|
I'm waiting for Skyriel Rebuilt and to truly make it come full circle, Skyhouse of the Nords
|
# ? Jan 14, 2020 02:01 |
|
|
# ? Jun 6, 2024 03:54 |
|
Remake Daggerfall in Skyrim, cowards
|
# ? Jan 14, 2020 02:02 |
|
Jay Rust posted:Remake Daggerfall in Skyrim, cowards Someone did. https://www.nexusmods.com/skyrimspecialedition/mods/29416
|
# ? Jan 14, 2020 02:04 |
|
|
# ? Jan 14, 2020 02:08 |
|
Berke Negri posted:once they said they were going to start doing amateur VA for all the dialogue text from morrowind i knew skywind was hosed I'll take amateur VA over Bethesda blowing their budget on Sean Bean and Patrick Stewart, leaving four other people to do every other character in the game. As long as people aren't using terrible mics it might be okay. The samples played so far don't sound bad at all.
|
# ? Jan 14, 2020 02:12 |
|
Some say amateur VA is trash, me, I say it's treasure.
|
# ? Jan 14, 2020 02:20 |
|
Bloodplay it again posted:I'll take amateur VA over Bethesda blowing their budget on Sean Bean and Patrick Stewart, leaving four other people to do every other character in the game. As long as people aren't using terrible mics it might be okay. The samples played so far don't sound bad at all. great well look forward to playing it after TES7 comes out
|
# ? Jan 14, 2020 02:23 |
|
Oh my god...
|
# ? Jan 14, 2020 03:56 |
|
|
# ? Jan 14, 2020 05:08 |
|
Bloodplay it again posted:I'll take amateur VA over Bethesda blowing their budget on Sean Bean and Patrick Stewart, leaving four other people to do every other character in the game. See you'd think that plays a part, but they didn't go for huge A-list stars with Skyrim and instead, very sensibly, used their budget on a number of competent b-listers like Saul Tigh and Susan Ivanova and they still end up with far far more characters than VAs.
|
# ? Jan 14, 2020 07:01 |
|
time for the tamriel rebuilt team to scrap the project and move over to recreating the Illiac Bay, every single dungeon included
|
# ? Jan 14, 2020 07:21 |
|
Ms Adequate posted:See you'd think that plays a part, but they didn't go for huge A-list stars with Skyrim and instead, very sensibly, used their budget on a number of competent b-listers like Saul Tigh and Susan Ivanova and they still end up with far far more characters than VAs. while this complaint is valid of Morrowind or Oblivion where there's like seriously 10 people doing VA for the entire thing (these games are like 15-20 years old also) when it comes to skyrim i mean you know all games dont have an individual VA for every single NPC right skyrim has like 80 or so people doing voice work how much more do you want
|
# ? Jan 14, 2020 07:47 |
|
It sticks out more in Skyrim because they made a rather odd decision to have those 80 people, for the most part, be their voices, rather than characters. If VA A is voice characters 1 and 2 they're going to be nearly identical, plot characters aside, rather than trying to put on some affection or other. It serves to make things feel like Oblivion.
|
# ? Jan 14, 2020 08:25 |
|
yeah i think criticisms of voice direction is fine but yeah the idea you can have 1000+ NPCs in your game and not enough unique VAs for them that's silly
|
# ? Jan 14, 2020 08:30 |
|
witcher 3, as with most other modern open-world RPG failings, did it right
|
# ? Jan 14, 2020 08:32 |
|
I wrote Skywind off the minute I heard that dumbass stereotypical "I'm an Evil Bad Guy" Demon Voice they gave Dagoth Ur. Voice direction like that makes it clear they have no loving idea what the hell they're doing.
|
# ? Jan 14, 2020 08:35 |
|
BBJoey posted:witcher 3, as with most other modern open-world RPG failings, did it right truly it is a shame morrowind isn't witcher 3
|
# ? Jan 14, 2020 08:37 |
|
Berke Negri posted:truly it is a shame morrowind isn't witcher 3 morrowind is not modern
|
# ? Jan 14, 2020 08:43 |
|
Rhjamiz posted:I wrote Skywind off the minute I heard that dumbass stereotypical "I'm an Evil Bad Guy" Demon Voice they gave Dagoth Ur.
|
# ? Jan 14, 2020 23:33 |
|
https://cdn.discordapp.com/attachments/210394599246659585/667084042994319412/XE_FixedFuncEmutoon.7z Killer7owind
|
# ? Jan 15, 2020 21:01 |
|
That is so cool. I'm so glad I resubbed to this thread on this subforum of these forums at this time in the history of this game.
|
# ? Jan 15, 2020 21:14 |
|
Berke Negri posted:once they said they were going to start doing amateur VA for all the dialogue text from morrowind i knew skywind was hosed same, I don't mind amateur VA for the most part but I'd rather have nothing. One thing to keep in mind about Skywind having voiced dialogue for the morrowind text is, I hope you fuckin' like those voices because there's so much goddamn text in morrowind. Voice files are going to be half the install size.
|
# ? Jan 15, 2020 21:46 |
|
The move to everything being fully voiced is the worst thing about newer RPGs.
|
# ? Jan 15, 2020 21:52 |
|
Skwirl posted:The move to everything being fully voiced is the worst thing about newer RPGs. Baldur's Gate perfected voice over work IMO. Every NPC had their barks, certain NPCs would have an introductory voice line so you knew what they sounded like and plot-important NPCs received large amounts of lines. As a plus the actors were actually able to emote because you didn't have to worry about things like lip syncing. Jon Irenicus wouldn't be a tenth as memorable if it wasn't for the stellar performance of David Warner, he carries the role. Morrowind's VO was decent to good, it's a real shame that they never used the Dunmer voice actor again.
