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hmm... I am... 126 levels behind, poo pooProwler posted:-A multiplayer Zelda level with three parts: the standard four separated rows, followed by four separated short swimming areas, and then a short all-player race to the goal. (Why is "short" a banned word? I had to use brief in the description.) I always love pointing these out, short isn't a banned word, what got the filter mad was... "Link, land-based course multiplayer level with a short water phase." Last Visible Dog posted:Not the latest one. The one before it: Mario Solar System. This rules In Training posted:5 more worlds and we've made a whole Mario game. Let's get that bread makers. poo poo i missed a world didn't i
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# ? Feb 10, 2020 22:36 |
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# ? May 31, 2024 14:31 |
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Phantasium posted:poo poo i missed a world didn't i When the update came out we made a Super Mario World, um, world. Hot Chocolate Mountain, it should still be linked in the OP.
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# ? Feb 10, 2020 23:13 |
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Going live in ten minutes with some levels! https://www.twitch.tv/onemoretimegfsn
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# ? Feb 11, 2020 01:50 |
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Last Visible Dog posted:I'm banking on some "better late than never" here, but I was just inspired to do another world map for a Goon collaborative world. I just played the first three levels here, and they're fantastic, with the blastoff being the highlight so far! The hints of a narrative are great, and I'm excited to see where the levels go. Those nefarious Monty Moles are up to no good!
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# ? Feb 11, 2020 04:25 |
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And stream complete! Thanks to everyone who joined us tonight. Sorry I couldn't fit in that second level you posted cool guy, I'll jump on it first thing Thursday! VOD: https://www.twitch.tv/videos/550098837 1. Rotten Range 00:27:15 By: ThisIsACoolGuy K0K-BVV-QDF 2. A Cold Day at Work 00:40:30 *** Jasoneatspizza RHT-17D-7TG 3. Poi-Zone 01:18:00 By: Gnome Enthusiast H3W-8Y4-6FG 4. Tomb Street 02:12:45 By: Gnome Enthusiast 5. The Old Cedricson Place 02:30:00 By: Haschel Cedricson MM2-6NN-8YF 6. Thinking ahead in the Snow 02:40:00 By: PM ME COOL THINGS PBR-3BG-VRF 7. [SNW] 3-3 Poisonous Swamplands 02:56:00 By: Nat3_LP P4Q-GC8-HFG 8. Jumping all around the world #1 03:02:45 By: MarcFixxer TGQ-LL0-93G 9. Link, Beast Master 03:17:45 By: Autumnsmaul YSN-5HY-GSG 10. World of Crimson Wings 03:26:45 By: Vanderfield100 CTC-02M-4QG 11. Up and down the mountain 03:31:45 By: LeafoftheLake 7K6-WGD-MFF 12. Aqua Forest 03:37:30 By: Tibsmar B93-J04-KPF
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# ? Feb 11, 2020 05:39 |
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Missed the stream, my building caught on fire! I just finished my second vanilla-style platforming level in SMB3 called "Mush Rush 2 the Sky", a sequel, of course. KB6-XKP-J9G I took the feedback I received from my first level and made an optimized path through the level, so it's actually easy to clear in under 35 seconds. Or take your time and enjoy the level, which is probably SMB3 world-5 level difficulty.
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# ? Feb 11, 2020 17:21 |
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Prowler posted:Missed the stream, my building caught on fire! That level is real good. I like the vibe/aesthetic and the difficulty is perfect for me. I died a few times but it was always my fault. I made 2 new levels that hopefully aren't too bad: "poached yoshi eggs" - K07-Y2X-DYF Save yoshi from the poachers in SMW. "boop'n goombs at the orchard" - FDB-C8W-DYF Simple level with some goombas to jump on. Really easy and short. Meant for kids or people new to mario.
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# ? Feb 11, 2020 19:48 |
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Prowler posted:Missed the stream, my building caught on fire! Oh no! I hope it is now less on fire.
