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Dr Christmas posted:The best fake ending is Kid Icarus: Uprising, because it seems like the actual ending to a kind of short launch title where the replay value comes from scouring for unlockables and random drops and upping the difficulty. KIU came out like a year after the 3ds
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# ? Feb 1, 2020 04:16 |
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# ? May 25, 2024 05:06 |
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Dr Christmas posted:But nope! The real main bad tears down the credits. You’re only 2/5 of the way through. Suppose I should get around to playing this.
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# ? Feb 1, 2020 04:18 |
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Dr Christmas posted:The best fake ending is Kid Icarus: Uprising, because it seems like the actual ending to a kind of short launch title where the replay value comes from scouring for unlockables and random drops and upping the difficulty. I wish this happened with The Minish Cap, because that game ended and I was like "uh, what? I just started this"
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# ? Feb 1, 2020 04:30 |
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Zanzibar Ham posted:I wouldn't really call branching story paths the same thing as joke endings. Also he invites you to go help him deliver wanzers (mechs) to some place, not the mall. What about branching story paths that pretend to be joke endings? Because Wario Land II famously has an entire alternate story path you can go on if you have Wario sleep through the pirate raid that starts the game.
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# ? Feb 1, 2020 05:10 |
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Zanzibar Ham posted:I wouldn't really call branching story paths the same thing as joke endings. Also he invites you to go help him deliver wanzers (mechs) to some place, not the mall. That would be "Tales of Destiny" for PS1. You are supposed to lose the fight against Leon. If you win (which I found out the time I used a GameShark XP code early on), the game ends saying you became an adventuring Treasure Hunter. Your two companions at the time were "Treasure Hunters". It was...difficult to lose that fight. Think I had to strip everyone naked, set them to as passive as possible, and even then, they'd sometimes randomly counter attack and kill him.
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# ? Feb 1, 2020 07:03 |
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Zanzibar Ham posted:I wouldn't really call branching story paths the same thing as joke endings. Also he invites you to go help him deliver wanzers (mechs) to some place, not the mall. It's still subtle enough that I didn't even realize there were two story branches until more than a decade later. I figured it was another "but thou must" situation (and of course I'd have helped my bro out anyway), but turns out it's a whole different plot! With arguably a better ending!
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# ? Feb 1, 2020 10:20 |
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Cleretic posted:What about branching story paths that pretend to be joke endings? I had that game. I cleared all the other branches and parts of the story but could not figure out how to get that little 5 stage branch off of level 1. I scoured the first level so hard. One day i let a friend play and he picked that level and sat there not touching everything, triggering that path for me because he didnt know how to play.
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# ? Feb 1, 2020 10:48 |
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Kit Walker posted:It's still subtle enough that I didn't even realize there were two story branches until more than a decade later. I figured it was another "but thou must" situation (and of course I'd have helped my bro out anyway), but turns out it's a whole different plot! With arguably a better ending! I realized there's a branching path, but it took me too much time to realize what causes it because 'help my bro Ryogo with work? YES/NO' just doesn't register as plot-important at all. At least it's much better than what a couple games do where 'oh, answered a meaningless-looking YES/NO thing the wrong way 5 minutes into the game? say goodbye to the best ending!'
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# ? Feb 1, 2020 10:52 |
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Radiata Stories was good about that, there’s a day night cycle that’s kinda time limiting you but you get told explicitly at the huge story choice about 2/3 through that this is huge and will drastically change poo poo
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# ? Feb 1, 2020 12:01 |
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Just started playing Dragons Dogma on Switch and the very first thing I did was accidentally huck an NPC over my shoulder like a sack of potatoes. Every game should have this button.
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# ? Feb 1, 2020 13:00 |
small ghost posted:Just started playing Dragons Dogma on Switch and the very first thing I did was accidentally huck an NPC over my shoulder like a sack of potatoes. Every game should have this button. Because the devs didn't want to bother with swimming (because no one likes swimming) every body of water deeper than your waist is full of horrible microscopic creatures that feast on your flesh and blood - I think they're just called "The Brine" or something like that. You can grab an NPC and just throw them in the ocean and watch them dissolve into a red pool of mist, if you can lure an enemy - even the biggest and strongest things - into the water, they'll be devoured as well. Also fall damage is a thing. Grabbing dudes and throwing them off ledges is legit.
