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Serephina posted:Haha that's great. There's so many different builds you can lean into that doing things the "right way" is sometimes totally unneeded. For the Artemis crit booster perk; does it boost additvely or multiplicitavely? It really hard to tell how the math works when stacking sometimes (such as with the various reduced dmg perks). Ie, does +20% crit dmg make them do 320%, or 360%? I've never had much luck with crits and just use Artemis for her crazy Cast boosts It was hard to tell because I got it after I got the uninterrupted hit upgrade and everything was already dying so fast, but I think it was multiplicative? I'm not sure if it was applying before or after the crit multiplier either.
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# ? Jan 29, 2020 05:21 |
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# ? Jun 12, 2024 16:27 |
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A buddy of mine put out a pretty lengthy demo for his turn-based RPG roguelite, Bonfire: https://store.steampowered.com/app/1067580/Bonfire/ It's good! Took me 2 hours and 40 minutes to beat it according to the end of demo screen, and I was sad I had to stop playing it.
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# ? Jan 29, 2020 08:54 |
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Been keeping tabs on Bonfire for a good many years---all signs point strongly to excellence.
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# ? Jan 29, 2020 14:14 |
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Bonfire store page posted:The rapid turn-based battle system drops menu navigation in favor of contextual abilities and tactical item use. Each click is a move, each move is significant, and each encounter is a puzzle to solve. Is this going to be mouse-only like Slay the Spire was, or can you play it with the keyboard?
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# ? Jan 29, 2020 14:20 |
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ToxicFrog posted:Is this going to be mouse-only like Slay the Spire was, or can you play it with the keyboard? Can you not use keyboard with StS? Gamepad is supported on StS so I don't see why keyboard couldn't be.
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# ? Jan 29, 2020 15:11 |
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Chin Strap posted:Can you not use keyboard with StS? Gamepad is supported on StS so I don't see why keyboard couldn't be. Numbers for cards, I forget if you can target enemies with keyboard
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# ? Jan 29, 2020 15:12 |
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After bouncing off Streets of Rogue pretty hard on PC, I got it on switch on a whim and am enjoying it so much more. I think it's just using a controller, which I never thought to do on pc but like so much more.
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# ? Jan 30, 2020 05:53 |
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Chin Strap posted:Can you not use keyboard with StS? Gamepad is supported on StS so I don't see why keyboard couldn't be. Keyboard is supported in theory, but in practice (a) there's a bunch of intermission screens that are mouse-only and (b) even if the mouse is physically disconnected from the computer it will regularly snap the cursor to wherever it thinks the mouse is, completely loving you up if you're using the keyboard, especially if it does it just before you hit enter. The fact that it apparently supports gamepads just makes this more confusing.
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# ? Jan 30, 2020 17:24 |
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Mithross posted:After bouncing off Streets of Rogue pretty hard on PC, I got it on switch on a whim and am enjoying it so much more. I think it's just using a controller, which I never thought to do on pc but like so much more. Yeah it works best as a twin-stick arcade game, IMO. Everything about it just feels a little better with a controller.
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# ? Jan 30, 2020 19:03 |
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Angry Diplomat posted:Yeah it works best as a twin-stick arcade game, IMO. Everything about it just feels a little better with a controller. Honestly that’s how I felt about Diablo 3. Kept bouncing off of it on PC, but it was super fun on switch.
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# ? Jan 30, 2020 20:09 |
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Bonfire trip report: Well gently caress me
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# ? Jan 31, 2020 20:00 |
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According to alstats.nl, my rarest achievement is from Barony, where a Succubus charmed something off of me and I killed her and took it back.
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# ? Feb 2, 2020 13:24 |
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Mithross posted:After bouncing off Streets of Rogue pretty hard on PC, I got it on switch on a whim and am enjoying it so much more. I think it's just using a controller, which I never thought to do on pc but like so much more. Angry Diplomat posted:Yeah it works best as a twin-stick arcade game, IMO. Everything about it just feels a little better with a controller. Haha, this may be just my PC gaming background, but playing games like Streets of Rogue, Nuclear Throne or Enter the Gungeon with a gamepad would make me declare them hosed up garbage games ruined by poor controls. WASD + mouse works fantastic. You will always be weirdos in my world.
