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Jim Silly-Balls posted:I thought Carmack was leaving Oculus is that not the case? He was leaving his CTO role, but he never said anything about leaving Facebook, just that he wanted to attempt to do AI poo poo. Given that Facebook also has AI stuff in their R&D department, I guessed he would go there.
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# ? Jan 19, 2020 18:08 |
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# ? Jun 6, 2024 23:03 |
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SCheeseman posted:The Quest only needs slight hardware upgrades in order to be competitive with the Rift S. The controller tracking differences between the two are slight, maybe a better headstrap and enabling 90hz would bring it to par or even a little beyond. While Link might be a kind of a hack and has some drawbacks, their efforts make a lot more sense when you consider the software they've developed could also be used over a wireless connection. It hasn't been announced, but Carmack dropped plenty of hints of the possibility at his keynote. Apparently the Quest screens can do 90hz, they just are locked to 72 because that's the only refresh rate they're FCC certified for. Unlocking them to 90 for Link mode would be awesome, but I guess Oculus doesn't want to pay to recertify for such a small benefit. However, if they released a spec bump Quest S that had the same screens but better hardware it would make sense to recertify the screens for 90. Then they could make a new version, with minimal supply chain/manufacturing changes, that renders all games at 90hz and better quality, with the side benefit of also being able to enable 90hz for older Quests on link. Would be a pretty cool move.
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# ? Jan 19, 2020 20:15 |
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My only problem with the Rift S is that the low FOV is kind of a bummer in some games. 90 degrees just isn't enough, it feels claustrophobic, like I'm watching the world through a pair of diving goggles. But generally I would definitely recommend the set. I upgraded from a PSVR and it's night and day.
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# ? Jan 19, 2020 20:33 |
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Tip posted:Apparently the Quest screens can do 90hz, they just are locked to 72 because that's the only refresh rate they're FCC certified for. Unlocking them to 90 for Link mode would be awesome, but I guess Oculus doesn't want to pay to recertify for such a small benefit. That'd mean an extra 28 frames need to be compressed into 150mbit video every second. I recall (but am not entirely sure) that encoding PC-side is the bottleneck for video bitrate too, so it may not be solved by giving the Quest a spec bump. Not sure how they'd solve that.
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# ? Jan 19, 2020 20:41 |
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Recently got my hands on a first generation Vive, any recommendations for games? Tested some free games and my computer is on the low end of VR-capability, so I get stuttering in demanding games but other games work fine so I'm looking for games that work on a low specced machine. I tried Accounting and thought it was a fun little experience, is it worth buying the full game?
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# ? Jan 19, 2020 20:47 |
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Tried the free weekend of Until You Fall, then bought Until You Fall. But not on Oculus Store, it was actually 3€ cheaper on Steam. So heads up if you're in the market for a very fun roguelite slasher. Also, thanks for the earlier suggestion on ginger. I was chewing a piece of caramelized ginger while I played and didn't really get any nausea, even though the game is movement heavy.
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# ? Jan 19, 2020 20:52 |
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https://www.youtube.com/watch?v=_zZgnfEMyNo Put together some VR murder for your viewing pleasure I still think Blade & Sorcery is the best for horrible sadistic ragdoll murder but I gotta admit I had a lot of fun trying poo poo out
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# ? Jan 19, 2020 20:52 |
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Kamrat posted:I tried Accounting and thought it was a fun little experience, is it worth buying the full game? What hardware are you running? There's a minimum spec (GTX 970 and an old i5) and below minimum but still technically capable of VR spec (1050ti and 2c/4t i3).
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# ? Jan 19, 2020 20:54 |
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SCheeseman posted:It has a lot more content and cool branching story paths. It's worth a buy. Ah okay, I will buy it then, thanks. My hardware: GeForce GTX 1060, AMD-FX 8350 CPU and 12GB RAM
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# ? Jan 19, 2020 21:01 |
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SCheeseman posted:That'd mean an extra 28 frames need to be compressed into 150mbit video every second. I recall (but am not entirely sure) that encoding PC-side is the bottleneck for video bitrate too, so it may not be solved by giving the Quest a spec bump. Not sure how they'd solve that.
