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Norton the First
Dec 4, 2018

by Fluffdaddy

Libluini posted:

Tried playing again after a long hiatus, and my restarted campaign immediately ends when a tiny spider jumps in behind one of the NPCs that absolutely must survive and hits him in the CT, coring him.

Me a couple turns before that: "Oh, OK. That's the second time an enemy managed a rear attack. But it's a Centurion, I think that guy can take the damage."

Second go around, I start remember how to actually play the game.

When I first heard about this game I really just wanted X-COM with a giant stompy robot shell. It took me a long time to appreciate that it's a lot more than that.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Norton the First posted:

When I first heard about this game I really just wanted X-COM with a giant stompy robot shell. It took me a long time to appreciate that it's a lot more than that.

My first time through the compaign I named my mercenary company Mechscom :yayclod:

BrotherJayne
Nov 28, 2019

RBA Starblade posted:

My first time through the compaign I named my mercenary company Mechscom :yayclod:

Lol, I change up the name, the unit number, the paint scheme, and the sigil each time I take a long flight.

Currently it's the 233rd Shock Recon Btl.

Organ Fiend
May 21, 2007

custom title

Vorenus posted:

I finished the campaign and started a career. A bunch popped up but I didn't do any and they stopped popping up. Because I had not paid attention when it was explained, I had no idea of how to find the ones that had popped up. Here's hoping it's not too late to find some, I really don't want to restart the game of watching 3/3 salvage turn into 2/3 because the enemy pilot ejected on what would have been a killing injury.

In my experience, there appears to be an upper limit to the number of flashpoints that can be active at one time (the HM flashpoint campaign doesn't count toward this limit). If you complete one, another should pop up immediately.

There may be mods to address this issue.

Norton the First
Dec 4, 2018

by Fluffdaddy
I was so ruined by X-COM that the lack of a coverage/overwatch system hosed me up. "Am I in coverage behind this giant boulder, or....?" In fairness the Shadowrun games adopted a basic X-COM style so that's what I expected.

TotalLossBrain
Oct 20, 2010

Hier graben!

BrotherJayne posted:

It is 100% my faction rep with the pirates as well, I'm at... -9.

Thanks!

Don't fret over it too much - even if you're at +100 rep, you'll see only a 10% discount.

Organ Fiend posted:

In my experience, there appears to be an upper limit to the number of flashpoints that can be active at one time (the HM flashpoint campaign doesn't count toward this limit). If you complete one, another should pop up immediately.

There may be mods to address this issue.

IIRC, there can be 5 flashpoints active. If the timer on one expires, another will pop up. But they will keep reappearing eventually until you've done them.

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
How did the big, flashing points on the map fail to draw your curiosity? :psyduck: The game even gives you pop-ups telling you when FPs appear/expire.

Horace Kinch
Aug 15, 2007

Norton the First posted:

I was so ruined by X-COM that the lack of a coverage/overwatch system hosed me up. "Am I in coverage behind this giant boulder, or....?" In fairness the Shadowrun games adopted a basic X-COM style so that's what I expected.

Coverage in Battletech is like, being ankle-deep in some trees and that somehow makes everything less dangerous.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost

And Tyler Too! posted:

Coverage in Battletech is like, being ankle-deep in some trees and that somehow makes everything less dangerous.

Except the mighty power of Hanzo Steel wielded by a jumpjetting rear end in a top hat.

BrotherJayne
Nov 28, 2019

And Tyler Too! posted:

Coverage in Battletech is like, being ankle-deep in some trees and that somehow makes everything less dangerous.

And if you're reeeeal skilled at scooching down low amongst them ankle deep trees, everything becomes even more less dangerous.

Lawman 0
Aug 17, 2010

BrotherJayne posted:

And if you're reeeeal skilled at scooching down low amongst them ankle deep trees, everything becomes even more less dangerous.