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# ? Feb 1, 2020 13:16 |
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I accidentally fed myself to The Brine a little bit already but that's awesome, gonna go chum some goblins.
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# ? Feb 1, 2020 13:57 |
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The fact that the Brine never trigger a Game Over for the player always made me feel they were actually carrying/teleporting the Arisen to shore instead of outright eating them.
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# ? Feb 1, 2020 14:02 |
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why do they allow people to go near the water at all if it will loving eat you, why is the water not fenced off or something
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# ? Feb 1, 2020 15:04 |
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codenameFANGIO posted:why do they allow people to go near the water at all if it will loving eat you, why is the water not fenced off or something Probably because walking out to get your mail in that world has a 60% chance of getting you murdered by a harpy or some poo poo, so nobody gives a drat.
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# ? Feb 1, 2020 15:06 |
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In fairness you start off in a fishing village so losing the occasional unwary villager is probably worth it in order to maintain the town's economy. Also yes the whole world is full of horrible monsters everyone's probably just too jaded at this point.
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# ? Feb 1, 2020 15:25 |
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Nuebot posted:every body of water deeper than your waist is full of horrible microscopic creatures that feast on your flesh and blood Which goon designed this
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# ? Feb 1, 2020 15:42 |
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small ghost posted:Just started playing Dragons Dogma on Switch and the very first thing I did was accidentally huck an NPC over my shoulder like a sack of potatoes. Every game should have this button. It's pretty great. One of the handful of games i've ever platinumed too.
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# ? Feb 1, 2020 17:24 |
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I just started Dragon's dogma again, it really is a great game but night time is too loving dark. One move I like is springboard or Blade catapult - depending on if you have a shield or 2h sword you can use it as a platform to launch a companion to grab onto larger enemies that require climbing. Sometimes the wrong companion will take the leap, and you accidentally throw your healer into a cyclops, who grabs them and eats them. It's enjoyable enough to be funny most of the time.
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# ? Feb 1, 2020 17:43 |
That oil refinery level in Shadow of the Tomb Raider. The game gives you a machine gun, shoves you into an area filled with red barrels and tells you to go forth and gently caress poo poo up
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# ? Feb 1, 2020 18:42 |
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If one of your pawns hasn’t been horribly killed directly because of your actions then you haven’t really played Dragon’s Dogma. I think it might be time for that annual replay.
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# ? Feb 1, 2020 18:55 |
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Bussamove posted:If one of your pawns hasn’t been horribly killed directly because of your actions then you haven’t really played Dragon’s Dogma. Dr. Phil is going to the eels, Panpan!
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# ? Feb 1, 2020 19:32 |
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I'm kicking myself now for passing this game over so many times in the past tbh, it's a lot of fun.
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# ? Feb 1, 2020 19:46 |
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WOLVES, ARISEN!
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# ? Feb 1, 2020 19:51 |
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Cleretic posted:What about branching story paths that pretend to be joke endings? Vanguard Bandits did this. I think you had to get the main character to level 8 before the end of the third mission, which is tough but doable if that’s that you try to do, and you get the option to go down a totally different storyline. It’s even different in tone, going so far as to swap the opening video of the game itself with a blooper version with joke lyrics. But despite the jokes it’s just as long as the regular campaign and you still beat the big bad all the same.
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# ? Feb 1, 2020 20:14 |
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Dragon's Dogma is/was my Monster Hunter.
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# ? Feb 1, 2020 21:01 |
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I do NOT have the time to play DD again but I really want to. After a bit I leaned too hard on Magic Archer and nothing was very challenging.
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# ? Feb 1, 2020 21:27 |
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There was some quest in Dragon's Dogma i was having a little trouble figuring out where to go exactly, the next time i logged in my pawn had apparently been out learning exactly how to do that very same quest since she exclaimed "follow me, master!" and took off running, leading me right through the ruins and up to the weird little spot the objective was hidden. God drat it owned so much. It also has some of the most satisfying magic spells in any game i've played. https://www.youtube.com/watch?v=kouyGeuN090 Here's a little pro-tip too: you'll eventually get placeable teleport points to help you get around the world. One of the ways out of the Witchwood comes out on a little ledge with a drop-down nearby the starting village. That little ledge is a prime spot to drop the teleport stone because it gets you back into the Wood easily and back to that village.
