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Gharbad the Weak
Feb 23, 2008

This too good for you.

TooMuchAbstraction posted:

I think that at the point that you have a bundle of ropes in your hands and are trying to drop them one at a time as you run around, it stops being a free action.

Just run so fast that it's infeasible to NOT drop them. Here, let me demonstrate with all these computer mice

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Kung Food
Dec 11, 2006

PORN WIZARD
Take a length of rope, 4 sets of 50ft rope tied together will be long enough for your 180 ft sprint. At the start of the rope tie a piton. Tie a knot around the neck of a molotov bottle every 10 feet. Also tie in some sort of weight between the bottles. Take the whole bundle and carefully fold it in a pack, taking care that not part will catch on itself. Start battle holding the piton and one free molotov. When its your turn use your free action to drive the starting piton in the ground and start running. The tension on the piton will start to make the rope unravel from out of your bag, and the weights will keep the tension up and the rope unwinding as you run. At the end of your run, turn around and use your action to throw one last molotov at the nearest bottle on the ground, starting a chain reaction of the whole rope.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

Molotovs don't spread very far without getting smashed at a decent velocity. They aren't explosive, just highly flammable once spread.

And flasks of Alchemist's Fire are statted in 5e, described as a hybrid of napalm and the alkali metal series, and do 1d4 damage per round to those affected with a DC 10 DEX save as an action. At 50 gp per, affecting a single target within 20 feet.

Orange DeviI
Nov 9, 2011

by Hand Knit
I also considered swinging around with a pitcher of lamp oil and just letting the wildfire Druid take care of things

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Did you ever consider just like attacking with your weapon or a spell to do the listed damage? It's crazy... but it just might work.

Filboid Studge
Oct 1, 2010
And while they debated the matter among themselves, Conradin made himself another piece of toast.

theironjef posted:

Did you ever consider just like attacking with your weapon or a spell to do the listed damage? It's crazy... but it just might work.

There was a moment like this in a Critical Role episode I just listened to (I am years behind). Ranger shoots stalactite to drop it on Purple Worm. She does 12 damage to the stalactite, which does 4 damage to the worm. So she does it again.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Filboid Studge posted:

There was a moment like this in a Critical Role episode I just listened to (I am years behind). Ranger shoots stalactite to drop it on Purple Worm. She does 12 damage to the stalactite, which does 4 damage to the worm. So she does it again.

This would be more defensible if the 12 was, like, a d8+4, and the 4 was a 4d12.

Either way though, I can get behind players wanting to do something more creative than just hit the enemy like they've hit the last 50 enemies.

Froghammer
Sep 8, 2012

Khajit has wares
if you have coin

please knock Mom! posted:

I'm going off of (and am trying to exploit) the sage advice linked here: https://www.sageadvice.eu/2017/03/29/what-are-the-rules-on-dropping-weapons/
In Crawford's defense, this is hardly new. Dropping weapons so that you don't have to spend actions sheathing them was a staple of the d20 era.

Shoot bad guys with longbow -> let them charge you -> free action drop your longbow -> draw falchion as a part of your attack -> SURPRISE, have a full attack

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

TooMuchAbstraction posted:

This would be more defensible if the 12 was, like, a d8+4, and the 4 was a 4d12.

Either way though, I can get behind players wanting to do something more creative than just hit the enemy like they've hit the last 50 enemies.

IMO a good environment for a DnD fight should have an environmental puzzle you can make use of once or twice. Maybe not every fight needs this, and unless its the fight's gimmick you shouldn't be using the environment every single turn. But if someone drops a stalactite on an enemy, or throws a goblin into a firepit, or turns a trap from the next room over against its owners, it should always be a better option than just hitting it. Frankly, just hitting it is loving boring, and players should be allowed to feel smart.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

The Bee posted:

IMO a good environment for a DnD fight should have an environmental puzzle you can make use of once or twice. Maybe not every fight needs this, and unless its the fight's gimmick you shouldn't be using the environment every single turn. But if someone drops a stalactite on an enemy, or throws a goblin into a firepit, or turns a trap from the next room over against its owners, it should always be a better option than just hitting it. Frankly, just hitting it is loving boring, and players should be allowed to feel smart.

