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For NGUs with "diminishing returns after x" is there a level after which it's just not worth putting energy into it? Just trying to decide whether there's much point in taking the adventure stats one up from 20000 to 40000 or if that gain will be super tiny vs the time investment elsewhere.
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# ? Jan 19, 2020 11:27 |
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# ? Jun 4, 2024 09:11 |
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Kin posted:For NGUs with "diminishing returns after x" is there a level after which it's just not worth putting energy into it? Yea there is a point, always make the number go up.
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# ? Jan 19, 2020 11:58 |
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Kin posted:For NGUs with "diminishing returns after x" is there a level after which it's just not worth putting energy into it? You will eventually have hundreds of millions of levels in each NGU. The diminishing returns do get very steep but you can eyeball for yourself whether it’s worth it. Just note the current value, run it for an hour or so, and check to see how much it’s gone up, then think about what that’s worth to you compared to other things you could put your energy into. (Note: Adventure stats are usually worth a *lot*)
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# ? Jan 19, 2020 13:29 |
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Kin posted:For NGUs with "diminishing returns after x" is there a level after which it's just not worth putting energy into it? 1 billion
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# ? Jan 19, 2020 14:05 |
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For many NGUs once you go over the soft cap the benefit scales with the square root of the level. In practice this means that doubling an NGU level from 20,000 to 40,000 is about a 40% increase in stats. If you're actively pushing to break into the next adventure zone or titan this is still the best source of stat growth.
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# ? Jan 19, 2020 15:41 |
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Kin posted:For NGUs with "diminishing returns after x" is there a level after which it's just not worth putting energy into it? They cap at 1 billion, and you'll be working on evil (and then sadistic) long before you get to that. In evil and sadistic, there's a quirk that makes evil NGUs level up normal NGUs (and then sadistic level up evil, which levels up normal...), so basically, "no". There are points early in evil/sadistic where it might make more sense to keep rapidly filling up the previous difficulty's NGUs rather than slowly gaining levels in the current difficulty's NGUs, though.
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# ? Jan 19, 2020 16:08 |
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Mr. Peepers posted:For many NGUs once you go over the soft cap the benefit scales with the square root of the level. In practice this means that doubling an NGU level from 20,000 to 40,000 is about a 40% increase in stats. If you're actively pushing to break into the next adventure zone or titan this is still the best source of stat growth. eh, not many, only a few roughly in order of how much more X it takes to see an increase no actual softcap - Power (a & b), Augments, Wandoos, Gold softcapped by (x^0.8) - Time Machine softcapped by a square root (x^0.5) - Adventure A, Drop Chance, Number softcapped by (x^0.4) - Adventure B, Exp softcapped by (x^0.3) - Magic & Energy NGU, Perk Points softcapped by cube root (x^0.333...) - Yggs hard softcap - respawn the respawn softcap is determined by X = 100% * (0.2 + Levels/(5*Levels + 200000) ) which for sufficiently high levels approximates to 100% * (0.2 + 0.2*(Levels/Levels)) or 60%
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# ? Jan 19, 2020 16:47 |
I just beat the Nerd. Is it worthwhile to invest xp into Stat 3 immediately or should I keep the focus on Energy and Magic?
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# ? Jan 19, 2020 18:15 |
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Meinberg posted:I just beat the Nerd. Is it worthwhile to invest xp into Stat 3 immediately or should I keep the focus on Energy and Magic? You should invest in R3, but not to the exclusion of E/M. Cap speed, then start raising it at roughly the same ratio as E/M. I invest 350m XP at a time into energy and R3 (E: 1000000/30000000000/1000000. R3: 10/300000/10). Hacks are very good and very worth investing in. It's basically constant, permanent gains in everything. R3 is less useful for wishes, but you have a while to go before you get there.
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# ? Jan 19, 2020 18:23 |
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Meinberg posted:I just beat the Nerd. Is it worthwhile to invest xp into Stat 3 immediately or should I keep the focus on Energy and Magic? I don't know for sure, but as someone who tried keeping a focus on E&M at that point, I think R3 probably would've been better. Even after huge investments into E&M, I still can't really do much with Evil NGUs, so I'm just capping all my normal NGUs and then trying to figure out WTF to do with all my extra juice. I'm 90% sure that throwing a week's worth of XP into R3 instead would've yielded more forward progress.
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# ? Jan 19, 2020 18:25 |
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I just skimmed through 20 pages of thread and it was 95% NGU chat. This genre is pretty much exhausted isn't it?
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# ? Jan 19, 2020 18:27 |
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Honestly evil NGUs aren’t worth pushing for until you get a maxed set of godmother gear. Get the evil ones to soft cap, save for the ngu beast quirk, and focus on them after godmother.
