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Chad Sexington
May 26, 2005

I think he made a beautiful post and did a great job and he is good.

Staltran posted:

Most districts don't really add identity to a city. A campus doesn't affect the city it's in directly at all, since science is pooled at the civ level, same for theatre districts and holy sites. Harbors/commercial districts are pretty much ubiquitous. Entertainment districts are more of a late game thing I think, and with the auras it doesn't matter much if the city or a neighbouring one has the district. Same for industrial districts. Encampments are the only specialty district that really gives a city identity to me. Cities definitely feel like they have less identity than in 4, where the epics/moai/other national wonders gave cities strong identities and a commerce city, a military production city and a great person farm had completely different tile improvements/buildings. But in 6 having a campus in a city doesn't really affect what else you build in the city. I think cities in 5 might have had stronger identities too, though that might have been just because you generally had less of them.

Maybe identity is the wrong word, but with Civ 6 there is a lot of strategy about which district you place where and why, making each city very much their own thing. Trying to maximize your adjacency bonuses, especially for your initial core, makes for a fun challenge.

But yes, once your plan has taken off, every new city you plant down (usually for a strategic or luxury resource) will wind up kind of blah.

Fired up a Korea game on King on the Terra map and I've had fun with it. I did save scum a little at the beginning to figure out if there was a way to avoid having Montezuma roll one of my early cities. Turned out I just needed to ask him to be my friend. A lesson for us all.

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Maguoob
Dec 26, 2012

Chad Sexington posted:

Maybe identity is the wrong word, but with Civ 6 there is a lot of strategy about which district you place where and why, making each city very much their own thing. Trying to maximize your adjacency bonuses, especially for your initial core, makes for a fun challenge.

But yes, once your plan has taken off, every new city you plant down (usually for a strategic or luxury resource) will wind up kind of blah.

Fired up a Korea game on King on the Terra map and I've had fun with it. I did save scum a little at the beginning to figure out if there was a way to avoid having Montezuma roll one of my early cities. Turned out I just needed to ask him to be my friend. A lesson for us all.

I too find Montezuma much easier to deal with when I ask him to be my friend... via a letter, delivered by many nuclear weapons because I don’t want it to be lost.

Ragnar34
Oct 10, 2007

Lipstick Apathy
Georgia should get every wall and wall upgrade for free in every city the second you unlock them. That protectorate war thing is worthless and so, incidentally, is Georgia. Yes she's better than Khmer, but she's also a blank civ when she doesn't have a golden age, and surely free walls aren't that big of a deal if you aren't in a defensive war or going for culture.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Ragnar34 posted:

Georgia should get every wall and wall upgrade for free in every city the second you unlock them. That protectorate war thing is worthless and so, incidentally, is Georgia. Yes she's better than Khmer, but she's also a blank civ when she doesn't have a golden age, and surely free walls aren't that big of a deal if you aren't in a defensive war or going for culture.

Actually finally got my Khmer run down and I have to say that they're actually a hidden, if very situational powerhouse for culture. Basically all those bonuses about bonus food to build "tall" cities? They're nice but they don't ultimately matter. Go wide, and set up for the aqueduct bonuses where you can because ultimately having a nice, chunky breadbasket area is nice and helps but isn't game-winning.

The governors that let you outright buy districts are tasty too (the financier and the cardinal) since as Khmer you'll be expanding and you'll want districts up in your expansions ASAP. Especially holy districts The Cardinal is especially juicy since you'll be drowning in faith.

The big thing that Khmer has going for it is their unique temple. It has space for not one but two relic slots and gives all Missionaries the Martyr ability. That's right, Missionaries, not Apostles. It's kinda confusing specially since Missionaries don't display any promotions. So you have the cheapest and perhaps most reliable Relic generator in the game built into your civ. Obviously you'll need a religion, ideally one of your own with a) Reliquaries for triple Relic strength and b) Monastic Isolation to avoid losing belief to religion slapfights. See, you'll want to protect your territory jealously to keep Reliqauries but beyond that you actively want to lose every religious fight you can.

Send your missionaries out to explore and find someone else who has their own religion, ideally multiple people. You might have to spread once or twice, maybe flip a city before they care but once you do you'll see your opponent start to produce Apostles. Every single missionary that dies is now +12 faith and a whopping +24 tourism in the classical or medieval era. Reinassance hits and you get the -50% religious tourism and...meh, they're still +12 tourism generators and you're probably getting your other great works and wonders up (gotta use that faith you're building up for something). Industrialism hits and there's Cristo Redentor sitting right there to reset your religious tourism back to normal.

Your thoughts on Georgia are entirely correct though.

Ragnar34
Oct 10, 2007

Lipstick Apathy
Wow, I've never tried it that way. That sounds really interesting. Thanks for the writeup.

