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Bumble He posted:with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question: Well Chris, Sandi, Erin and Ortwin will all be set for life financially. The real game was the frauds we enriched along the way.
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# ? Jan 15, 2020 20:38 |
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# ? Jun 6, 2024 06:24 |
I feel almost more duped than Citizens. After following this garbage for so long for it to just result in an almost total media blackout where Chris hardly shows his face anymore just feels lame. This thing is going to continue shambling on for years and eventually run out of funds or release SQ42 "beta" in a half assed state and then disappear. Most mainstream gaming sites and fans have moved on and forgotten about SC so I don't think we are in for a massive collapse, just a slow fade out as the funds do.
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# ? Jan 15, 2020 20:40 |
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Bumble He posted:with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question: OH that's easy. The backers lost.
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# ? Jan 15, 2020 20:41 |
Maybe in a few years much like SotA someone will glance at the About page on CIGs website and notice that Chris is no longer listed as CEO. When asked he'll say he never was officially the CEO it's just a minor edit on the web page. A few months later the company will be sold off to some intern for a couple grand.
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# ? Jan 15, 2020 20:43 |
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colonelwest posted:For me it would be basically Star Citizen’s original/doable pitch, before Chris promised every type of gameplay imaginable and that every atom would be fully simulated. It's not like it can't be done - it's that no two people want the same thing out of their space games. To me, the ideal would be a setup like Star Wars Galaxies: Jump to Lightspeed. Make space flight reminiscent of X-Wing and Tie-Fighter, put in some light capital ship action, make the planets like World of Warcraft expansions in size, all different. Things to do on land, things to do in space, with a few space stations you have a perfectly serviceable theme park MMO. Earth & Beyond came closest to this, and was the one I probably enjoyed most. But some people want the feel of EVE, others the feel of Elite, others the feel of NMS, still others want Freelancer 2.0. You can't have them all; many of these are conceptually mutually exclusive. Add to that Chris's batshit conceit of "you control the spaceman who controls the ship" and the whole thing collapses under his ineptitude. With a real developer in charge, though, they'd still have to pick a direction and stick to it, which means they lose 80% of their backers once they decide which way to go.
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# ? Jan 15, 2020 20:48 |
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Popete posted:I think being able to walk around in your ship is kinda novel. I agree it doesn't really add anything and if you have sufficiently large space ships (such as Eve) it makes even less sense and quickly becomes unmanageable. It's been done in other games, also. CIG is far from first on the ball. Nobody cared then either. You do it once or twice, show your friends, say "Did you see me ship? Good. Now let's loving play."
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# ? Jan 15, 2020 20:49 |
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AntherUslessPoster posted:Slap eve-o and e:d together and you have it. I read this as Steve-O and E.D. together. Could totally see him on an ad for generic Viagra
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# ? Jan 15, 2020 20:50 |
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DigitalPenny posted:Is that the refund specialist we have been waiting for ? He seems very professional for a CiG employee. Refunds will cascade soon.
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# ? Jan 15, 2020 20:52 |
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Scruffpuff posted:It's been done in other games, also. CIG is far from first on the ball. Nobody cared then either. You do it once or twice, show your friends, say "Did you see me ship? Good. Now let's loving play." but what about all my space cocktail parties that people obviously want to come to instead of flying around in their own ship i have a hot tub! a hot tub
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# ? Jan 15, 2020 20:57 |
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Bumble He posted:with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question: Last Clown standing has yet to be decided.
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# ? Jan 15, 2020 20:57 |
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AntherUslessPoster posted:And hookers. It's hilarious that, usually, this is just a Futurama reference, but in the case of Star Citizen, it's actually one of the most highly demanded features.
