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Elector_Nerdlingen
Sep 27, 2004



Gharbad the Weak posted:

I've had a couple (possibly literally 2) people play child characters and have it work well, but I don't think I've ever seen a de-aged character played well.

I have never seen a de-aging-to-minor RPG thing not be a fatbeard with a creepy actually they're actually 26 it's actually just that they're actually in the body of a 10 year old, actually vibe.

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Fumbles
Mar 22, 2013

Can I get a reroll?

One of my favorite characters ever was Serana the Sharp, a fourteen year old Loremaster Wizard who was rash, impulsive, hotheaded, modeled after Megumin from Konosuba, and drat determined to be the Best Wizard Ever (even though she had no real reason WHY she wanted that). Young characters can bring a lot of interesting avenues to roleplay that break up typical D&D dynamics, especially when the character is way more competent than they are mature.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
Something like Kvothe from early in the Kingkiller Chronicle could be cool. Savant intelligence and worldly in certain areas but woefully oblivious in others. Don’t lean into the childhood trauma side but embrace the chaotic good.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Kaysette posted:

Something like Kvothe from early in the Kingkiller Chronicle could be cool.

There's a special place in hell for someone who unironically types this sentence.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




Warforged are technically children in a way

MonsterEnvy
Feb 4, 2012

Shocked I tell you
I think my Player's deaged character worked fine, but that was probably because he was not intended to be one and it just happened during gameplay. Mainly it was just some ribbing at him for being a Tiny 13 year old Barbarian, who was no longer allowed in bars, his previous favorite hangout.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
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AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

I once tried to play a child barbarian named something like Little Susie Killdeath whose interests included ponies, and seeing her enemies driven before her, but that lasted like one session before that game evaporated.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

MonsterEnvy posted:

I think my Player's deaged character worked fine, but that was probably because he was not intended to be one and it just happened during gameplay. Mainly it was just some ribbing at him for being a Tiny 13 year old Barbarian, who was no longer allowed in bars, his previous favorite hangout.

Very progressive D&D world you're running where there's any sort of drinking age at all.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
I play teen characters every so often because against all reason GMs love level 1 starts, and it feels too odd to play any sort of character with veterancy when they're only marginally more capable than a shitfarmer and might not even have the mechanics in place for the overall character concept.

Kung Food
Dec 11, 2006

PORN WIZARD
Writing up my next character now, three toddlers in a wizard robe.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Always fun to play a level one wizard with years of study in their backstory, and like three days after the adventure starts they're slinging fireballs and a full standard deviation smarter than they used to be.

D-Pad
Jun 28, 2006

Is there anyway to see the specifics of the charity bloodhunter Mercer released today before purchasing? From what I have read it is different than the existing bloodhunter UA but I am not sure how?

MonsterEnvy
Feb 4, 2012

Shocked I tell you

theironjef posted:

Very progressive D&D world you're running where there's any sort of drinking age at all.

I am not a history buff for quasi medieval worlds, so I don't really think too hard about that stuff. Like my thoughts were "kids can't go in bars to drink" and that just became how it was in the world. None of the players complained just teasing.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

D-Pad posted:

Is there anyway to see the specifics of the charity bloodhunter Mercer released today before purchasing? From what I have read it is different than the existing bloodhunter UA but I am not sure how?

Well, for starters, it's now an INT class, not WIS, it has different feature progression, it gets curses at level 1 (but fewer curses overall). Many differences.

The Mash
Feb 17, 2007

You have to say I can open my presents

Conspiratiorist posted:

I'm still holding on what this poster's definition of "tank" is before I give any advice.

Intent is important.

I imagine a mix of survivability and ability to lock down enemies. The latter I will mostly solve with Warcaster+Booming Blade and various Sorc spells, so survivability is the question.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Gharbad the Weak posted:

I don't think I've ever seen a de-aged character played well.

I've seen it work well (enough)... once. Mostly because I've only ever seen/done it once, but still.

It wasn't a permanent thing or the like; it just was functionally a status ailment in one boss fight, since the entire gimmick was they were actively just messing with time. Nothing actually changed (because I forgot 5e doesn't have mechanical changes for size stuff) other than that, but the player was actually good so he changed how he approached the rest of the fight.

Also it was immediately reverted once the fight ended. That possibly helped as well.

Reveilled
Apr 19, 2007

Take up your rifles
I just want to let whoever came up with the Faerie Dragon Cafe idea from like twenty pages ago know that you completely destroyed the last half of my session tonight while the party sat around roleplaying being high for about an hour straight.

10/10 would puff the magic dragon again.

Trojan Kaiju
Feb 13, 2012


Reveilled posted:

I just want to let whoever came up with the Faerie Dragon Cafe idea from like twenty pages ago know that you completely destroyed the last half of my session tonight while the party sat around roleplaying being high for about an hour straight.