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# ? Feb 1, 2020 21:31 |
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a kitten posted:
I love placeable fast travel points in games. In Breath of the Wild, you get one from the DLC, and I put mine in a hidden room in the Yiga clan hideout that has like 30 bananas in it. If you cook 3+bananas, you'll get the lvl 3 ATK buff, something I consistently had in any important fights from then on out.
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# ? Feb 1, 2020 21:55 |
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Olaf The Stout posted:I love placeable fast travel points in games. In Breath of the Wild, you get one from the DLC That was the best, I was constantly using it for when I found stuff worth investigating while I was busy doing something else, as a little reminder and easy way to get back. Or as a central point while hunting down a confusing shrine. Such a great QoL upgrade, I'm just sad it took until my third playthrough before I liked the game enough to get the DLC.
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# ? Feb 1, 2020 22:47 |
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DD's pawn system was actually pretty great.
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# ? Feb 2, 2020 00:27 |
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RoboRodent posted:DD's pawn system was actually pretty great. I keep getting teased for a Dragma 2 that capcom says they're strongly thinking about and all I want is to be told some more that wolves hunt in packs.
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# ? Feb 2, 2020 02:37 |
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Leal posted:
If DD2 gets announced, the teaser should just be a slow zoom-out on a fancy sword and someone screaming "IT ILL LIKES FIRE!"
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# ? Feb 2, 2020 02:47 |
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Crowetron posted:If DD2 gets announced, the teaser should just be a slow zoom-out on a fancy sword and someone screaming "IT ILL LIKES FIRE!" Just footage of a large tree.
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# ? Feb 2, 2020 03:05 |
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Polaron posted:Just footage of a large tree. Faintly, at the very end, as if from a great distance: Flying Into Free
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# ? Feb 2, 2020 03:10 |
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Enjoying my time replaying Rise of the Tomb Raider...it (mostly) does well at one of the most important things of all, giving you cool outfits and then making sure you're still wearing them in the interstitials and Big Serious Cutscenes. Captain Hygiene has a new favorite as of 03:26 on Feb 2, 2020 |
# ? Feb 2, 2020 03:20 |
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Crowetron posted:If DD2 gets announced, the teaser should just be a slow zoom-out on a fancy sword and someone screaming "They're masterworks all, you can't go wrong."
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# ? Feb 2, 2020 03:23 |
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Did any of y'all ever play Dragon's Dogma Online? Also, wasn't Deep Down supposed to be Dragon's Dogma 2? That game hasn't been talked about in 5+ years, so...
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# ? Feb 2, 2020 03:31 |
Another fun detail about Dragon's Dogma is that once you figured out how the pawn AI worked, you could do some really weird stuff with them. Like, you think "Oh, if I give my pawn buff spells they'll put the buffs on me" is a good idea, but it's not. Because then they'll buff your weapon, then re-buff it, and re-buff it again. And god help you if you're fighting an enemy weak to water and lightning, because then you'll get fire, then lightning, then fire again, repeated forever. You get similar problems with healing, the arisen trips over a rock and all of your pawns stumble over one another to heal you, and if there's combat they'll drop everything to heal every scratch, even as a goblin punches them in the jaw and makes them repeat the cast. But pawns are really, really, good at simple tasks. You tell a pawn to grab a man, and boy howdy that pawn will make grabbing every goblin its life goal, they will tackle wolves off cliffs and go down to their briny death with the foe, or jump like star athletes just to drag harpies screeching into melee range for you. They also learn elemental weaknesses very well, and frankly I can not be assed to ever remember what's weak to what. So I always make my pawns wizards and sorcerers, that way the instant we fight something weak to ice, a second or two later ice explodes and it dies.
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# ? Feb 2, 2020 03:32 |
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# ? May 25, 2024 05:06 |
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As I recall, it was always better for a mage pawn to have Anodyne than High Anodyne, since the longer charge just means they get interrupted more.
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# ? Feb 2, 2020 03:48 |