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# ? Jan 15, 2020 21:03 |
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Time_pants posted:It's hilarious that, usually, this is just a Futurama reference, but in the case of Star Citizen, it's actually one of the most highly demanded features. Hell, I'd demand it too
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# ? Jan 15, 2020 21:07 |
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Time_pants posted:It's hilarious that, usually, this is just a Futurama reference, but in the case of Star Citizen, it's actually one of the most highly demanded features. I didn't include blackjack just to honor people who actually received the backers money lmao
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# ? Jan 15, 2020 21:16 |
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colonelwest posted:For me it would be basically Star Citizen’s original/doable pitch, before Chris promised every type of gameplay imaginable and that every atom would be fully simulated. It's not there isn't a market for games set in space, it's just it's considered saturated as is, it's the same with other niche genres like realistic racing games or even open world games, you have GTA whatever take2/Rockstar game and Saints Row having the chunk with a few straglers getting crumbs. But there is also not a lot of leeway you can take a true space game, do you just go planet to planet trading star wars combat, trading, a generic FPS you can go about 20 different ways, you can set it in ww1/ww2/vietnam/modern/distant future, just being set in space isn't a selling point any more than say "this FPS is set in ww2" , there has to be more to it. Star Citizen doesn't know what it wants to be, cause what we started with was a 6DOF wave based shooter and your thinking ok this isn't too bad, then the PU so now we have stations and can move around but it's terrible, the the Star Marine which is an arena shooter which is loving poo poo, now the BF knockoff cause a facebook streamer needs a real objective to capture to roleplay his fantasy.
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# ? Jan 15, 2020 21:17 |
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Popete posted:Maybe in a few years much like SotA someone will glance at the About page on CIGs website and notice that Chris is no longer listed as CEO. When asked he'll say he never was officially the CEO it's just a minor edit on the web page. A few months later the company will be sold off to some intern for a couple grand. Great price for that coffee machine imo
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# ? Jan 15, 2020 21:27 |
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Let's not forget there are plenty of people making bank of the Star Citizen 'franchise' in the wings, and the game isn't even a game yet! Like the fabrication guy that makes custom star citizen pc cases for $1000 a pop, or the scale model dragonfly for the CON that probably cost $10k or more It's all layers of scamming here fellas
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# ? Jan 15, 2020 22:59 |
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Blue On Blue posted:Let's not forget there are plenty of people making bank of the Star Citizen 'franchise' in the wings, and the game isn't even a game yet! I don't think those guys aren't scamming, they're delivering goods at a reasonable price on time (I'm assuming here). Scamming would mean that they would be deeply knowledgeable about the state of the game and really only upper management knows the true state of the game. Even low level programming grunts might not know that they're working on a death march. They're doing their jobs and collecting their agreed upon fees.
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# ? Jan 15, 2020 23:07 |
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This isn't suppesed to be a horror game right?
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# ? Jan 15, 2020 23:28 |
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i too, shat myself upon finding a bug
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# ? Jan 15, 2020 23:30 |
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Strangler 42 posted:I don't think those guys aren't scamming, they're delivering goods at a reasonable price on time (I'm assuming here). Scamming would mean that they would be deeply knowledgeable about the state of the game and really only upper management knows the true state of the game. Even low level programming grunts might not know that they're working on a death march. They're doing their jobs and collecting their agreed upon fees. For the devs, I might give them the benefit of the doubt pre-2016 but they are at least accomplice of the scam since then.
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# ? Jan 15, 2020 23:57 |
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Asmodai_00 posted:i too, shat myself upon finding a bug Get a bag.
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# ? Jan 16, 2020 00:09 |
Popete posted:I think being able to walk around in your ship is kinda novel. I agree it doesn't really add anything and if you have sufficiently large space ships (such as Eve) it makes even less sense and quickly becomes unmanageable. The thing is, being able to walk around your ship is cool. It's the only part of Star Citizen that I still kinda go "Huh, neat" about when I log in, provided that I'm actually walking around a ship with room to walk around in (so not one I own) and that isn't designed by someone who has never seen a human body move (so, again, not one I own). But it's cool and fun sort of in the same way that having Tauren and Human players not be able to understand each other in WoW is. It's a neat little bit of worldbuilding and that's pretty much it. It's something that a player should be able to do sometimes when they want, or specifically to augment the MMO side of things (how they've gone this far without delivering on the super simple fantasy of docking to your buddy's ship and going over for a cup of coffee or whatever is beyond me), but poo poo like hand-carrying boxes for hours absolutely should not be a required component of gameplay.