Poil
Mar 17, 2007

Just be careful because if a missionary is attacked and manages to defeat the attacker their death causes your religion to gain a boost in all nearby cities which will piss off every AI who already has a faith, and they consider it breaking the promise to not spread religion to them. :downs:

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Ragnar34 posted:

Wow, I've never tried it that way. That sounds really interesting. Thanks for the writeup.

It took me a few tries for the strategy to really click. As said, the whole "missionaries get Martyr, not apostles, and there's no icon to show it" threw me off for the longest time. And I was all trying to grow big and tall because food bonuses. Nah, go wide and have several cities that get a boost when you get their aqueduct fueled breadbasket online. Feel free to ignore the bonus for "holy site on river" because it's so relatively tiny. It really clicked when I finally looked at the religious governor I never, ever, ever used/looked at (because why would you?) and realized he could straight up buy districts with faith, and victory with Khmer would involve generating all the faith.

You'll also want to snag Apadana and Mt. St. Michael if you can because they have more relic slots and you'll definitely want to make a hearty try at St. Basil's Cathedral since it boosts religious tourism in the city that built it. But the real big wonder you absolutely have to get is, as mentioned, Christo Redentor.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Chad Sexington posted:

Maybe identity is the wrong word, but with Civ 6 there is a lot of strategy about which district you place where and why, making each city very much their own thing. Trying to maximize your adjacency bonuses, especially for your initial core, makes for a fun challenge.

But yes, once your plan has taken off, every new city you plant down (usually for a strategic or luxury resource) will wind up kind of blah.

I feel like that is for people playing at a higher level than I ever am. I'm a story player - and CIv6 is just really poo poo for stories.
Which district I place and where for adjacency bonuses just doesn't grab me.

chaosapiant
Oct 10, 2012

White Line Fever

Taear posted:

... CIv6 is just really poo poo for stories.

I disagree a bit here, especially after the expansions. Having the landscape shift and change around you while dark ages and golden ages come and go is a pretty cool element, and arguably makes Civ 6 the best Civ at story telling.

KillHour
Oct 28, 2007


Maybe someone can tell me what the hell is going on here.

I'm in the Medieval era during a normal age, and I took Exodus of the Evangelists because I have a ton of faith generation. I've spread my religion to maybe 4-5 new cities, and I haven't gotten any era score out of it. What gives? Do city states and cities you own not count or something?

Edit: Looks like I am getting it, except that it appears in a tiny bubble in the corner next to all the other "things that happened last turn" instead of a full screen thing like every other era score bonus. Weird.

KillHour fucked around with this message at 05:35 on Jan 9, 2020

Zulily Zoetrope
Jun 1, 2011

Muldoon
Georgia is far from a powerhouse, but their real strength is being able to literally double your envoys if you invest in religion.

E: Also having top tier music and the Eastern European tileset of lovely red brick buildings.

homullus
Mar 27, 2009

Taear posted:

I feel like that is for people playing at a higher level than I ever am. I'm a story player - and CIv6 is just really poo poo for stories.
Which district I place and where for adjacency bonuses just doesn't grab me.

What are the stories you can see in previous games that you can't see in VI, other than "I built all the wonders in one city?"

Elias_Maluco
Aug 23, 2007
I need to sleep

homullus posted:

What are the stories you can see in previous games that you can't see in VI, other than "I built all the wonders in one city?"

Yeah, that what I don't get. Yes, civ 6 city building can also get repetitive and boring, specially if build the same things always and ignores terrain and adjacency bonuses. But still, it objectively offers a whole new layer of city customization no other civ ever had.

How can it be worst than 5 or 4? Admittedly I never played much of civ 4, but in 5 it was always the same, the same huge capitol with all wonders and etc

Elias_Maluco fucked around with this message at 11:55 on Jan 9, 2020

Kassad
Nov 12, 2005

It's about time.
Civ 4 was closer to Civ 6 than Civ 5 in that respect, going wide was definitely the way to go (but not to the point of ICS because that would kill your science production). You also needed to specialize your cities towards production or commerce or great people generation. That would in fact make your cities look pretty different: production cities would have a mix of farms and mines on hills, commerce cities would have a big sprawl in the form of towns on grassland tiles, great people cities would need to be surrounded by farms to feed all the specialist citizens.

Edit: And the different cities will feel pretty different as well, because the commerce and great people cities will have low production, while the production cities should be churning out units non-stop.

Kassad fucked around with this message at 13:07 on Jan 9, 2020

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

KillHour posted:

Maybe someone can tell me what the hell is going on here.

