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Barudak
May 7, 2007

Serephina posted:

While I'm not disagreeing at all, who the hell is still playing BoF1 in this day and age? I loved it as a kid, but it's hardly Citizen Kane.

It was the only RPG on the SNES games for switch collection until Breath of Fire 2 launched

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Phobos Anomaly
Jul 23, 2018
Unpopular opinion: Level grinding is enjoyable. A few hours of mindless grinding and combat is sometimes more enjoyable than progressing through the game, especially when it will give you a particular edge.

just bob
Sep 6, 2017

by Reene

Rutibex posted:

BoF 2 is a poorly balanced mess of a game. you basically can not progress at certain areas without massive amounts of level grinding.

not like BoF 1 at all, that game is perfectly balanced. You get exactly the amount of XP you need to keep the game challenging without grinding.

Even with the gameboy advance double xp it takes some grinding.

Also, the sound track isnt very good. I guess the battle music is? It's the weakest part of the game for sure.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Phobos Anomaly posted:

Unpopular opinion: Level grinding is enjoyable. A few hours of mindless grinding and combat is sometimes more enjoyable than progressing through the game, especially when it will give you a particular edge.

grinding can be a pleasant zen activity, provided that your gains are sufficient. enough with the 25mn tnl because Slime "shouldn't be above lv30," persona games

precision
May 7, 2006

by VideoGames
Level grinding can be great as long as I can watch a movie or listen to music

ikanreed
Sep 25, 2009

I honestly I have no idea who cannibal[SIC] is and I do not know why I should know.

syq dude, just syq!

Phobos Anomaly posted:

Unpopular opinion: Level grinding is enjoyable. A few hours of mindless grinding and combat is sometimes more enjoyable than progressing through the game, especially when it will give you a particular edge.

There's definitely something to the insane parabolic power curves of old RPGs where you can backtrack with new abilities and equipment and completely destroy old areas that were once deadly.

The new style of for every new ability you get there's a new enemy type everywhere to challenge it kinda sucks if that's all you ever play

tuo
Jun 17, 2016

Imagine beeing the guy who said "hey, let's level the whole world in sync with the player. So he doesn't have to play the game in a linear fashion, and always faces a challenge".

Or better, imagine beeing the other then guys in the room who thought "why level then though?".

Oblivion, what have you done to us!

precision
May 7, 2006

by VideoGames
Level scaling is so lame

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

tuo posted:

Imagine beeing the guy who said "hey, let's level the whole world in sync with the player. So he doesn't have to play the game in a linear fashion, and always faces a challenge".

Or better, imagine beeing the other then guys in the room who thought "why level then though?".

Oblivion, what have you done to us!

Gothic 3 is a better game than Oblivion. :colbert:

Play
Apr 25, 2006

Strong stroll for a mangy stray

Outpost22 posted:

poo poo I just read an article from Forbes that said the console wars are over and mobile gaming won, when did that happen?

Only registered members can see post attachments!

ikanreed
Sep 25, 2009

I honestly I have no idea who cannibal[SIC] is and I do not know why I should know.

syq dude, just syq!

precision posted:

Level scaling is so lame

I don't get who it actually appeals to.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

I mean, it's cool in theory for having branching paths you can tackle in any order, or for playing in a group with friends, but when everything levels to match your level it kind of.... makes the whole point of leveling up and getting stronger moot. Because you don't actually get stronger.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

ikanreed posted:

I don't get who it actually appeals to.

Like anything, it's all in the execution. There are games where things scale gently to give some wiggle room on when the play enter/leaves the area, but with caps so the player can tell where they are in the grand scheme of things. And then there's Oblivion.

ikanreed
Sep 25, 2009

I honestly I have no idea who cannibal[SIC] is and I do not know why I should know.

syq dude, just syq!

Serephina posted:

Like anything, it's all in the execution. There are games where things scale gently to give some wiggle room on when the play enter/leaves the area, but with caps so the player can tell where they are in the grand scheme of things. And then there's Oblivion.

Oblivion was especially bad because in Morrowind, I loved all the non combat stuff talking to people brewing potions creating spells. Sneaking around and stealing.

If you spend the first 10 hours of Oblivion doing that, everything levels all their combat skills and murders you.

William Henry Hairytaint
Oct 29, 2011



Love to go to "The Cave of Rats, Where Rats Live, No Metaphor Here It's Literally the Home of Rats" and it's full of greater demons because I'm level 40.

Play
Apr 25, 2006

Strong stroll for a mangy stray
Been playing a lot of Monster Energy Supercross 3, it's a good game despite the awkward product placement in the title. Scratches that racing itch with the added challenge of hitting each jump perfectly and keeping the bike balanced and upright

Hobo Clown
Oct 16, 2012

Here it is, Baby.
Your killer track.