Listen all mechs have hidden glue guns on their arms and they just slap themselves with tree and building chunks after spraying glue all over themselves. That's just science :viggo:

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
I’m finally doing a clean career mode and just got the Raven while in a mix of lights/mediums. Seems both OP but also tedious and time-consuming to use well compared to bringing a 50-ton monster to just blast enemy mech-nobles.

anakha
Sep 16, 2009


ECM became a lot less OP when they allowed sensor locking through it. Outside of lunar environments or if I can slap one on an assault Mech, I don't use it much.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
Yeah, to avoid getting sensor locked to gently caress by turrets, it has required tons of LOS-breaking, and that's what makes it boring/slow. Really works well with long-range weapons and missile boats, but kind of a pain in the rear end, even if its profitable and effective.

the yeti
Mar 29, 2008

memento disco



I'm not real sure what to do with a Banshee--it's not quite a big rear end grasshopper but I guess I could throw it in storage til I have to close and brawl with things as big and slow as it is

Vorenus
Jul 14, 2013
Is it bad if I cram a Grasshopper with a Streak2 ++ and MPLs and use to it to hunt down the swarms of anklebiters lower-star missions seem to favor throwing at me?

Stravag
Jun 7, 2009

Only because youre using the streak. The missile slot on the hopper is a waste and a trap

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

And Tyler Too! posted:

Coverage in Battletech is like, being ankle-deep in some trees and that somehow makes everything less dangerous.

Your pilot actually picks up the trees and uses them to deflect shots like a light saber

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Stravag posted:

Only because youre using the streak. The missile slot on the hopper is a waste and a trap

Would it be worth putting the missile launcher that adds bonus damage for other missiles fired on it? My only one exploded early on

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
I believe a Narc launcher won't fit

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
NARC sadly isn't 1 slot. Would be amazing if it was though.

Stravag
Jun 7, 2009

RBA Starblade posted:

Would it be worth putting the missile launcher that adds bonus damage for other missiles fired on it? My only one exploded early on

It's more the weight for the launcher and ammo is better used in armor or heatsinks for your lasers and dont add a chance to blow off a limb ther first time you cut something too close. If you could halfton ammo it would be better because noone needs 50 rounds of srm2 or 24 rounds of lrm5 fire. Defore the stab changes it woukd be arguable

Vorenus
Jul 14, 2013

Stravag posted:

Only because youre using the streak. The missile slot on the hopper is a waste and a trap

Thanks!

Arglebargle III
Feb 21, 2006

If I had to drive a mech the first thing I would do is remove all the explosives from the crew compartment. Head mounted missile racks are a weird idea.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
It's kind of like a tank - even though the gun is in the head, the ammo only passes through there briefly, because the actual ammo storage is somewhere else.

Of course, the real power move is putting all the explosives in the head slot, even though the gun that's shooting them is somewhere else.

Horace Kinch
Aug 15, 2007

With Gauss Rifles the gun *is* the explosive!

Baron Porkface
Jan 22, 2007


How many systems can I skip and get full score?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
So I decided to have a look at what mechs are left to add should HBS decide to do another season of DLC instead of going straight to a sequel. These are all the mechs I could find up to 3039. After that it's the Clan era.

* = Quad mech. The current game can't do quads without some major work from HBS

Light
Wasp - 20 tons
Stinger - 20 tons
Mercury - 20 tons
Thorn - 20 tons
Hornet - 20 tons
Mongoose - 25 tons
Hermes - 30 tons
Hussar - 30 tons
Valkyrie - 30 tons
Falcon - 30 tons
Ostscout - 35 tons
Wolfhound - 35 tons

Medium
Clint - 40 tons
Hermes II - 40 tons
Whitworth - 40 tons
Sentinel - 40 tons
Wyvern - 45 tons
Dervish - 55 tons
Scorpion - 55 tons*

Heavy
Ostroc - 60 tons
Ostsol - 60 tons
Champion - 60 tons
Lancelot - 60 tons
Bombadier - 65 tons
Exterminator - 65 tons
Guillotine - 70 tons
Flashman - 75 tons

Assault
Charger - 80 tons lol
Goliath - 80 tons*
Thug - 80 tons
Hatamoto-Chi - 80 tons
Crockett - 85 tons
Longbow - 85 tons
Daboku - 90 tons
Marauder II - 100 tons


I for one unironically enjoy min-maxing awkward chassis designs.