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# ? Jan 19, 2020 21:06 |
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Kamrat posted:Recently got my hands on a first generation Vive, any recommendations for games? SCheeseman fucked around with this message at 21:10 on Jan 19, 2020 |
# ? Jan 19, 2020 21:08 |
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Tip posted:Apparently the Quest screens can do 90hz, they just are locked to 72 because that's the only refresh rate they're FCC certified for. Unlocking them to 90 for Link mode would be awesome, but I guess Oculus doesn't want to pay to recertify for such a small benefit. The whole device would have to be recertified as if it were a new device, not just the screen, so it would not necessarily be money but time. SCheeseman posted:That'd mean an extra 28 frames need to be compressed into 150mbit video every second. I recall (but am not entirely sure) that encoding PC-side is the bottleneck for video bitrate too, so it may not be solved by giving the Quest a spec bump. Not sure how they'd solve that. The wire is not the bottleneck, there is no way the video data is saturating the transport layer.
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# ? Jan 19, 2020 21:37 |
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Doctor w-rw-rw- posted:The wire is not the bottleneck, there is no way the video data is saturating the transport layer.
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# ? Jan 19, 2020 21:50 |
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SCheeseman posted:Rec Room (free casual multiplayer game), PavlovVR (counter strike, custom maps and gamemodes and is the most popular VR multiplayer game), Beat Saber (Beat Saber). None of those are particularly demanding, I've run them on a 1050ti and i5 2400 and they were playable. Thanks for the recommendations, totally forgot about Beat Saber, that one is a must buy. Will definitely check out the other games too.
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# ? Jan 19, 2020 22:08 |
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Songbearer posted:https://www.youtube.com/watch?v=_zZgnfEMyNo This is dope. I'm gonna go play more Boneworks now.
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# ? Jan 19, 2020 22:15 |
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Songbearer posted:https://www.youtube.com/watch?v=_zZgnfEMyNo Game of the century
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# ? Jan 19, 2020 22:21 |
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Kamrat posted:Ah okay, I will buy it then, thanks. You’ll see a big bump by going to a Ryzen of some sort. That 1060 (assuming it’s the 6gb) should hold its own fairly well. I’d argue you would be best served with more CPU. My first VR setup (back in the monoculus rift days) was an 8350 and a 1050ti. It works but it’s barely at the bottom edge of playable for a lot of stuff To answer your original question, things that I found ran well on that system were Elite Dangerous, Ultrawings, and PokerstarsVR. I’d bet beat saber would work ok too. Also try aircar
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# ? Jan 19, 2020 22:24 |
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Jim Silly-Balls posted:You’ll see a big bump by going to a Ryzen of some sort. That 1060 (assuming it’s the 6gb) should hold its own fairly well. I’d argue you would be best served with more CPU. Thanks for the tips, will check those games out, already own Elite: Dangerous but haven't tried loading it up in VR yet so will give that one a try. Can't really afford to upgrade my computer right now, I will build a new one in a couple of months but for now I'm just looking for games/experiences that works on the machine I have.