I'm in the Medieval era during a normal age, and I took Exodus of the Evangelists because I have a ton of faith generation. I've spread my religion to maybe 4-5 new cities, and I haven't gotten any era score out of it. What gives? Do city states and cities you own not count or something?

Edit: Looks like I am getting it, except that it appears in a tiny bubble in the corner next to all the other "things that happened last turn" instead of a full screen thing like every other era score bonus. Weird.

Tons of era score stuff doesn’t do a full screen pop up, especially the 1 point ones

Tahirovic
Feb 25, 2009
Fun Shoe
So I tried playing some multiplayer with a friend, his game randomly crashes every now and then with no message in the event log or anything. This only happens in multiplayer and it doesn't matter if he's the host or me. Anyone got any ideas?

Tahirovic fucked around with this message at 14:57 on Jan 9, 2020

Chad Sexington
May 26, 2005

I think he made a beautiful post and did a great job and he is good.

Taear posted:

I feel like that is for people playing at a higher level than I ever am. I'm a story player - and CIv6 is just really poo poo for stories.
Which district I place and where for adjacency bonuses just doesn't grab me.

Yeah I'm not sure what you mean. My last game that I mentioned for instance...

* Early border strife with Montezuma led to a blossoming friendship between the Aztecs and the Koreans that lasted more than 2,000 years. Gifting him things didn't matter, nor shows of force. The only thing he wanted was a friend.

* One of my early problems after the discovery of gunpowder was lack of access to Niter. A city founded by Kongo on the inner part of the continent and on the edge of Korean borders had two Niter, but was being crushed by loyalty pressure. After several times conquering the free city only to have it rebel again, Korea leveled the city, founded a new one and established a cultural alliance with Montezuma to prevent flippage. That city became a production powerhouse.

* The most fortuitous position for the city of Seoul as a Science city was right in the shadow of a massive volcano. The city oscillated between periods of environmental destruction and resource abundance.

* I was mostly boxed in on Terra and surrounded by three larger, powerful civs in the early going, so I went exploring as soon as I was able. Was the first to discover a second continent where 2/3 of the city-states were, and grabbing huge chunks of the continent and all the suzerainties was a giant gold rush. I instigated a few wars between continental powers to keep them busy until my foothold was firm.

* Since I was mostly coastal cities and was concerned about flooding, I plowed all my diplomatic favor into World Congress votes banning coal and then oil power plants. I limped along when hydroelectric dams came online and then exploded into a production powerhouse once I got nuclear powerplants going. I hadn't considered the zero sum game involved with building dams before, but it added some interesting urgency on shared waterways.

Maybe that's not a lot of story? I'd have had more military engagements, but Mapuche was walled off by mountains and Montezuma and I were buds. Pedro hated me and tried to sabotage, but he was on the other side of the continent.

showbiz_liz
Jun 2, 2008
Last game I played as Australia, I was on the same continent as Rome and Indonesia. I befriended the weaker Indonesia, intentionally pissed off the stronger but more distant Rome to get it to declare war on me for the Australia-specific production boost, and spent the rest of the game repeatedly pulling poor little Indonesia into joint wars against Rome - so that after Rome captured its cities, I could retake them and liberate them for, again, the massive Aus-specific production boost. I wound up winning a diplomatic victory based entirely on deliberately provoking wars. It was awesome.

ate shit on live tv
Feb 15, 2004

by Azathoth

showbiz_liz posted:

Last game I played as Australia, I was on the same continent as Rome and Indonesia. I befriended the weaker Indonesia, intentionally pissed off the stronger but more distant Rome to get it to declare war on me for the Australia-specific production boost, and spent the rest of the game repeatedly pulling poor little Indonesia into joint wars against Rome - so that after Rome captured its cities, I could retake them and liberate them for, again, the massive Aus-specific production boost. I wound up winning a diplomatic victory based entirely on deliberately provoking wars. It was awesome.

The master troll.

KillHour
Oct 28, 2007




Seriously, Monty?

Super Jay Mann
Nov 6, 2008

Those railroads don't build themselves you know :colbert:

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Super Jay Mann posted:

Those railroads don't build themselves you know :colbert:

they do for me :colbert: https://steamcommunity.com/sharedfiles/filedetails/?id=1284907124

probably one of my favorite mods

Nucular Carmul
Jan 26, 2005

Melongenidae incantatrix

KillHour posted:



Seriously, Monty?

yeah what an idiot why'd he capture hong kong and mexico city those have great suzerain bonuses

Elias_Maluco
Aug 23, 2007
I need to sleep

KillHour posted:



Seriously, Monty?

Thats funny but...

Amazing how the AI can be retarded even on the most simple stuff, like choosing units

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I've seen the AI start building a world wonder, unrivalled, and then abandon it two turns before completion and never bothering to finish it off.