AC Odyssey had level scaling and I kinda hated it. Level 70 and I feel exactly as powerful as I did when I started. There's so much to do though that I probably would've been massively overleveled by the end game, so I'm not sure what the better solution would be. Older AC games always had way too easy combat and "press X to win" insta kills.

Meme Poker Party
Sep 1, 2006

by Azathoth

ikanreed posted:

Oblivion was especially bad because Morrowind

Snow Cone Capone
Jul 31, 2003


FF8's level scaling was hilarious because the game essentially punished you for grinding levels by making enemy stats scale at higher rates than player characters. Fighting the optional last superboss is significantly easier with a level 50 party than with a level 100 party.

precision
May 7, 2006

by VideoGames

Hobo Clown posted:

AC Odyssey had level scaling and I kinda hated it. Level 70 and I feel exactly as powerful as I did when I started. There's so much to do though that I probably would've been massively overleveled by the end game, so I'm not sure what the better solution would be. Older AC games always had way too easy combat and "press X to win" insta kills.

I was just about to mention Odyssey because it's a game where level scaling is almost totally pointless. You're guided through the world in a totally linear way by virtue of zones having fixed starting levels and it's literally impossible to fight enemies more than like 5 levels higher than you, so the only thing level scaling does in it is make sure you never, ever fight enemies that are more than 2 levels LOWER than you, leading to hilarious situations with level 50 chickens and common bandits who carry Legendary weapons

It's still a fun game but god drat the scaling is dumb in it.

veni veni veni
Jun 5, 2005


tuo posted:

Imagine beeing the guy who said "hey, let's level the whole world in sync with the player. So he doesn't have to play the game in a linear fashion, and always faces a challenge".

Or better, imagine beeing the other then guys in the room who thought "why level then though?".

Oblivion, what have you done to us!

In theory number 1 is ideal and is what good games already do, but the reason it doesn't work with RPGs is the gameplay sucks in most RPGs.

Another reason why leveling is almost always a stupid mechanic in video games.

Ugly In The Morning
Jul 1, 2010
Pillbug
I liked what Guild Wars 2 did, where it would just level you down if you were in a low level area. You would still have an edge, it would keep you above the level of the monsters, but you weren’t just an invincible god rolling face and taking no damage. Made it real easy to party up with a friend who was a low level and play with them without it being stupid brain dead easy.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

veni veni veni posted:

In theory number 1 is ideal and is what good games already do, but the reason it doesn't work with RPGs is the gameplay sucks in most RPGs.

Another reason why leveling is almost always a stupid mechanic in video games.

The problem with number 1 is that the buzz from numbers going up is that your dudes are getting stronger. If there is no weaker baseline you lose that feeling of growth over time because everything is stagnant even if the numbers change. Or in short:

There's a lot of fun in going back bigger and stronger and drop kicking something that gave you trouble earlier in the game.

Rutibex
Sep 9, 2001

by Fluffdaddy

Serephina posted:

While I'm not disagreeing at all, who the hell is still playing BoF1 in this day and age? I loved it as a kid, but it's hardly Citizen Kane.

i did like 6 months ago, because i was terribly bored. then i went to play BoF2 and was disgusted by how unbalanced it was

Literally Lewis Hamilton
Feb 22, 2005



Ugly In The Morning posted:

I liked what Guild Wars 2 did, where it would just level you down if you were in a low level area. You would still have an edge, it would keep you above the level of the monsters, but you weren’t just an invincible god rolling face and taking no damage. Made it real easy to party up with a friend who was a low level and play with them without it being stupid brain dead easy.

my favorite thing in everquest on sullon zek was rolling through newbie zones and just wrecking them. What I'm saying is your theory is bad and doesn't let me grief people so I don't like it

Phobos Anomaly
Jul 23, 2018
On the subject of level scaling, I don't mind because it allows me to powerlevel for extra abilities rather than stats, so I can get that one ability I really like or unlock my full rotation earlier.

tuo
Jun 17, 2016

The Soulsborne games got the leveling absolutely right. A skilled player can beat the whole game at the lowest level, and on the other side even if you grind level after level, the game - while getting more easy - still poses a challenge. And all of that without level scaling, but still with a non-linear gameplay.

I agree there are games that pulled off level scaling better than others. But it still always reminds me of Oblivion, thus I hate it.

veni veni veni
Jun 5, 2005


tuo posted:

The Soulsborne games got the leveling absolutely right. A skilled player can beat the whole game at the lowest level, and on the other side even if you grind level after level, the game - while getting more easy - still poses a challenge. And all of that without level scaling, but still with a non-linear gameplay.

I agree there are games that pulled off level scaling better than others. But it still always reminds me of Oblivion, thus I hate it.

Yeah totally. One of the only series where leveling actually works as intended vs just being some pointless poo poo meant to set off endorphins in your brain by watching numbers get bigger, or stretch out a small amount of content into something that seems bigger than it is.