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# ? Jan 19, 2020 18:47 |
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Len posted:I just skimmed through 20 pages of thread and it was 95% NGU chat. This genre is pretty much exhausted isn't it? There has been a drought of long term Idle games lately. Realm Grinder has turned into a mess, Trimps and Antimatter Dimensions are still there but into an endgame of sorts, new stuff like WAMI or Arcanum are either too underdeveloped or unstable to warrant a lot of attention. The few good entries that do pop up once in a while are very short and tend to get talked for a couple of days before everyone get done with it. NGU has enough content that new players will be talking about new features for a while so it does get a bit too much sometimes.
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# ? Jan 19, 2020 18:50 |
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Just hang on til later this year when you can talk nonstop about NGU Industries instead
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# ? Jan 19, 2020 20:28 |
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something posted:Just hang on til later this year when you can talk nonstop about NGU Industries instead Is it going to be a sequel with an ending? I like the ones that have something to work for and then an end. I've been working on Suicidle but will probably drop it because it feels balanced to take forever/my money
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# ? Jan 19, 2020 21:37 |
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Len posted:Is it going to be a sequel with an ending? I like the ones that have something to work for and then an end. I've been working on Suicidle but will probably drop it because it feels balanced to take forever/my money NGU itself is slated to have a for-real ending. This game is an idle but not a sequel to NGU exactly. The goal is to capture the upgreadeyness of Factorio but in an idle game setting.
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# ? Jan 19, 2020 21:55 |
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You're saying one day that my numbers.... Won't go up??
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# ? Jan 19, 2020 22:14 |
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ThatBasqueGuy posted:You're saying one day that my numbers.... Won't go up?? No. He's saying that one day...they won't have to
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# ? Jan 19, 2020 22:23 |
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Samuringa posted:There has been a drought of long term Idle games lately. Realm Grinder has turned into a mess, Trimps and Antimatter Dimensions are still there but into an endgame of sorts, new stuff like WAMI or Arcanum are either too underdeveloped or unstable to warrant a lot of attention. The few good entries that do pop up once in a while are very short and tend to get talked for a couple of days before everyone get done with it. Defender Idle seems long-term (in that it is grindy as hell) and has an interesting mechanic, but I got pretty quickly bored of watching triangles going across the screen. Speaking of triangles going across the screen, I started fresh in Anti-Idle after reaching the end years ago and forgetting about it, and I am just hoping I can finish as much of it as possible before the Flashpocalypse kills it in December. Other new games I've tried: Idle Pins - seems like a lot of content but the mechanic is completely inscrutable and the in-game instructions are nonexistant Aspiring Artist 2 - pretty much the same as the first one Cividlization 2 - there's not enough to do in the early game to keep me from getting bored Idle Sudoku Factory - super unbalanced, but if you really like Sudoku you might like it I guess The Supplier's Complex - derivative of every other production-based idle game but will keep you busy for an hour
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# ? Jan 19, 2020 23:11 |
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Good news, Cividlization 2 has you play the early game repeatedly as you prestige from its Religion mechanic! Conquest of other cities really does not pay off for more than collecting prestige resources until you've gone through all four choices as happiness is too heavy a bottleneck! Wait, where are you going?
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# ? Jan 19, 2020 23:19 |
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I've been playing Territory Idle on Steam but I haven't been talking about it because it is often barely an idle. The loop is basically you build in all your territory then ascend to get gold based on your production to buy more territory - except you're in for about two dozen ascensions before you can speed up the early game, and even then it's not by much, and the only automation part of it is gatekeeped behind a resource that you need a building for unless you spend premium currency on getting x resource every ascension except even then it's not enough to even automate you up to the building to generate it so you're back at square one almost immediately. Later on you can do challenges that speed up parts of the game but you also don't get any of those during the challenges so it's right back to a manual early game.
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# ? Jan 19, 2020 23:39 |
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What happened to Evolve anyway? The people playing it couldn't decide if the game was good, too demanding or good despite being too demanding and then suddenly it vanished.
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# ? Jan 20, 2020 00:11 |
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NGU bug report: the money pit reward that makes all worn equipment increase in level does not apply to the second weapon slot.
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# ? Jan 20, 2020 00:18 |
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Most people are trying to extract dollars out of the genre now instead of developing interesting new ideas. The few that aren't so far fall into the short category, but yeah it's kind of going the way of most mobile game development where hoovering money seems to be on the forefront of every system
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# ? Jan 20, 2020 00:38 |
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Samuringa posted:What happened to Evolve anyway? The people playing it couldn't decide if the game was good, too demanding or good despite being too demanding and then suddenly it vanished.