10/10 would puff the magic dragon again.

I'm glad I could be of use! At least some credit goes to the Monster In My Podcast guys. I don't remember if they straight up gave me the idea or if they just set me in the right direction.

Orange DeviI
Nov 9, 2011

by Hand Knit
I’m in a bit of a pickle. My lizard necromancer was shot down pretty hard by another player. Without getting into details, it’s a no-go. I still want to play a lizard however, since I really like the race and have spent the last two weeks studying their lore and coming up with a background.

We already have a melee fighter, rogue, cleric, and druid. I’d rather not be one of those classes. Spears (self crafted bone spears including) are my favorite lizardfolk weapon aesthetic, so I was considering a barbarian or gloom stalker or something. This is all rushed due to the things mentioned above though, so I’m basically looking for a few suggestions which won’t fall apart because of antisynergies I haven’t thought of.

We’re level 5 but very poor, so path of the zealot opens up resurrection.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

The Mash posted:

I imagine a mix of survivability and ability to lock down enemies. The latter I will mostly solve with Warcaster+Booming Blade and various Sorc spells, so survivability is the question.

Mountain Dwarf
17 10 17 8 8 14

First two levels in Paladin, rest in Draconic Sorcerer (Fire).
Defense Fighting Style
War Caster at Sorc 4, +1 STR +1 CON ASI at Sorc 8.
Twinned Metamagic. Quickened and Subtle are good picks for the other.
Cantrips: Green-Flame Blade, Booming Blade, rest is w/e
Spells: Shield of Faith, Bless, Protection from Evil, Shield, Absorb Elements, Blur, Haste, Fly, and basically anything that looks useful that isn't reliant on save DCs.

Between plate, shield, defense, magic items, shield of faith/blur/protection, and on demand shield spell you have fantastic AC and are reasonably meaty.

GFB single targets, Twin Booming Blade if there's two targets or otherwise just GFB to save up your SPs for twinning buffs. Don't Quicken cantrips. Save your smites for crits or when you're fairly confident you can finish off an enemy before it gets another turn.

If you don't think you'll make it to CL10 with this character then do 16 10 16 8 12 14 for attributes instead.

Undead Hippo
Jun 2, 2013

please knock Mom! posted:

I’m in a bit of a pickle. My lizard necromancer was shot down pretty hard by another player. Without getting into details, it’s a no-go. I still want to play a lizard however, since I really like the race and have spent the last two weeks studying their lore and coming up with a background.

We already have a melee fighter, rogue, cleric, and druid. I’d rather not be one of those classes. Spears (self crafted bone spears including) are my favorite lizardfolk weapon aesthetic, so I was considering a barbarian or gloom stalker or something. This is all rushed due to the things mentioned above though, so I’m basically looking for a few suggestions which won’t fall apart because of antisynergies I haven’t thought of.

We’re level 5 but very poor, so path of the zealot opens up resurrection.

The big issue with Lizardfolk is that they aren't getting a 16 in an attack/spellcasting stat at character gen, unless you play a druid or cleric, and the rest of the package is not really good enough to compensate for that loss. You've ruled out those two classes.
Potentially, you could ask if you can use the recent UA for alternative class features. Then if you can, play a ranger with druid cantrips and take shillelagh.

If you don't care about being behind in your attack stat then almost anything is "Fine". The race is naturally a little MAD because the hungry jaws trait uses Str and Con, and natural armour incentivizes high Dex. It's all kind of a marginal consideration so it isn't pushing you super hard into any direction. If you like the idea of being a Barb with bone spears, go for it.

Elector_Nerdlingen
Sep 27, 2004



I get the "rather not" thing, but cleric and druid are both broad enough that I bet you could make something completely different from whatever the party already has. You could probably even pull a bit of necromancer flavor through depending on what spells you take and how you play it (and of course what reason the other player has for nixing the concept).

I mean, a human knowledge cleric from the big city and a swamp dwelling lizardman death priest aren't going to be meaningfully similar to play, especially if you're super into being a lizardman as a core part of your roleplay.

Isaacs Alter Ego
Sep 18, 2007


If you're allowed to use UA, a lizardfolk would make an okay monk using the Way of the Astral Self. They can deal with having lowered Dexterity since they can use wisdom to attack most of the time. Your AC might end up lower than a standard monk, but you'll have higher save DCs and be a little hardier from the extra con.

PicklePants
May 8, 2007
Woo!
What about a Kensei Monk?

You can choose at lower levels to use your Monk Unarmored Defense, or your Lizard Natural Armor, whichever is higher

You can pick spears as your monk weapon to get that sweet +2 AC when you don't attack with your weapon.
Which I think you can use multi attack to get one spear, and one unarmed and still get the bonus, but don't quote me on that one.

