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colonelwest
Jun 30, 2018

Bumble He posted:

with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question:

did clown emporium win or did we win?

Well Chris, Sandi, Erin and Ortwin will all be set for life financially. The real game was the frauds we enriched along the way.

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I feel almost more duped than Citizens. After following this garbage for so long for it to just result in an almost total media blackout where Chris hardly shows his face anymore just feels lame. This thing is going to continue shambling on for years and eventually run out of funds or release SQ42 "beta" in a half assed state and then disappear. Most mainstream gaming sites and fans have moved on and forgotten about SC so I don't think we are in for a massive collapse, just a slow fade out as the funds do.

Kikas
Oct 30, 2012

Bumble He posted:

with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question:

did clown emporium win or did we win?

OH that's easy.

The backers lost.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Maybe in a few years much like SotA someone will glance at the About page on CIGs website and notice that Chris is no longer listed as CEO. When asked he'll say he never was officially the CEO it's just a minor edit on the web page. A few months later the company will be sold off to some intern for a couple grand.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

colonelwest posted:

For me it would be basically Star Citizen’s original/doable pitch, before Chris promised every type of gameplay imaginable and that every atom would be fully simulated.

So something along the lines of a bigger budgeted ED, with more handcrafted/story content, more varied and deeply simulated ships, large enough battles that orgs could fight for territory with specialized roles, and maybe some light FPS stuff. Just something that feels like a modern progression of the genre, instead of a remastered game from the late 90’s.

There are bunch of great indie games that have individually brought bits and pieces of this to life, but you would need a larger studio and budget to bring it all together into a single game.

But the economics of doing that probably don’t make sense, and we’re likely to only see stuff like BGE2 and Starfield, RPGs with some light arcadey space flight thrown in

It's not like it can't be done - it's that no two people want the same thing out of their space games. To me, the ideal would be a setup like Star Wars Galaxies: Jump to Lightspeed. Make space flight reminiscent of X-Wing and Tie-Fighter, put in some light capital ship action, make the planets like World of Warcraft expansions in size, all different. Things to do on land, things to do in space, with a few space stations you have a perfectly serviceable theme park MMO. Earth & Beyond came closest to this, and was the one I probably enjoyed most.

But some people want the feel of EVE, others the feel of Elite, others the feel of NMS, still others want Freelancer 2.0. You can't have them all; many of these are conceptually mutually exclusive. Add to that Chris's batshit conceit of "you control the spaceman who controls the ship" and the whole thing collapses under his ineptitude. With a real developer in charge, though, they'd still have to pick a direction and stick to it, which means they lose 80% of their backers once they decide which way to go.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Popete posted:

I think being able to walk around in your ship is kinda novel. I agree it doesn't really add anything and if you have sufficiently large space ships (such as Eve) it makes even less sense and quickly becomes unmanageable.

In theory it sounds cool but it's not a requirement for any space game I'd want to play. It's more of an immersion thing, but it shouldn't detract from the gameplay.

It's been done in other games, also. CIG is far from first on the ball. Nobody cared then either. You do it once or twice, show your friends, say "Did you see me ship? Good. Now let's loving play."

Junk Puncher
Dec 31, 2009

AntherUslessPoster posted:

Slap eve-o and e:d together and you have it.

I read this as Steve-O and E.D. together. Could totally see him on an ad for generic Viagra

Zzr
Oct 6, 2016

DigitalPenny posted:

Is that the refund specialist we have been waiting for ?

He seems very professional for a CiG employee. Refunds will cascade soon.

Rotten Red Rod
Mar 5, 2002

Scruffpuff posted:

It's been done in other games, also. CIG is far from first on the ball. Nobody cared then either. You do it once or twice, show your friends, say "Did you see me ship? Good. Now let's loving play."

but what about all my space cocktail parties that people obviously want to come to instead of flying around in their own ship

i have a hot tub!

a hot tub

ClownBobo
Jan 3, 2020

vIHbe'chugh, vaj Huch law' Sovbe'lu'

Bumble He posted:

with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question:

did clown emporium win or did we win?

Last Clown standing has yet to be decided.

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...


It's hilarious that, usually, this is just a Futurama reference, but in the case of Star Citizen, it's actually one of the most highly demanded features.

on the computer
Jan 4, 2012

Time_pants posted:

It's hilarious that, usually, this is just a Futurama reference, but in the case of Star Citizen, it's actually one of the most highly demanded features.

Hell, I'd demand it too

Erulisse
Feb 12, 2019

A bad poster trying to get better.

Time_pants posted:

It's hilarious that, usually, this is just a Futurama reference, but in the case of Star Citizen, it's actually one of the most highly demanded features.

