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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Purr Objectives posted:

I'm not going to say the Marauder is overpowered, but mine decapitated 5 of the 8 mechs I fought in my last match.

e: Also the GRF-2N is quickly becoming one of my favorite medium mechs.

It's the absolute best medium mech by miles, so yeah.

Only problem is when missions have a 50T per mech restriction and the 2N is 55T. Seems like that's annoyingly common. That's why I always keep a stable of 4 of Hunchback/Centurion/Enforcer well into the game.

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mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
My dumb laptop has a failing fan, so now when I play this CPU-intensive game, managing heat is not just in-game, but also an out-of-game minigame. I have it upgraded with a heatbank made out of a conformal ice-pack that I keep swapping in and out of the freezer.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

mlmp08 posted:

My dumb laptop has a failing fan, so now when I play this CPU-intensive game, managing heat is not just in-game, but also an out-of-game minigame. I have it upgraded with a heatbank made out of a conformal ice-pack that I keep swapping in and out of the freezer.

Congratulations on finding that lostech

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost

RBA Starblade posted:

Congratulations on finding that lostech

My wife turned off the fan in our dining room where my laptop is set up because she found it too chilly, so basically I’m in a hot biome now.

anakha
Sep 16, 2009


sean10mm posted:

It's the absolute best medium mech by miles, so yeah.

Only problem is when missions have a 50T per mech restriction and the 2N is 55T. Seems like that's annoyingly common. That's why I always keep a stable of 4 of Hunchback/Centurion/Enforcer well into the game.

IIRC, the lowest weight restriction in flashpoints is 200 tons total with a 60-ton limit per Mech, so you can absolutely bring a couple of 55-tonners.

My designated lance for such missions in vanilla was the Griffin 2N, a Kintaro, a Centurion with 2 LRM-15s for fire support, and an Assassin with a COIL-L.

Stravag
Jun 7, 2009

anakha posted:

IIRC, the lowest weight restriction in flashpoints is 200 tons total with a 60-ton limit per Mech, so you can absolutely bring a couple of 55-tonners.

My designated lance for such missions in vanilla was the Griffin 2N, a Kintaro, a Centurion with 2 LRM-15s for fire support, and an Assassin with a COIL-L.

There are fps with a hard 50t limit

anakha
Sep 16, 2009


Stravag posted:

There are fps with a hard 50t limit

Huh, I'll have to double-check that in my ongoing career run. I'm pretty sure the Raven flashpoint has the 200-ton limit I mentioned, so I'll look into the others.

If the hard limit is in the alliance flashpoints, then I concede the point because I haven't done those in over a year and have no memory of them.

the yeti
Mar 29, 2008

memento disco



I seem to now have a permanent Itrom story mission now. First time i did the mission, didn't get a cutscene after. Quit out, verified steam files, did the mission again, and at least the game progressed but the mission is still stuck there at the top and afaik I can actually go play it again.

TotalLossBrain
Oct 20, 2010

Hier graben!

mlmp08 posted:

My dumb laptop has a failing fan, so now when I play this CPU-intensive game, managing heat is not just in-game, but also an out-of-game minigame. I have it upgraded with a heatbank made out of a conformal ice-pack that I keep swapping in and out of the freezer.

Have you considered coolant flush?

Killer_B
May 23, 2005

Uh?

Bentai posted:

Try deleting a lot of your old savegames. IIRC there can be an issue where too many old saves ends up bogging the game down.

Apparently the slowdown issue can get compounded for folks that use Chrome as a browser, and leave it open while playing. At least one mod author points to Chrome having a memory leak issue in that case, where shutting down Chrome is the only real solution.

Multiple saves apparently are also an issue as well though too.

InAndOutBrennan
Dec 11, 2008

anakha posted:

Huh, I'll have to double-check that in my ongoing career run. I'm pretty sure the Raven flashpoint has the 200-ton limit I mentioned, so I'll look into the others.

If the hard limit is in the alliance flashpoints, then I concede the point because I haven't done those in over a year and have no memory of them.

There are both the 200/55 and the hard 50. The 50 might be only alliance fps though? Don't remember.

