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Hav posted:Otoh, if they pivot quickly, they could make the most amazing goat simulator in space station 13; but it wouldn’t be worth half a billion clams. An FPS Space Station 13 game would be worth way more than that.
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# ? Jan 15, 2020 14:41 |
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# ? Jun 1, 2024 04:53 |
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Quavers posted:Feature Updates When your patch notes include this minutiae you have lost the plot. lol
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# ? Jan 15, 2020 15:14 |
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# ? Jan 15, 2020 15:17 |
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Inacio posted:(...) I won't lie, if I had enough money, I'd do it.
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# ? Jan 15, 2020 15:20 |
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Virtual Captain posted:When your patch notes include this minutiae you have lost the plot. lol Notice how it says "specifically" in Area 18. Meaning anywhere else the sounds of steps on wood might still be broken (and probably are).
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# ? Jan 15, 2020 15:22 |
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Sanya Juutilainen posted:Notice how it says "specifically" in Area 18. Meaning anywhere else the sounds of steps on wood might still be broken (and probably are). Which would indiate, rather than setting the sound as a property of the material, they set the sound based on the region people are walking in....
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# ? Jan 15, 2020 15:32 |
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In a real shop that is must be a 5-10 min job not worthy of anything more than maybe marking as fixed in some internal list. For CIG its 2-3 weeks worth of work for a team of interns.
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# ? Jan 15, 2020 16:02 |
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Sanya Juutilainen posted:I won't lie, if I had enough money, I'd do it. just don't buy a ship this week
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# ? Jan 15, 2020 16:22 |
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Virtual Captain posted:In a real shop that is must be a 5-10 min job not worthy of anything more than maybe marking as fixed in some internal list. For CIG its 2-3 weeks worth of work for a team of interns. At the end of those 2-3 weeks they are senior programmers.
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# ? Jan 15, 2020 16:24 |
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Agony Aunt posted:Which would indiate, rather than setting the sound as a property of the material, they set the sound based on the region people are walking in.... the realization that that must be true just left me very uncomfortable
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# ? Jan 15, 2020 16:26 |
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Inacio posted:the realization that that must be true just left me very uncomfortable Show us on the sound board where the bad man touched you.
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# ? Jan 15, 2020 16:29 |
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SabinBlitz posted:Show us on the sound board where the bad man touched you. "PAAAAARP"
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# ? Jan 15, 2020 16:29 |
Posting on this most Hallowed of numbered pages about a video game money laundering scam. https://www.youtube.com/watch?v=VJ1JhlO2j-g
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# ? Jan 15, 2020 17:29 |
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Inacio posted:just don't buy a ship this week If we stop buying ships the dream also stops.
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# ? Jan 15, 2020 17:45 |
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Aramoro posted:An FPS Space Station 13 game would be worth way more than that. BYOND barfs if you press three buttons I have no idea how you would make an FPS in it.
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# ? Jan 15, 2020 18:16 |
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Subnautica has sold over 5 million copies Meanwhile, the Best drat Space Sim Ever has sold less than two.
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# ? Jan 15, 2020 18:24 |
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Inacio posted:the realization that that must be true just left me very uncomfortable Indeed, and we don't even understand software development!
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# ? Jan 15, 2020 18:31 |
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Inacio posted:
Its not even RGB, what a scam! Oh wait
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# ? Jan 15, 2020 18:31 |
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Inacio posted:
Yeah apparently that sold for over £205 around the same time. Now going for around £344 Brexit pounds (Although they listed it in December for £229 & then £203 and didn't get any takers...) posted:That thing is going to be worth so much in 15 years
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# ? Jan 15, 2020 18:37 |
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Anybody here arrogant enough to underline their signature?
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# ? Jan 15, 2020 18:45 |
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iron buns posted:Subnautica has sold over 5 million copies This just proves how undervalued and full of potential the space sim market really is and that all it needs is a fantastic entry in the genre for it to become hugely popular. I mean, underwater is basically like space, right? And Star Citizen is gonna have underwater planets full of unique, procedurally generated biomes and sealife!
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# ? Jan 15, 2020 18:49 |
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Dooguk posted:Anybody here arrogant enough to underline their signature? ~~~~~~~LOWTAX DELENDA EST~~~~~~~
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# ? Jan 15, 2020 18:51 |
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iron buns posted:Subnautica has sold over 5 million copies Hell, Stardew Valley has sold over 3.5 million copies(Not counting 2019) with a sole developer raking in the profits. I'm honestly surprised that over the years, big name developers have abandoned their attempts at a space game despite the market lacking a AAA user-friendly space game in the same vein as Freelancer.
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# ? Jan 15, 2020 19:06 |
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Dooguk posted:Anybody here arrogant enough to underline their signature? Do italics count? Monkeytek
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# ? Jan 15, 2020 19:17 |
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monkeytek posted:Do italics count? Don't sign you're posts.
