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Libluini posted:Tried playing again after a long hiatus, and my restarted campaign immediately ends when a tiny spider jumps in behind one of the NPCs that absolutely must survive and hits him in the CT, coring him. When I first heard about this game I really just wanted X-COM with a giant stompy robot shell. It took me a long time to appreciate that it's a lot more than that.
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# ? Jan 15, 2020 21:51 |
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# ? May 31, 2024 14:03 |
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Norton the First posted:When I first heard about this game I really just wanted X-COM with a giant stompy robot shell. It took me a long time to appreciate that it's a lot more than that. My first time through the compaign I named my mercenary company Mechscom
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# ? Jan 15, 2020 21:51 |
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RBA Starblade posted:My first time through the compaign I named my mercenary company Mechscom Lol, I change up the name, the unit number, the paint scheme, and the sigil each time I take a long flight. Currently it's the 233rd Shock Recon Btl.
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# ? Jan 15, 2020 22:03 |
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Vorenus posted:I finished the campaign and started a career. A bunch popped up but I didn't do any and they stopped popping up. Because I had not paid attention when it was explained, I had no idea of how to find the ones that had popped up. Here's hoping it's not too late to find some, I really don't want to restart the game of watching 3/3 salvage turn into 2/3 because the enemy pilot ejected on what would have been a killing injury. In my experience, there appears to be an upper limit to the number of flashpoints that can be active at one time (the HM flashpoint campaign doesn't count toward this limit). If you complete one, another should pop up immediately. There may be mods to address this issue.
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# ? Jan 15, 2020 22:07 |
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I was so ruined by X-COM that the lack of a coverage/overwatch system hosed me up. "Am I in coverage behind this giant boulder, or....?" In fairness the Shadowrun games adopted a basic X-COM style so that's what I expected.
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# ? Jan 15, 2020 22:11 |
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BrotherJayne posted:It is 100% my faction rep with the pirates as well, I'm at... -9. Don't fret over it too much - even if you're at +100 rep, you'll see only a 10% discount. Organ Fiend posted:In my experience, there appears to be an upper limit to the number of flashpoints that can be active at one time (the HM flashpoint campaign doesn't count toward this limit). If you complete one, another should pop up immediately. IIRC, there can be 5 flashpoints active. If the timer on one expires, another will pop up. But they will keep reappearing eventually until you've done them.
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# ? Jan 15, 2020 22:40 |
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How did the big, flashing points on the map fail to draw your curiosity? The game even gives you pop-ups telling you when FPs appear/expire.
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# ? Jan 15, 2020 22:52 |
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Norton the First posted:I was so ruined by X-COM that the lack of a coverage/overwatch system hosed me up. "Am I in coverage behind this giant boulder, or....?" In fairness the Shadowrun games adopted a basic X-COM style so that's what I expected. Coverage in Battletech is like, being ankle-deep in some trees and that somehow makes everything less dangerous.
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# ? Jan 15, 2020 23:33 |
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And Tyler Too! posted:Coverage in Battletech is like, being ankle-deep in some trees and that somehow makes everything less dangerous. Except the mighty power of Hanzo Steel wielded by a jumpjetting rear end in a top hat.
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# ? Jan 15, 2020 23:38 |
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And Tyler Too! posted:Coverage in Battletech is like, being ankle-deep in some trees and that somehow makes everything less dangerous. And if you're reeeeal skilled at scooching down low amongst them ankle deep trees, everything becomes even more less dangerous.
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# ? Jan 16, 2020 00:57 |
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BrotherJayne posted:And if you're reeeeal skilled at scooching down low amongst them ankle deep trees, everything becomes even more less dangerous. Listen all mechs have hidden glue guns on their arms and they just slap themselves with tree and building chunks after spraying glue all over themselves. That's just science
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# ? Jan 16, 2020 02:12 |
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I’m finally doing a clean career mode and just got the Raven while in a mix of lights/mediums. Seems both OP but also tedious and time-consuming to use well compared to bringing a 50-ton monster to just blast enemy mech-nobles.
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# ? Jan 16, 2020 02:15 |
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ECM became a lot less OP when they allowed sensor locking through it. Outside of lunar environments or if I can slap one on an assault Mech, I don't use it much.
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# ? Jan 16, 2020 02:20 |
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Yeah, to avoid getting sensor locked to gently caress by turrets, it has required tons of LOS-breaking, and that's what makes it boring/slow. Really works well with long-range weapons and missile boats, but kind of a pain in the rear end, even if its profitable and effective.
