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Scruffpuff posted:I know this might wind up being a controversial opinion, but it matches my experience that developers who truly enjoy coding will enjoy the satisfaction that comes with writing efficient, elegant, optimized code whether it's in a video game or some unknown backend credit card service. Even if they're video game fans. "The dream" of working on video games is something of an illusion, unless your passion exceed normal safety levels. A satisfaction of a job well done writing good code for a small company and getting recognized and appreciated for your work is far better than working endless crunch so nerds can bitch about the end result on Youtube. Seen a few of these. Boring devs by day, by night writing mods and TCs for other games. Knew one dev who was a Freespace modder in his spare time.
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# ? Feb 2, 2020 18:18 |
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# ? May 31, 2024 20:53 |
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Elderbean posted:Wasn't it Journey to the Center of the Earth where the VFX team wasn't paid at all? Journey to the Center of the Earth scored US$20.6 million at the box office in its opening weekend in North America, yet dozens who worked on its special effects at Montreal’s Meteor Studios have yet to be paid in full for their handiwork, according to Meteor’s bankruptcy filing document obtained by Playback. https://playbackonline.ca/2008/07/21/meteor-20080721/
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# ? Feb 2, 2020 18:21 |
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Bronze Fonz posted:Journey to the Center of the Earth scored US$20.6 million at the box office in its opening weekend in North America, yet dozens who worked on its special effects at Montreal’s Meteor Studios have yet to be paid in full for their handiwork, according to Meteor’s bankruptcy filing document obtained by Playback. Hollywood accounting. Hmm... reminds me of a game being devleoped.... some sort of space game.
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# ? Feb 2, 2020 18:31 |
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Leave it to Roberts to fuckup mooning with actually needing clothes.
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# ? Feb 2, 2020 18:37 |
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TheDeadlyShoe posted:i watched an interesting video about crunch in the VFX industry recently. If anything, it appears to be even worse than for code monkeys. The VFX industry is way worse than code monkeys. Why? Because at least code monkeys, usually, are valued. Even if you lose your job, you can usually pick another one up in almost any industry. VFX artists, since they're artists, are almost always underpaid, and since they're artists they're also almost always undervalued ("my niece is an artist at school, what you do can't be that hard") and guess what? If you lose the job then you're stuck in the same two or three fields, with the same lovely work conditions. :\
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# ? Feb 2, 2020 18:39 |
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Agony Aunt posted:It makes you think maybe CR, which his experience from decades ago, also thought this, and thought, i can make it work, and then fell into the same trap as many other game dev shops, with the additional hinderance of his own massive ego and demands for fidelity. He thinks if he pushes harder and harder he will get better results... and then can't undertstand it why it all turns to poo poo. And this is why he is spending 16 hours a day rewriting the physics engine. And all of this while also designing moon clothes. This man really is a genius. btw., is there some list of most of the lies told by Sandi, Ben and co. about Chris programming? I remember Sandi saying poo poo like "he coded until early in the morning for that demo" or something along those lines. Ben said something similar. Also, when did they drop the narrative that Chris is doing actual coding on the project? I'm really itching to build a simple fact vs. fiction website about this project, there are too many hilarious tidbits that got lost because of the sheer amount.
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# ? Feb 2, 2020 19:10 |
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ggangensis posted:btw., is there some list of most of the lies told by Sandi, Ben and co. Not so much as a list, just an archive https://www.youtube.com/watch?v=user?RobertsSpaceInd The next best thing is Bootcha's videos. The one about Chris staying up till all hours rewriting the physics engine i think came from last year's whale dinner.
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# ? Feb 2, 2020 19:24 |
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ggangensis posted:And all of this while also designing moon clothes. This man really is a genius. Sadly probably not. I'm sure it is all out there but when tackling it all one gets burnout. Many here (bless their souls) have tried. Even our ex-Warlord seems to be done mostly documenting the mess. And even then once that tomb of info ever gets published would need an abridged edition. Otherwise it would make "War and Peace" look like a short story.
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# ? Feb 2, 2020 19:25 |
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Are you bored of Facebook, Twitter etc? Want to connect with other people and chat about the inevitable consequences of piracy, lust on your mind, and the worst kinds of electricity? Well now there is a social network for you: Star Citizen Social!