Sometimes I still think even souls would be better without leveling in favor of making builds based solely off of gear though.

jokes
Dec 20, 2012

Uh... Kupo?

I think every game should definitely work, scaling-wise, with you being able to beat the game without grinding anything or killing anything but plot-necessary enemies.

Starting Dark Souls and beating dark souls with the exact same gear makes me like the game. But being able to beat it without ever wearing a single piece of armor makes me love it.

tuo
Jun 17, 2016

veni veni veni posted:

Yeah totally. One of the only series where leveling actually works as intended vs just being some pointless poo poo meant to set off endorphins in your brain by watching numbers get bigger, or stretch out a small amount of content into something that seems bigger than it is.

Sometimes I still think even souls would be better without leveling in favor of making builds based solely off of gear though.

They kinda did that with Sekiro (minus gear). The only thing you can grind are new moves or better stealth skills (or, IIRC, how effective the healing gourd is) which make the game a bit easier or allow you to cheese bosses (double ichimonji etc.), but stuff like health increase or attack strength increase is tied to progression. So the more you explore and beat optional areas, the easier later challenges become, but you can never "cheat" the system as you could in previous Soulsborne games (finding a grinding spot to add some levels etc.), and the later parts are still really tough.

From is good at game design, imo.

mind the walrus
Sep 22, 2006

Ugly In The Morning posted:

I liked what Guild Wars 2 did, where it would just level you down if you were in a low level area. You would still have an edge, it would keep you above the level of the monsters, but you weren’t just an invincible god rolling face and taking no damage. Made it real easy to party up with a friend who was a low level and play with them without it being stupid brain dead easy.
Yeah Guild Wars 2 was not a classic game for a lot of reasons, but it did a few things really really well.

The two best were level-scaling and mounts. Kept the early-game content from becoming irrelevant.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
City of Heroes was pretty basic MMO in some ways but all the flavour made enemies a lot more fun. You'd outgrow enemy groups at some point, or they'd obviously change up their enemies at higher levels, sometimes where boss and lieutenant enemy types become the lieutenants and minions, or new types of enemies like when not-COBRA introduces new divisions of faceless super-soldiers and goddamn werewolves and vampires. The Circle of Thorns shows up from early on to endgame content with regularly changing rosters of mages and demons, and somehow manages to be an incredible pain in the rear end to fight the entire time.

abigserve
Sep 13, 2009

this is a better avatar than what I had before
Wow does it fine, when you level past an area you should be able to go back and poo poo all over it but there also should be no reason to do so

The issue is lazy developers who want to have every cave be worth entering into the endgame and it's just stupid. Spiders and skeletons in Fart Cave should be the first bit of the game not the endgame as well.

Bruegels Fuckbooks
Sep 14, 2004

Now, listen - I know the two of you are very different from each other in a lot of ways, but you have to understand that as far as Grandpa's concerned, you're both pieces of shit! Yeah. I can prove it mathematically.

Phobos Anomaly posted:

On the subject of level scaling, I don't mind because it allows me to powerlevel for extra abilities rather than stats, so I can get that one ability I really like or unlock my full rotation earlier.

This is why Final Fantasy 5 was the best rpg ever, yeah, grinding for AP sucked and took forever, but holy poo poo was it fun unlocking all the jobs and getting all the cool skills.

jokes
Dec 20, 2012

Uh... Kupo?

Bruegels Fuckbooks posted:

This is why Final Fantasy 5 was the best rpg ever, yeah, grinding for AP sucked and took forever, but holy poo poo was it fun unlocking all the jobs and getting all the cool skills.

And also you can beat it without grinding (or veering from the plot path, at least) if you’re smart.

E: thinking about it, all you need is a WHM with summon casting shell/curaga/golem, maybe carbuncle and the rest samurais, maybe with white magic for keeping shell up. That’ll keep ExDeath’s hardest hits below the OHKO threshold, and the samurai’s zeninage can reliably murder everything

jokes fucked around with this message at 16:02 on Feb 11, 2020

sebmojo
Oct 23, 2010


Legit Cyberpunk









abigserve posted:

Wow does it fine, when you level past an area you should be able to go back and poo poo all over it but there also should be no reason to do so

The issue is lazy developers who want to have every cave be worth entering into the endgame and it's just stupid. Spiders and skeletons in Fart Cave should be the first bit of the game not the endgame as well.

Wow does level scaling now.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
Too bad it never figured out quality scaling. Well it did, but in reverse.

pooch516
Mar 10, 2010
Earthbound did leveling best- if you're over leveled them you don't even have to worry about battling, you just knock out the enemy on the overworld screen and get some EXP for it.

tuo
Jun 17, 2016

That's genius!

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
See also Paper Mario, though that required a badge iirc.

While Disco Elysium's devs realised midway through development that random combat encounters didn't actually add anything to the game.

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