NoNotTheMindProbe fucked around with this message at 12:18 on Jan 16, 2020

Cease to Hope
Dec 12, 2011
Some breakdowns:


these are all "unseen" mechs based on designs that ultimately ended up in macross/robotech, which is jealously guarded by harmony gold. there have been some tentative inroads into revamping these designs (and, indeed, HBS btech added some updated-unseen designs like the warhammer and marauder in 1.8/heavy metal), but i wouldn't hold my breath. of these mechs, only the marauder II has already been modeled for MWO.

the longbow has a weird story: it was originally an apocryphal mech that was based on a design used in macross, but never actually published in any battletech book before the harmony gold lawsuit/disaster. it ended up wedged into technical readout 3058 - released amid the lawsuit - with a revamped design, but the one everyone likes is a fairly different design from mechwarrior 4: mercenaries.


these mechs aren't in MWO and would need entirely original models.

there's also a bunch you missed, many of which are extremely obscure. none of them appeared in MWO unless otherwise mentioned.

Light
Jackrabbit - 25t - A (retconned-in) Star League design with an AC2 and a SSRM2. Just the worst garbage you've ever seen. No canonical, timeline-appropriate design doesn't have streaks, though.
Firefly - 30t - A 30t slowish UFO-on-legs design. It looks like a Jenner and would probably have hardpoints a lot like a Panther.
Firebee - 35t - A slow(ish) light that was originally an extremely obscure mech based on a mech design used in Macross/Robotech, but is better known as the redesigned version introduced in a much later sourcebook. Canonically, this is an almost-extinct Star League holdover with downgraded weaponry (LL 3SRM2), but it is best known for packing inferno missiles into those SRM2s. There really isn't an SRM brawler in the 30-35t range in Btech.

Medium
Icarus II - 40t - Because the original Icarus didn't work out so hot. Get it? Okay it's not that funny but it's a 40t medium that doesn't have a ridiculously fast engine so it's actually kind of usable. (Unlike the Clint, which is hilariously terrible.) Think of it as the Enforcer on a diet. It's one of those retconned-in almost-extinct Star League holdovers. (This is gonna be a theme.)
Chameleon - 50t - An obscure mech that is somehow still a fan favorite. The Chameleon is a trainer mech dating back to the Star League, with a mix of lasers and MGs and a Trebuchet-fast engine. (The fact that it's a "trainer mech" is a bit of a joke; it's based on one of the mech creation rules examples from an early edition of Battletech.) There really isn't a fast brawly medium like this in Battletech right now. Canonically it's super common, but it has never appeared in a Mechwarrior game.
Starslayer - 50t - An extremely obscure, extremely goofy-looking laserboat medium from the McCarron's Armored Cavalry scenario book. There's not much to distinguish it from a Centurion AL, except that it's faster and looks so goddamned weird.
Talos - 50t - A very boring missiles-and-AC medium that was used by the Taurian Concordat and is nearly (but not completely) extinct by the beginning of Battletech. It looks kind of like a Mad Cat, though. I guess it's interesting that it doesn't have any lasers?
Hoplite - 55t - Somehow, everyone manages to forget this mech even though it was in TRO 3050. Probably because it's terrible. It's a Jenner-like UFO-on-legs, and ridiculously undergunned.