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# ? Jan 16, 2020 00:17 |
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What if the ship could kill you at any moment?
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# ? Jan 16, 2020 00:21 |
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Ryan Archer tax Original work, definitely not a photoshop trace, do not steal.
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# ? Jan 16, 2020 00:21 |
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Zzr posted:For the devs, I might give them the benefit of the doubt pre-2016 but they are at least accomplice of the scam since then. maybe not the new hires, it takes some time digging though the spaghetti code to realize how truly hosed everything is. Everyone else though, I think they're just half-assing it knowing full well everything they produce will be full of bugs they don't need to fix because the game will never work right anyway. Just clock in, futz around with the code just enough to give the illusion of progress, collect your paycheck, tell everyone it is a work in progress Alpha when they complain about the rampant bugs. Lather, rinse, repeat until you find a real job or the scam winds down. There are other non-devs though that shoulder some of the blame. The ones composing the bullshot trailers, the ones censoring the forums, the CS agents giving refunders the run-around, the management team that formulates the plans to maximize the whale milking while obscuring the state of the game. gently caress these guys.
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# ? Jan 16, 2020 00:23 |
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Strangler 42 posted:I don't think those guys aren't scamming, they're delivering goods at a reasonable price on time (I'm assuming here). Scamming would mean that they would be deeply knowledgeable about the state of the game and really only upper management knows the true state of the game. Even low level programming grunts might not know that they're working on a death march. They're doing their jobs and collecting their agreed upon fees. I think it crosses over into scam territory because they're selling goods based on fake "lore" that was only put in place to make it look like the game development is legitimate. If people were buying them "ironically" then I might agree it's a service. But they're basically complicit - how can Star Citizen be a scam if I have this plastic ship and everything?
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# ? Jan 16, 2020 00:40 |
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Scruffpuff posted:...they're selling goods based on fake "lore" that was only put in place to make it look like the game development is legitimate. "Lore" as in the functionality and seat numbers in a Khartu-Al, or "lore" as in, "You may remember me from such blockbuster games as Freelancer and Wing Commander?"
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# ? Jan 16, 2020 00:54 |
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colonelwest posted:Mass Effect:Andromeda was originally going to have procedural planets and some light space flight, but it was scraped due to time constraints and their inability to actually make all of that procedural nothingness fun. Oh drat, this is news to me. Reading the Kotaku piece feels like a practice run for SC at points... quote:But spaceflight and procedurally generated planets were causing some problems. “They were creating planets and they were able to drive around it, and the mechanics of it were there,” said a person who worked on the game. “I think what they were struggling with was that it was never fun. quote:First, word came down that they were moving from hundreds of procedurally generated planets to 30. Some of their terrain would still be generated by WorldMachine and the other technology they’d built, but the content would all be crafted by hand. Some time later, that number shifted again, from 30 to seven quote:“If there’s one thing that should’ve happened in hindsight, the cuts that were made should have happened earlier,” said one person who worked on the game. “So there would’ve been less of them. I think in general the team tried too hard to execute a game that was not doable.” quote:But trying to collaborate across timezones can lead to some unique and frustrating challenges. quote:the bulk of the game was developed during that final stretch, from the end of 2015 to March 2017 quote:In the final months of many games that turn out to be good, developers say that the game gets markedly better in that short final stretch. On Andromeda, however, everything just kept regressing. Clearly their mistake was actually making a game
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# ? Jan 16, 2020 01:02 |
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You know what actually surprises me? Despite how idiotic the prices are for ships, you can still actually buy a jpeg without much hassle. How have they not introduced some gatcha mechanic yet? How are there not more limited time skins for each nonexistent ship? There are still a lot more levels of grift left to implement.
