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his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
Still early days fudsters!

his nibs fucked around with this message at 23:57 on Jan 24, 2020

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TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
lol people are melting the gently caress down. maybe have more patience guys, be more positive!

Pixelate
Jan 6, 2018

"You win by having fun"
Current top comment

"[img posted:

https://robertsspaceindustries.com/rsi/static/tavern/375fce0f6106c419dae47eed27240242.png[/img]"]Is CIG going bankrupt? OMG. That's a lot removed.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Holy lol that roadmap update looks terrible.

Rotten Red Rod
Mar 5, 2002

TheAgent posted:

lol people are melting the gently caress down. maybe have more patience guys, be more positive!

This will last exactly until they surprise announce a new straight-to-flyable ship is up for sale and then everyone will fall all over themselves buying and screenshotting it

Just like every other time

MarcusSA
Sep 23, 2007

XK posted:

Holy lol that roadmap update looks terrible.

I think you mean awesome.

It looks absolutely awesome.

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

quote:

Dynamic Missions System: Economy Generated Missions
Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.

Dynamic Mission System: Mission Generation along QT Routes
Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.

Wasn't there a big presentation on this at Citizencon that all the usuals were wetting their pants over?

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
..

Rotten Red Rod
Mar 5, 2002

:gbsmith: Keep cool guys. I've seen bigger delays in the last few years, that's harmless. The roadmap is a guarantee for quarter patches, not a feature guarantee. And we get some new features, that's also great. It looks like, SQ42 is still the priority and that's fine.

:gbsmith: Well, it was a big roadmap update... finally got what we asked for. I appreciate you all sharing what you think is possible this year. Don't expect a positive reaction.
I understand your sprint for sq42 causing this major disruption to PU.

:gbsmith: Is this April fools joke or is the company just a joke ?
SQ42 is killing the PU.. simple as that.

:gbsmith: Just ask playerbase if they want the focus on sq42 or PU.

:gbsmith: I rather have no sq42 and have the full force of CIG working on the PU.

:gbsmith: Well there are obviously scrambling to attempt to finish SQ42 this yr for the beta.... Why even bother doing anything with the PU right now. So much stuff removed for who knows how long. Looks like it might be a good year to take a break from SC lol

:gbsmith: sky is falling down because people apparently have forgotten that the priority is on getting sq42 ready and out of the door finally and then being able to just concentrate on the PU but hey. that is what happens if you forget to turn off your selective hearing. at least be entertaining with your rage, will you?

:gbsmith: they said they shifted some resources to sq42 not all of them

:gbsmith: There haven't been any layoffs (that we know of) so I can only attribute this alarming pare down to the possibility that CIG has re-assigned a significant portion of the SC developers to work on SQ42.



:psypop:


Do.. Do they actually think SQ42 is the problem? There were only 2 updates for it and they were both copy/pasted from the PU. There hasn't been progress on chapters in months. Why do they believe this?

Rotten Red Rod fucked around with this message at 00:40 on Jan 25, 2020

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

XK posted:

Wasn't there a big presentation on this at Citizencon that all the usuals were wetting their pants over?
yeah lol

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

Rotten Red Rod posted:

Oh my loving god there literally was negative progress on SQ42. No joke. Holy poo poo.

Edit: Also note that these are both copy/pasted from the main SC updates, strengthening the theory that there's no one actually working on SQ42 at all.


Strangler 42 posted:

Can I claim a negative number? Like, the actually backslid on some of the progress? I suspect we'll hear from the chairman himself soon.

LOL I was kidding but CIG always surprises me

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
lol I bet someone from CIG will be at GDC this year talking about vulkan/game streaming

Dementropy
Aug 23, 2010



TheAgent posted:

lol I bet someone from CIG will be at GDC this year talking about vulkan/game streaming

In an official capacity, or just ducking security?

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
more like "friendship ended with amazon now google is my new best friend" kinda deal

Pixelate
Jan 6, 2018

"You win by having fun"

"[img posted:

https://i.imgur.com/jkBLM2b.png[/img]"]

NPC Healing Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.

Keeps getting pushed back :/
Right next to a Cutlass Red sale too, what terrible timing.