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# ? Jan 20, 2020 01:14 |
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Eldercain posted:Most people are trying to extract dollars out of the genre now instead of developing interesting new ideas. The few that aren't so far fall into the short category, but yeah it's kind of going the way of most mobile game development where hoovering money seems to be on the forefront of every system I don't blame them because it's 2020 and everyone needs a side grift But I miss when things like Mine Defense or Candy Box were still made
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# ? Jan 20, 2020 01:18 |
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I'm fairly deep into Evolve and can Self-Destruct within a day of casual play or be ready for bioseeding in like 2-3, for a 3-star run. There's some room to accelerate via noodling around an Antimatter universe for a while since prestiging there counts as a separate resource. You're right, however, in that Mastery gained by achievements is not very meaningful past 50% and there tends to be a lot of waiting around in the later stages of the game. It isn't a fiddler-idle like Alkahistorian is and its completely understandable to bow out once you've hit all the mechanical content.
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# ? Jan 20, 2020 01:27 |
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Len posted:I don't blame them because it's 2020 and everyone needs a side grift I emailed the candy box Dev about a bug it was a very cute exchange and he fixed it. I mean one should be paid for their labor but at the same time pay to win for a clone of an already successful game sucks huge rear end
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# ? Jan 20, 2020 04:25 |
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This might be a silly question, but does levelling up your pom fruits actually get faster as you get closer to level 24? From an eyeball, It just looks like the requirements to take it up a level don't seem to increas more than the growing return you get from the seeds. I've got a few things like poop and first harvest on, but I've been using them fairly consistently over the last couple of fruit upgrades.
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# ? Jan 20, 2020 10:54 |
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Kin posted:This might be a silly question, but does levelling up your pom fruits actually get faster as you get closer to level 24? NGU? Fruits take 1 hour per level. so 24 hours for lvl 24. Unless you have the PP? that decreases by a few mins per lvl. (Think at max in that fruits take 23 hours to reach lvl 24) You get more seeds the higher the level the fruit. Lvl 24 Pom is good to level up the ones after it as you do get a fair few seeds.
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# ? Jan 20, 2020 11:22 |
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The answer is "not really". The cost to level goes up at Level 2, while the seed gains are only Level 1.5. If it looks like it's taking fewer fruits to afford the next level, that might be your NGUs at work.
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# ? Jan 20, 2020 11:28 |
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Meskhenet posted:NGU? I think he means, upgrading to 10 will take, say, 2 'harvests' of level 9 fruit, but upgrading to 24 will only take 1 'harvest' or less of a level 23 fruit. Which I found the case when I was leveling my fruits up last time.
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# ? Jan 20, 2020 11:29 |
Just started NGU and I'm not sure what I should be spending EXP on right now. I'm up to the 47th boss now.
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# ? Jan 21, 2020 17:43 |
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Base Energy speed to 25 or so is a good first goal, then a bar or 2 IIRC.
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# ? Jan 21, 2020 17:47 |
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Marluxia posted:Just started NGU and I'm not sure what I should be spending EXP on right now. I'm up to the 47th boss now. Max energy speed first, then probably start spending xp on energy cap, magic speed, magic cap, energy power, energy bars, magic power, magic bars. Possibly in that order, someone else will have opinions too.
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# ? Jan 21, 2020 17:47 |
Another Chronicle is a Theory-of-Magic-like and while it's still in the very early stages, it seems promising. After idling overnight to get some levels, I was able to clear the rest of the content in half an hour, there's not a lot to it yet, but I'm hopeful.
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# ? Jan 21, 2020 20:01 |
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One of these things is not like the other and I'm sad about it.
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# ? Jan 21, 2020 21:34 |
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Meinberg posted:Another Chronicle is a Theory-of-Magic-like and while it's still in the very early stages, it seems promising. After idling overnight to get some levels, I was able to clear the rest of the content in half an hour, there's not a lot to it yet, but I'm hopeful. The hump of trying to get more than 300 max destiny sucks.
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# ? Jan 21, 2020 21:52 |
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Samuringa posted:What happened to Evolve anyway? The people playing it couldn't decide if the game was good, too demanding or good despite being too demanding and then suddenly it vanished. It's good, still playing. Scratches that civ building itch.
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# ? Jan 21, 2020 21:53 |
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# ? Jun 4, 2024 09:11 |
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terrenblade posted:It's good, still playing. Scratches that civ building itch. I fell off, but I stopped posting about it months before I really quit. There's just nothing to talk about. It's interesting but after the super early game each next step just becomes so obvious and is mostly just play a new race get their bonus, move on to another one. Eventually this gets old and you quit. Still highly recommend you play through at least a few races.
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# ? Jan 21, 2020 21:56 |