Heavy
Crossbow - 60t - A blocky mech with missile launchers for hands. It's a retconned in "ancient" mech that is obviously meant to be a Crusader without the legal issues surrounding that mech. Nobody really loves the Crusader, though, so this mech tends to get forgotten. It does have a decent-ish default loadout, though. (There's also an obscure-ish Clan Omnimech by the same name, with the same basic role and appearance, just to keep things confusing.)
Galahad - 60t - It's a Star League mech with two gauss rifles and nothing else. (There's also a boring laserboat variant.) Not much else to say about it.
Lancelot - 60t - A laserboat from the Star League days, much like the Guillotine and the Flashman and the Black Knight and the Grasshopper and the Thunderbolt. It kinda looks like the Rifleman. It doesn't really have anything going for it personality-wise to make it at all memorable compared to those mechs, which, like the Guillotine and Flashman, is probably why it never appeared in MWO.
Merlin - 60t - A largely unremarkable mix-of-all-ranges heavy, although it isn't too fast like the Quickdraw and Dragon. Like the Chameleon, it's a mech creation example from early Battletech that was canonized in a later book.
Axman - 65t - This is a 65t version of the Hatchetman. Most of the variants use 3050s tech, but there's an LRM boat version from the 3040s that only exists because of the short-lived Battletech cartoon.
Cestus - 65t - This is a goofy-looking Star League-era gauss sniper. There's really no variant of the Cestus that doesn't rely heavily on Star League tech, like DHS and XL engines.
Crusader - 65t - One of the less popular Unseen mechs, in large part because it's just absolute suicide sled garbage in tabletop, and it's not that different, mechanically, from a Catapult. It looks cool as hell though, with the circular missile launchers around the fists on the arms. I love this stupid mech.
Exterminator - 65t - This is the Assassin's big brother. It's far too fast, and exists mainly to use a special Star-League-era tech system (in this case, Chameleon light refraction and Null-sig stealth) that is now basically extinct. There's a version of it that doesn't have these systems, in case you wanted a 65t version of the Charger.
Koschei - 65t - Yet another retconned-in, nearly-extinct Star League design. It's seriously undergunned, because it's too fast and has an AC10. Basically the Dragon's fatter brother.
Battleaxe - 70t - This is a Warhammer-but-legally-distinct design that was obviously created to get around the legal issues surrounding the actual Warhammer. Canonically, it's a retconned-in almost-extinct predecessor to the Warhammer that, like its "successor", uses PPCs, an SRM, and some lighter weapons. There's no reason to add this mech when you have the actual wham, but, well, lots of mechs are awfully similar to each other, aren't they?
Hammerhands - 75t - Quite possibly the most popular retconned-in almost-extinct Star League mech. Looks exactly like a Warhammer (which is probably why it's popular), but plays nothing like it. It's as slow as a slow assault mech, and, instead of PPC arms, has AC10 arms, along with some SRMs and MLs. There's not really any other canon mech with a loadout like it!