|
# ? Jan 15, 2020 22:01 |
I like Baldur's Gate style where most stuff isn't voiced but everyone has good little voice clips anyway to make things sound more lively, and give you audio cues for who is being spoken to or just where ya are. Bonus for "pissed" lines if you keep clicking them. Fully voiced is a waste, I'm hitting next as soon as I finish reading the subtitles so I almost never hear a fully spoken line completed. lol @ trying to do VA for all of Morrowind dialogue. 90% of any given NPCs dialogue was copy-pasted from just the list of available topics you had ever learned. Modern games usually have a "journal" or logbook or something tab that keeps track of all that stuff. Morrowind just kind of has all that on every dialogue screen, like every NPC is walking encyclopedia.
|
|
# ? Jan 15, 2020 22:04 |
Vichan posted:Morrowind's VO was decent to good, it's a real shame that they never used the Dunmer voice actor again. he physically couldn't do the role again, it destroyed his throat for a while
|
|
# ? Jan 15, 2020 22:09 |
|
Wait he doesn’t do the ghouls in fallout?
|
# ? Jan 15, 2020 22:22 |
|
Vichan posted:Morrowind's VO was decent to good, it's a real shame that they never used the Dunmer voice actor again. They used him again actually, in Oblivion and Fallout 3. He just refused to do the Dunmer voice again. They did manage to coax him to damage his throat again for the ghost of Saint Jiub in Skyrim's Dawnguard extension. Cat Mattress fucked around with this message at 22:37 on Jan 15, 2020 |
# ? Jan 15, 2020 22:34 |
|
Babe Magnet posted:One thing to keep in mind about Skywind having voiced dialogue for the morrowind text is, I hope you fuckin' like those voices because there's so much goddamn text in morrowind. Voice files are going to be half the install size. Well good news theyve already said this is a remaster not a remake, so they're cutting most dialogue
|
# ? Jan 15, 2020 23:56 |
|
Khanstant posted:Modern games usually have a "journal" or logbook or something tab that keeps track of all that stuff. so ... like morrowind, then?
|
# ? Jan 16, 2020 01:33 |
|
Both Oblivion and Skyrim had E3 videos with gravely voiced Dunmer then in the actual game those characters has completely different voices. The Generic Elf voice in Oblivion and the Cor blimey guvnah chimney sweep voice in Skyrim. It's like they know the people crave the raspy growl of old yet don't want to commit to it for a full game.
|
# ? Jan 16, 2020 01:43 |
|
Berke Negri posted:while this complaint is valid of Morrowind or Oblivion where there's like seriously 10 people doing VA for the entire thing (these games are like 15-20 years old also) when it comes to skyrim i mean you know all games dont have an individual VA for every single NPC right Oh I wasn't meaning to come across like it was some kind of fatal flaw in the game. I don't really mind at all. I was just observing that steering away from names as big as Ned Stark and Captain Picard didn't in turn lead to a situation where we don't notice the VAs who are doing a dozen roles. Soricidus posted:so ... like morrowind, then? I'm not sure which one it is (Journal Enhanced?), but find the MW mod that removes automatic journal entries and use that. You have to write your own.
|
# ? Jan 16, 2020 01:53 |
|
pickpocket overhaul coming soon no rng, what you see is what you can steal, savescummers begone
|
# ? Jan 16, 2020 04:38 |
|
Meyers-Briggs Testicle posted:
gently caress me that’s awesome!
|
# ? Jan 16, 2020 04:53 |
|
Meyers-Briggs Testicle posted:
I've stopped getting excited for new games and instead get excited for new mods for Morrowind and Daggerfall.
|
# ? Jan 16, 2020 05:40 |
|
Meyers-Briggs Testicle posted:
|
# ? Jan 16, 2020 05:45 |
|
Does it work with light-based sneaking from Stealth Enhanced (MWE mod)? All that does is give you a up-to-65 point bonus or penalty to your sneak skill based on how well-lit the area around you is. On a related note is there any clear consensus on MWE? I've personally not had issues with it myself, though there's been negative rumors about it for years. I've never read anything concrete about what it does badly exactly, and given how well-described the Morrowind save format is you'd think that it would be obvious. And fixable, too.
|
# ? Jan 16, 2020 06:00 |
|
Private Speech posted:Does it work with light-based sneaking from Stealth Enhanced (MWE mod)? All that does is give you a up-to-65 point bonus or penalty to your sneak skill based on how well-lit the area around you is. light-based sneaking was rad because it tricked people into thinking it was much more robust than it really was, the code is pretty cool, it calls purgetextures every few lines to prevent crashing other than that what MWE mod are you really missing? next-gen combat has combat enhanced covered lol bonus: https://streamable.com/s775e (turn sound on)
|
# ? Jan 16, 2020 06:23 |
|
Meyers-Briggs Testicle posted:mgexe and the 4gb patch from mcp are already loving with your exe enough that it doesn't need mwe hooking in and bungling things in its 2005-era fashion. the people who work on mwse highly recommend not using MWE I've never actually looked at the code of it, though I was wondering about that myself. I guess combat is the only mod I really would miss aside from that. The one-button-casting got integrated into MCP and alchemy storage helper was rewritten in MWSE. I guess there's the ghost revival mod too, but that does have the slight issue of not always preventing death, and frankly I've never enjoyed all that much in practice. I've not played Morrowind for a year or so now so i'm not terribly up to date with the next-gen combat mod. Will give it a go next time around.
|
# ? Jan 16, 2020 06:33 |
|
|
# ? Jun 6, 2024 03:54 |
|
Meyers-Briggs Testicle posted:
Ok I said I'd never play without using OpenMW again but I'm just about rethinking that now
|
# ? Jan 16, 2020 06:33 |