I didn't include blackjack just to honor people who actually received the backers money lmao

stingtwo
Nov 16, 2012

colonelwest posted:

For me it would be basically Star Citizen’s original/doable pitch, before Chris promised every type of gameplay imaginable and that every atom would be fully simulated.

So something along the lines of a bigger budgeted ED, with more handcrafted/story content, more varied and deeply simulated ships, large enough battles that orgs could fight for territory with specialized roles, and maybe some light FPS stuff. Just something that feels like a modern progression of the genre, instead of a remastered game from the late 90’s.

There are bunch of great indie games that have individually brought bits and pieces of this to life, but you would need a larger studio and budget to bring it all together into a single game.

But the economics of doing that probably don’t make sense, and we’re likely to only see stuff like BGE2 and Starfield, RPGs with some light arcadey space flight thrown in

It's not there isn't a market for games set in space, it's just it's considered saturated as is, it's the same with other niche genres like realistic racing games or even open world games, you have GTA whatever take2/Rockstar game and Saints Row having the chunk with a few straglers getting crumbs.

But there is also not a lot of leeway you can take a true space game, do you just go planet to planet trading star wars combat, trading, a generic FPS you can go about 20 different ways, you can set it in ww1/ww2/vietnam/modern/distant future, just being set in space isn't a selling point any more than say "this FPS is set in ww2" , there has to be more to it.

Star Citizen doesn't know what it wants to be, cause what we started with was a 6DOF wave based shooter and your thinking ok this isn't too bad, then the PU so now we have stations and can move around but it's terrible, the the Star Marine which is an arena shooter which is loving poo poo, now the BF knockoff cause a facebook streamer needs a real objective to capture to roleplay his fantasy.

DigitalPenny
Sep 3, 2018

Popete posted:

Maybe in a few years much like SotA someone will glance at the About page on CIGs website and notice that Chris is no longer listed as CEO. When asked he'll say he never was officially the CEO it's just a minor edit on the web page. A few months later the company will be sold off to some intern for a couple grand.

Great price for that coffee machine imo

Blue On Blue
Nov 14, 2012

Let's not forget there are plenty of people making bank of the Star Citizen 'franchise' in the wings, and the game isn't even a game yet!

Like the fabrication guy that makes custom star citizen pc cases for $1000 a pop, or the scale model dragonfly for the CON that probably cost $10k or more

It's all layers of scamming here fellas

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

Blue On Blue posted:

Let's not forget there are plenty of people making bank of the Star Citizen 'franchise' in the wings, and the game isn't even a game yet!

Like the fabrication guy that makes custom star citizen pc cases for $1000 a pop, or the scale model dragonfly for the CON that probably cost $10k or more

It's all layers of scamming here fellas

I don't think those guys aren't scamming, they're delivering goods at a reasonable price on time (I'm assuming here). Scamming would mean that they would be deeply knowledgeable about the state of the game and really only upper management knows the true state of the game. Even low level programming grunts might not know that they're working on a death march. They're doing their jobs and collecting their agreed upon fees.

Pixelate
Jan 6, 2018

"You win by having fun"
This isn't suppesed to be a horror game right?

Asmodai_00
Nov 26, 2007


i too, shat myself upon finding a bug

Zzr
Oct 6, 2016

Strangler 42 posted:

I don't think those guys aren't scamming, they're delivering goods at a reasonable price on time (I'm assuming here). Scamming would mean that they would be deeply knowledgeable about the state of the game and really only upper management knows the true state of the game. Even low level programming grunts might not know that they're working on a death march. They're doing their jobs and collecting their agreed upon fees.

For the devs, I might give them the benefit of the doubt pre-2016 but they are at least accomplice of the scam since then.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Asmodai_00 posted:

i too, shat myself upon finding a bug

Get a bag.

Beet Wagon
Oct 19, 2015





Popete posted:

I think being able to walk around in your ship is kinda novel. I agree it doesn't really add anything and if you have sufficiently large space ships (such as Eve) it makes even less sense and quickly becomes unmanageable.

In theory it sounds cool but it's not a requirement for any space game I'd want to play. It's more of an immersion thing, but it shouldn't detract from the gameplay.

The thing is, being able to walk around your ship is cool. It's the only part of Star Citizen that I still kinda go "Huh, neat" about when I log in, provided that I'm actually walking around a ship with room to walk around in (so not one I own) and that isn't designed by someone who has never seen a human body move (so, again, not one I own).