Assault
Goliath - 80t - A quad based on a design used in Macross/Robotech. I don't think anyone really wants this, but if they were gonna add quads, I supposed they'd need one for each weight class. It's kinda undergunned for what it is.
Striker - 80t - You guessed it, it's a retconned-in, nearly-extinct Star League design. Basically a fixed Banshee; part of that fix is a lighter overall weight.
Rampage - 85t - A Rim Worlds special, and once again, retcons, Star League, etc. This one is obviously a Battlemaster without the legal encumbrance of the actual Battlemaster. However, it does have a missile hand, which is kinda cool.
Shogun - 85t - A Star League design that, at this point in the timeline, is used exclusively by the Wolf's Dragoon's, who got it from the Clans, who didn't realize that it had gone extinct in the Inner Sphere in the meantime. Whoops. (Then again, this is also the backstory of the Flea.) It's kind of a boring and bad missile-boat.
Emperor - 90t - Star League. Retcon. Extinct. You get the gist. This is one of those mechs that, like the Banshee, is best known for a variant: it becomes a hot poo poo sniper mech in the 3060s with a Capellan variant, so it's fairly popular among people who play in that era. However, right now, it runs two AC5s and a bunch of lasers and is really bad.
Ymir - 90t - Star League, retcon, extinct, blah blah. There are so many of these. It has kind of a cool angular design, I guess? And a little bit of everything, loadout-wise.
Devastator - 100t - The mech design from McCarron's Armored Cavalry! This mech played basically the same role in the MAC scenario book that the Bull Shark plays in Heavy Metal. This is Yet Another Mech Designed By Aleksander Kerensky, and the 3050s version is pretty heavily optimized, with gauss rifles and PPCs, and all the other fancy addons. There's a 3030s version, however, with AC10s and LLs.
Imp - 100t - It looks like R2-D2, and while everyone thinks it's a Star League leftover, it's actually a mech designed by Clan Wolf (using Inner Sphere tech) that was sent along with the Wolf's Dragoons. That's the only interesting thing about it!
Mackie - 100t - Canonically the First Battlemech Ever, although that's a retcon. It's a fatter Banshee, and actually kind of bad (it has a nonstandard overweight engine that gives it no benefit whatsoever), but people like it nonetheless. It has a charming diving-suit look.
Pillager - 100t - Better known for its silly OP 3060s variants (2 gauss and a bunch of lasers), it also has an fairly optimized Star League variant: 2AC20 and some MLs and SRMs. It has claws so you know it packs a punch.
Titan - 100t - An obscure mech that mainly exists as a variant of the Titan II, a 3070s mech based on it. It's actually really good for a canon tabletop design: 2 PPCs, a lot of SRMs and a handful of MLs. It (or, at least, its successor) also looks pretty cool.
Xanthos - 100t - Here's a goofy one. This is a retconned Star League design that is basically extinct, but on top of that, it's a quad design that was originally created for the click-base Mechwarrior Dark Age tabletop game. Beyond obscure, but also probably one of the best canon quad designs in this time period in tabletop Battletech. Go figure.

Cease to Hope fucked around with this message at 12:44 on Jan 16, 2020

peer
Jan 17, 2004

this is not what I wanted
hooray I get to correct an extremely grognard post: the champion actually is in mwo (and looks great)

Cease to Hope
Dec 12, 2011

peer posted:

hooray I get to correct an extremely grognard post: the champion actually is in mwo (and looks great)

oh wow so it is

it's amazing they managed to make that terrible-looking mech look actually decent

Taerkar
Dec 7, 2002

kind of into it, really

The Chameleon also showed up in the first ever Battletech PC game and could make most of the game a lot easier if you kept it.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Cease to Hope posted:

oh wow so it is

it's amazing they managed to make that terrible-looking mech look actually decent

In fairness MWO made a bunch of mechs with trash art in the books look OK to good.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

sean10mm posted:

In fairness MWO made a bunch of mechs with trash art in the books look OK to good.

Every single mech in the game, then.

Lawman 0
Aug 17, 2010

Good posts on this page

Zebulon
Aug 20, 2005

Oh god why does it burn?!
Neither list mentioned the Nightstar, which is in this time frame, modeled in MWO, and a 95 ton assault with a few workable, decent variants.

peer
Jan 17, 2004

this is not what I wanted
Is there a Nightstar without the xl engine though?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Man, this discussion makes me miss the Scorpion so hard - I love that dumb old mech.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Cease to Hope posted:

Hammerhands - 75t - Quite possibly the most popular retconned-in almost-extinct Star League mech. Looks exactly like a Warhammer (which is probably why it's popular), but plays nothing like it. It's as slow as a slow assault mech, and, instead of PPC arms, has AC10 arms, along with some SRMs and MLs. There's not really any other canon mech with a loadout like it!

Won't lie, the Hammerhands looks pretty boss, and I am a sucker for the lore behind it being the reason why Davion is so obsessed with Autocannons. Plus it looks boss as hell.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Jedit posted:

Every single mech in the game, then.

I love how many of them are "egg on legs"

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