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# ? Jan 19, 2020 22:45 |
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Ok, for sure also get PokerStarsVR, Rec Room and Aircar. All are free. aircar is a cool chill flying game, Pokerstars a is really good social experience and Rec Room is essentially evergreen with all its modes
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# ? Jan 19, 2020 23:01 |
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Jim Silly-Balls posted:Ok, for sure also get PokerStarsVR, Rec Room and Aircar. All are free. btw for chill flying games check out horizon beyond. it has a win condition, but odds are you will find it on accident while loving around since it never tells you poo poo about how to drive your air boat or use its sails
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# ? Jan 20, 2020 02:23 |
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I guess I got lucky on my Index, got in on Black Friday, they were already saying "you won't get this for Christmas" - but I got it about a week ago. So far I've dabbled in The Lab, Skyrim, and Moss, I'm really looking forward to getting into some games with this thing. SKyrim made me motion sick as hell, though. I did go in a second time and got *less* motion sick, so I'm hopeful I can get used to it, and most of the major releases seem to have teleporting. I preordered that Walking Dead game after watching some gameplay and it looking fun. I built my first computer to play Half Life 2 so coming around to this for Alyx seems fitting. Guess I should grab Boneworks. What's the best game for archery in goon opinions? I really enjoyed doing that in the lab
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# ? Jan 20, 2020 02:54 |
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caldrax posted:What's the best game for archery in goon opinions? I really enjoyed doing that in the lab My favorite is In Death. It's a roguelike where you progress through randomized levels and your only weapon is a bow. You use teleport arrows to cover large distances, and throw around a teleport shard when you need to move quickly and somewhat nearby. It works really well, and it's one of the few games where I don't mind the mechanic. It's very creepy and atmospheric, especially for the first few hours you play it, before you have a solid idea what to expect of the enemies and levels.
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# ? Jan 20, 2020 03:03 |
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Doctor w-rw-rw- posted:gen3 IMO will not be VR (or not exclusively) but AR/MR. Nah, much like how VR games haven't replaced flatscreen games, when AR finally works (10+ years away) it won't replace VR but sit alongside it.
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# ? Jan 20, 2020 04:03 |
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Kamrat posted:Recently got my hands on a first generation Vive, any recommendations for games? Check the OP, its there for a reason. Our glorious thread OP has done an admirable job updating the game reqs there. Or just read the thread that's all we talk about lol. Someone drive by posting "hey what VR games are good" is kinda.... eh. There's a ton dude. Zaphod42 fucked around with this message at 04:08 on Jan 20, 2020 |
# ? Jan 20, 2020 04:04 |
Pistol Whip isn't exactly unknown but it doesn't get talked about nearly as much as it deserves to be. You feel like such a badass playing it
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# ? Jan 20, 2020 04:20 |
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Zaphod42 posted:Nah, much like how VR games haven't replaced flatscreen games, when AR finally works (10+ years away) it won't replace VR but sit alongside it. I really don't get why people keep saying AR in the home's going to be some big gaming achievement when your home's fundamentally what you're trying to avoid while gaming. When you can render an entire world, a few random objects overlaid onto your lounge room isn't going to exactly thrill for the relative effort involved. Even for something like just floating a bigass flatscreen, your room's going to limit making a display as big as you want. Also we've already seen our first MR headsets from Windows, and they didn't exactly inspire much on the AR side of development.
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# ? Jan 20, 2020 04:35 |
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Neddy Seagoon posted:I really don't get why people keep saying AR in the home's going to be some big gaming achievement when your home's fundamentally what you're trying to avoid while gaming. When you can render an entire world, a few random objects overlaid onto your lounge room isn't going to exactly thrill for the relative effort involved. Even for something like just floating a bigass flatscreen, your room's going to limit making a display as big as you want. Yeah I think AR will work better for utilities, there's tons of use cases for adding to your existing world with AR information See Here: https://www.youtube.com/watch?v=YJg02ivYzSs But yeah, for actual gaming, I think VR is superior. There definitely will be AR games, but they're gonna be funky weird social games that I don't think will be super mainstream. Then again, if someone actually pulls off a Pokemon / Yu-gi-oh style AR game for real, that'd sell a billion copies. (Although, only after AR hardware is commonplace)
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# ? Jan 20, 2020 05:17 |
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a7m2 posted:Pistol Whip isn't exactly unknown but it doesn't get talked about nearly as much as it deserves to be. You feel like such a badass playing it Pistol Whip absolutely owns. I think because it has less content than Beat Saber (by faaaar) and we all played a ton of it when it came out, conversation dropped off. But I definitely still boot it up pretty often.