"[img posted:

https://i.imgur.com/7TwHaJa.png[/img]"]

I mean, NPCs can't even transition physics grids yet.
Or navigate in atmo on planets (space navigation just finished in 3.8)
So what would they be? Like paramedic NPCs that stand around in landing zones? Not super useful.
Meandwhile when the above is done you could hit a beacon on a planet with a broken leg and an NPC cutlass red could spawn in space, QT to you, navigate to you on the planet, park, and an NPC could exit, drag you to the medbay, then heal you (for a fee of course).
That seems way more interesting to me.

Pixelate fucked around with this message at 00:19 on Jan 25, 2020

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
yeah they'll get to that amazing npc AI right after they fix the loving NPCs standing on loving chairs and unable to path down a simple loving ramp

Pixelate
Jan 6, 2018

"You win by having fun"
How could the NPC even drag you into ship if they can't transition physics grids?

Not that it matters, because it won't work/happen. But I can imagine him sitting on rock waiting for it.

e:

Lol, this did alright on the sub

quote:

medical gameplay: expectation vs reality


And that was before the roadmap update...

Pixelate fucked around with this message at 00:28 on Jan 25, 2020

ErrEff
Feb 13, 2012

This roadmap update is loving dire. Nothing but pushbacks, "re-prioritizing", moving tasks to other teams and... of course adding a bunch of loving new features targeted for 3.9 and 4.0.

Because of course you add new features when you're trying to put out fires everywhere and there's ever-mounting technical debt.


It's no wonder they were so hesitant to publish it.

Rotten Red Rod
Mar 5, 2002

ErrEff posted:

This roadmap update is loving dire. Nothing but pushbacks, "re-prioritizing", moving tasks to other teams and... of course adding a bunch of loving new features targeted for 3.9 and 4.0.

Because of course you add new features when you're trying to put out fires everywhere and there's ever-mounting technical debt.


It's no wonder they were so hesitant to publish it.

But don't worry the Carrack is coming soon and then they'll be all over that and all is forgiven and forgotten

marumaru
May 20, 2013



Quavers posted:

:siren: Roadmap Roundup :toot:

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-january-24th-2020

:kingsley::suicide::tif::aaaaa:

:trustme:Notable Changes for January 24th, 2020
____

The following cards have transitioned into polishing under the Alpha 3.9 Column:
PVP Bounties
Bounty Mission NPC Improvements

The following cards have been added to the Roadmap under the Alpha 3.9 Column:
High Speed Combat: Ship systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds.
New Targeting Methodology: Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets.
Law System v2: Surrender: In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.
Player Interaction System Improvements: Continued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can’t be used, adjusting UI elements to scale/place correctly with geometry, and bind commonly used actions to hotkeys.
Ship AI: 3D Pathfinding – Planet Side: Building the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming.
Ship AI: 3D Navigation – Collision Avoidance: Building a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent.
Weather Locomotion: The player and other characters will show improvements in locomotion when moving in inclement weather.

The following cards have been added to the Roadmap under the Alpha 4.0 Column:
Body Dragging: Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.
Ship HUD Rework: As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements.

The following cards have moved or been removed from the Star Citizen Roadmap.
Gemini C54 Ballistic SMG: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
Lightning Bolt Co. Yubarev Electron Pistol: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
Repair/Refuel/Restock Kiosk: After re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on.
Klaus & Werner Sledge Mass Driver Revision: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
Lightning Bolt Co. Atzkav Electron Sniper Rifle: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
Death Animation Improvements: Priorities have changed following Director discussion resulting in this card moving to 4.0.
GP-33 Grenade Launcher: After re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added.
Commodity Transfer Timers: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
Accounting App: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
Economy Display Terminal: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
Dynamic Missions System: Economy Generated Missions: Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.
Dynamic Mission System: Mission Generation along QT Routes: Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.
FPS Combat: Weapon Types: Feedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we’ve shifted this card to the Alpha 4.0 column.
FPS: Cover Usage v1: Following discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks.
NPC Improvements: Civilian: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
Esperia Prowler: The Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we’ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we’ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process.
Cutlass Blue: There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude.
Multicrew – Expanded Pilot Role: This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.
Multicrew – Expanded Turret Gunner Role: This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.
Door System Improvements: This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
Atmospheric Combat: This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
Zero-G Push & Pull: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
NPC Healing: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
FPS: Combat Improvements and Polishing: As this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving.
Flight AI: Improvements and Polishing: Tasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap.