You can pick darts, that you can make with your lizard folk ability, (or spears again, I guess.) as a ranged weapon.

And, you get that sweet, sweet Stunning Strike.

PicklePants fucked around with this message at 01:46 on Jan 29, 2020

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

please knock Mom! posted:

My lizard necromancer was shot down pretty hard by another player.

Is this the same player that cast Destroy Undead on your minions?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Spears are a monk weapon so you wouldn't have to go kensai to use them.

D-Pad
Jun 28, 2006

TooMuchAbstraction posted:

Is this the same player that cast Destroy Undead on your minions?

Yeah, I am still relatively new to DnD on the tabletop and I don't understand why another player who isn't the DM gets to decide what you can or can't do with yours? I am assuming it is a situation like the above where their character is super good and against undead/necromancy but I dont understand why their RP is more important than your own? I guess I could see it if you are joining an already running game and they've already established their character but it still seems like a dick move to me? Maybe I don't understand the accepted D&D wisdom on this type of situation.

A couple of weeks ago the warlock in our group brought out a specter or something undead and the druid freaked out and refused to let it live and attacked and killed it. It seemed like a huge dick move to me and some of the others didn't seem to be happy about it either but the DM let it happen after trying to discourage it first when he insisted. I guess I just don't understand the mindset of someone who is so serious about one aspect of their character they refuse to budge as if their fun is more important than the person beside them.

What are y'alls thoughts on this type of thing since I am relatively unexperienced?

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

They're just being a dick and relying on the weird social contracts that D&D has to get away with it. Honestly if the DM won't handle it (the easiest way is for the table to agree that player backstories cannot be built in such a way that they'll hate/step on the abilities of other players in neutral situations), then you should bail here.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Those players are being dicks, and the correct thing to do is talk it over with them OOC. Like "hey, I really want to play a necromancer, can we figure out a way for that character and your character to get along?" And if they refuse to play ball, then either them or you finds a different group.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

D-Pad posted:

What are y'alls thoughts on this type of thing since I am relatively unexperienced?

If the DM says "Hey, this doesn't really fit the theme/tone/setting, let's find something else that will work.": Cool
If another player says "Your character concept makes me feel uncomfortable for personal reasons.": Try something else
If someone smashes your toys/denies your agency because "It's what my character would do.": Time to find a new player or group.

Nucular Carmul
Jan 26, 2005

Melongenidae incantatrix
It's fine for players to be in character afraid or upset initially when someone's popping out ghosts and raising the dead, and hell, some cultures feel that such things are taboo and disrespecting those who have passed. But if they refuse to explain that to you and try to compromise a little out of character they're being a jerk, because these are things you can do in the game and aren't defined specifically as evil. In fact, I've had a DM have a lawful good necromancer npc who was using undead to make a farm and personnel for an orphanage, he was doing very good things and just recycling bodies no one was using.

Gharbad the Weak
Feb 23, 2008

This too good for you.
Had a guy do a lot of your standard "It's what my character would do" loner thief nonsense that caused a lot of problems. Like "oh heavens now we may all die" kind of issues, followed by "we're going REALLY out of our ways to save this guy."

So, my character kicked him out of the group because he was unreliable and couldn't be trusted. When the player complained, I explained that it's what my character would do.

It usually doesn't end that cleanly, unfortunately. I played a session in one group where the guy who was openly threatening other PCs with death was the same person who's absolutely adamant that there be no PvP, but you DEFINITELY needed to act like you were afraid of him. I'm not even sure if I finished the session, come to think of it.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Nucular Carmul posted:

It's fine for players to be in character afraid or upset initially when someone's popping out ghosts and raising the dead, and hell, some cultures feel that such things are taboo and disrespecting those who have passed. But if they refuse to explain that to you and try to compromise a little out of character they're being a jerk, because these are things you can do in the game and aren't defined specifically as evil. In fact, I've had a DM have a lawful good necromancer npc who was using undead to make a farm and personnel for an orphanage, he was doing very good things and just recycling bodies no one was using.

I totally agree with all of this. While it can be fine for a character to initially offer a degree of resistance to other character concepts, the player has an onus to quickly find a path to acceptance. That might involve becoming more tolerant (my Cleric doesn't like necromancy but his deity preaches acceptance of sin), or prioritizing a common goal (my Elf usually hates Dwarves but we'll work together anyway), or simply turning a blind eye (my lawful good hero would never tolerate theft, but never realizes that the Rogue's contacts are Zhentarim).

The only real exception here is if another player is personally being offensive, or if their character is so disruptively evil* that it's impossible to believe the characters would cooperate.

*Though remember characters can also be disruptively good as well - unwilling to allow any fights to occur or attacking peaceful but evil alignment NPCs, refusing all group rewards, balking at any misdeed by another player, etc.

