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FirstAidKite posted:Isn't L99 supposedly working on a Seventh Cross game or was Exceed Season 2 meant to be that Seventh Cross game? Yeah, they're still working on the actual Seventh Cross Game. Here's the most recent project status chart. As far as I know This podcast from 3 months ago is the most recent information on what exactly Seventh Cross will be like. Amcoti fucked around with this message at 15:15 on Jan 22, 2020 |
# ? Jan 22, 2020 15:06 |
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# ? Jun 6, 2024 15:29 |
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I am incredibly impatient for the Seventh Cross game. Bah.
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# ? Jan 22, 2020 15:08 |
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Yeah, Exceed is its own thing. It scratches a different itch than BCon for sure. Closer to an M:TG game than a chess match like BCon. I like both for different reasons.
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# ? Jan 22, 2020 15:14 |
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Tekopo posted:I don't think it was ever meant to be a successor to BattleCON Whether they meant it to do that or not doesn't matter; it's replacing BattleCON as the flagship L99 product line, and BattleCON is being sunset. Lemon-Lime fucked around with this message at 16:16 on Jan 22, 2020 |
# ? Jan 22, 2020 15:23 |
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Lemon-Lime posted:Whether they meant it to do that or not doesn't matter; it's replacing BattleCON as the flagship L99 product line, and BattleCON is being sunset. It's being sunset with the biggest release since Devastation, so it's not a total downer.
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# ? Jan 22, 2020 17:20 |
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Getting BattleCON Unleashed done and out is absolutely our main focus at the moment. The amount of focus we've put into revising all the core BattleCON games can't really be understated, and hopefully trying out the dozens upon dozens of rebalanced and revised characters will hopefully keep folks busy for a good long awhile until we revisit it. Seventh Cross: Hunters of the Church is on hold until we get our existing Kickstarter projects out the door, but the plan is to have it much closer to complete when the Kickstarter hits, so there isn't as much of a wait as there's been for BattleCON Unleashed or Millennium Blades: Collusion.
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# ? Jan 22, 2020 18:27 |
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Plus haven't there been quasi-announced plans to release the occasional standalone single fighter for battlecon?
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# ? Jan 22, 2020 18:29 |
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jivjov posted:Plus haven't there been quasi-announced plans to release the occasional standalone single fighter for battlecon? The current BattleCON plan is "no more boxes, and if anything else is released, it will be individual fighters." There aren't any standalone fighters currently planned (that anyone is aware of at this point) other than Oriax, who is coming out at the same time as Unleashed. And honestly, it's not a question of whether BattleCON is ending on a high note or not, or whether or not it will continue to receive a little bit of support in the future - the point is that it's essentially over, and Exceed is replacing BattleCON both as the "face" of L99's games and as "the L99 fighting card game that gets regular new releases." Lemon-Lime fucked around with this message at 18:46 on Jan 22, 2020 |
# ? Jan 22, 2020 18:39 |
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Do we even have any idea what Seventh Cross will be? I know some of its cast through the Exceed stuff but I'm not sure if they've put out any notes on what the game itself is.
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# ? Jan 22, 2020 18:41 |
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We don't have specific plans to announce, but singletons for BattleCON are definitely a possibility. Seventh Cross: Hunters of the Church has been covered in a lot of places; it's intended as a dungeon coop with detailed tactical combat against boss monsters and a unique aesthetic (like a stand-up, "platforming" play board). A lot of the early dev was covered on our blogs, but it's undergone a lot of changes in terms of focus and scope since then. Things have been quiet for awhile on it as we focus on getting our current obligations out the door, but once that's done it'll be coming up once more.
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# ? Jan 22, 2020 19:02 |
I know it may not necessarily be a fair comparison, but how does Seventh Cross stand up against current dungeon crawl king Gloomhaven?
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# ? Jan 22, 2020 19:15 |
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The plan is for it to be more episodic, making it easier for people to drop in and out over the course of playing through it, and with a core emphasis on fighting unique, dramatic bosses over grinding through dungeon mobs. There's also just the whole transformation mechanic (as seen in the Exceed season), and how that ties into character growth and choice over the course of a castle is pretty cool. Existing dungeon games are definitely being kept in mind, and we're looking to offer something more mid-weight that rewards continued play without necessarily being a "lifestyle game".
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# ? Jan 22, 2020 20:35 |
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Having battlecon be "done" so that I don't have to explain to people I want to buy into it that, no, there will be some rules revisions in the near future so don't worry please buy this and play with me.... would be good. There's so much content in it right now I could play it for years without getting bored anyways. I'm pretty sure there's an entire character cycle I haven't played a single match with. Also I am extremely hype for Seventh Cross and I can't wait to see how the game develops, all of the articles and podcasts about it have been wonderful.
