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Sweeping up all the loose debris can help your fps as well.
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# ? Jan 12, 2020 04:11 |
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# ? May 30, 2024 09:06 |
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Okay so, my oxygen is fully renewable, spoms fed from a cool steam vent. My food is fully renewable, farms fed water/polluted water from geysers and dirt from 28 pips. My power is fully renewable as I'm completely off coal at this point. I think it's time I just built a gently caress ton of containers and give a map wide tidy command and dig out the entire oil biome for fossils and let the game just run overnight. Worst case scenario I lose a dupe or three when they dig/build in stupid ways and get themselves trapped. Should be fun. I forgot to check how much dirt I was actually consuming for the longest time, turns out it was a dangerously high amount considering I had no production of it, I had to slam down like 5 pip ranches to fix it. Thankfully I had time for them to reproduce and populate the ranches before I ran out of dirt. Agent355 fucked around with this message at 05:30 on Jan 12, 2020 |
# ? Jan 12, 2020 04:54 |
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How do Pips work anyway? I had a wild one holed up in a Nature Reserve so I put seeds in there for it to make more free food sites and after like thirty cycles it had only pulled some seeds out of the storage onto the floor.
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# ? Jan 12, 2020 14:21 |
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Locke Dunnegan posted:How do Pips work anyway? I had a wild one holed up in a Nature Reserve so I put seeds in there for it to make more free food sites and after like thirty cycles it had only pulled some seeds out of the storage onto the floor. They need natural tiles and enough space - I think it's about three tiles per plant. It might also be faster if they're domesticated, but I'm not sure about that.
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# ? Jan 12, 2020 14:53 |
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Aethernet posted:They need natural tiles and enough space - I think it's about three tiles per plant. It might also be faster if they're domesticated, but I'm not sure about that. I have a mod that lets me build natural tiles out of dirt, and it was a well lit room with plenty of space. Maybe the mod's version of the tile doesn't count for some reason.
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# ? Jan 12, 2020 15:53 |
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Locke Dunnegan posted:I have a mod that lets me build natural tiles out of dirt, and it was a well lit room with plenty of space. Maybe the mod's version of the tile doesn't count for some reason. Could test this by digging out some of those tiles and using the console to paint unmodded dirt tiles. I’ve never fuxed with Pips so I at least would be interested to know.
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# ? Jan 12, 2020 16:40 |
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Planting with pips is weird. They won't plant if there's over a certain number of plants in the area, and the area they search isn't symmetrical, so you can plant more plants if you go right-to-left rather than left-to-right. I think you get more planting top-to-bottom too. There are guides with the exact figures & area. If they aren't planting, it's almost always because there are too many plants in the search area already.
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# ? Jan 12, 2020 17:12 |
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I do try to cut my Reserves down to the smallest useful size, so there were probably 4-6 plants in a small room already, so that makes sense.
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# ? Jan 12, 2020 17:37 |
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Remember that short glorious time when leaving a seed on the ground forced the plant to grow naturally there. Why yes I will take free oxygen and food forever.
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# ? Jan 12, 2020 18:17 |
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Launched a buttload of rockets today ... ... and when the first 6 returned, I learned a valuable lesson: cargo bays can melt.
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# ? Jan 12, 2020 18:56 |
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Literally only use obsidian cargo bays. What were all your rockets doing? Strip mining?
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# ? Jan 12, 2020 19:22 |
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On planting with pips: 1)As mentioned their search range is asymmetric. Plant left to right then top to bottom with regular plants, plant bottom to top with hanging plants like pincha pepper. 2)The "optimal" pattern is 3 plants adjacent to each other, 3 spaces, then 3 plants repeating PPPTTTPPPTTTPPP... where P is a tile with a plant in it and T is a unplanted tile 3)The "optimal" arbor tree pattern is TPTPTPTTPTPTPTT..., that is a group of 3 trees separated by one space with two spaces between groups. To ensure that every tree gets 5 branches you may have to build ladders between the trees and remove them after they mature. 4)Vertical spacing is important too, regular plants should be at most 1 plant every 5 vertical spaces(so planted tiles have 4 spaces between them), hanging plants every 6 vertical spaces. 5)You can create natural tiles without mods, shove voles, or cooking things into dirt. This one is a little strange and I don't know why it works, only that it does. If you have a space X you want to make a natural tile out build the following pattern: (T= solid tile, X=desired natural tile - currently empty, _ =empty) T_T TXT TTT then build a mechanical airlock out of a sufficiently soft ore (not wolframite) (D=mechanical airlock) TDT TDT TTT then deconstruct the door and for some reason(?), the door turns into a natural ore tile that can be planted in.
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# ? Jan 12, 2020 22:47 |
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What's a good use for an AETN if I'm a long way off supercoolant? I've spotted one in a sealed-off ice biome that I can maybe keep cool by using the vacuum airflow tile trick. I could cool polluted water for a main heatsink?