But it's cool and fun sort of in the same way that having Tauren and Human players not be able to understand each other in WoW is. It's a neat little bit of worldbuilding and that's pretty much it. It's something that a player should be able to do sometimes when they want, or specifically to augment the MMO side of things (how they've gone this far without delivering on the super simple fantasy of docking to your buddy's ship and going over for a cup of coffee or whatever is beyond me), but poo poo like hand-carrying boxes for hours absolutely should not be a required component of gameplay.

Pixelate
Jan 6, 2018

"You win by having fun"
What if the ship could kill you at any moment?

MilesK
Nov 5, 2015

Ryan Archer tax



Original work, definitely not a photoshop trace, do not steal.

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

Zzr posted:

For the devs, I might give them the benefit of the doubt pre-2016 but they are at least accomplice of the scam since then.

maybe not the new hires, it takes some time digging though the spaghetti code to realize how truly hosed everything is. Everyone else though, I think they're just half-assing it knowing full well everything they produce will be full of bugs they don't need to fix because the game will never work right anyway. Just clock in, futz around with the code just enough to give the illusion of progress, collect your paycheck, tell everyone it is a work in progress Alpha when they complain about the rampant bugs. Lather, rinse, repeat until you find a real job or the scam winds down.

There are other non-devs though that shoulder some of the blame. The ones composing the bullshot trailers, the ones censoring the forums, the CS agents giving refunders the run-around, the management team that formulates the plans to maximize the whale milking while obscuring the state of the game. gently caress these guys.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Strangler 42 posted:

I don't think those guys aren't scamming, they're delivering goods at a reasonable price on time (I'm assuming here). Scamming would mean that they would be deeply knowledgeable about the state of the game and really only upper management knows the true state of the game. Even low level programming grunts might not know that they're working on a death march. They're doing their jobs and collecting their agreed upon fees.

I think it crosses over into scam territory because they're selling goods based on fake "lore" that was only put in place to make it look like the game development is legitimate. If people were buying them "ironically" then I might agree it's a service. But they're basically complicit - how can Star Citizen be a scam if I have this plastic ship and everything?

Dementropy
Aug 23, 2010



Scruffpuff posted:

...they're selling goods based on fake "lore" that was only put in place to make it look like the game development is legitimate.

"Lore" as in the functionality and seat numbers in a Khartu-Al, or "lore" as in, "You may remember me from such blockbuster games as Freelancer and Wing Commander?"

Pixelate
Jan 6, 2018

"You win by having fun"

colonelwest posted:

Mass Effect:Andromeda was originally going to have procedural planets and some light space flight, but it was scraped due to time constraints and their inability to actually make all of that procedural nothingness fun.

Oh drat, this is news to me.

Reading the Kotaku piece feels like a practice run for SC at points...

quote:

But spaceflight and procedurally generated planets were causing some problems. “They were creating planets and they were able to drive around it, and the mechanics of it were there,” said a person who worked on the game. “I think what they were struggling with was that it was never fun.

quote:

First, word came down that they were moving from hundreds of procedurally generated planets to 30. Some of their terrain would still be generated by WorldMachine and the other technology they’d built, but the content would all be crafted by hand. Some time later, that number shifted again, from 30 to seven

quote:

“If there’s one thing that should’ve happened in hindsight, the cuts that were made should have happened earlier,” said one person who worked on the game. “So there would’ve been less of them. I think in general the team tried too hard to execute a game that was not doable.”

quote:

But trying to collaborate across timezones can lead to some unique and frustrating challenges.

quote:

the bulk of the game was developed during that final stretch, from the end of 2015 to March 2017

quote:

In the final months of many games that turn out to be good, developers say that the game gets markedly better in that short final stretch. On Andromeda, however, everything just kept regressing.

Clearly their mistake was actually making a game

funkymonks
Aug 31, 2004

Pillbug
You know what actually surprises me? Despite how idiotic the prices are for ships, you can still actually buy a jpeg without much hassle. How have they not introduced some gatcha mechanic yet? How are there not more limited time skins for each nonexistent ship? There are still a lot more levels of grift left to implement.

AbstractNapper
Jun 5, 2011

I can help

Pixelate posted:

Oh drat, this is news to me.

Reading the Kotaku piece feels like a practice run for SC at points...







Clearly their mistake was actually making a game
The only possible lesson from the Andromeda flop is that Crobbler knows better and therefore he can make it work if people keep throwing money at him.

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

Bumble He posted:

with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question:

did clown emporium win or did we win?

You win by having fun.

Experimental Skin
Apr 16, 2016

funkymonks posted:

You know what actually surprises me? Despite how idiotic the prices are for ships, you can still actually buy a jpeg without much hassle. How have they not introduced some gatcha mechanic yet? How are there not more limited time skins for each nonexistent ship? There are still a lot more levels of grift left to implement.