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# ? Feb 2, 2020 19:32 |
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What the hell is that poo poo?
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# ? Feb 2, 2020 19:33 |
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Bunch of fat nerds cold messaging gamer girls "show bobs pls" "no?" "fuk u fudster"
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# ? Feb 2, 2020 19:34 |
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Quavers posted:Are you bored of Facebook, Twitter etc? Want to connect with other people and chat about the inevitable consequences of piracy, lust on your mind, and the worst kinds of electricity? I'm calling it now, in 5 months there will be five accounts (all vacated). Three strings with last post date of 4 months ago. Most popular thread will be "Anyone found a site that has sex toys we can connect to SC?"
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# ? Feb 2, 2020 19:38 |
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ggangensis posted:And all of this while also designing moon clothes. This man really is a genius. just archive every drat YT video they have put out since day 1, don't forget the ks cause thats the 1st lie
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# ? Feb 2, 2020 19:40 |
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Quavers posted:Are you bored of Facebook, Twitter etc? Want to connect with other people and chat about the inevitable consequences of piracy, lust on your mind, and the worst kinds of electricity? Mhm... it doesn't ask for my credit card number on the front page. Are you sure this is legit? Colostomy Bag posted:Sadly probably not. I'm sure it is all out there but when tackling it all one gets burnout. Many here (bless their souls) have tried. Even our ex-Warlord seems to be done mostly documenting the mess. And even then once that tomb of info ever gets published would need an abridged edition. Otherwise it would make "War and Peace" look like a short story. Agony Aunt posted:Not so much as a list, just an archive That's a pity.... the thing is, the narrative changes so often so fast, having some snapshots in time where one could say "2018 - Chris up all day and night rewriting the physics engine" or "2019 - Chris redesigning moon clothes" would be nice. It came to my mind since one of the biggest whales (and possibly paid shill or idiot of biblical proportions) in the Gamestar forum literally wrote a few days before CitCon they will "for sure" show something related to SQ42. Right after that, the narrative changed: They will show it on the holiday stream you dumb gently caress, how could you not know this? Then they showed this laughable trailer and everything is fine again, just as promised by Chris. I find this kind of open denial and twisting the narrative irritating as well as fascinating, but since there is no real chronicle of all the bullshit told by Chris and CIG, everything blends together in hypnotic trances where often I, myself, don't know what is true anymore. Has Chris rewritten the physics engine? Has Ben played through SQ42 and it's the best game ever? Are egg-physics really the way to go? Is there a secret dev build? Do I want to play Theatres of War? I feel like Colonel Kurtz at times, driven to insanity by a crowdfunded space guru, a code-whisperer wearing black sweaters and clown shoes.
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# ? Feb 2, 2020 19:45 |
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ggangensis posted:I find this kind of open denial and twisting the narrative irritating as well as fascinating, but since there is no real chronicle of all the bullshit told by Chris and CIG, everything blends together in hypnotic trances where often I, myself, don't know what is true anymore. Has Chris rewritten the physics engine? Has Ben played through SQ42 and it's the best game ever? Are egg-physics really the way to go? Is there a secret dev build? Do I want to play Theatres of War? I feel like Colonel Kurtz at times, driven to insanity by a crowdfunded space guru, a code-whisperer wearing black sweaters and clown shoes. If it can help you with that, the answer to all those questions is "No."
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# ? Feb 2, 2020 19:48 |
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https://twitter.com/RobertsSpaceInd/status/1224022106708402176
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# ? Feb 2, 2020 19:52 |
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I can't think of a more fitting metaphor for Star Citizen than groundhog day. At this point they're totally taking the piss out of the whales. It's Whalehog Day.
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# ? Feb 2, 2020 19:58 |
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Bronze Fonz posted:I can't think of a more fitting metaphor for Star Citizen than groundhog day. Was just about to say this too They're second only to WWE in terms of companies that completely hate their fanbase and show it openly
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# ? Feb 2, 2020 20:02 |
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there's no way this isn't self aware who's the goon working as social at CIG
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# ? Feb 2, 2020 20:09 |
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Phil the groundhog didn't show his shadow. Patch delayed this year.
