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GUI posted:That's scripted to happen. I could've sworn he never showed up before I started trying to get S-ranks.
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# ? Jan 12, 2020 05:42 |
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# ? May 9, 2024 05:48 |
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GUI posted:That's scripted to happen. I could've sworn he never showed up before I started trying to get S-ranks.
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# ? Jan 12, 2020 05:42 |
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I've been playing a bit of White Day: a labyrinth called school, and I'm surprised how much I like the game overall - the random ghosts, the puzzle solving, searching environments for hidden items and stuff, I like it. Having to constantly hide from the janitors sucks a lot of dick though. Their near-omnipotence, teleporting, and ability to see you all the way down a hallway is annoying as hell. I'm considering restarting the game on an easier difficulty just to make them less of a pain in the rear end.
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# ? Jan 13, 2020 21:17 |
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Morpheus posted:I've been playing a bit of White Day: a labyrinth called school, and I'm surprised how much I like the game overall - the random ghosts, the puzzle solving, searching environments for hidden items and stuff, I like it. i’m pretty sure the ghosts only appear on hard sooooo
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# ? Jan 13, 2020 21:22 |
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Morpheus posted:Having to constantly hide from the janitors sucks a lot of dick though. Their near-omnipotence, teleporting, and ability to see you all the way down a hallway is annoying as hell. I'm considering restarting the game on an easier difficulty just to make them less of a pain in the rear end. Did you get to the part where the janitors can see you a floor below or above you so you've gotta start dodging them 3 dimensionally?
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# ? Jan 13, 2020 21:23 |
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Morpheus posted:I've been playing a bit of White Day: a labyrinth called school, and I'm surprised how much I like the game overall - the random ghosts, the puzzle solving, searching environments for hidden items and stuff, I like it. The first janitor is manageable, the second is an absolute dick and it's made worse by all the rooms having windows so they can see you with the lights on and gently caress you player, one of the puzzles involves turning all the lights on! It is really spooky in all the right ways with great atmosphere and fun scares although the remake neuters them a bit. It's just really hard to recommend because gently caress the second janitor.
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# ? Jan 13, 2020 21:24 |
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WatermelonGun posted:i’m pretty sure the ghosts only appear on hard sooooo Some of them only appear on hard, which I'm playing on. Which is why I'm thinking of bumping it down, because I expected tough-to-avoid janitors, not psychic marathoners with telescopic vision. FirstAidKite posted:Did you get to the part where the janitors can see you a floor below or above you so you've gotta start dodging them 3 dimensionally? I've definitely reached a point where I've opened a stairwell door only to hear the janitor's keys jingling from a floor below as he sprints up the stairs to get me.
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# ? Jan 13, 2020 21:27 |
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Are you sure it is not the janitors who are the ghosts? Because that sounds like a thing ghosts would do.
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# ? Jan 14, 2020 09:33 |
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I'm playing White Day now as well, biggest gripe is how long it takes for the janitor to move on. Outlast only takes like 30 seconds for the enemy to check the area and leave. This game seems like 2 minutes sometimes. Also,on normal, had a janitor see the lighter thru a closed door. I'm playing this without checking an faq, but guessing there's a time limit as well?
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# ? Jan 14, 2020 16:43 |
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I think only 1 instance is timed, and it is early on and very obvious. How do the ghosts compare from original to HD? Is the following ghost still a photo of a woman because that always freaks me out
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# ? Jan 14, 2020 16:52 |
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Oh, I meant that all the grandfather clocks in the hallways seem to progress time as the game goes on. They were at 10pm at the beginning, now they're around 2am.
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# ? Jan 14, 2020 16:56 |
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Hector Delgado posted:Oh, I meant that all the grandfather clocks in the hallways seem to progress time as the game goes on. They were at 10pm at the beginning, now they're around 2am. Time passes as story beats are hit, but if you don't progress the story, the game time doesn't move. I assume this is so that the game will end just as dawn hits (I have not gotten particularly far in the game). It's kind of a nice attention to detail, I didn't realize the times on the clocks were advancing.
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# ? Jan 14, 2020 18:07 |
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Yeah there's no time limit, my biggest problem was that it looks like there's a bunch of different endings and stuff you can miss but I'd never want to play it more than once lol way too frustrating.
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# ? Jan 14, 2020 18:09 |
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No time limit, the game just takes place over a night and fudges things.Fingerless Gloves posted:I think only 1 instance is timed, and it is early on and very obvious. This is where the remake kind of falters. There's a ton of new ghosts that happen seemingly randomly and they're fun to discover but the primary stalker ghosts from the original are just a random event and screen-filling jumpscare.
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# ? Jan 14, 2020 18:51 |
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Whew, ok. That's good to know, thanks.
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# ? Jan 14, 2020 18:52 |
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Update on White Day: I'm at the light puzzle. It loving suuuucks. Basically I've resigned to just running around while the janitor chases me because you can't hide anywhere in this lovely room and he just turns off the lights anyway. Also the hair ghost gets me every time, to the point where when I hear her coming I look away from the screen. I'm a sucker for jump scares.