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# ? Jan 20, 2020 05:18 |
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Neddy Seagoon posted:I really don't get why people keep saying AR in the home's going to be some big gaming achievement when your home's fundamentally what you're trying to avoid while gaming. When you can render an entire world, a few random objects overlaid onto your lounge room isn't going to exactly thrill for the relative effort involved. Even for something like just floating a bigass flatscreen, your room's going to limit making a display as big as you want. AR will kick rear end if its in the form of a pair of glasses or something, and iirc thats what Google Glass was about For better or worse, everyone focused on the camera in it(because it has to have a camera duh) and that killed it AR as something useful will happen when everyone relaxes and realizes we are always on camera anyway Btw, it seems like Beat Saber stopped letting me mod it? I can add songs with the hacks, but anything else, including the tools to actually sort said songs, doesn't want to work anymore. I miss my light rapiers
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# ? Jan 20, 2020 05:21 |
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RFC2324 posted:AR will kick rear end if its in the form of a pair of glasses or something, and iirc thats what Google Glass was about AR definitely has a purpose outdoors and in public (where the information it can overlaying is actually relevant), but in the home VR is gonna trump it anytime.
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# ? Jan 20, 2020 05:23 |
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I'm willing to be open to AR, I just don't have any reality I want to augment in my house.
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# ? Jan 20, 2020 05:24 |
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This is like, somewhere between VR and AR https://www.youtube.com/watch?v=sv6T-tg6RL4
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# ? Jan 20, 2020 05:31 |
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Zaphod42 posted:Nah, much like how VR games haven't replaced flatscreen games, when AR finally works (10+ years away) it won't replace VR but sit alongside it. That’s what MR is. Also Apple’s mixed headset is likely landing in 2022 or 2023, not 2030. You’re far too pessimistic about timeline. It might take that long before the common device is as good as smartphones are now relative to when they came out, because finding the killer use cases will take a period of experimentation, though. Also, I don’t count WMR as MR.
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# ? Jan 20, 2020 05:43 |
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Doctor w-rw-rw- posted:That’s what MR is. Also Apple’s mixed headset is likely landing in 2022 or 2023, not 2030. You’re far too pessimistic about timeline. It might take that long before the common device is as good as smartphones are now relative to when they came out, because finding the killer use cases will take a period of experimentation, though. No, it isn't. I'm not saying AR+VR. I'm saying AR&VR. That's not the same thing. Alongside, not incorporated into.
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# ? Jan 20, 2020 05:44 |
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Time for me to bring out mixed-reality-spectrum.png again
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# ? Jan 20, 2020 05:45 |
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rage-saq posted:The only thing VR is “missing” is high quality content, and that’s finally starting to come to boltster the small selection of established VR titles and make VR come into its own. Goddammit capcom bring re7vr to PC
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# ? Jan 20, 2020 08:03 |
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Went back to Until You Fall after a month+ away. There's been a bunch of weapons added, including some options for single-weapon runs. Good game.
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# ? Jan 20, 2020 10:58 |
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I really like the single-handed builds in that game.
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# ? Jan 20, 2020 11:54 |
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The free Doctor Who experience "The Runaway" is now available on Steam. It was previously an Oculus Store exclusive, but now supports all sorts of HMDs. It's pretty cool, and did I mention it was free? https://store.steampowered.com/app/1066400/Doctor_Who_The_Runaway/
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# ? Jan 20, 2020 14:15 |
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# ? Jun 6, 2024 23:03 |
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How do you stop/deal with VR “hat hair”? Hooking up a battery bank as a counterweight on my Quest has finally made it more or less comfortable to wear, but the added weight means I get a sick reverse Mohawk strip from the top strap if I play for anything longer than ten minutes. Wearing a ball cap backwards works but cancels out the benefits of the counterweight since the brim acts as a shelf for the battery pack. Beanies are too hot. Using a t-shirt as a bootleg durag has worked the best, but it looks loving ridiculous and isn’t exactly comfortable. Would something like the Vive DAS be a solution or should I wait for one of those Kickstarter halo straps to get released?
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# ? Jan 20, 2020 16:36 |