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# ? Feb 2, 2020 20:10 |
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Colostomy Bag posted:Phil the groundhog didn't show his shadow. Patch delayed this year. Nah, if Ben does see his shadow the patch is delayed.
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# ? Feb 2, 2020 20:24 |
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TheDeadlyShoe posted:i watched an interesting video about crunch in the VFX industry recently. If anything, it appears to be even worse than for code monkeys. Watch this as a companion piece. It's an excellent short documentary focusing on the unsustainable business model these companies operate under and how it affects workers while the film studios get even richer.
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# ? Feb 2, 2020 20:32 |
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ggangensis posted:one of the biggest whales (and possibly paid shill or idiot of biblical proportions) in the Gamestar forum literally wrote a few days before CitCon they will "for sure" show something related to SQ42. Right after that, the narrative changed: They will show it on the holiday stream you dumb gently caress, how could you not know this? Then they showed this laughable trailer and everything is fine again, just as promised by Chris. This is the way.
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# ? Feb 2, 2020 20:34 |
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Inacio posted:there's no way this isn't self aware Sandi, or as we know her, Beet Wagon.
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# ? Feb 2, 2020 20:35 |
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TheDeadlyShoe posted:i watched an interesting video about crunch in the VFX industry recently. If anything, it appears to be even worse than for code monkeys. God that’s awful. I feel like so many industries are going towards similar practices though, at least in the US, it’s like a horrible vision of the future.
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# ? Feb 2, 2020 20:35 |
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Are they trying to get sued by Columbia Pictures too?
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# ? Feb 2, 2020 20:36 |
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I think the running theme here is that brutal and soulless capitalism sucks rear end and that the rich deserve to be eaten.
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# ? Feb 2, 2020 20:36 |
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colonelwest posted:God that’s awful. I feel like so many industries are going towards similar practices though, at least in the US, it’s like a horrible vision of the future. I know many artistd who work on VFX companies and most of them, while aware of that bullshit (specially that the company is only there while the tax breaks last), happily defend them. So yeah, good luck!
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# ? Feb 2, 2020 20:48 |
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It's a global race to the bottom.
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# ? Feb 2, 2020 20:49 |
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trucutru posted:I know many artistd who work on VFX companies and most of them, while aware of that bullshit (specially that the company is only there while the tax breaks last), happily defend them. Because it's not the VFX houses themselves that are what is causing this, it's the way studios have changed how they make movies over the last 30 years. There are many, many companies that have stayed in one place for *decades* despite there being no favorable tax incentives, and those are usually the houses where you see people staying through thick and thin. There are most assuredly companies that open up branch offices in whatever new tax haven is hot, and some when they do offer fantastic relocation options to staff that want to make the move. Some don't - like any other industry, there are good places to work and not so good places to work, but the overall cause of the industry-wide crisis now is very much a case of studio bottom lines. And just to be clear, that's something that is hitting *all* departments across the board in the industry. Budgets are constantly getting squeezed down as much as possible while prep and planning are being gutted, oftentimes with scripts not even completed by the time shooting starts. I'm on a project like that right now - the difference is that while that might only affect a dozen stuntment or SFX folks during the shoot (which is still terrible) when it comes to VFX the lives it is impacting can be numbered in the thousands. Beluga Snail fucked around with this message at 21:06 on Feb 2, 2020 |
# ? Feb 2, 2020 21:01 |
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colonelwest posted:God that’s awful. I feel like so many industries are going towards similar practices though, at least in the US, it’s like a horrible vision of the future. Have you heard of zero hour contracts?
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# ? Feb 2, 2020 21:33 |
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Agony Aunt posted:Have you heard of zero hour contracts? In 2018 I was working on a contract job that initially guaranteed 20 hours for the eight or so months I was to be involved. I think I only spent a few days on the original scope of the contract before basically blowing expectations out of the water and doing Actual Data Migration stuff instead of manually copying stuff out. My reward halfway through after a brief stretch of full-time work was being taken into a meeting room with the company lawyer and asked to sign a zero-hour amendment to my contract, plus giving assurances I've not retained any company data. And once the contract was over, being sent a marketing email for their investment product where the minimum buy-in was more than what I earned throughout the entire contract, which was my only job that year.