Ravenfood
Nov 4, 2011

InAndOutBrennan posted:

There are both the 200/55 and the hard 50. The 50 might be only alliance fps though? Don't remember.

The 50 is where you can duel Steel Claw iirc. I ended up not agreeing to their terms because I didn't have any good 50tn mechs at the time.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Ravenfood posted:

The 50 is where you can duel Steel Claw iirc. I ended up not agreeing to their terms because I didn't have any good 50tn mechs at the time.

I never duel him, because More Targets = More potential Salvage, and you can easily blitz him and take him out before the reinforcements become an issue.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

anakha posted:

Huh, I'll have to double-check that in my ongoing career run. I'm pretty sure the Raven flashpoint has the 200-ton limit I mentioned, so I'll look into the others.

Yeah you see both the 200t total and the 50t mech limits on different flash points although I can’t remember where a 50t one is in specific right now. I had the hunchback lance i think for the latter.

TotalLossBrain
Oct 20, 2010

Hier graben!

ulmont posted:

Yeah you see both the 200t total and the 50t mech limits on different flash points although I can’t remember where a 50t one is in specific right now. I had the hunchback lance i think for the latter.

I like how some FPs just have a hard total drop limit. In those cases, I take a 2 or 3 Mech lance of my best assaults or Marauders and just wreck poo poo.

the yeti
Mar 29, 2008

memento disco



What’s the medium equivalent to a marauder headhunter?

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

the yeti posted:

What’s the medium equivalent to a marauder headhunter?

Coil Assassin is the closest you're going to get.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

the yeti posted:

What’s the medium equivalent to a marauder headhunter?

This is a trick question, the real answer is a Firestarter with 2 +60 melee damage arm mods and some ER Small Lasers.

the yeti
Mar 29, 2008

memento disco



PoptartsNinja posted:

This is a trick question, the real answer is a Firestarter with 2 +60 melee damage arm mods and some ER Small Lasers.

:catstare: that’s terrifying

Horace Kinch
Aug 15, 2007

If HBS ever goes back and gives the vanilla BT mechs the quirks they deserve Highlanders really need a DFA quirk. The Highlander burial needs its time back in the spotlight.

Organ Fiend
May 21, 2007

custom title

the yeti posted:

What’s the medium equivalent to a marauder headhunter?

There is none because no other mech has the MAD's targeting computer quirk/equipment.

Probably the best you can do is a HBK-P with 8xML++ and 3xSL+++. With tactics 9, thats 11 shots on the head with a ~1 in 5 chance to hit the head. You need two to hit. I have an ANH with 4xUAC5 and 4xML++ (12 shots on head instead of 11). This mech also needs two shots on the head to decapitate, and it does so pretty reliably (even with just the UACs), so the HBK-P should work well too.

Zikan
Feb 29, 2004

what’s a good layout for a marauder for one salvaged early game. I swapped out for two large lasers and a bunch of mediums so I could up the armor but I’m guessing that’s not optimal

Cease to Hope
Dec 12, 2011

Zikan posted:

what’s a good layout for a marauder for one salvaged early game. I swapped out for two large lasers and a bunch of mediums so I could up the armor but I’m guessing that’s not optimal

no, that's pretty good. large lasers are only middling overall but they're one of the more efficient common weapons that can two-shot a cockpit

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
And LL can headpop mechs in the early-ish game that sometimes have half-armor, leaving them with ~38 or 39 total head HP.

Nephzinho
Jan 25, 2008





I'm still early game and rather than going for the cockpit I tend to kill the pilots by hitting the head with a few missiles and then dismantling the rest.

Throne of Bhalz
Dec 11, 2003

Based solely off of the game, I'm getting more interested in Battletech lore. For those who have made the jump to the books / tabletop game, are they good? Or is it a dated, convoluted mess?

I have a billion points worth of 40k minis, so... it can't be much more convoluted than that, right?

Cease to Hope
Dec 12, 2011

Throne of Bhalz posted:

Or is it a dated, convoluted mess?

I have some bad news for you.