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# ? Jan 12, 2020 23:07 |
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You can use hydrogen gas in pipes to cool main areas where dupes congregate or maintain berry/sleetwheat farms. Industrial cooling using oil.
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# ? Jan 13, 2020 00:43 |
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You can also just run electrolysis oxygen through radiant pipes in there. It’s easy to use an AETN, you definitely don’t need supercoolant or even temperature control tricks. A single layer of insulated ceramic or even something less than that would be good enough.
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# ? Jan 13, 2020 02:09 |
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I don't have ceramic yet and the ice biome is still perfectly sealed with abyssalite so I want to disturb it as little as possible. I'm assuming the ice will melt and I'll have better use for that water. Do I want to fill the room with hydrogen? If not I'm probably going to use sandbox mode to relocate all my polluted water to something just below my new SPOM / hydrogen generator setup. I have Piped Output so the SPOM is much more power-positive.
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# ? Jan 13, 2020 03:33 |
it won't melt unless you're actively heating it, a lot (like refinery coolant level), for a long time. an airlock through the abyssalite layer will have basically no effect even if dupes are going in and out constantly.
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# ? Jan 13, 2020 04:21 |
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One of my bases had a main route with a single airlock going through an ice biome for 1000 cycles and it didn't even begin to melt. They will absolutely melt if you put storage there and the dupes drag in something very hot though.
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# ? Jan 13, 2020 04:53 |
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My new strategy upon reaching an ice biome is to just swipe all of the wheezeworts as I can and then allow the ecosystem to slowly collapse due to my callous disruptions. More games should allow you to do that.
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# ? Jan 13, 2020 05:20 |
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In other news, petroleum generators work great! Too great. My base flooded with carbon dioxide.
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# ? Jan 13, 2020 05:22 |
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Xanderkish posted:In other news, petroleum generators work great! If it helps, a critter ranch of proliferating slicksters eats a LOT, I mean a LOT, of CO2. I've been generating massive volumes of useless ethanol just for the distillery CO2 byproduct, just to keep slicksters alive, just so there's something to eat my incidental CO2. Quite sure there's a more efficient approach than that. My problem with petroleum generators has always been the massive heat, but (thanks to this thread) I've recently started to understand how I can delete heat with a steam generator and heatsink fluid and it's radically changing my attitude towards heat. Q) Does it matter who I send to space, in terms of research on the planet, or research points generated?
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# ? Jan 13, 2020 05:39 |
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Remy Marathe posted:If it helps, a critter ranch of proliferating slicksters eats a LOT, I mean a LOT, of CO2. Not even my slicksters could eat all the CO2 Probably didn't help that I had three natural gas generators in the same room as well. And that my oxygen generators failed because my plumbing network became so convoluted water just stopped pumping into them. My new runthrough now has dedicated maintenance shafts that gives me a lovely linked-list style of plumbing, like how I previously only did with power wires and transformers.
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# ? Jan 13, 2020 05:43 |
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Xanderkish posted:Not even my slicksters could eat all the CO2 For a long time I bothered with trapping carbon for slicksters but with the new maps and oil geysers being all over the map on many there's really very little reason to give a poo poo. On that note, you can run a closed loop for CO2 destruction that's simply a sieve and a handful of carbon skimmers. You add enough water that there is some backflow in the pipes leading to the skimmers but not much more, and it'll run in a closed loop forever just deleting CO2. Set it to a gas density sensor at like 1000g or element sensor and it'll only run when necessary. Here's my power... tower It's oriented so that gravity handles all the polluted water and CO2 at the bottom. The 6 skimmers are overkill at this point (I had to catch up to the 6kg/t overload at first, it was spilling out into the other parts of my base) but you can run up to 10 per sieve if necessary. Here's the water loop (ignore the white pipe in the middle, that's part of slush geyser coolant loop) Mazz fucked around with this message at 06:07 on Jan 13, 2020 |
# ? Jan 13, 2020 06:04 |
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Aethernet posted:Literally only use obsidian cargo bays. What were all your rockets doing? Strip mining? Yeah I sent them all to the same planet to try to mine it bare in one go. Edit: which didn't work at all for some reason I don't understand. Something doesn't add up. I picked an untouched asteroid with 12 tons of material available to mine, and I sent 6 rockets with 2 cargo bays each. Looking at the starmap, it looks like I mined the whole place out. (Maximum mass 128000, minimum mass 127988, current mass 127988.5) But the rockets came back with their cargo bays less than half full. All the bays that didn't melt are only holding 464 kg of cargo. Am I missing something? Anthony Chuzzlewit fucked around with this message at 07:09 on Jan 13, 2020 |
# ? Jan 13, 2020 06:51 |
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Remy Marathe posted:Q) Does it matter who I send to space, in terms of research on the planet, or research points generated? Nope, research pods generate a fixed amount of data banks. It doesn't matter who the astronaut dup is.
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# ? Jan 13, 2020 06:56 |
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Xanderkish posted:My new strategy upon reaching an ice biome is to just swipe all of the wheezeworts as I can and then allow the ecosystem to slowly collapse due to my callous disruptions. Isn't that what everyone does? Take the wheezewort, I mean? Use it somewhere else. That never causes my ice biomes to melt, though.
