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Venuz Patrol posted:does he have something set up to automatically record splits? i don't see how else he would get accurate times when the optimization is getting so specific also, he uses a foot pedal to split, just for posterity
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# ? Feb 2, 2020 02:29 |
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# ? Jun 6, 2024 15:15 |
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ilmucche posted:Been watching some gdq videos and as much fun as the mario maker races are I think I prefer the kaizo runs more. They have a lot more humour and feel a bit less hectic. what are your faves? i liked the GPW2 one. e: sorry for doublepost
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# ? Feb 2, 2020 02:33 |
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https://twitter.com/MrGymnast86/status/1223794310325260288?s=19 The funniest thing about 3D Zelda being broken is it's literally never twilight princess. Or if it is it's like a triple frame perfect trick that saves 45 seconds.
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# ? Feb 2, 2020 09:09 |
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Tweezer Reprise posted:what are your faves? i liked the GPW2 one. Invictus was pretty good. Super dram world 2 as well. Extremely well executed and precise.
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# ? Feb 2, 2020 18:16 |
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Wind Waker has gotten even more busted. Linkus now thinks sub-hour any% is gonna be possible. https://www.youtube.com/watch?v=1R97P1dQSjo
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# ? Feb 4, 2020 18:25 |
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I appreciate the 3D Zelda community efforts in making 3D Zelda runs more tolerable to watch. I mean, they're just gonna run the 100% All BS 5h run instead but still.
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# ? Feb 4, 2020 18:34 |
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https://twitter.com/Succinct_Punchy/status/1224561024692559872 https://www.youtube.com/watch?v=t0UzRxPWIKU cool, got that one squared away for now.
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# ? Feb 5, 2020 02:21 |
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punchy is baba
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# ? Feb 5, 2020 02:33 |
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rose is red violet is blue flag is win world record is you
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# ? Feb 5, 2020 03:16 |
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I'm rewatching the great FF7 GDQ run from a few years ago. I forgot just how good it was! I totally forgot about Beefaroni and COOL RANCH. if I could go back in time I wouldn't name Cloud "SpikeVege", I would have donated for "SpikeVGta" so it would fit and be readable. Oh well! SuccinctAndPunchy posted:https://twitter.com/Succinct_Punchy/status/1224561024692559872 Haven't actually seen gameplay for this yet. Looks neat. Great run!
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# ? Feb 5, 2020 17:18 |
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DizzyBum posted:I'm rewatching the great FF7 GDQ run from a few years ago. I forgot just how good it was! it's so fuckin good dude
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# ? Feb 5, 2020 21:11 |
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Well, I’m ready for the SGDQ for Ocarina of time where the explanation is twice the length of the run
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# ? Feb 5, 2020 22:52 |
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Got done lucky draws and came up with this slick run of Lenna's Inception this morning http://www.twitch.tv/seckswrecks/v/547691210?sr=a&t=6s
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# ? Feb 6, 2020 18:21 |
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https://youtu.be/ZldHtnUfgco Narcissa back with the OoT any% record with uh. 8:48???
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# ? Feb 6, 2020 18:34 |
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heeheex2 posted:it's so fuckin good dude It really is. I've been re-watching it over the course of the week. I honestly forgot lots of subtle story beats of FF7 and it makes me extra excited for the remake. I also rewatched the SGDQ 2019 Zelda/Metroid combo randomizer in-between because god drat it Patty has the best commentary. Next I gotta rewatch the GDQx run because of BOOTS. heeheex2 posted:https://youtu.be/ZldHtnUfgco This is one of those times I wish there was an accompanying commentary track. I know it has to do with the recently-discovered wrong-warp but hell if I know what they're actually doing here to execute it.