Battletech hasn't really updated the rules significantly since the second edition, 35 years ago, and it really shows. Almost all of the things that are awkward or badly balanced about HBS Battletech are ten times that way in tabletop. Plus, there's a whole lot of extremely 80s/90s nonsense - particularly racism - that the video game glosses over.

anakha
Sep 16, 2009


anakha posted:

Is there a mod that reworks initiative based on speed instead of tonnage? I think that's the best approach to balancing initiative in this game so that the bottom half of each weight class is not overly penalized.

I'd love it if things worked such that Mechs that walk 2 or 3 on TT start at Initiative 1, those that walk 4 get Initiative 2, a walk of 5 and 6 gets Initiative 3 and 4 respectively, and only Mechs that walk 7+ get Initiative 5. That way, something like a Dragon or Quickdraw has a chance of competing with the 55-tonners, and there would be a niche for faster assaults like Battlemasters and Victors.

My wishes have been granted, it seems.

Nephzinho
Jan 25, 2008





Throne of Bhalz posted:

Based solely off of the game, I'm getting more interested in Battletech lore. For those who have made the jump to the books / tabletop game, are they good? Or is it a dated, convoluted mess?

I have a billion points worth of 40k minis, so... it can't be much more convoluted than that, right?

I've never touched tabletop before but have been playing the PC Mechwarrior and Xbox Mech Assault games since they've existed. The lore is bonkers but fun.

Cease to Hope
Dec 12, 2011

This doesn't really resolve the real reason the Dragon and Cicada and to a lesser extent Zeus/Battlemaster/Victor kinda suck: they're easier to hit than lighter mechs, offsetting their advantage in heavier armor caps.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Cease to Hope posted:

I have some bad news for you.

Battletech hasn't really updated the rules significantly since the second edition, 35 years ago, and it really shows. Almost all of the things that are awkward or badly balanced about HBS Battletech are ten times that way in tabletop. Plus, there's a whole lot of extremely 80s/90s nonsense - particularly racism - that the video game glosses over.

And remember we're talking here about a game in which you call an Asian guy "Bob" because you can't pronounce his real name.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Well they do it as a way to gently caress with him in negotiations at first, then as an in-joke. And I think half the joke is that it's the french part they can't prononounce, not the japanese part.

Best Friends
Nov 4, 2011

The novels were very good to me when I was a 9 year old boy but got bad by the time I was a 12 year old boy, "hot" sex scenes/implications excepted. The world building of battletech generally does have some very good points though that hold up imo:

-racially/ethnically/religiously diverse universe. Want to have an Amish Korean/Igbo planet where the lingua Franca is Czech? Sure. Yeah. Why not.

-it's one of the only sci fi settings out there that is neither hellscape or Utopia. Some places suck but for most people life is decent.

-80s, but in the future. When I GM bt games everyone has a lot of fun hacking green screen computers and discussing the fine points of legendary Terran musician Phil Collins, and debating the best shoulder padded blazer to wear to the ball


Where the lore gets v bad is the personalities. You got selfless hero mary Sue's, comic book style badass Mary Sue's, and sniveling villains. Pretty much every actual cannon character in the BT settings is, at best, boring. Also, all the 80s/90s stuff has a lot of 'yellow peril' racism.

Throne of Bhalz
Dec 11, 2003

Yeah I guess I was mainly curious about the lore aspect. In the video game, it's very good, but I didn't know how much shine they had to put on it from the older works. I'm sorry to hear that the tabletop game is lacking. The models are neat.

e: As noted above, one of my favorite parts of the BT universe is that it isn't so grimdark. I'm in my mid-thirties, and grimdark feels tired / lazy to me these days.

Pornographic Memory
Dec 17, 2008
It's also cool relative to Warhammer how it's not static. Factions emerge, factions get wiped out, they all have hard times and good times. There's a lot of inertia behind the Great Houses but even they have pretty big changes. Pretty much the only thing that stays the same forever is mech chassis because apparently nothing except the Mackie is allowed to go extinct and will just get upgraded or produced by hardscrabble periphery nations in the worst case in perpetuity.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Best Friends posted:

-racially/ethnically/religiously diverse universe. Want to have an Amish Korean/Igbo planet where the lingua Franca is Czech? Sure. Yeah. Why not.