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# ? Jan 16, 2020 01:20 |
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Pixelate posted:Oh drat, this is news to me.
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# ? Jan 16, 2020 01:22 |
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Bumble He posted:with not much happening these days in starcitizenland and in this here hate-thread it feels like the show is over somehow. which leads me to this question: You win by having fun.
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# ? Jan 16, 2020 01:23 |
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funkymonks posted:You know what actually surprises me? Despite how idiotic the prices are for ships, you can still actually buy a jpeg without much hassle. How have they not introduced some gatcha mechanic yet? How are there not more limited time skins for each nonexistent ship? There are still a lot more levels of grift left to implement. The game is Alpha now, so all the major gameplay features such as "Pledging" and "Click Purchase" are locked. That said, these are great ideas Mr Space will
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# ? Jan 16, 2020 01:30 |
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When it comes to space games all I really want is a GTA-like set in an O'Neill cylinder, preferably one that accurately models the rotational physics.
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# ? Jan 16, 2020 02:33 |
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Tetrabor posted:I feel like Space-Legs and ship interiors are pointless unless the one of the main focuses of your space game is Boarding Parties. Heavy gear would be interesting. Ooh, Terra Nova...
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# ? Jan 16, 2020 02:41 |
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Popete posted:Maybe in a few years much like SotA someone will glance at the About page on CIGs website and notice that Chris is no longer listed as CEO. When asked he'll say he never was officially the CEO it's just a minor edit on the web page. A few months later the company will be sold off to some intern for a couple grand. Well, the ‘shake up’ sounds like someone taking the reins. Accountability appears to be making an appearance, so I wouldn’t put it past them to have agreed a steady and controlled phase out of the Bobbers family as it transitions to the control of the board, rather than the bored. SoTA’s slow raspberry of a death isn’t really a good pattern for the incandescent level of disappointment that Star Citizen will produce. There’s a good quarter billion reasons, some of which don’t give a flying gently caress about Crobbers, and a really unhealthy level of expectation.
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# ? Jan 16, 2020 02:52 |
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colonelwest posted:It’s strange that someone hasn’t done it. ED is probably as close as we’ll get to a modern AAA space sim for a while, but that game was made on a middling budget and it shows. But maybe they think the numbers just aren’t there, even COD:IW underperformed by series standards, and the rest of the genre usually hangs around 2-3 million sales. The main issue with designing a space game is that you get hit hard with the idea of designing "space". In most games you often have a design goal in mind, what you want the player to experience, horror, thrill, power, adrenaline, etc. Then you make the level(s) and decide what to place where in order to achieve your goals. Elite forgoes this entire premise and just goes with encounter tables and tries to achieve these different experiences via the roll of the dice (proc gen), The levels themselves are RNG. SC is trying to
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# ? Jan 16, 2020 03:17 |
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MedicineHut posted:#FreethenewSQ42narrative Fudster. It's #Freethenewsq54narrative
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# ? Jan 16, 2020 03:31 |
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Strangler 42 posted:I don't think those guys aren't scamming, they're delivering goods at a reasonable price on time (I'm assuming here). Scamming would mean that they would be deeply knowledgeable about the state of the game and really only upper management knows the true state of the game. Even low level programming grunts might not know that they're working on a death march. They're doing their jobs and collecting their agreed upon fees. Not scamming sure , but they’re using the backers as open wallets and they drat sure know it Same as people that make animu boob pillows , they know the fans will pay stupid amounts of money for them They are creating (probably well made) things using the game lore , to sell to the marks for huge mark up It’s basically war mongering at this point , if the Dev stops their payday also dries up
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# ? Jan 16, 2020 03:44 |
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MilesK posted:Ryan Archer tax
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# ? Jan 16, 2020 06:47 |
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# ? Jun 6, 2024 06:24 |
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ClownBobo posted:Last Clown standing has yet to be decided. Do we want to be the last clown standing ? I'm not even sure any more....
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# ? Jan 16, 2020 07:07 |