TheGreatEvilKing
Mar 28, 2016





D-Pad posted:

Yeah, I am still relatively new to DnD on the tabletop and I don't understand why another player who isn't the DM gets to decide what you can or can't do with yours? I am assuming it is a situation like the above where their character is super good and against undead/necromancy but I dont understand why their RP is more important than your own? I guess I could see it if you are joining an already running game and they've already established their character but it still seems like a dick move to me? Maybe I don't understand the accepted D&D wisdom on this type of situation.

A couple of weeks ago the warlock in our group brought out a specter or something undead and the druid freaked out and refused to let it live and attacked and killed it. It seemed like a huge dick move to me and some of the others didn't seem to be happy about it either but the DM let it happen after trying to discourage it first when he insisted. I guess I just don't understand the mindset of someone who is so serious about one aspect of their character they refuse to budge as if their fun is more important than the person beside them.

What are y'alls thoughts on this type of thing since I am relatively unexperienced?

To join the echo chamber, this guy is being a dick. This player is basically sabotaging the party (you and your hexblade friend are going to be a lot stronger with those undead than without) and quite frankly you need to talk with the druid player out of game (maybe ask the warlock player to chip in) or find another group that's not full of dicks. It's not a long jump from "this player is smashing my poo poo" to outright PvP and there's nothing that destroys a group faster than players attacking each other.

If you can't come to an agreement with the druid (maybe the skeletons can plant trees or something) than it's time to find some less garbage people.

Orange DeviI
Nov 9, 2011

by Hand Knit

TooMuchAbstraction posted:

Is this the same player that cast Destroy Undead on your minions?

Yeah and while I’m aware it’s completely unreasonable I like the campaign and the player is new. Chalk it up to people playing clerics like paladins. Thanks for the tips guys, going through them now. Might go Cleric after all, playing it as more of a shaman, though the race’s lore makes me veer away from divine magic a bit.

I did discuss the character the week before actually introducing them but even though I could probably flex ooc social muscle to make the character happen that confrontation kinda poisoned the concept for me, if that makes sense

UA is allowed so I’m looking at monk as well (super everquest!)

Orange DeviI fucked around with this message at 08:35 on Jan 29, 2020

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

please knock Mom! posted:

Yeah and while I’m aware it’s completely unreasonable I like the campaign and the player is new.
Then this is the perfect time to explain to them that PvP is bad and the basic assumption of D&D is a party of folks getting together and putting personal beefs aside for the common good before they get the idea that this is acceptable behaviour.

Don't think of it being mean to a new player, think of it as helping the new guy be a better player.

Splicer fucked around with this message at 08:35 on Jan 29, 2020

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

please knock Mom! posted:

I did discuss the character the week before actually introducing them but even though I could probably flex ooc social muscle to make the character happen that confrontation kinda poisoned the concept for me, if that makes sense
Sit down with the player and say this, tbh. Explain what they did is bad game etiquette, and you're making a new character not because you should, but because what they did means it's not going to be fun anymore. Also say they're new and they didn't know and you're not mad at them.

E: not like right before the game though

Orange DeviI
Nov 9, 2011

by Hand Knit
Did, but I like having fun, and I have a tough time having fun with characters who got into weird feuds like that. The social aspects are pretty much fixed, but like I said, the concept’s over and done for me, so I’m looking for alternatives before I just bring back the tabaxi.

We’re rolling for stats (yeah, I know) so if I roll especially well I’ll go grapple barb perhaps. Totem or zealot. Else it’s monk or cleric, I think, though UA ranger looked good too. Spore druid looked incredibly janky.

Orange DeviI fucked around with this message at 08:42 on Jan 29, 2020

Orange DeviI
Nov 9, 2011

by Hand Knit
To add to the discussion, in 5e animating corpses is explicitly not evil magic, and while that’s only a technicality, only the most lawful stupid Paladin should be unable to get over that stuff. You can flavor it as a last resort, botched resurrection, organic robots, ethical necromancy involving contracts, all those things. You can even reflavor them to being telekinetically created structures if people can’t get over the ‘foul mimicry of life’ part.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

please knock Mom! posted:

Did, but I like having fun, and I have a tough time having fun with characters who got into weird feuds like that. The social aspects are pretty much fixed, but like I said, the concept’s over and done for me, so I’m looking for alternatives before I just bring back the tabaxi.

We’re rolling for stats (yeah, I know) so if I roll especially well I’ll go grapple barb perhaps. Totem or zealot. Else it’s monk or cleric, I think, though UA ranger looked good too. Spore druid looked incredibly janky.
Well if all the adult stuff is dealt with, puppy dog eyes the GM into giving you extra stats because your lizard man's skellybuds got murked by the mean ol' holymans, then shove your guilt 18 into whatever you want.

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