The primary difference between a fun environmental interaction and trying to exploit a role to drop a ton of bombs all over in a single turn is pretty obvious though: The former involves the DM, involves the terrain, and doesn't make the game feel like some legalese gotcha-based system.

Like yeah, I totally love filling encounter spaces up with boiling cauldrons, spiked walls, huge tesla coil things, whatever, and letting the players start messing with them. I'm not as thrilled by "Here comes an encounter demolishing gimmick that I could have done wherever and it's all based on how the writers of this game were frankly pretty poo poo at their jobs!"

Baku
Aug 20, 2005

by Fluffdaddy
I don't even fault the devs for that. People who read "dropping an object is a free action" and think "how can I exploit this to deal damage? maybe I'll run into combat with a big stack of land mines in my arms like dinner plates" are.

The point of free actions isn't to create instant transmission systems with hirelings handing an object off, it's to keep players from wasting their entire turn doing bullshit like fiddling with their bags or yelling "get down!" at their allies. It's good design for a discrete turn system that breaks down the value of individual actions to have that escape hatch, and it's pretty obvious that the players trying to exploit it to win at combat or break the laws of physics on a technicality or whatever are approaching the game with a problematic attitude (unless everybody at the table thinks that stuff is cool and funny, in which case more power to them I guess).

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Stuff like this is exactly why the DM role exists. They're there to determine what seems fair, when to reward innovative thinking, and when to penalize exploitative behavior.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Kaal posted:

Stuff like this is exactly why the DM role exists. They're there to determine what seems fair, when to reward innovative thinking, and when to penalize exploitative behavior.

The DM is just a buddy of the folks at the table, it's not their job to be the adult, it's their job to be the DM. Trying obviously exploitative bullshit to see if your DM is paying attention isn't a clever ploy, it's just a waste of everyone's time. This is like arguing it's okay to bug your sister in the backseat because it's the dad's job to reach his hand back there, except everyone involved is an adult.

theironjef fucked around with this message at 23:34 on Jan 18, 2020

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Uh excuse me, the DM's role is also to constantly remind people where you are in the story because everyone's forgotten (only applicable if you don't meet once a week)

Baku
Aug 20, 2005

by Fluffdaddy
people itt just love to fight over petty semantics even when they agree (in this case, that the problem in this situation isn't the rules or the DM, but problem players who drive a semi through any wiggle room they find to try and "win" at collaborative storytelling games)

PhyrexianLibrarian
Feb 21, 2004

Compleat silence, please

change my name posted:

Uh excuse me, the DM's role is also to constantly remind people where you are in the story because everyone's forgotten (only applicable if you don't meet once a week)

If we forget plot points, our DM will only remind us if we pass a History check. Failure means we have to rely on our own notes, which are mostly all the random poo poo our party goblin/treasurer picks up.

Orange DeviI
Nov 9, 2011

by Hand Knit

theironjef posted:

Did you ever consider just like attacking with your weapon or a spell to do the listed damage? It's crazy... but it just might work.

No. I never attack with my weapon or do normal things. That's for Shadow Blade wizards.

Orange DeviI fucked around with this message at 23:41 on Jan 18, 2020

EnjoiThePureTrip
Apr 16, 2011

PhyrexianLibrarian posted:

If we forget plot points, our DM will only remind us if we pass a History check. Failure means we have to rely on our own notes, which are mostly all the random poo poo our party goblin/treasurer picks up.

We have a separate channel in discord for just memes and gifs during play, but that also ends up being the “notes” that we build our session reports off of to inform anyone who missed that week what happened during the session.










It works pretty well.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.

PhyrexianLibrarian posted:

If we forget plot points, our DM will only remind us if we pass a History check. Failure means we have to rely on our own notes, which are mostly all the random poo poo our party goblin/treasurer picks up.

Imagine not having someone with Keen mind and just offloading all memorization to the GM.

Athanatos
Jun 7, 2006

Est. 2000

Dexo posted:

Imagine not having someone with Keen mind and just offloading all memorization to the GM.

Till the month hits and you get to give the smug shrug and say, "You cant remember, that was 30 days ago."

Kung Food
Dec 11, 2006

PORN WIZARD

please knock Mom! posted:

No. I never attack with my weapon or do normal things. That's for Shadow Blade wizards.

