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My attempt at cleaning it up. If Quarkjets or anyone more informed can tell me if I accidentally inverted the meaning somewhere into Bad Advice, please say so. Frostpunk Super-Quick Points.
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# ? Feb 11, 2020 21:39 |
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# ? Jun 5, 2024 04:39 |
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QuarkJets posted:[*]Frostpunk is a survival city-builder made by 11 bit studios. Just trying to pick on one point to make things really clear... I don't think "made by 11 bit studios" helps anyone with anything, especially before they play. Now if you want to say "the tone if this game is extremely bleak like 11 bit studios' previous game This War of Mine, so keep that in mind when considering your options". That will actually help someone, and cuts like 200 words out of that post. Mass Effect 2's page opens with "Vanguard has the best risk:reward and satisfaction but all classes are fun." ...and quickly gets to stuff like... "When you start the IFF mission consider yourself locked into the approach towards the endgame." Those are actually useful things to know before you play ME2. yook posted:I think there were melee rogues as well. The setup was that the attack speed and stat caps were determined by class, so warrior had the fastest melee attacks/shield blocking, rogue was faster with bow and wizard was faster with spells but slower with weapons. The utility of spells meant every class, even warriors, wanted to beef up their magic stat a bit and rogues could either be bow users or true hybrids. I'm way rusty on this so please correct. Talking mostly about the base game. Classes are largely cosmetic in D1. Each class attacks faster with its preferred weapon type (melee, bows, magic), has a special ability (wizards recharge staves), and a higher max for their preferred stat. Otherwise anyone can do anything. If you want to be a mage/fighter dual-class go hog wild. Since abilities are largely shared, there is no useless stat. Each class has an obvious preferred stat (Strength, Dexterity, Magic) and there's one generic stat (Vitality). Things are a little more complicated for the expansion classes. As said in the early game you get 5 points per level, and a ratio of 4:1 for your primary stat to rotating into your other stats is probably fine. Most of the time you should have a specific goal in mind before putting points into secondary stats. You need Strength to equip stuff, Magic to learn spells, and Vitality so you live long enough to quaff potions. Dex is required for some weapons and affects accuracy. Non-magic classes will want to learn a few spells, if for no other reason than to make use of the mana potion drops. It's free real estate. Any of the basic healing or attack spells will work well for any class, even if it's just that you think an enemy is hiding in a corner so you need a light. Non-magic classes may benefit from ignoring their Magic score once they have a couple spells they like. There is a famous duplication glitch which is absolutely not required to play the main campaign. If you ever feel itchy to try the expensive items, look up a video as it does take timing and can be tricky to explain.
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# ? Feb 11, 2020 21:45 |
To add on to the above Frostpunk post: * Scouts are cool, and also the only way to get steam cores, which are mandatory for most high level buildings. They also can move regardless of the status of your city, so get them moving to gather supplies even when things are at their worst. * The game focuses heavily on the morality of what must be done to survive and an imaginary "line" that shouldn't be crossed. The Line has no in-game benefits, but the game will wag its finger at you when you win if you cross it. Don't worry about it for your first playthrough. As for where the line is, it's generally obvious. Putting sawdust in the food is acceptable, imprisoning dissenters is bad.
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# ? Feb 11, 2020 23:40 |
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Yeah, unless you want to make a point of role-playing Evil Frost-Fascists, it's generally not hard to tell what not to do.
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# ? Feb 11, 2020 23:47 |
Cardiovorax posted:Yeah, unless you want to make a point of role-playing Evil Frost-Fascists, it's generally not hard to tell what not to do. To a point, but the game likes to call you an authoritarian because you wouldn't let people express free will by committing suicide en masse.
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# ? Feb 12, 2020 00:17 |
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Well, even if it is kind of a strawman, things like criminalizing suicide are a pretty well-known feature of despotic and authoritarian regimes even today. This is probably not the place to discuss that, though. Point is, the game isn't subtle about it its moral stances.
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# ? Feb 12, 2020 00:21 |
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The Daemon X Machina page is a little thin, is there anything anyone can add (particularly for someone who's not coming from a huge Armored Core background?)
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# ? Feb 12, 2020 01:12 |
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Is A Plague Tale: Innocence a pure stealth game with very minor action stuff? I'm very close to dropping the game now, especially after just finishing Hellblade.
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# ? Feb 12, 2020 02:21 |
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I notice that the Might and Magic 6 page is sorely lacking so here's a ton of help:quote:Unlike Might and Magic 7 and 8, Magic is much stronger than Might due to the rudimentary nature of the skill system that was more polished in the later games. Therefore caster heavy builds will fare much better mid to late game.