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# ? Jan 16, 2020 02:22 |
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I'm not real sure what to do with a Banshee--it's not quite a big rear end grasshopper but I guess I could throw it in storage til I have to close and brawl with things as big and slow as it is
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# ? Jan 16, 2020 02:24 |
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Is it bad if I cram a Grasshopper with a Streak2 ++ and MPLs and use to it to hunt down the swarms of anklebiters lower-star missions seem to favor throwing at me?
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# ? Jan 16, 2020 03:13 |
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Only because youre using the streak. The missile slot on the hopper is a waste and a trap
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# ? Jan 16, 2020 03:16 |
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And Tyler Too! posted:Coverage in Battletech is like, being ankle-deep in some trees and that somehow makes everything less dangerous. Your pilot actually picks up the trees and uses them to deflect shots like a light saber
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# ? Jan 16, 2020 03:26 |
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Stravag posted:Only because youre using the streak. The missile slot on the hopper is a waste and a trap Would it be worth putting the missile launcher that adds bonus damage for other missiles fired on it? My only one exploded early on
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# ? Jan 16, 2020 03:27 |
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I believe a Narc launcher won't fit
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# ? Jan 16, 2020 03:29 |
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NARC sadly isn't 1 slot. Would be amazing if it was though.
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# ? Jan 16, 2020 03:35 |
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RBA Starblade posted:Would it be worth putting the missile launcher that adds bonus damage for other missiles fired on it? My only one exploded early on It's more the weight for the launcher and ammo is better used in armor or heatsinks for your lasers and dont add a chance to blow off a limb ther first time you cut something too close. If you could halfton ammo it would be better because noone needs 50 rounds of srm2 or 24 rounds of lrm5 fire. Defore the stab changes it woukd be arguable
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# ? Jan 16, 2020 03:49 |
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Stravag posted:Only because youre using the streak. The missile slot on the hopper is a waste and a trap Thanks!
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# ? Jan 16, 2020 03:51 |
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If I had to drive a mech the first thing I would do is remove all the explosives from the crew compartment. Head mounted missile racks are a weird idea.
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# ? Jan 16, 2020 03:59 |
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It's kind of like a tank - even though the gun is in the head, the ammo only passes through there briefly, because the actual ammo storage is somewhere else. Of course, the real power move is putting all the explosives in the head slot, even though the gun that's shooting them is somewhere else.
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# ? Jan 16, 2020 04:16 |
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With Gauss Rifles the gun *is* the explosive!
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# ? Jan 16, 2020 04:40 |
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How many systems can I skip and get full score?
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# ? Jan 16, 2020 08:27 |
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Some breakdowns:NoNotTheMindProbe posted:Light these are all "unseen" mechs based on designs that ultimately ended up in macross/robotech, which is jealously guarded by harmony gold. there have been some tentative inroads into revamping these designs (and, indeed, HBS btech added some updated-unseen designs like the warhammer and marauder in 1.8/heavy metal), but i wouldn't hold my breath. of these mechs, only the marauder II has already been modeled for MWO. the longbow has a weird story: it was originally an apocryphal mech that was based on a design used in macross, but never actually published in any battletech book before the harmony gold lawsuit/disaster. it ended up wedged into technical readout 3058 - released amid the lawsuit - with a revamped design, but the one everyone likes is a fairly different design from mechwarrior 4: mercenaries. NoNotTheMindProbe posted:Light these mechs aren't in MWO and would need entirely original models. there's also a bunch you missed, many of which are extremely obscure. none of them appeared in MWO unless otherwise mentioned. Light Jackrabbit - 25t - A (retconned-in) Star League design with an AC2 and a SSRM2. Just the worst garbage you've ever seen. No canonical, timeline-appropriate design doesn't have streaks, though. Firefly - 30t - A 30t slowish UFO-on-legs design. It looks like a Jenner and would probably have hardpoints a lot like a Panther. Firebee - 35t - A slow(ish) light that was originally an extremely obscure mech based on a mech design used in Macross/Robotech, but is better known as the redesigned version introduced in a much later sourcebook. Canonically, this is an almost-extinct Star League holdover with downgraded weaponry (LL 3SRM2), but it is best known for