Just wanted to let you know I didn't see your question as you looking for a way to cheese the game, but that you wanted to do something cool and was asking how to do it within the confines of the rules. The correct answer is, as always, ask your DM first. If they like the idea and lets you get away with it one time then go for it. "Have fun" should always be the first and most important rule.

DressCodeBlue
Jun 15, 2006

Professional zombie impersonator.
Are there any magic items that are useful/good for a non-armored mystic who already has 18 INT?

I try to spread out loot evenly (with the exception of martials getting ~double) in my homebrew, but my mystic player pretty much always gives away the ones I intend for her. :negative:

EnjoiThePureTrip
Apr 16, 2011

DressCodeBlue posted:

Are there any magic items that are useful/good for a non-armored mystic who already has 18 INT?

I try to spread out loot evenly (with the exception of martials getting ~double) in my homebrew, but my mystic player pretty much always gives away the ones I intend for her. :negative:

Have you asked her what sort of items she’s interested in? I’ve always found it useful for players to make short wishlists of magic items they want. And even if they don’t have specific magic items in mind, sort of general ideas of what they want, like “increased health” or “higher spell DCs” or whatever. Then you can craft magic items around that.

DressCodeBlue
Jun 15, 2006

Professional zombie impersonator.
Yeah, I asked everyone for a wishlist at the start of the campaign and she only wants one thing: a belt of dwarven kid. But it's for Flavor, since she's an earth genasi with a dwarf father, and I'll be giving her that in a session or two when her character visits a dwarven city for the first time.

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


Stone cloak?

DressCodeBlue
Jun 15, 2006

Professional zombie impersonator.
Oh, that's perfect! Thanks. :3:

Kung Food
Dec 11, 2006

PORN WIZARD
Spell gems?

Spell Gem
Wondrous item, rarity varies (attunement optional)

A spell gem can contain one spell from any class's spell list. You become aware of the spell when you learn the gem's properties. While holding the gem, you can cast the spell from it as an action if you know the spell or if the spell is on your class's spell list. Doing so doesn't require any components and doesn't require attunement. The spell then disappears from the gem.

If the spell is of a higher level than you can normally cast, you must make an ability check using your spell casting ability to determine whether you cast it successfully. The DC equals 10 + spell's level. On a failed check, the spell disappears from the gem with no other effect.

Each spell gem has a maximum level for the spell it can store. The spell level determines the gem's rarity and the stored spell's saving throw DC and attack bonus, as shown in the spell gem table.
You can imbue the gem with a spell if you're attuned to it and it's empty. To do so, you cast the spell while holding the gem. The spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell's level must be no higher than the gem's maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal. Once imbued with a spell, the gem can't be imbued again until the next dawn. Deep gnomes created these magic gemstones and keep the creation process a secret.
level, rarity, save DC, Attack bonus
Cantrip: uncommon, 13, +5
1st: uncommon, 13, +5
2nd: rare, 13, +5
3rd: rare, 15, +7
4th: very rare, 15, +9
5th: very rare, 17, +9
6th: very rare, 17, +10
7th:legendary, 18, +10
8th: legendary, 18, +10
9th: legendary, 19, +11

Filboid Studge
Oct 1, 2010
And while they debated the matter among themselves, Conradin made himself another piece of toast.

TooMuchAbstraction posted:

This would be more defensible if the 12 was, like, a d8+4, and the 4 was a 4d12.

Either way though, I can get behind players wanting to do something more creative than just hit the enemy like they've hit the last 50 enemies.

Absolutely, me too. As a DM I wouldn’t have let the stalactite do less damage than that character’s standard ranged attack is capable of doing, but then I wouldn’t have rewarded trying to repeat it either. Different strokes.

thehoodie
Feb 8, 2011

"Eat something made with love and joy - and be forgiven"

please knock Mom! posted:

The 8 hour short rest and 1 week long rest thing is a meme and people actually think it emphasizes careful gameplay when in reality it just makes games incredibly tedious and boring

Ugh just after reading about this I started a new campaign with my group and the DM decides to drop this rule on us. This DM really likes railroading us into his style of play without allowing us any feedback. It's really annoying but I have nobody else to play with, so.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

thehoodie posted:

Ugh just after reading about this I started a new campaign with my group and the DM decides to drop this rule on us. This DM really likes railroading us into his style of play without allowing us any feedback. It's really annoying but I have nobody else to play with, so.