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# ? Jan 13, 2020 12:32 |
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I just realized I've had the kiln unlocked forever and just built a big hot water tank out of igneous rock. How worth it is it to go back and re-do either the insulated tiles or pipes with ceramic?
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# ? Jan 13, 2020 12:49 |
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Shumagorath posted:I just realized I've had the kiln unlocked forever and just built a big hot water tank out of igneous rock. How worth it is it to go back and re-do either the insulated tiles or pipes with ceramic? It's not worth it; you only need insulated ceramic tiles for high heat or cold uses. Everything else you can use igneous or mafic.
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# ? Jan 13, 2020 13:12 |
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Shumagorath posted:I just realized I've had the kiln unlocked forever and just built a big hot water tank out of igneous rock. How worth it is it to go back and re-do either the insulated tiles or pipes with ceramic? Insulated stuff is a 100 times less thermally conductive (e.g. Igneous Rock has thermal conductivity of 2, but 0.02 when built as an Insulated Tile), to the point that outside of extreme situations insulated igneous is totally fine as the construction material. Igneous rock is tied for the best conductivity and has the best SHC of all the base minerals which is why it should be your go-to for insulation. Granite is the opposite, it's your go-to for regular pipe where you do want thermal transfer. You only need Ceramic when you absolutely cannot have heat transfer, like when moving steam or magma or whatever else is super thermally sensitive. On that note, regular granite pipe is only like 10% less effective than radiant pipe made out of any of the metal ores; you need to use refined metal/steel to see any big difference, and again that's only in areas where you need all the heat transfer to occur ASAP; regular granite pipe will accomplish it just fine but over a slightly longer run/timeframe. Mazz fucked around with this message at 14:50 on Jan 13, 2020 |
# ? Jan 13, 2020 14:48 |
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My lox keeps evaporating in my insulated ceramic pipes 😭😭
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# ? Jan 13, 2020 15:20 |
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nrook posted:My lox keeps evaporating in my insulated ceramic pipes 😭😭 Never let it sit still - keep it on a loop back into the cooling chamber, and it *should* break less.
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# ? Jan 13, 2020 16:15 |
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Aethernet posted:Never let it sit still - keep it on a loop back into the cooling chamber, and it *should* break less. This. I use a ceramic insulated loop for my LOX, and it never breaks. If you're still getting breakage, check the O2 temperature as it leaves the cooling chamber. As long as it's toward the bottom end of the O2 temperature range, you should be good. If you ever get enough materials to make insulated pipes out of insulation, that's when you can just leave your LOX or LH sitting in the pipes.
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# ? Jan 13, 2020 17:39 |
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Huh, I completely ignored farming after planting a tonne of mealwood and now I'm literally out of dirt.
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# ? Jan 13, 2020 17:43 |
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Azuth0667 posted:Huh, I completely ignored farming after planting a tonne of mealwood and now I'm literally out of dirt. Hah. Everybody does this at least once.
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# ? Jan 13, 2020 17:58 |
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I once jumped through a huge number of hoops to boil polluted water and gather the resulting dirt. That was a pain in the rear end and I screwed up by not checking the numbers before hand. Turns out it gives you a miniscule amount of dirt, so I don't recommend it.
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# ? Jan 13, 2020 18:13 |
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If you managed to get some arbor seeds, ethanol production produces plenty of dirt. Hell I ended up spacing a bunch of ethanol to keep this going rather than dealing with the petrol generator's byproducts.
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# ? Jan 13, 2020 18:19 |
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I'd like to mod the Rime world to be even colder, is there an easy way to do that? I found an "absolute zero" mod on steam that makes any world -170 (just enough to not freeze oxygen so you can't easily make vacuum isolation), but it also does it to the starting biome which makes it impossible to survive. e: basically, my last game was on volcanea with magma tubes and volcanoes, which i turned into a gigantic box of steam, and now i wanna go in the opposite extreme but rime is only ~-40 degrees Truga fucked around with this message at 22:28 on Jan 13, 2020 |
# ? Jan 13, 2020 22:18 |
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I haven't been fortunate enough to get an arbor seed care package. I'm a hoarder though so I managed to last through a quick switch to mushrooms. Hopefully I can get to space before I run out of my 100 tonnes of slime. I want to strip mine this map are jet suits worth getting to do that? Azuth0667 fucked around with this message at 23:30 on Jan 13, 2020 |
# ? Jan 13, 2020 23:27 |
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Azuth0667 posted:I want to strip mine this map are jet suits worth getting to do that? Jet suits murder your FPS and you can achieve the same thing with ladders.
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# ? Jan 14, 2020 00:32 |
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# ? May 30, 2024 09:06 |
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Suits were much slower than just running around on ladders last time I played, too. They're nice QOL for something like building a bunch of rockets, but that's about it.
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# ? Jan 14, 2020 00:33 |