____

Squadron 42

FPS: Cover Usage v1: After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.
FPS Combat Weapon Types: After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.


:gary:

can't loving wait for the unavoidable microtech & moons "reprioritization"

Hav
Dec 11, 2009

Fun Shoe

MarcusSA posted:

I think you mean awesome.

It looks absolutely awesome.

It's certainly unconstrained by tasks, but on the other hand, there are palpable signs of release.

Edit: 'adult' gameplay confirmed - Body Dragging: Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.

Hav fucked around with this message at 00:47 on Jan 25, 2020

DapperDon
Sep 7, 2016
Aaaaaand here you have it folks. Cryteks very prompt reply.

https://www.courtlistener.com/docket/6256484/115/2/crytek-gmbh-v-cloud-imperium-games-corp/

MedicineHut
Feb 25, 2016

Daztek posted:

Why can't they release all the episodes at once like the Witcher :saddowns:

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

...purports that, they have not even started or begun to place any resources towards its development...

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

does not have a plan to release Squadron 42

Squadron 42 has no release plan

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
theres more redacted poo poo in there. I want to loving seeeee ittttttttttt

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
I mean its gotta be console related poo poo. it has to be.

DapperDon
Sep 7, 2016

And here we have CIG nailed to the cross that they are still using the original Cryengine code AND that there is absolutely ZERO way that Amazon has the right to give CIG a license to that original code. This is over. Sq42 just died on that motion. The moment that CIG releases it, they are as good as admitting guilt. Derek Smart WAS right.

trucutru
Jul 9, 2003

by Fluffdaddy

Rotten Red Rod posted:


Do.. Do they actually think SQ42 is the problem? There were only 2 updates for it and they were both copy/pasted from the PU. There hasn't been progress on chapters in months. Why do they believe this?

No, they *hope* SQ42 is the problem, because that's all they've got left.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
if that "CIG is completely redoing SQ42 under an entirely new engine" leaks are true I'm gonna lol myself into an early grave

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

TheAgent posted:

if that "CIG is completely redoing SQ42 under an entirely new engine" leaks are true I'm gonna lol myself into an early grave

I wonder what the new line will be from the faithful since their favorite refrain is that a lot is being held back in the PU because they need to keep it secret for the release of 42

trucutru
Jul 9, 2003

by Fluffdaddy

Ahahaha, I can't believe the goddamn theory you fudsters came with was actually right. :drat:

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

very cool

Drunk Theory
Aug 20, 2016


Oven Wrangler

TheAgent posted:

if that "CIG is completely redoing SQ42 under an entirely new engine" leaks are true I'm gonna lol myself into an early grave

Squadron 42...Powered by Unity.

DapperDon
Sep 7, 2016

trucutru posted:

Ahahaha, I can't believe the goddamn theory you fudsters came with was actually right. :drat:

:smuggo: I called it.

Rotten Red Rod
Mar 5, 2002

TheAgent posted:

if that "CIG is completely redoing SQ42 under an entirely new engine" leaks are true I'm gonna lol myself into an early grave

It would certainly explain why there are no roadmap updates for it, since they like to keep big news like that secret and off the roadmaps. That said I think it's way more likely they're just not working on it at all, or have a token skeleton crew.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Rotten Red Rod posted:

It would certainly explain why there are no roadmap updates for it, since they like to keep big news like that secret and off the roadmaps. That said I think it's way more likely they're just not working on it at all, or have a token skeleton crew.
yeah the leak awhile back said they've stopped all real programming work on the existing sq42 branch last september or august. will be interesting to see if that was true and they've just continued to pump out art assets for it (which can be translated pretty easily to a new engine)

MedicineHut
Feb 25, 2016


cRyWreckeD

spacetoaster
Feb 10, 2014

DapperDon posted:

Derek Smart WAS right.


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Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

TheAgent posted:

if that "CIG is completely redoing SQ42 under an entirely new engine" leaks are true I'm gonna lol myself into an early grave

That's what my own personal Mad Libs insert sounds like.

"Crytek filed its motion for the simple reason that CIG, as unbelievable as it sounds several years into game development, purports to be in the midst of migrating the game engine from Cryengine to Amazon's Lumberyard. While it seems far-fetched that any video game developer, who has been working extensively on a game and is pressing toward a release date, would be changing their game engine, CIG stated this position in a recent verified discovery response."

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