THREAD CHALLENGE:

Post your best methods for finding players locally and/or online and I will compile the list and post it in the OP. People shouldn't have to suffer with bad gaming groups.

Boba Pearl
Dec 27, 2019

by Athanatos
Posting a thread on traditional games will get a group together pretty fast.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

Toshimo posted:

THREAD CHALLENGE:

Post your best methods for finding players locally and/or online and I will compile the list and post it in the OP. People shouldn't have to suffer with bad gaming groups.

I only play games online nowadays.

Typically mostly play with people I already know and interacted with elsewhere. I never game with complete strangers anymore on account of being burned one too many times, and when taking in new players I rely upon the trust and judgment of my existing friend players. I don't really do long-running campaigns when newbies join, instead using a one-shot to test the waters as it were.

There's also another important thing to consider; the surrounding culture wars have made it so that a rather large portion of gamers congregate around toxic and regressive personalities. While it's no guarantee, recruiting gaming groups from LGBT and/or left-wing spaces does wonders to cut down on D&D players who happen to be fans of TheQuartering or "have no problem with trans people as long as they don't shove it in my face."

I used to have a set list of policies when recruiting new gamers, that racist, sexist, homophobic, and transphobic talk will not be tolerated. While the thing is that most bigots (and people in general) do not view themselves as bigoted or will admit to it, it's been my personal experience that anti-trans rhetoric is more openly acceptable without the need for dog whistles and coded talk. So the last part in particular can be a useful signal to show prospective gamers that you're not going to be a right-wing group. That said, there are centrists and left-wingers who can have toxic behavior, too.

Put up a list of risky subject matter, covering common triggers and contentious subjects which many people may not want in their games. I often have a default that sexual violence is not going to be an element in my games, for example. Players can weigh in on subjects they do not want to deal with or be done more carefully than usual. If there's concern that a player may end up outing themselves as having suffered through something to the group, set up a Curious Cat or other social profile that allows anonymous questions and direct players there. Use the results to come up with a list of things to avoid in your games.

Now, another common problem is when you have gamers who insert their sexual fantasies into games without the consent of one or more people in the group. If you as a collective are up for cybersex with twenty-sided dice, that's cool, and you should advertise your game as such (or if a player that you're looking for that kind of game). However, I'm not talking about that so much as the ones who get off on seeing peoples' negative reactions. You should have a policy on how risque your game gets, but also explain if a player starts get fetishy in a non-X-Rated game that this session is not for Erotic Role-Play and that this is not what you signed up for. It's up to you and the group on whether or not to give said person a second chance if they reign themselves in as well as to the extent they violated the social boundaries in the first place. If they persist or deny it's a kink, don't be afraid to boot them out.

Also be willing to have private chats and DMs when problematic behavior arises. Many gamers likely feel social pressure or do not want to rock the boat, so they may be quieter or pretend that things are fine when they're not.

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Libertad! posted:

I only play games online nowadays.

Typically mostly play with people I already know and interacted with elsewhere. I never game with complete strangers anymore on account of being burned one too many times, and when taking in new players I rely upon the trust and judgment of my existing friend players. I don't really do long-running campaigns when newbies join, instead using a one-shot to test the waters as it were.

There's also another important thing to consider; the surrounding culture wars have made it so that a rather large portion of gamers congregate around toxic and regressive personalities. While it's no guarantee, recruiting gaming groups from LGBT and/or left-wing spaces does wonders to cut down on D&D players who happen to be fans of TheQuartering or "have no problem with trans people as long as they don't shove it in my face."

I used to have a set list of policies when recruiting new gamers, that racist, sexist, homophobic, and transphobic talk will not be tolerated. While the thing is that most bigots (and people in general) do not view themselves as bigoted or will admit to it, it's been my personal experience that anti-trans rhetoric is more openly acceptable without the need for dog whistles and coded talk. So the last part in particular can be a useful signal to show prospective gamers that you're not going to be a right-wing group. That said, there are centrists and left-wingers who can have toxic behavior, too.