packing inferno missiles into those SRM2s. There really isn't an SRM brawler in the 30-35t range in Btech. Medium Icarus II - 40t - Because the original Icarus didn't work out so hot. Get it? Okay it's not that funny but it's a 40t medium that doesn't have a ridiculously fast engine so it's actually kind of usable. (Unlike the Clint, which is hilariously terrible.) Think of it as the Enforcer on a diet. It's one of those retconned-in almost-extinct Star League holdovers. (This is gonna be a theme.) Chameleon - 50t - An obscure mech that is somehow still a fan favorite. The Chameleon is a trainer mech dating back to the Star League, with a mix of lasers and MGs and a Trebuchet-fast engine. (The fact that it's a "trainer mech" is a bit of a joke; it's based on one of the mech creation rules examples from an early edition of Battletech.) There really isn't a fast brawly medium like this in Battletech right now. Canonically it's super common, but it has never appeared in a Mechwarrior game. Starslayer - 50t - An extremely obscure, extremely goofy-looking laserboat medium from the McCarron's Armored Cavalry scenario book. There's not much to distinguish it from a Centurion AL, except that it's faster and looks so goddamned weird. Talos - 50t - A very boring missiles-and-AC medium that was used by the Taurian Concordat and is nearly (but not completely) extinct by the beginning of Battletech. It looks kind of like a Mad Cat, though. I guess it's interesting that it doesn't have any lasers? Hoplite - 55t - Somehow, everyone manages to forget this mech even though it was in TRO 3050. Probably because it's terrible. It's a Jenner-like UFO-on-legs, and ridiculously undergunned. Heavy Crossbow - 60t - A blocky mech with missile launchers for hands. It's a retconned in "ancient" mech that is obviously meant to be a Crusader without the legal issues surrounding that mech. Nobody really loves the Crusader, though, so this mech tends to get forgotten. It does have a decent-ish default loadout, though. (There's also an obscure-ish Clan Omnimech by the same name, with the same basic role and appearance, just to keep things confusing.) Galahad - 60t - It's a Star League mech with two gauss rifles and nothing else. (There's also a boring laserboat variant.) Not much else to say about it. Lancelot - 60t - A laserboat from the Star League days, much like the Guillotine and the Flashman and the Black Knight and the Grasshopper and the Thunderbolt. It kinda looks like the Rifleman. It doesn't really have anything going for it personality-wise to make it at all memorable compared to those mechs, which, like the Guillotine and Flashman, is probably why it never appeared in MWO. Merlin - 60t - A largely unremarkable mix-of-all-ranges heavy, although it isn't too fast like the Quickdraw and Dragon. Like the Chameleon, it's a mech creation example from early Battletech that was canonized in a later book. Axman - 65t - This is a 65t version of the Hatchetman. Most of the variants use 3050s tech, but there's an LRM boat version from the 3040s that only exists because of the short-lived Battletech cartoon. Cestus - 65t - This is a goofy-looking Star League-era gauss sniper. There's really no variant of the Cestus that doesn't rely heavily on Star League tech, like DHS and XL engines. Crusader - 65t - One of the less popular Unseen mechs, in large part because it's just absolute suicide sled garbage in tabletop, and it's not that different, mechanically, from a Catapult. It looks cool as hell though, with the circular missile launchers around the fists on the arms. I love this stupid mech. Exterminator - 65t - This is the Assassin's big brother. It's far too fast, and exists mainly to use a special Star-League-era tech system (in this case, Chameleon light refraction and Null-sig stealth) that is now basically extinct. There's a version of it that doesn't have these systems, in case you wanted a 65t version of the Charger. Koschei - 65t - Yet another retconned-in, nearly-extinct Star League design. It's seriously undergunned, because it's too fast and has an AC10. Basically the Dragon's fatter brother. Battleaxe - 70t - This is a Warhammer-but-legally-distinct design that was obviously created to get around the legal issues surrounding the actual Warhammer. Canonically, it's a retconned-in almost-extinct predecessor to the Warhammer that, like its "successor", uses PPCs, an SRM, and some lighter weapons. There's no reason to add this mech when you have the actual wham, but, well, lots of mechs are awfully similar to each other, aren't they? Hammerhands - 75t - Quite possibly the most popular retconned-in almost-extinct Star League mech. Looks exactly like a Warhammer (which is probably why it's popular), but plays nothing like it. It's as slow as a slow assault mech, and, instead of PPC arms, has AC10 arms, along with some SRMs and MLs. There's not really any other canon mech with a loadout like it! Assault Goliath - 80t - A quad based on a design used in Macross/Robotech. I don't think anyone really wants this, but if they were gonna add quads, I supposed they'd need one for each weight class. It's kinda undergunned for what it is. Striker - 80t - You guessed it, it's a retconned-in, nearly-extinct Star League design. Basically a fixed Banshee; part of that fix is a lighter overall weight. Rampage - 85t - A Rim Worlds special, and once again, retcons, Star League, etc. This one is obviously a Battlemaster without the legal encumbrance of the actual Battlemaster. However, it does have a missile hand, which is kinda cool. Shogun - 85t - A Star League design that, at this point in the timeline, is used exclusively by the Wolf's Dragoon's, who got it from the Clans, who