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# ? Jan 15, 2020 19:20 |
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Tetrabor posted:Hell, Stardew Valley has sold over 3.5 million copies(Not counting 2019) with a sole developer raking in the profits. It’s strange that someone hasn’t done it. ED is probably as close as we’ll get to a modern AAA space sim for a while, but that game was made on a middling budget and it shows. But maybe they think the numbers just aren’t there, even COD:IW underperformed by series standards, and the rest of the genre usually hangs around 2-3 million sales. It will be interesting to see what happens with Starfield. If the rumors are true, it’s development is way behind schedule because Bethesda can’t get spaceflight to work in its ramshackle Creation engine (a big surprise). Maybe they’ll scrap the space stuff entirely and just have an on foot sci-fi RPG like The Outer Worlds. Mass Effect:Andromeda was originally going to have procedural planets and some light space flight, but it was scraped due to time constraints and their inability to actually make all of that procedural nothingness fun. The sad part about Star Citizen is that no one is ever going to be given 300 million dollars to make a space sim again; and we’re only left to imagine what competent devs could have done with all of that money and 8 years. colonelwest fucked around with this message at 19:30 on Jan 15, 2020 |
# ? Jan 15, 2020 19:26 |
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colonelwest posted:It’s strange that someone hasn’t done it. ED is probably as close as we’ll get to a modern AAA space sim for a while, but that game was made on a middling budget and it shows. But maybe they think the numbers just aren’t there, even COD:IW underperformed by series standards, and the rest of the genre usually hangs around 2-3 million sales. Beyond Good and Evil 2 seems to be stuck in development forever as well.
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# ? Jan 15, 2020 19:34 |
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colonelwest posted:The sad part about Star Citizen is that no one is ever going to be given 300 million dollars to make a space sim again; and we’re only left to imagine what competent devs could have done with all of that money and 8 years. Cyberwitcher in space with whole milky way procedurally generated from scientific data plus few hundred properly designed and balanced ships plus proper landing on planets, walking and driving and player made market. Also with time travel. And hookers.
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# ? Jan 15, 2020 19:34 |
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#ReleaseTheSandi
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# ? Jan 15, 2020 19:38 |
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colonelwest posted:It’s strange that someone hasn’t done it. ED is probably as close as we’ll get to a modern AAA space sim for a while, but that game was made on a middling budget and it shows. But maybe they think the numbers just aren’t there, even COD:IW underperformed by series standards, and the rest of the genre usually hangs around 2-3 million sales. Honest questioning here: What would this look like? Are we just surprised that Activision hasn't made ED yet? There's been a lot of space games, or games in space. And ED / EVE already exist so there's probably not a ton of lift in making them again? Are we expecting big name studios to do something different from IW? Keep in mind stuff like Allegiance were considered to be flops when they were published. I just genuinely wonder what people want?
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# ? Jan 15, 2020 19:44 |
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SoftNum posted:Honest questioning here: For me it would be basically Star Citizen’s original/doable pitch, before Chris promised every type of gameplay imaginable and that every atom would be fully simulated. So something along the lines of a bigger budgeted ED, with more handcrafted/story content, more varied and deeply simulated ships, large enough battles that orgs could fight for territory with specialized roles, and maybe some light FPS stuff. Just something that feels like a modern progression of the genre, instead of a remastered game from the late 90’s. There are bunch of great indie games that have individually brought bits and pieces of this to life, but you would need a larger studio and budget to bring it all together into a single game. But the economics of doing that probably don’t make sense, and we’re likely to only see stuff like BGE2 and Starfield, RPGs with some light arcadey space flight thrown in
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# ? Jan 15, 2020 20:00 |
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G0RF posted:I agree that shoddy demos were almost always good enough to share with the citizenry. Except at CitCon 2016. #FreethenewSQ42narrative
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# ? Jan 15, 2020 20:04 |
Eve Online but you get to directly control your ship. Maybe allow for space legs but I don't know how much that would actually add without making the game over complex or full of boring time sinks.
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# ? Jan 15, 2020 20:04 |
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AntherUslessPoster posted:Cyberwitcher in space with whole milky way procedurally generated from scientific data plus few hundred properly designed and balanced ships plus proper landing on planets, walking and driving and player made market. Also with time travel. I'd buy that for a dollar!
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# ? Jan 15, 2020 20:13 |
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My opinion is space games are hard to do well, just huge expanses you have to try fill with content and no way to artificially limit the players that won't feel contrived and MP just adds more problems.
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# ? Jan 15, 2020 20:16 |
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jarlywarly posted:My opinion is space games are hard to do well, just huge expanses you have to try fill with content and no way to artificially limit the players that won't feel contrived and MP just adds more problems. Slap eve-o and e:d together and you have it.
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# ? Jan 15, 2020 20:18 |
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IcarusUpHigh posted:#ReleaseTheSandi Who is the sacrificial virgin that will be
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# ? Jan 15, 2020 20:28 |
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Popete posted:Maybe allow for space legs but I don't know how much that would actually add without making the game over complex or full of boring time sinks. I feel like Space-Legs and ship interiors are pointless unless the one of the main focuses of your space game is Boarding Parties. That's why I laughed when SC said ship-boarding would be a very small part of the game yet they decided to build these complex interiors that you'll only use when you're exiting your ship. I'd love some Expanse style exosuit gameplay though!
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# ? Jan 15, 2020 20:31 |
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with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question: did clown emporium win or did we win?
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# ? Jan 15, 2020 20:35 |
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# ? Jun 1, 2024 04:53 |
I think being able to walk around in your ship is kinda novel. I agree it doesn't really add anything and if you have sufficiently large space ships (such as Eve) it makes even less sense and quickly becomes unmanageable. In theory it sounds cool but it's not a requirement for any space game I'd want to play. It's more of an immersion thing, but it shouldn't detract from the gameplay.
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# ? Jan 15, 2020 20:37 |