Put up a list of risky subject matter, covering common triggers and contentious subjects which many people may not want in their games. I often have a default that sexual violence is not going to be an element in my games, for example. Players can weigh in on subjects they do not want to deal with or be done more carefully than usual. If there's concern that a player may end up outing themselves as having suffered through something to the group, set up a Curious Cat or other social profile that allows anonymous questions and direct players there. Use the results to come up with a list of things to avoid in your games.

Now, another common problem is when you have gamers who insert their sexual fantasies into games without the consent of one or more people in the group. If you as a collective are up for cybersex with twenty-sided dice, that's cool, and you should advertise your game as such (or if a player that you're looking for that kind of game). However, I'm not talking about that so much as the ones who get off on seeing peoples' negative reactions. You should have a policy on how risque your game gets, but also explain if a player starts get fetishy in a non-X-Rated game that this session is not for Erotic Role-Play and that this is not what you signed up for. It's up to you and the group on whether or not to give said person a second chance if they reign themselves in as well as to the extent they violated the social boundaries in the first place. If they persist or deny it's a kink, don't be afraid to boot them out.

Also be willing to have private chats and DMs when problematic behavior arises. Many gamers likely feel social pressure or do not want to rock the boat, so they may be quieter or pretend that things are fine when they're not.

The Roll20 game I joined had a consent form with a bunch of different levels of acceptance for each issue, I might use it for any new games going forward

DressCodeBlue
Jun 15, 2006

Professional zombie impersonator.
This is gonna sound absurd, but if you want a local game: AL. You will run into shitbirds who get kicked out of every home game. You'll also find good people who are new to the area and/or RPGs in general. Poach them and make your own group.

If you're LGBT and/or not a dude, look for or create relevant meetups and go to those. This is how I got 90% of my home game's players.

Edit: Also, that remaining 10%? Our token guy? Introduced to the group by someone I originally met at a meetup, so she was able to vouch for his non-chud status.

DressCodeBlue fucked around with this message at 01:54 on Jan 20, 2020

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


DressCodeBlue posted:

Oh, that's perfect! Thanks. :3:

Wasn’t even thinking how useful that could be for a caster that might need to hunker down. I’ll have to keep that in mind.

Spell gems are also really good ideas.

I’m definitely a fan of her character idea.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

Going to be running a potentially large pickup game at a bar in a month or two and I am taking notes

I've seen it done with 50+ people and know how to constructively adapt from the mistakes made there.

All pregens with a choice or two of skill proficiencies. Haven't quite settled on a level besides "3?" but once attendance goes past eight it's going to be separate parties. And before commencement there's going to be a strict disclaimer just to hopefully ward that poo poo off.

DressCodeBlue
Jun 15, 2006

Professional zombie impersonator.

Open Marriage Night posted:

Wasn’t even thinking how useful that could be for a caster that might need to hunker down. I’ll have to keep that in mind.

Spell gems are also really good ideas.

I’m definitely a fan of her character idea.
Soul gems are great, but they're already on my miscellaneous/general loot table. I'm looking for stuff specifically for my favorite actual rock.

I'm honestly surprised there aren't more earth genasi PCs with dwarven heritage. Who else would gently caress a rock???

Also, speaking of flavorful magic items, we have a himbo changeling paladin who spent most of his early gold on armor of gleaming when he could have gotten a +1 magic weapon of his choice.

All of my players' characters are really interesting and fun and I love them so much. :unsmith:

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


Sounds like a fun group. Feel free to update us on their adventures.

I love when people have real honest, sincere, ideas about their characters. Optimization be damned.

DressCodeBlue
Jun 15, 2006

Professional zombie impersonator.
I may start posting some in the Cat-Piss thread. The sessions tend to get wild.

Also, it's an original setting where I give the players a lot of freedom to come up with stuff when it comes to lore related to their PCs, such as species, background, and home town/country. The best/worst thing about it is sometimes they'd send me late-night shitposts like this that became canon:


Like, I made it less memey, but the drow equivalent of vegemite did cause an international incident that set off a recent war. :3:

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Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


It walks a fine line, but it sounds fun. Are you playing in person?

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