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# ? Jan 22, 2020 20:39 |
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One of these days I should finish of those BattleCon Smash rules I made and run an actual PbP game to completion. Edit: These ones. girl dick energy fucked around with this message at 21:10 on Jan 22, 2020 |
# ? Jan 22, 2020 20:51 |
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I would argue that just because we're not producing big boxes ad infinitum doesn't mean a game is "over", I feel that's overly reductive. We'll still be supporting organized play for BattleCON, and as far as that goes, the revisions are better for long-term competition. It's probably not ideal for pure profit, but we want BattleCON to be a pillar of the fighting boardgame genre that'll last for years to come. There are more ways for a game to "live" than just having new product drop.
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# ? Jan 22, 2020 22:25 |
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Anyone received their copy of Empyreal and had a chance to try it out yet? Seems fun from the Kickstarter information but worried the mechanics would be too abstracted compared to other train games.
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# ? Jan 22, 2020 22:35 |
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Alien Rope Burn posted:There are more ways for a game to "live" than just having new product drop. There's a finite amount of design space for characters, but organized play could keep things going for years.
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# ? Jan 22, 2020 22:44 |
How is battlecon online doing? Also BC ends when I can't fit any more characters in the unleashed box.
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# ? Jan 23, 2020 00:31 |
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How is indines pronounced?
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# ? Jan 23, 2020 08:50 |
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GrandpaPants posted:How is battlecon online doing?
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# ? Jan 23, 2020 12:14 |
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FirstAidKite posted:How is indines pronounced? In-deens.
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# ? Jan 23, 2020 14:32 |
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FirstAidKite posted:How is indines pronounced?
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# ? Jan 23, 2020 14:35 |
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FirstAidKite posted:How is indines pronounced?
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# ? Jan 23, 2020 15:11 |
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Went out as a Kickstarter update, but in case you don't read those, pledge manager for BattleCON locks at the end of this month
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# ? Jan 24, 2020 06:14 |
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Got Shovel Knight EXCEED, the production quality on this season is incredible. All of the different characters have different card-backs which are character appropriate, as well as having different backgrounds for the normals as well. Looks really good!
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# ? Jan 24, 2020 14:53 |
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Tekopo posted:Got Shovel Knight EXCEED, the production quality on this season is incredible. All of the different characters have different card-backs which are character appropriate, as well as having different backgrounds for the normals as well. Looks really good!
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# ? Jan 24, 2020 14:56 |
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I got the playmat and it looks pretty good in terms of the art, but the spaces on the tracks are harder to make out, although that doesn't really detract that much. My friend commented that he really liked the look of the mat.
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# ? Jan 24, 2020 15:05 |
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Hackjack posted:Anyone received their copy of Empyreal and had a chance to try it out yet? Seems fun from the Kickstarter information but worried the mechanics would be too abstracted compared to other train games. I've gotten two plays (two and five players) in and had a blast. The rules are delightfully simple to teach and everything moved quickly. I'm not sure precisely what you mean by abstracted, but I didn't feel it was, as unhelpful as that statement is.
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# ? Jan 24, 2020 19:22 |
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The playmat isn't bad but I think I would have preferred the art from this season's space cards to be the playmat art.
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# ? Jan 26, 2020 17:11 |
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gently caress me i missed that shovel knight was getting an exceed set. That's pretty much THE way I want to try out exceed as a system. - how does it compare to BattleCON, btw.
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# ? Jan 27, 2020 04:01 |
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It’s quicker and easier to get into than BattleCON, but does so at the expense of being more random, since you don’t know the exact options that your opponents has. You draw your attack options from your own deck, which you reshuffle once per game (usually), and you only select one card when you attack, and that card has similar stats to BattleCONs style + base. The only triggers usually are before/hit/after, so the strategy is based on what is called the range curve, where you are trying to get out the fastest attack at a specific range. Each character has a deck of 30 cards, in which 16 cards are the normals (which every single character shares), 10 cards are supers (specific to the character) and 4 are ultras (also specific). Cards can be played for its attack or boost, with the latter either giving you a bonus now or until the next attack. Characters also have a unique ability that can be augmented by EXCEEDing. Overall I really like the game: it plays a little bit like a mixture of Yomi and BattleCON. Season 3 (Street Fighter) and 4 (Shovel Knight) are great since the characters really feel close to what they do in their respective games. Season 2 (7th across) is good and has pretty technical characters that tend to try to win in alternative ways. Season 1 is best avoided though.
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# ? Jan 27, 2020 08:05 |
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The core mechanics are a lot like BattleCON except: - all attacks are a single card rather than a style/base pair - you draw your hand randomly from a face-down deck of your cards (2 copies of each card, everyone has the same "normals" but character-specific specials/ultras) - cards can be played as boosts, which doesn't usually attack with the card but instead uses it to buff your next attack - specials/ultras and their boosts normally cost gauge to play, and you mostly gain gauge when you hit the opponent or choose to discard cards - moving or drawing cards are actions that everyone has access to - each season has a unique mechanic (Tansform for s2, Critical for s3) You can view the rulebook online like you can for BattleCON: https://www.dropbox.com/s/nki2s702qxc2f5m/exceed_street-fighter_rulebook.pdf?dl=0
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# ? Jan 27, 2020 08:10 |
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Attention! The BattleCON Unleashed pledgemanager is closing up sometime this Sunday evening, so if you've got an order to make or need to lock in, now's a good time to get on top of that. There are some exclusive items like the storage box we won't be reprinting, as well. We have a good number of holdouts out there in the wild, so be sure to spread the word and double-check if you're uncertain at all.