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# ? Feb 6, 2020 19:04 |
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DizzyBum posted:It really is. I've been re-watching it over the course of the week. I honestly forgot lots of subtle story beats of FF7 and it makes me extra excited for the remake. Holding an object that isn't loaded makes your held object a point in the memory that doesn't get corrected and from there it's just a matter of doing some compsci magic to feed the game the right 1s and 0s to make it think it's a really good idea to load the credits right now.
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# ? Feb 6, 2020 19:09 |
DizzyBum posted:This is one of those times I wish there was an accompanying commentary track. I know it has to do with the recently-discovered wrong-warp but hell if I know what they're actually doing here to execute it. Same, Narcissa originally got me into OOT Any% and I thought she did a great job with commentary on those. ANY% IS ALIVE
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# ? Feb 6, 2020 21:32 |
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heeheex2 posted:https://youtu.be/ZldHtnUfgco
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# ? Feb 6, 2020 21:52 |
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This isn't strictly speedrun related but I figured there's enough general interest in SM64 here to be worth it. There's been an ongoing project to decompile and reverse engineer SM64 and the team now has a perfect recreation of the source code*. This has allowed people to fix bugs in the original game and even optimize performance in particularly laggy areas like Dire Dire Docks. This video is a decent overview of one such discovery. https://www.youtube.com/watch?v=NKlbE2eROC0 *Recompiling the reverse engineered source code produces a byte for byte exact copy of the original ROM.
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# ? Feb 8, 2020 07:12 |
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Social Media posted:This isn't strictly speedrun related but I figured there's enough general interest in SM64 here to be worth it. There's been an ongoing project to decompile and reverse engineer SM64 and the team now has a perfect recreation of the source code*. This has allowed people to fix bugs in the original game and even optimize performance in particularly laggy areas like Dire Dire Docks. This video is a decent overview of one such discovery. Have they been able to do more than mess around with the make file compiler flags? Have they dug down into the actual code and been able to make any sense of it?
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# ? Feb 8, 2020 13:30 |
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Inferior Third Season posted:
I mean, I'm pretty sure most of pannenkoek's info in his videos are from digging around in the code.
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# ? Feb 8, 2020 13:39 |
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Yeah not to mention kaze's poo poo like making open worlds and programming insane new behaviors in sm64
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# ? Feb 8, 2020 15:29 |
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Oot Any% is slowly starting to look more and more like some sort of edited game footage released on some obscure forum showing how you can totally beat the game in under ten minutes. It's incredible how far the game has been pushed. I can't imagine showing what's possible today to runners from even a few years ago and having them believe it.
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# ? Feb 8, 2020 15:33 |
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On the decompilation of SM64: As mentioned in that video, the completion of figuring out what all the functions and such do is relatively recent, and was not needed for most of Pannenkoek's work/all of Kaze's work. Most of what Pannenkoek does is based on STROOP, his way of monitoring and understanding RAM during gameplay, which was comparatively easier to sort out versus figuring out all the functions used to build the ROM. IIRC, Pannekoek did use partial completion of the decompilation project a year or two ago to build an accurate simulator of the randomness in Tick Tock Clock to determine that a potential A-button challenge strategy which depended on insane luck would not be feasible/or at least would likely require days and days of waiting/manipulation. Now that the decompilation project is done, I'm not sure what it's been used for aside from examine the compiler flag stuff and confirm that the bulk of the Dire Dire Docks lag is from the sub's collision detection being set up as if it were going to move, making it much more computationally intensive than needed. If there's other stuff being done with it, it hasn't been relevant to Pannenkoek's videos. Maybe the decompilation will be used to search for new ABC stuff or is being used to confirm that the strategy for 0 A presses should work the way people think, but I haven't kept up with the news/discord recently.
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# ? Feb 8, 2020 15:55 |
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Elvis_Maximus posted:Oot Any% is slowly starting to look more and more like some sort of edited game footage released on some obscure forum showing how you can totally beat the game in under ten minutes. Same with Wind Waker. I bet they’ll find a way to complete the run with nothing but the Wind Waker itself soon.