The game is Alpha now, so all the major gameplay features such as "Pledging" and "Click Purchase" are locked. That said, these are great ideas Mr Space will look into say "Yes" to for Store Citizer 2. Thanks for your input.

Peepers
Mar 11, 2005

Well, I'm a ghost. I scare people. It's all very important, I assure you.


When it comes to space games all I really want is a GTA-like set in an O'Neill cylinder, preferably one that accurately models the rotational physics.

Hav
Dec 11, 2009

Fun Shoe

Tetrabor posted:

I feel like Space-Legs and ship interiors are pointless unless the one of the main focuses of your space game is Boarding Parties.

That's why I laughed when SC said ship-boarding would be a very small part of the game yet they decided to build these complex interiors that you'll only use when you're exiting your ship.

I'd love some Expanse style exosuit gameplay though!

Heavy gear would be interesting.

Ooh, Terra Nova...

Hav
Dec 11, 2009

Fun Shoe

Popete posted:

Maybe in a few years much like SotA someone will glance at the About page on CIGs website and notice that Chris is no longer listed as CEO. When asked he'll say he never was officially the CEO it's just a minor edit on the web page. A few months later the company will be sold off to some intern for a couple grand.

Well, the ‘shake up’ sounds like someone taking the reins. Accountability appears to be making an appearance, so I wouldn’t put it past them to have agreed a steady and controlled phase out of the Bobbers family as it transitions to the control of the board, rather than the bored.

SoTA’s slow raspberry of a death isn’t really a good pattern for the incandescent level of disappointment that Star Citizen will produce. There’s a good quarter billion reasons, some of which don’t give a flying gently caress about Crobbers, and a really unhealthy level of expectation.

no_recall
Aug 17, 2015

Lipstick Apathy

colonelwest posted:

It’s strange that someone hasn’t done it. ED is probably as close as we’ll get to a modern AAA space sim for a while, but that game was made on a middling budget and it shows. But maybe they think the numbers just aren’t there, even COD:IW underperformed by series standards, and the rest of the genre usually hangs around 2-3 million sales.

It will be interesting to see what happens with Starfield. If the rumors are true, it’s development is way behind schedule because Bethesda can’t get spaceflight to work in its ramshackle Creation engine (a big surprise). Maybe they’ll scrap the space stuff entirely and just have an on foot sci-fi RPG like The Outer Worlds. Mass Effect:Andromeda was originally going to have procedural planets and some light space flight, but it was scraped due to time constraints and their inability to actually make all of that procedural nothingness fun.

The sad part about Star Citizen is that no one is ever going to be given 300 million dollars to make a space sim again; and we’re only left to imagine what competent devs could have done with all of that money and 8 years.

The main issue with designing a space game is that you get hit hard with the idea of designing "space".

In most games you often have a design goal in mind, what you want the player to experience, horror, thrill, power, adrenaline, etc. Then you make the level(s) and decide what to place where in order to achieve your goals. Elite forgoes this entire premise and just goes with encounter tables and tries to achieve these different experiences via the roll of the dice (proc gen), The levels themselves are RNG.

SC is trying to design space, which in itself is a futile task. Games like Everspace, Rebel Galaxy Outlaw use space relatively well by designing specific play areas, To proc gen both play areas AND encounter tables (with AI that have their own lives / whatever) against "SPACE, the final frontier" things begin to break and you will realize that in your hubris, selling the idea that this can be done and getting money for it, is the easier task of the two.

Dogeh
Aug 30, 2017

ShitMeter: -------------|- 99%

MedicineHut posted:

#FreethenewSQ42narrative

Fudster.
It's #Freethenewsq54narrative

Blue On Blue
Nov 14, 2012

Strangler 42 posted:

I don't think those guys aren't scamming, they're delivering goods at a reasonable price on time (I'm assuming here). Scamming would mean that they would be deeply knowledgeable about the state of the game and really only upper management knows the true state of the game. Even low level programming grunts might not know that they're working on a death march. They're doing their jobs and collecting their agreed upon fees.

Not scamming sure , but they’re using the backers as open wallets and they drat sure know it

Same as people that make animu boob pillows , they know the fans will pay stupid amounts of money for them

They are creating (probably well made) things using the game lore , to sell to the marks for huge mark up

It’s basically war mongering at this point , if the Dev stops their payday also dries up

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

MilesK posted:

Ryan Archer tax

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DigitalPenny
Sep 3, 2018

ClownBobo posted:

Last Clown standing has yet to be decided.

Do we want to be the last clown standing ? I'm not even sure any more....

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