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# ? Jan 27, 2020 23:06 |
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Tekopo posted:Overall I really like the game: it plays a little bit like a mixture of Yomi and BattleCON. Season 3 (Street Fighter) and 4 (Shovel Knight) are great since the characters really feel close to what they do in their respective games. Season 2 (7th across) is good and has pretty technical characters that tend to try to win in alternative ways. Season 1 is best avoided though. I demoed Ryu vs. Ken at Pax Unplugged and I really was impressed by how it felt like playing as and against those characters.
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# ? Jan 28, 2020 01:28 |
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Alien Rope Burn posted:Attention! The BattleCON Unleashed pledgemanager is closing up sometime this Sunday evening, so if you've got an order to make or need to lock in, now's a good time to get on top of that. There are some exclusive items like the storage box we won't be reprinting, as well. If I already late pledged before and locked in my pledge through the manager, would it have charged me then or would it charge me this upcoming Sunday when it finally closes?
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# ? Jan 28, 2020 01:52 |
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Alien Rope Burn posted:
Is there a link to this?
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# ? Jan 28, 2020 03:00 |
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FirstAidKite posted:If I already late pledged before and locked in my pledge through the manager, would it have charged me then or would it charge me this upcoming Sunday when it finally closes? It would charge you when you lock down your pledge. Moriatti posted:Is there a link to this? The link to the Kickstarter is: https://www.kickstarter.com/projects/level99games/battlecon-unleashed-the-ultimate-battlecon-edition If you're a late backer, go here: https://level99.pledgemanager.com/projects/battlecon-unleashed-the-ultimate-battlecon-edition/participate/ If you're already a backer, log in here! https://signin.pledgemanager.com/
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# ? Jan 28, 2020 07:05 |
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Rosalie_A posted:I've gotten two plays (two and five players) in and had a blast. The rules are delightfully simple to teach and everything moved quickly. I'm not sure precisely what you mean by abstracted, but I didn't feel it was, as unhelpful as that statement is. I’m mostly puzzled by what the action spaces on the player board are supposed to represent. What is it trying to represent when there is one, two, or three developed trains? Or how does having certain train cars thematically translate to the player (executive of the rail company, I assume) having more available actions to develop their rail? What does moving the conductor pawn down the train and the reset actions at the tail of the train supposed to represent? I think the train car pieces on the map is supposed to represent laid track on the railway map. Seems pretty straightforward. Train engines are probably more visually interesting in plastic than a track piece. I’m just not sure I understand the player board’s thematic representation is. Especially coming from Argent, where almost every action has a clear, almost Ameritrashy, way of evoking a thematic idea.
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# ? Jan 28, 2020 08:22 |
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Hackjack posted:I’m mostly puzzled by what the action spaces on the player board are supposed to represent. What is it trying to represent when there is one, two, or three developed trains? Or how does having certain train cars thematically translate to the player (executive of the rail company, I assume) having more available actions to develop their rail? What does moving the conductor pawn down the train and the reset actions at the tail of the train supposed to represent? In that case, yeah, there's some unavoidable abstraction. You can fudge something together about how a spellcar tile actually represents adding an entire fleet (or murder or gaggle or whatever the collective for trains is) of train cars to all your trains, but as for how the conductor pawn and spellcar columns map to real life (as it were in a fantasy game) I've got nothing. Same for end of the line deliveries and such.
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# ? Jan 28, 2020 15:08 |
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# ? Jun 6, 2024 15:29 |
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Rosalie_A posted:In that case, yeah, there's some unavoidable abstraction. You can fudge something together about how a spellcar tile actually represents adding an entire fleet (or murder or gaggle or whatever the collective for trains is) of train cars to all your trains, but as for how the conductor pawn and spellcar columns map to real life (as it were in a fantasy game) I've got nothing. Same for end of the line deliveries and such. Think of the trains on the board as your lines and the player board as your train actually going around doing pickups and deliveries. The spellcars are the specialized cars and engines that let you carry various loads and perform various tasks. It's all somewhat abstracted, as to why lines don't have to be connected, "magic trains". Of course, different lines could have different explanations, like Underlands burrowing or Afterworld's trains leaving the tracks to prowl the land, but the official answer from Trey was "magic trains". On a different note, in case you didn't see, we've revamped our blogs for this year with two new weekly blog series. The first is my A Year in Indines, covering various stories and articles on Indines - right now we've been doing interviews with the Argent candidates as part of the Argent: the Consortium reprint. Also in places like Twitter and Facebook, we've been putting out the faculty and staff IDs for various figures at Argent University. The second is Brad's Blog, which discusses whatever's on his mind, which lately has been a retrospective for 2019 regarding Level 99 Games, and changes going on at the company. We're looking to be more regular with our blog and social output this year with neat stuff, so take a look!
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# ? Jan 28, 2020 21:56 |