It's honestly a surprise the AI manages to found its capital without falling down an open drain

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Sometimes the ai fails to found its capital actually

Byzantine
Sep 1, 2007
Probation
Can't post for 17 hours!

JeremoudCorbynejad posted:

I've seen the AI start building a world wonder, unrivalled, and then abandon it two turns before completion and never bothering to finish it off.

I'm pretty sure they deliberately do that so when you get close to finishing a wonder they can finish it off one turn before you.

goatsestretchgoals
Jun 4, 2011

JeremoudCorbynejad posted:

I've seen the AI start building a world wonder, unrivalled, and then abandon it two turns before completion and never bothering to finish it off.

It's honestly a surprise the AI manages to found its capital without falling down an open drain

I watched AI Frederick wander a settler back and forth over a river 3 times before settling right in between two of my city center map tacks while I had settlers running down.

...now that I think about it, he was just being a dick

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

I gotta say rock bands are one of the best additions to the game. On an emperor game I conquered my continent, got earth goddess pantheon and the Eiffel Tower And was rolling in faith. Once I could I bought a dozen rock bands and did a full on musical invasion of Germany - it was super fun. By the time I was down to three legendary rock bands I won the game.

Also I thought the governor who could buy districts with faith would be crazy expensive like the gold buying one. Nope. It was about a couple hundred faith each.

NoDoorway
Jul 31, 2007

I never had a doorway
Soiled Meat
I bought civ6 plat about 12 hours ago from the 2k store. Got the confirmation email saying your order is being processed about 4 hours later which informed me there may be up to 48 hours before i get the game key.

CC was charged immediately of course. Google tells me its common with 2k. What the hell?

KillHour
Oct 28, 2007


Just another reason to use Steam for everything.

NoDoorway
Jul 31, 2007

I never had a doorway
Soiled Meat

KillHour posted:

Just another reason to use Steam for everything.

Checked order status via 2k website and the key was there. No email confirmation like the initial emails said would happen.
Ah well, got a pretty good deal by the look. Was :10bux: cheaper than steam too.

Borsche69
May 8, 2014

Elias_Maluco posted:

Yeah, cities are more unique than ever

Let's bash civ 6 for its many glaring issues, not for what they got right

Not really. You mostly want the same basic districts in every city. And since each district only has a couple of buildings associated with it, it's difficult to truly specialize a city the way you could in 4. Trade routes also really do a number on the importance of terrain, especially the longer the game goes on so you start to get a homogeneous feel between all your cities.

Harmonia
Jul 1, 2014
I am Swedish Empire, have built a cool army consisting of my elite Caroleans and decide to crush the Mapuche empire to my east once and for all.
To make even things better I am in a Golden Age so I feel good..

..Had forgotten about the Mapuche unique bonus of strenght against enemy in a Golden Age, the strenght made a big difference in the fights and I had to retreat to lick my wounds..

Another thing that I (of course my general staff is to blame) forgot was that Caroleans are an anticav-unit, so when they get charged by a melee-class unit such as musketmen they are slaughtered.

The attack bonus of Caroleans from unused movement is pretty cool but it didnt save my rear end this time.

I am more of a roleplayer in strategy games than a min/max player so sometimes even the failed campaigns bring value to the story.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Just thought of the satellite layer from Beyond Earth that was a cool feature.

I also miss random events from civ Iv

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Volcanoes exploding your farmland is reasonably random. There's a lot I liked about Beyond Earth so I wish it ran right on my computer.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Chronojam posted:

Volcanoes exploding your farmland is reasonably random. There's a lot I liked about Beyond Earth so I wish it ran right on my computer.

Yeah but remember things like Atilla showing up with a bunch of horsemen or pigs randomly appearing places. Those were fun.

There really were some cool things in BE. I liked the way you made choices that influenced movement towards certain ideologies which then opened up certain techs and buildings and units. Satellite layer rocked. I remember things would crash and you could go investigate them. Aliens having different reactions to you depending on various factors was neat too

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

In BE you can circumnavigate the globe with your capitol city, which itself can be treated like a sort of supership capable of taking and dishing out incredible punishment while repairing and building more support ships and plane squadrons. Typically I would have my oldest 2-4 other cities doing the same thing, and leave colonizers in my wake to settle the territory claimed by movement of the battle fleet.

Probably not viable against players, it remains the most fun I have ever had with a Civ game.

Nucular Carmul
Jan 26, 2005

Melongenidae incantatrix
If Beyond Earth had leaders of the variety and personality that the "earth" civ games had I would love it. That coupled with how you kinda have to rush your particular victory type made every BE game feel the same after a bit.

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Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


I miss having the leaders basically Twitter fight back and forth at the top of the screen, especially if they knew each other from back on Earth

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