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# ? Feb 11, 2020 21:30 |
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Norton posted:That level is real good. I like the vibe/aesthetic and the difficulty is perfect for me. I died a few times but it was always my fault. Thank you! OneMoreTime posted:Oh no! I hope it is now less on fire. Yes. I had to rush out of a smokey building with my cat wrapped in a hamper sweater and wearing PJs, lol. My apartment survived. 309 did not, poor guy. Our building is only about 6 blocks from a FD, thankfully. Phantasium posted:hmm... I am... 126 levels behind, poo poo Ooooooh. Makes (some) sense. Prowler fucked around with this message at 23:41 on Feb 11, 2020 |
# ? Feb 11, 2020 23:38 |
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I finally got 3 stars in a ninji speedrun. My best time was 33.985 which felt pretty good but the top tier players were really pulling off some crazy runs.
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# ? Feb 12, 2020 03:06 |
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Are people still adding their levels to Random Acts of Mario?
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# ? Feb 12, 2020 03:16 |
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Rupert Buttermilk posted:Are people still adding their levels to Random Acts of Mario? I’ve been putting all of mine on the spreadsheet.
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# ? Feb 12, 2020 03:37 |
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Rupert Buttermilk posted:Are people still adding their levels to Random Acts of Mario? I think I've forgotten to add my last few. Rectifying that now.
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# ? Feb 12, 2020 04:34 |
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Excellent! I've been playing SMM2 more and more lately and while I could go back through the thread, that site is incredibly useful.
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# ? Feb 12, 2020 12:54 |
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ThisIsACoolGuy posted:Would it be too late to add this to your list OMT? Just sent my joycons in so I'm done creating until they get back. Gonna get to actually playing levels in the coming days. I enjoyed this level! I would strongly consider adding some sign-posting. More than once, I was unsure how to progress before it was too late: since you have to move left to right so often, I felt like I died more often to indecision than obstacles. Also, don't be offended by the sun vomiting rainbows onto a mushroom drawing. It's a good thing! Prowler fucked around with this message at 16:40 on Feb 12, 2020 |
# ? Feb 12, 2020 16:32 |
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Streaming Super Mario Maker 2 tonight! You and !add and submit your levels if'n you want 'em played! https://www.twitch.tv/cartridgeblowers
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# ? Feb 13, 2020 03:45 |
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I too will be going live with levels, only it will be tonight at 5 PM PST/8 PM EST instead of yesterday, which is impossible! https://www.twitch.tv/onemoretimegfsn 1. Cloudy Climb By: ThisisACoolGuy RTV-MWF-BYF 2. Poached Yoshi Eggs By: Norton K07-Y2X-DYF 3. Mush Rush 2 the Sky By: Prowler KB6-XKP-J9G 4. Boop'n goombs at the ochard By: Norton FDB-C8W-DYF 5. Let's Carry the P! By: TheEnergizer1985 R3W-CLG-2GF 6. Dashie Swinging Vines By: Nidrorax CY7-YDQ-H2G 7. Switch-Filled Ice-Capped Peaks By: Wmccool FGM-72B-1WF 8. A Thorny Situation By: HollandBFlorida Y06-DW5-JFG 9. Have Some Boos and Take a P By: Old_man_jn HTS-KK0-DBG 10. Spikeball safari By: S120r CPC-5S7-18G 11. Tomb of the Crate Conjuror By: GrayFox127 W55-XB5-GTF 12. My very first time (easy mode) By: Goldensnitchel 3K9-L33-GXG
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# ? Feb 13, 2020 19:24 |
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I sincerely hope that part of the reason the next Nintendo Direct is taking so long to happen is because there's going to be a significant portion of it dedicated to whatever's coming next for this game
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# ? Feb 13, 2020 19:30 |
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What's coming next is another ninji level in 3 weeks
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# ? Feb 13, 2020 19:38 |
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In Training posted:What's coming next is another ninji level in 3 weeks also in 3 weeks is me to anyone's level that got posted recently
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# ? Feb 13, 2020 20:09 |
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While working on The Old Cedricson place I learned a lot about the mechanics of Floor Boos (did you know the winged ones are not only faster, but climb the walls like Spike Tops? They just are invisible when they move vertically!) but I also found another fun interaction that Boo Rings have with another item that I kind of want to design a level around. It turns out you can put Boo Rings inside the Lakitu Cloud!
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# ? Feb 13, 2020 20:31 |
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Prowler posted:I enjoyed this level! I would strongly consider adding some sign-posting. More than once, I was unsure how to progress before it was too late: since you have to move left to right so often, I felt like I died more often to indecision than obstacles. I'll take your word on that, and thanks for the feedback! I have a hard time putting those arrows around as them just floating in open space looks so wrong to me, so I was hoping that the flow was just natural . I'll have to reconsider that for the next scrolling stage I make. For some reason I have a lot of fun building those lately.