-it's one of the only sci fi settings out there that is neither hellscape or Utopia. Some places suck but for most people life is decent.

-80s, but in the future. When I GM bt games everyone has a lot of fun hacking green screen computers and discussing the fine points of legendary Terran musician Phil Collins, and debating the best shoulder padded blazer to wear to the ball

These are the best parts of the setting for sure. BattleTech exists in a universe where you can be an ethnically Swahili & Norwegian culturally Scottish Northwind Highlander of any gender and the universe as a whole will just shrug and say "cool, sounds legit, you can wear your kilt to classes at your Space Military Academy."

It's a universe where holograms only work in fish tanks.

It's a universe where computers got tougher, not faster, and you can fish a Space 80s Apple Personal Notepad Computer out of a lake and it'll boot up just fine 300 years later with its entire tape-fed memory miraculously intact (and a fresh roll of paper in the built-in printer!) but it's still a "handheld device" that weighs 80 kg and has a CRT monitor.

It's a universe where, in the very first in-fiction Evil Plot (an attempt to discredit Hanse Davion), old Mad Max Liao decided "I could spread a rumor that he's gay, but nobody would care. Welp, insane body-double scheme it is!" In a book published in 1987 at a time when the general public would've considered a credible rumor of that nature to be a career-ending big deal for a politician. And there is a lot of evidence to support Hanse being gay (even if there're five equally solid pieces of evidence that suggest he isn't).

The setting is almost incidentally optimistic, too, in spite of the game's old tagline ( "Life is cheap, BattleMechs are expensive!" ). Most of the time it's the person that actually matters and the machine is a secondary, replaceable (if not easily) asset. The tagline is a 1980s-style marketing lie. :v:


quote:

Pretty much every actual cannon character in the BT settings is, at best, boring.

:colbert:

Minobu Tetsuhara. Uncle Chandy. Subhash Indrahar. Lainie "The Red Witch" Shimazu. Ranna Kerensky. Evantha Fetladral (the first Elemental named in fiction is a badass woman). Lincoln Osis. Kai Allard-Liao's Lyran Guards roommate, who gives him poo poo that one time about Kai's self-defeatism and fear of asking women on dates. Marcus GioAvanti. Ragnar Magnusson.

PoptartsNinja fucked around with this message at 20:58 on Jan 31, 2020

Runa
Feb 13, 2011

Pornographic Memory posted:

It's also cool relative to Warhammer how it's not static. Factions emerge, factions get wiped out, they all have hard times and good times. There's a lot of inertia behind the Great Houses but even they have pretty big changes. Pretty much the only thing that stays the same forever is mech chassis because apparently nothing except the Mackie is allowed to go extinct and will just get upgraded or produced by hardscrabble periphery nations in the worst case in perpetuity.

The last thing anybody wants to do is to invalidate someone's copy of a TRO

Cease to Hope
Dec 12, 2011

Pornographic Memory posted:

It's also cool relative to Warhammer how it's not static. Factions emerge, factions get wiped out, they all have hard times and good times. There's a lot of inertia behind the Great Houses but even they have pretty big changes. Pretty much the only thing that stays the same forever is mech chassis because apparently nothing except the Mackie is allowed to go extinct and will just get upgraded or produced by hardscrabble periphery nations in the worst case in perpetuity.

what's funny is that (current tabletop publisher) CGL's main contribution to battletech ~lore~ has been a ton of mechs that did indeed go extinct for various reasons

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Xarbala posted:

The last thing anybody wants to do is to invalidate someone's copy of a TRO

This is the one thing I think needs to happen for the game to move forward, Alpha Strike was a step in the right direction in that regard.

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Cease to Hope
Dec 12, 2011
alpha strike makes mech death too binary i think. it's something that the HBS battletech game pulled off really well: one of the core fun ideas of battletech is managing how best to make use of a half-dead battlemech, and how best to conserve it without wasting its half-remaining ability to do damage. in alpha strike, there's pretty much just "alive" or "dead".

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