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# ? Feb 2, 2020 13:53 |
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SnowblindFatal posted:Haha, this may be just my PC gaming background, but playing games like Streets of Rogue, Nuclear Throne or Enter the Gungeon with a gamepad would make me declare them hosed up garbage games ruined by poor controls. WASD + mouse works fantastic. Nuclear Throne and Enter the Gungeon are both kb+m games for me thank you very much. Streets of Rogue isn't quite the same intensity and for whatever reason just feels better to me on a gamepad.
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# ? Feb 2, 2020 14:22 |
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It's the floaty controls, arcade-style gameplay, and unpredictable action. SoR is not an accuracy-heavy twitch game; you're often better off spraying a few shots in an opponent's direction while hurrying to cover than you are carefully lining up a shot. And melee is just a clusterfuck (in a good way). I don't even want to imagine trying to track cursor position in a complicated melee brawl. It's easier to just lean in the general direction you want to punch at and mash the violence button.
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# ? Feb 2, 2020 16:43 |
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Good news: Dungeonmans runs in proton (Steam's builtin fork of Wine) now Bad news: every time it goes to the main menu it reports that all the save files are corrupted, so you have to beat the entire game in one sitting Anyone ITT (madjack?) know how Dungeonmans does corruption checks?
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# ? Feb 3, 2020 03:51 |
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Enter the Gungeon is way easier with a controller, IMO. You need to dodge the bullets, and having analog controls is a much better option for it than having four directions.
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# ? Feb 3, 2020 05:52 |
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I'm much much better at dodging bullets on keyboard, which is probably largely due to playing bullet hells on that since the start. But also I think making individual taps on arrow keys/wasd is a really good way to do small incremental dodges. not as actually relevant in gungeon since it doesn't have that many situations where you wanna micrododge instead of macrododge tho
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# ? Feb 3, 2020 06:36 |
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IronicDongz posted:I'm much much better at dodging bullets on keyboard, which is probably largely due to playing bullet hells on that since the start. But also I think making individual taps on arrow keys/wasd is a really good way to do small incremental dodges. Yeah maybe an arcade stick would be the perfect ideal but for really tight bullet hell stuff I prefer keyboard to a controller. Gungeon isn't really something that requires an insane degree of precision though and dodging is more about planning and timing , and I didn't mind playing it on a controller
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# ? Feb 3, 2020 07:22 |
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ToxicFrog posted:Good news: Dungeonmans runs in proton (Steam's builtin fork of Wine) now Sounds even more roguelike than normal
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# ? Feb 3, 2020 09:59 |
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Anyone looking at Stoneshard releasing in a couple of days? They have a prologue/demo out - wondering if its worth my time?
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# ? Feb 3, 2020 10:09 |
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John Lee posted:Enter the Gungeon is way easier with a controller, IMO. You need to dodge the bullets, and having analog controls is a much better option for it than having four directions. Agreed. I 100% everything in Enter the Gungeon on PS4. Nuclear Throne on the other hand, I can barely hit anything with a controller. It's crazy how aim assist can change an entire game.
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# ? Feb 3, 2020 16:54 |
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Shadski posted:Anyone looking at Stoneshard releasing in a couple of days? Demo definitely scratched an itch for me. Little worried about if it loses focus with the open world.
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# ? Feb 3, 2020 17:38 |
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How's "Door in the Woods"? You've gotta have some snazzy looking ASCII to excite me, and this sure looks like it does. It also happens to be on sale.
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# ? Feb 3, 2020 21:05 |
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Shadski posted:Anyone looking at Stoneshard releasing in a couple of days? Definitely looking at Stoneshard. I enjoyed the Demo, the art and the good quality "roguelikeness" of the levels that were procedurally generated. I'm excited about a potential craft system; and the injury system that is already in place. Edit: Speaking of Stoneshard, here is their Roadmap. Helical Nightmares fucked around with this message at 02:58 on Feb 4, 2020 |
# ? Feb 3, 2020 23:46 |
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ToxicFrog posted:Good news: Dungeonmans runs in proton (Steam's builtin fork of Wine) now Thank you for doing this work! It happens when there's any error in the load hero routine, including the ones that scan them for info to display on the menu. I can get you a build with that turned off so we can see exactly what fuckery is going on, and maybe I can work around it.