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# ? Feb 13, 2020 20:38 |
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And we're going live in ten minutes with some levels! https://www.twitch.tv/onemoretimegfsn
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# ? Feb 14, 2020 01:49 |
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Mario Mario Pro Skater YQT-NTR-H2G Mario tries to impress Bowsette with his skateboard tricks I was inspired by another skateboarding level I played a while back, but I wanted one focused more on small challenges. This is an infinite checkpoint level with 4 red coin challenges (+1 safety coin). I think a couple of these are fairly tough if you aren't used to riding the shell, but I think the saved progress should make it a bit easier than the last level I posted. Hopefully I didn't miss anything game breaking, as I didn't get as much time to playtest this! I'll catch up on some of the recently posted levels this weekend (3-day weekend Mario baby!).
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# ? Feb 14, 2020 04:11 |
Great level, jasoneatspizza. You put a lot of nice touches in there! The main section really looks like a skatepark. Love the half-pipe, boards, and rails.
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# ? Feb 14, 2020 05:17 |
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ThisIsACoolGuy posted:I'll take your word on that, and thanks for the feedback! I have a hard time putting those arrows around as them just floating in open space looks so wrong to me, so I was hoping that the flow was just natural . I'll have to reconsider that for the next scrolling stage I make. I agree with Prowler. Fun level! If you want to signpost some more, you can just use some short coin trails instead of arrows. I didn't have much trouble with the first sections of the level, but there was definitely a difficulty bump in the vertical section. Not that that's necessarily a bad thing. By the way, where do you all get your ideas for levels? I made a handful of levels when the game came out, and I'm pretty satisfied with them. Still, I'm really impressed at how many high-quality levels folks here have made!
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# ? Feb 14, 2020 06:20 |
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When are they adding Byleth to Super Mario Maker 2?
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# ? Feb 14, 2020 06:27 |
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DorianGravy posted:I agree with Prowler. Fun level! If you want to signpost some more, you can just use some short coin trails instead of arrows. I didn't have much trouble with the first sections of the level, but there was definitely a difficulty bump in the vertical section. Not that that's necessarily a bad thing. Fair enough I'll work on more coin trails in the future. Also for me it's mostly just picking a object or setting and just kinda rolling with it. Like I know big spike balls can plow through bricks and other objects so I'm thinking about how I can center a level around that one mechanic. For Cloudy Climb it was 'I don't see many people using auto scrolls and I like athletic levels from Yoshi's Island. Wonder if I could work something out that has a similar tone.' Rest just kinda happens. I get to creating for a couple hours, take a break so I'm not trying to rush things and then return to it later in the day for the next couple days. I'm also constantly playtesting things as methodically as I can (or at least attempting) so a lot of the time "oh I could add [object] or [enemy] here! That'll be interesting!" E: Hey said I'd play some levels so I did Mario Mario Pro Skater - Jasoneatspizza Ended up quitting out of it. The spring section is just way to jank and killed me to the point of frustration. For whatever reason as the shell climbed the springs they'd kill me unless I was ducking, and each time I tried to jump I'd screw up and miss the blue platform while getting the coin. Heck I couldn't even reach the lame platform to try to get past it. It's currently as of typing sitting at 1.73% clear rate and I wouldn't be surprised if that one part is the reason. My very first time (easy mode) - Goldensnitchel Really needs some work. The bottom path platforms desynchronize pretty easily making it impossible, and the low jumps for it are absolutely brutal. Also I'm not entirely sure why you made players get the mushroom just to force them to tank a hit on every retry. It wasn't really challenging and moreso annoying than anything. Really barebones and short but hey, first time creating and you should get the hang of it with time I imagine. Try not to put course elements at the top of the screen as a bit of advice if you want players to be percise. And the part after the checkpoint felt kinda pointless. Try to avoid thwomp runs as I'm not really sure what was going on there. Have Some Boos and Take a P - Old_man_jn Very silly level concept that I somehow didn't grasp right away despite the description and you trying to convey the idea at the start. I'm very stupid apparently. Pretty easy to just put the spring in the left corner and let the P switches come to you but I still had fun with it. Spikeball Safari - S120r I