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# ? Feb 8, 2020 17:29 |
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most people in the decomp project are working on a pc port now lol
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# ? Feb 8, 2020 17:31 |
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dirby posted:On the decompilation of SM64: ...of course he called it STROOP.
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# ? Feb 8, 2020 17:38 |
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dirby posted:On the decompilation of SM64: Ty for the info. I always assumed kaze used at least some part of decompilation given that his stuff is super involved.
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# ? Feb 8, 2020 18:03 |
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bigjon is hosting a resident evil marathon this weekend https://horaro.org/nbre/schedule https://www.twitch.tv/BigJon
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# ? Feb 8, 2020 22:56 |
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AGDQ2020 photos are up.
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# ? Feb 11, 2020 00:04 |
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Hey, I just wanted so thanks for all the hard work uploading the GDQ stuff afterwards, Twitch runs like rear end on my computer so I rely on YouTube videos to see all the cool poo poo.
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# ? Feb 11, 2020 02:44 |
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Badger got his official revenge run https://www.twitch.tv/videos/550098164
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# ? Feb 11, 2020 12:52 |
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mfcrocker posted:Badger got his official revenge run https://www.twitch.tv/videos/550098164 https://www.youtube.com/watch?v=EIyixC9NsLI
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# ? Feb 11, 2020 17:23 |
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Marathons are arriving. ESA Winter starts on Sunday and runs until the 22nd, and literally the next day on the 23rd, Frost Fatales starts and runs until the end of February (in timezones such as mine, it ends in March, even). So I've been toying around with the idea of making one thread to cover both of them, since ESAW threads don't tend to be super active, and I doubt a standalone FF thread would do much better. For reference, the GDQx 2019 thread reached only three pages, it's really only AGDQ and SGDQ threads that get a ton of activity. Opinions on that?
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# ? Feb 11, 2020 23:31 |
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mfcrocker posted:Badger got his official revenge run https://www.twitch.tv/videos/550098164 not official until he does it at a gdq
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# ? Feb 11, 2020 23:33 |
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KennyMan666 posted:So I've been toying around with the idea of making one thread to cover both of them, since ESAW threads don't tend to be super active, and I doubt a standalone FF thread would do much better.
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# ? Feb 12, 2020 05:06 |
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Then keep it open until March 8th for midwinter speedsprinter :p https://horaro.org/mwss2020/schedule We expanded partnerships with restreaming groups and now my speedrun marathon has more language options than my high school did xD
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# ? Feb 12, 2020 05:14 |
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We need two ESA threads, one for each stream.
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# ? Feb 12, 2020 06:28 |
KennyMan666 posted:Marathons are arriving. ESA Winter starts on Sunday and runs until the 22nd, and literally the next day on the 23rd, Frost Fatales starts and runs until the end of February (in timezones such as mine, it ends in March, even). So I've been toying around with the idea of making one thread to cover both of them, since ESAW threads don't tend to be super active, and I doubt a standalone FF thread would do much better. For reference, the GDQx 2019 thread reached only three pages, it's really only AGDQ and SGDQ threads that get a ton of activity. Opinions on that?
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# ? Feb 12, 2020 12:04 |
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# ? Jun 6, 2024 15:15 |
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KennyMan666 posted:Marathons are arriving. ESA Winter starts on Sunday and runs until the 22nd, and literally the next day on the 23rd, Frost Fatales starts and runs until the end of February (in timezones such as mine, it ends in March, even). So I've been toying around with the idea of making one thread to cover both of them, since ESAW threads don't tend to be super active, and I doubt a standalone FF thread would do much better. For reference, the GDQx 2019 thread reached only three pages, it's really only AGDQ and SGDQ threads that get a ton of activity. Opinions on that? One thread for both works for me and I can keep it stickied and change the title when it becomes the Frost Fatales run.
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# ? Feb 12, 2020 12:29 |