didn't realize that it had gone extinct in the Inner Sphere in the meantime. Whoops. (Then again, this is also the backstory of the Flea.) It's kind of a boring and bad missile-boat. Emperor - 90t - Star League. Retcon. Extinct. You get the gist. This is one of those mechs that, like the Banshee, is best known for a variant: it becomes a hot poo poo sniper mech in the 3060s with a Capellan variant, so it's fairly popular among people who play in that era. However, right now, it runs two AC5s and a bunch of lasers and is really bad. Ymir - 90t - Star League, retcon, extinct, blah blah. There are so many of these. It has kind of a cool angular design, I guess? And a little bit of everything, loadout-wise. Devastator - 100t - The mech design from McCarron's Armored Cavalry! This mech played basically the same role in the MAC scenario book that the Bull Shark plays in Heavy Metal. This is Yet Another Mech Designed By Aleksander Kerensky, and the 3050s version is pretty heavily optimized, with gauss rifles and PPCs, and all the other fancy addons. There's a 3030s version, however, with AC10s and LLs. Imp - 100t - It looks like R2-D2, and while everyone thinks it's a Star League leftover, it's actually a mech designed by Clan Wolf (using Inner Sphere tech) that was sent along with the Wolf's Dragoons. That's the only interesting thing about it! Mackie - 100t - Canonically the First Battlemech Ever, although that's a retcon. It's a fatter Banshee, and actually kind of bad (it has a nonstandard overweight engine that gives it no benefit whatsoever), but people like it nonetheless. It has a charming diving-suit look. Pillager - 100t - Better known for its silly OP 3060s variants (2 gauss and a bunch of lasers), it also has an fairly optimized Star League variant: 2AC20 and some MLs and SRMs. It has claws so you know it packs a punch. Titan - 100t - An obscure mech that mainly exists as a variant of the Titan II, a 3070s mech based on it. It's actually really good for a canon tabletop design: 2 PPCs, a lot of SRMs and a handful of MLs. It (or, at least, its successor) also looks pretty cool. Xanthos - 100t - Here's a goofy one. This is a retconned Star League design that is basically extinct, but on top of that, it's a quad design that was originally created for the click-base Mechwarrior Dark Age tabletop game. Beyond obscure, but also probably one of the best canon quad designs in this time period in tabletop Battletech. Go figure. Cease to Hope fucked around with this message at 12:44 on Jan 16, 2020 |
# ? Jan 16, 2020 12:30 |
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hooray I get to correct an extremely grognard post: the champion actually is in mwo (and looks great)
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# ? Jan 16, 2020 12:38 |
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peer posted:hooray I get to correct an extremely grognard post: the champion actually is in mwo (and looks great) oh wow so it is it's amazing they managed to make that terrible-looking mech look actually decent
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# ? Jan 16, 2020 12:44 |
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The Chameleon also showed up in the first ever Battletech PC game and could make most of the game a lot easier if you kept it.
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# ? Jan 16, 2020 13:25 |
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Cease to Hope posted:oh wow so it is In fairness MWO made a bunch of mechs with trash art in the books look OK to good.
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# ? Jan 16, 2020 13:44 |
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sean10mm posted:In fairness MWO made a bunch of mechs with trash art in the books look OK to good. Every single mech in the game, then.
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# ? Jan 16, 2020 13:56 |
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Good posts on this page
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# ? Jan 16, 2020 14:32 |
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Neither list mentioned the Nightstar, which is in this time frame, modeled in MWO, and a 95 ton assault with a few workable, decent variants.
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# ? Jan 16, 2020 14:43 |
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Is there a Nightstar without the xl engine though?
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# ? Jan 16, 2020 14:50 |
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Man, this discussion makes me miss the Scorpion so hard - I love that dumb old mech.
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# ? Jan 16, 2020 15:05 |
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Cease to Hope posted:Hammerhands - 75t - Quite possibly the most popular retconned-in almost-extinct Star League mech. Looks exactly like a Warhammer (which is probably why it's popular), but plays nothing like it. It's as slow as a slow assault mech, and, instead of PPC arms, has AC10 arms, along with some SRMs and MLs. There's not really any other canon mech with a loadout like it! Won't lie, the Hammerhands looks pretty boss, and I am a sucker for the lore behind it being the reason why Davion is so obsessed with Autocannons. Plus it looks boss as hell.
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# ? Jan 16, 2020 15:12 |
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# ? May 31, 2024 14:03 |
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Jedit posted:Every single mech in the game, then. I love how many of them are "egg on legs"
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# ? Jan 16, 2020 15:41 |