really loved this stage, but then again I'm a total sucker for stages I can see in actual games. It was pretty simple and straight forward but I enjoyed it well enough. Good times. A Thorny Situation - HollandBFlorida Ask me about the Pro Controller D-Pad. Oddly had a harder time with the first part and didn't really die until the final part due to luigi screwing up thanks to said d-pad hijinks. Really chill level, though man the spike hitboxes in general are kinda wonky. Really though the idea behind it was nice and I wish I could of went through it without having to resort to my control stick Boop'n Goombs at the Orchard - Norton Short and super easy, not really sure if the checkpoint is needed as it's just bopping a few goombas and moving on. Not a lot to really say as It ended pretty fast. Mush Rush 2 the Sky - Prowler The course description told me to go fast so I didn't take anything in and just kinda bumrushed through I did like what I played though and it was visually fun level to play through. Wound up at 45 seconds after deciding 'yeah I'll go fast'. I'm not sure what I'd do to really spice it up as it just felt like a relaxing early game stage. I enjoyed it! Chilly Dogs - J-Spot What I got from this is that Luigi should never be a pet owner because that man killed a couple of danged dogs. This was a pretty fun stage, and a fun use of the chain chomps. I really liked how they interacted with the springboards in the second half of the level and while it was easy I still enjoyed it . Good cool level ThisIsACoolGuy fucked around with this message at 13:53 on Feb 14, 2020 |
# ? Feb 14, 2020 12:37 |
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Sublimer posted:Great level, jasoneatspizza. You put a lot of nice touches in there! The main section really looks like a skatepark. Love the half-pipe, boards, and rails. Thanks! Glad I actually managed to get the skatepark feel across. ThisIsACoolGuy posted:Mario Mario Pro Skater - Jasoneatspizza Thanks for your feedback! Hm, was it killing you at the top of the spring corridor when the shell is exiting, or before then somehow? At the top it definitely kills you. That's if the player rides too long. Gotta jump before that happens. If before then, I'd be curious, since I haven't seen that happen with anyone else yet. That section is definitely tough though, but I found consistency is possible. The lame platform is just for resetting if you happen to land on top of the springs, since I found just having to jump down and die at that point felt kinda bad. Getting it from the other direction and jumping off the top of the springs wouldn't give you enough distance.
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# ? Feb 14, 2020 14:59 |
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jasoneatspizza posted:Thanks! Glad I actually managed to get the skatepark feel across. Ah, yeah I had no idea when I was supposed to be jumping so I was waiting till the very top and trying to jump then. Like I said if you duck your character mysteriously doesn't get killed so I thought that was the answer- but then I wouldn't make it anyway just landing barely too short of the blue platform 'Man I'll just take the Lame way out if that's what it is' and kept trying for it and like I said, ultimately wound up just quitting out as I was annoyed at that point
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# ? Feb 14, 2020 15:05 |
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Oh speaking of, stream list and timestamps from last night! https://www.twitch.tv/videos/551585138 1. Cloudy Climb 00:33:15 By: ThisisACoolGuy RTV-MWF-BYF 2. Poached Yoshi Eggs 00:56:45 By: Norton K07-Y2X-DYF 3. Mush Rush 2 the Sky 01:15:00 By: Prowler KB6-XKP-J9G 4. Boop'n goombs at the ochard 01:38:15 By: Norton FDB-C8W-DYF 5. Let's Carry the P! 02:31:45 By: TheEnergizer1985 R3W-CLG-2GF 6. Dashie Swinging Vines 02:48:15 By: Nidrorax CY7-YDQ-H2G 7. Switch-Filled Ice-Capped Peaks 03:14:30** By: Wmccool FGM-72B-1WF 8. A Thorny Situation 03:57:15 By: HollandBFlorida Y06-DW5-JFG 9. Have Some Boos and Take a P 04:03:30 By: Old_man_jn HTS-KK0-DBG 10. Spikeball safari 04:08:30 By: S120r CPC-5S7-18G 11. Tomb of the Crate Conjuror 04:12:00 By: GrayFox127 W55-XB5-GTF 12. My very first time (easy mode) 04:17:00 By: Goldensnitchel 3K9-L33-GXG
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# ? Feb 14, 2020 17:27 |
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Thoughts on: Mush Top Rush 2 the Sky KB6-XKP-J9G Pretty good! Felt like it could be in an actual Mario game. I think you accomplished what you set out to do. I played this exploring and then rushing through, and it worked both ways. Exploration was well rewarded, and I was happy you could also basically nonstop run without much waiting if you took the correct paths. Was only able to cut my time to a little over 35 seconds though! Was also well done aesthetically—simple, but fitting. poached yoshi eggs K07-Y2X-DYF This was a cute and fun level! I appreciate that you actually had a story that develops as you progress, which is something that often gets neglected. Usually level designers are focused mainly on cool setups, and they don't really pay attention to any narrative. I freed the animals and killed one poacher!