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# ? Feb 2, 2020 21:46 |
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INFINITE MONEY GLITCH 1 Buy Agricium from Loveridge Mineral Reserve. 2 When buying the Agricium from Loveridge Mineral Reserve, there is a chance that you’r cargo will never be placed in your ship. If this happens go to step 3 3 After your cargo have disappeared, wait 4 minutes and you can buy 3x more stock from the same vendor (Loveridge Mineral Reserve) and go to port olisar. 4 Then once at port olisar, sell all your stock and log out for around 4 hours. 5 Once the time has passed, log in again and the cargo that disappeared when you bought cargo the first time, will now be in your ship. 6 Now continuously sell the cargo. The cargo will duplicate itself consistently and you will be able to earn millions within minutes. ACTUAL RESULT After selling the cargo once, I saw that I had now even more cargo in my ship (The currently free freelancer) and every time I sold the cargo, I would instantly get more cargo. This resulted in me selling more and more of the same cargo, earning 1.9 million within 2 minutes. EXPECTED RESULT I expected the cargo to disappear/removed when I sold it the first time, but it came back every time i sold it, and I would even get more cargo then before. WORKAROUND I dont know a work around for this. Not only does this give infinite money, but it also makes cargo impossible to remove from your ship once this happens. Other then that I would say a wipe is needed. I had 100k that I earned legit, but just after 2 minutes I’m sitting on 2+ million UEC. Please remove all my money except for 100k which I had gotten legit. I really don’t like things like this, since it destroys progression completely. https://www.youtube.com/watch?v=cNt0Av20s6s
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# ? Feb 2, 2020 22:19 |
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https://www.youtube.com/watch?v=aUICsHpojBg
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# ? Feb 2, 2020 22:28 |
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Wait... did they steal backpacks from Death Stranding? I know the assets are all "borrowing" heavily from other franchises, when they're not "borrowing" an entire culture from China, but WTF is with the Death Stranding backpack?
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# ? Feb 2, 2020 22:31 |
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trucutru posted:Nah, if Ben does see his shadow the patch is delayed. That's called a solar eclipse.
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# ? Feb 2, 2020 23:02 |
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ggangensis posted:btw., is there some list of most of the lies told by Sandi, Ben and co. about Chris programming? I remember Sandi saying poo poo like "he coded until early in the morning for that demo" or something along those lines. Ben said something similar. Also, when did they drop the narrative that Chris is doing actual coding on the project? Here are some more recent bits and pieces. Welcome to The Magical Stream... John 'Vehicle Pipeline Director' Crewe - Dec 2019 - Blocker Removed quote:[Docking] is a step closer since we fixed the last blocker, which was actually CR's big physics refactor that he's been working on, and is now in the game. So docking is now a lot lot simpler to do, which really helps, as it was lot harder to do before that physics refactor Mark 'Bugsmasher' Abent - May 2019 - The Magical Stream quote:Q: So what technical challenges need to be overcome to bring ship-to-station and ship-to-ship docking to the game? Kieron Davis - Aug 2018 - Not Answering Questions Since 2015 quote:W: Slightly tricky one you probably won’t want to answer! I’ve worked in several places where you’ve got some guy, he’s really senior in the company and he’s a coder and he was one of the founders and does what he wants to do and goes in and says “this shouldn’t work like that!” and he does whatever he wants in the code base. In many ways, everyone in the company reports to Chris, but at the same time, if Chris is cutting code for Star Citizen, he needs to report to someone. So what happens in that? Is Chris coming into sprint planning and being allocated tasks and his tickets are on a Jira board where everyone can see what he’s doing? Is someone peer reviewing his code? Or is he like “nah, f**k all that, I’m doing what I want and you guys deal with the fallout”? Pixelate fucked around with this message at 23:49 on Feb 2, 2020 |
# ? Feb 2, 2020 23:05 |
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Bronze Fonz posted:Wait... did they steal backpacks from Death Stranding? By Ryan Archer
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# ? Feb 2, 2020 23:18 |
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BTW contrats on the new architecture gig Beet
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# ? Feb 2, 2020 23:19 |
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# ? May 31, 2024 20:53 |
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AP posted:INFINITE MONEY GLITCH Oh no! Not my progression!
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# ? Feb 2, 2020 23:33 |