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# ? Feb 4, 2020 16:46 |
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So in Hades, you know the Dual Boon rooms where you have to pick one god over another and piss the 2nd choice off? Well, I've known for a while now that if you have a Call Power of the wrathful god in question, Zag says stuff like "Well, this is awkward" and "sorry!" when you fire it. Today I just learned that if you build the meter up to max, the sound bite of the summoned god is of them being pissy. Like, I got a full screen shot of Athena and voiceover of "I'm still upset at you!" - almost got me killed from laughing so hard
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# ? Feb 4, 2020 18:59 |
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Serephina posted:So in Hades, you know the Dual Boon rooms where you have to pick one god over another and piss the 2nd choice off? Well, I've known for a while now that if you have a Call Power of the wrathful god in question, Zag says stuff like "Well, this is awkward" and "sorry!" when you fire it. Today I just learned that if you build the meter up to max, the sound bite of the summoned god is of them being pissy. Like, I got a full screen shot of Athena and voiceover of "I'm still upset at you!" - almost got me killed from laughing so hard thats been in for a while but i love the touches that games has to everything
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# ? Feb 5, 2020 02:38 |
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madjackmcmad posted:Thank you for doing this work! That would be great, although I probably won't have time to look at it until next week at the earliest. I can also get you an strace of exactly what files it's writing/reading and perhaps even what data is being read/written, along with the contents of the save files in question, if that helps.
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# ? Feb 5, 2020 04:08 |
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Serephina posted:So in Hades, you know the Dual Boon rooms where you have to pick one god over another and piss the 2nd choice off? Well, I've known for a while now that if you have a Call Power of the wrathful god in question, Zag says stuff like "Well, this is awkward" and "sorry!" when you fire it. Today I just learned that if you build the meter up to max, the sound bite of the summoned god is of them being pissy. Like, I got a full screen shot of Athena and voiceover of "I'm still upset at you!" - almost got me killed from laughing so hard Holy poo poo that's great
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# ? Feb 5, 2020 04:36 |
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Why is this thread not apeshit all over Battle Brothers? Permanent death, procedurally generated worlds/mans/battles, hunger mechanics, deep combat/skills/economy/systems... Low-fantasy Warhammer lite setting... It scratches all the itches except ASCII
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# ? Feb 5, 2020 15:27 |
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tentacles posted:Why is this thread not apeshit all over Battle Brothers? Because it's not a roguelike?
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# ? Feb 5, 2020 15:48 |
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StrixNebulosa posted:Because it's not a roguelike? I'll do you one better Why is a roguelike
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# ? Feb 5, 2020 15:53 |
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like if it's a roguelike so is X-COM i guess Don't get me wrong I love Battle Brothers, put over a hundred hours into it, but it doesn't belong in this thread imho
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# ? Feb 5, 2020 15:55 |
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Its definitely more of an xcom-like than a roguelike. Not a bad thing either, it's a fantastic game.
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# ? Feb 5, 2020 16:04 |
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I mean, in fairness, XCom played in Ironman arguably hits quite a few of the common roguelike criteria. But it has animations and you can opt out of permadeath (and enable savescumming) with a simple checkbox at the start of a new campaign, both of which tend to make the purists a little prickly
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# ? Feb 5, 2020 16:06 |
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Technically, it's only called that when it's from the Roguelike region of France. Otherwise it's just a sparkling death labyrinth.
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# ? Feb 5, 2020 17:30 |
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megane posted:Technically, it's only called that when it's from the Roguelike region of France. Otherwise it's just a sparkling death labyrinth. rename thread to Rougelikes or the original term comme des Rouges
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# ? Feb 5, 2020 17:35 |
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tentacles posted:Why is this thread not apeshit all over Battle Brothers? And having a shorter playtime. Like Ironman XCom, it is very difficult to beat a game in a single day, and that makes it not conducive to permadeath.
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# ? Feb 5, 2020 19:29 |
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# ? Jun 12, 2024 16:27 |
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I loving love Battle Brothers. I just got the Greenskin achievement yesterday. But I wouldn't consider it a roguelike, despite its several procedural elements. It is more like Dark Ages XCOM.
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# ? Feb 5, 2020 19:45 |