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# ? Feb 16, 2020 21:32 |
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Watch OneMoreTimes VOD has me wondering if I should try to be a little harder on the player. So lets see how this goes. There's nothing really unfair and I got to play with a couple traps/mechanics that I've been thinking about for awhile so I'm actually super thankful I decided to try it all out. The level started as kind of a test of different ideas but quickly took a identity as The Mole Patrol Castle. There's a refreshing checkpoint that gives you a mushroom for passing it so you can save your Red Coins, so hopefully it's not too frustrating. E: Fixed the code ThisIsACoolGuy fucked around with this message at 23:39 on Feb 17, 2020 |
# ? Feb 17, 2020 23:21 |
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Level list for tonight's stream at 5 PM PST/8 PM EST https://www.twitch.tv/onemoretimegfsn 1. The Mole Patrol Castle By: ThisIsACoolGuy 2. Mario Mario Pro Skater By: Jasoneatspizza YQT-NTR-H2G 3. A Sprint in the Park 2 By: Waterboxdude QJ6-CHJ-TSF 4. King Thwomp's Castle By: Turkey_covered_logan HCY-K64-HKG 5. The Seven Labours of Mario V By: Avaris1982 W34-JBJ-PWF 6. 1-4 Timber Terrors By: MaliceMoon56 L8T-VHK-D7G 7. PvZ - Zombies On Your Lawn By: 00f_png Q4X-M2W-5HG 8. Sky High Hijinx By: Tinghoul 2B2-6XM-BCG 9. Ghost House Speedrun - 20 seconds By: Flash1987 CY1-QVD-NJF 10. World 3-Castle NSMB By: Russellthedog G2T-KVC-QKF 11. XD's level By: XDDXDDXDXD L8Y-47W-D7G 12. Fake Speed 1: On With Spike By: Bigflowers_jpg BNW-756-RWG
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# ? Feb 18, 2020 16:39 |
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I can't hop into the stream right now but I'm curious to see if the checkpoint refresh is used. I'm not sure how to really set them up but the idea is to save each coin and get a mushroom between each challenge so if there's any deaths there's not a lot of replaying going on. Though hindsight I probably should of put a shroom next to the first one anyway so you don't have to do a full lap to get the power up back.
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# ? Feb 19, 2020 03:24 |
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Spikes are a neat enemy. Homing Hazards ID# 0H5-J3F-LKG https://twitter.com/SamFaustus/status/1230146190815031296?s=20
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# ? Feb 19, 2020 16:09 |
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edit: New version, hope this one is easier: scrub lover fucked around with this message at 15:38 on Feb 20, 2020 |
# ? Feb 19, 2020 19:26 |
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I'll be playing the new levels posted here soon! But wanted to drop my most recent one in the meantime: The Miners Strike of 2020 Q06-H74-W5G Inspector Mario has come to quash the galoomba miners strike. I would consider this lite kaizo, mostly it's extended jumping sections. I think this should be a lot easier than the snow level, but more difficult than the skateboarding one. 1 CP
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# ? Feb 21, 2020 01:50 |
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Sam Faust posted:Spikes are a neat enemy. Cool concept! Hadn't played any levels using this particular gimmick before. It was interesting figuring out how to manipulate the spike balls in your favor. Also had a nice ramping up of difficulty. I gave it a like!
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# ? Feb 21, 2020 02:28 |
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# ? May 31, 2024 14:31 |
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Uh, I guess this got popular overnight?
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# ? Feb 21, 2020 18:29 |