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# ? Jan 17, 2020 14:41 |
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Morpheus posted:Update on White Day: I'm at the light puzzle. It loving suuuucks. Basically I've resigned to just running around while the janitor chases me because you can't hide anywhere in this lovely room and he just turns off the lights anyway. This part absolutely sucks. The "trick" really is to get the janitor onto the second floor where the save is then run downstairs past the little museum (?) area to start from floor 1. He'll chase you but you have a huge head start and he won't turn off the lights since he's in chase mode. The hair ghost always defaults to a corner and never leaves the room so you have time to poke your nose in and push the button. Never stop running and suck down stamina items as you get tired.
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# ? Jan 17, 2020 15:06 |
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Hey everyone how's Routine
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# ? Jan 17, 2020 19:09 |
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Songbearer posted:Hey everyone how's Routine Vaporware.
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# ? Jan 17, 2020 19:43 |
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Songbearer posted:Hey everyone how's Routine People need to stop reminding me that this was a thing.
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# ? Jan 17, 2020 21:33 |
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There should be a video game law where after a set period of time you have to release your source.
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# ? Jan 17, 2020 21:38 |
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Songbearer posted:Hey everyone how's Routine At least we dared to dream.
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# ? Jan 17, 2020 23:44 |
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Is there any way to play White Day without the janitor? Because he sounds like a terrible thing dragging down what otherwise looks like a neat ghost hunting game.
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# ? Jan 18, 2020 10:20 |
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al-azad posted:No time limit, the game just takes place over a night and fudges things. It still amazes me how they managed to screw this one up so completely. That ghost that only shows up at the edge of the screen is still one of the scariest experiences I had with horror games. And the mirror one was such a neat touch, ruined by having it become scripted.
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# ? Jan 18, 2020 20:36 |
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Meallan posted:It still amazes me how they managed to screw this one up so completely. That ghost that only shows up at the edge of the screen is still one of the scariest experiences I had with horror games. And the mirror one was such a neat touch, ruined by having it become scripted. I think they replaced the scratching sound as well. Honestly the floating head ghost was completely bodged for the remake.
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# ? Jan 19, 2020 01:50 |
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Meallan posted:It still amazes me how they managed to screw this one up so completely. That ghost that only shows up at the edge of the screen is still one of the scariest experiences I had with horror games o_o. this sounds freaky as hell.
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# ? Jan 19, 2020 01:58 |
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Oh poo poo https://twitter.com/BlooberTeam/status/1220346216120311810 Observer 2?
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# ? Jan 23, 2020 15:05 |
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Early spoiler for Observer 2: it was you all along
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# ? Jan 23, 2020 16:50 |
Oh good I'm ready for some more catharsis 2.0
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# ? Jan 23, 2020 17:26 |
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Songbearer posted:Hey everyone how's Routine Same old same old
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# ? Jan 23, 2020 17:46 |
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GUI posted:Oh poo poo Please no stealth, please no stealth.
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# ? Jan 24, 2020 02:40 |
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szary posted:Early spoiler for Observer 2: it was you all along
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# ? Jan 24, 2020 02:53 |
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sigher posted:Please no stealth, please no stealth.
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# ? Jan 24, 2020 03:01 |
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I've never heard of observer 1...it sounds cool, except for being made by layers of fear guys
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# ? Jan 24, 2020 03:20 |
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It's not great. You get some appropriately grotty VA slumming from Rutger Hauer from just before his irl death, but the plot is nonsense that veers into melodrama for the finale, and the world-building is pretty anemic and sloppy. It does have one or two cool visual setpieces (mostly having to do with weird depth perception). Really the best comparison I can make is to the first Lawnmower Man movie. It has some weirdness and body horror but it mainly serves to illustrate just how bad badly done cyberpunk can get. Basic Chunnel fucked around with this message at 06:50 on Jan 24, 2020 |
# ? Jan 24, 2020 06:44 |
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Hauer sounds bored as poo poo in the game
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# ? Jan 24, 2020 06:47 |
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I didn't care for Observer at all, or any of their other games for that matter.
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# ? Jan 24, 2020 08:36 |
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I loved Layers 1 for the imaginative fever dream spectacle, and Observer still carried some of that, which is completely absent in their current works.
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# ? Jan 24, 2020 08:51 |
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I got a bit into Observer back on launch and there was some nightmare sequence where you had to guide a drone around and it got stuck on something and the door closed and locked behind me, rendering me unable to complete the mission since the drone was supposed to be with me to interact with something and I never touched it again.
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# ? Jan 24, 2020 09:05 |
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# ? May 9, 2024 05:48 |
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I got catapulted into the void of space at one point and it took me a while to realise that wasn't supposed to happen.
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# ? Jan 24, 2020 09:43 |