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# ? Feb 12, 2020 06:24 |
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a glitch posted:Thanks for the Diablo advice! I was going 3 dex/1 str/ 1 vit so it's good to know I can put more points in dex. Is it worth putting some points in Int for things like the healing spell and the stone curse? revwinnebago posted:I'm way rusty on this so please correct. Talking mostly about the base game. The way I remember it, attack speed matters quite a bit early in solo play since if you're going to melee you need to hit for a certain amount of damage to stun an enemy and want to hit them fast enough to stunlock them again before they retaliate. Since monsters don't respawn you have limited money you'd rather not waste on healing and getting stunlocked by monsters could be a death sentence. Multiplayer where stuff can respawn and you can hit the higher levels, warriors having a 50 magic cap vs. 250 for mages could pinch a bit, though I think that was the only cap that was really bothersome. Mages could get away with melee there specifically because they could abuse mana shield to take damage as mp instead of hp, but while you'd eventually find that spell in repeat multiplayer runs you couldn't really count on finding a specific spell in solo play unless it's one the witch can sell and you were also willing to endlessly run back and forth resetting her until it shows up. The thing was that everyone, except maybe mages, wanted to be at least a little bit of a hybrid for normal play. Warriors still liked converting mana potions to healing and stone curse/teleport to avoid chasing ranged enemies into hallways full of their friends even if the primary focus was still hitting things with pointy sticks. Avoiding an annoying fight by blindly chucking a couple blue orbs worth of fireballs into a room isn't to be underestimated even if your character generally sucks at throwing fireballs. Is the way to play D1 on modern systems via GOG? This has me a bit nostalgic and it's the first thing that came up on google. I've heard of the service but never used it. yook fucked around with this message at 17:05 on Feb 12, 2020 |
# ? Feb 12, 2020 08:09 |
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srulz posted:Is A Plague Tale: Innocence a pure stealth game with very minor action stuff? I'm very close to dropping the game now, especially after just finishing Hellblade. There are some sections where you have to deal with multiple guards coming at you from a distance. You can however upgrade the sling (your weapon) so it locks on quicker and is loaded again faster. Normally you can go for pure stealth with no takedowns, but it’s usually easier to stay stealthy while taking out guards one at a time. And there is no stealth at all when it is just rats.
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# ? Feb 12, 2020 08:27 |
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You won't be getting a lot of open combat, though. You do play a 15 year old girl and her little brother trying to avoid a literal army worth of grown men in heavy armor, after all.
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# ? Feb 12, 2020 08:29 |
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There are also a few parts where you can just go full action hero if you want.
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# ? Feb 12, 2020 08:46 |
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Anything on Sunless Skies? I played Sunless Sea for a bit but never got far. I also really like the browser game they had for a couple of days. Something about the Eldritch unfathomable weirdness of it all really works for me. Or should I give Sunless Sea another shot? I'm hoping Skies gives a bit of a, I dunno, smoother more engaging experience that'll hold my interest longer.
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# ? Feb 12, 2020 12:00 |
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There was some talk about it just a few pages ago. Sunless Skies is definitely the better game in that it's actually fun to play it instead of just being the vehicle that ferries you from storylet to storylet, so Skies is likely to work better for you.
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# ? Feb 12, 2020 12:07 |
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Sunless Skies is more of a normal game in gameplay the world is still weird, and moving around is a little quicker and more engaging (though still maybe a prime target for using CheatEngine or something to just toggle x2 gamespeed.) You tend to follow clearer questlines, if my memory serves me right. It's not written by Alexis Kennedy though so loses some of his voice, but there are a lot of very skeevy things brought up about how he treats women. So, if that is an important thing to you enjoy that google rabbit hole. Fallen London still exists and is still huge if you want to go back to it.
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# ? Feb 12, 2020 12:13 |
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Huh, I used almost the exact same phrasing as the person asking a couple of pages ago. I probably read it and forgot about it, which put the idea of playing it into my head. Thanks, seems like I'll have to go in mostly blind.
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# ? Feb 12, 2020 12:27 |
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Tylana posted:My attempt at cleaning it up. If Quarkjets or anyone more informed can tell me if I accidentally inverted the meaning somewhere into Bad Advice, please say so. Thanks a lot for this. I've updated the page. Kuros posted:I notice that the Might and Magic 6 page is sorely lacking so here's a ton of help: And this. ahobday fucked around with this message at 14:12 on Feb 12, 2020 |
# ? Feb 12, 2020 14:04 |
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The Might & Magic 6 talk remains me that if we're sticking strictly to the official names of games, there's no game called Heroes of Might and Magic VI because they changed the naming convention to Might & Magic: Heroes VI (which is not the same game as Might & Magic VI). Probably gonna write some stuff about it at some point but haven't touched the pages themselves yet.
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# ? Feb 12, 2020 19:30 |
Kanfy posted:The Might & Magic 6 talk remains me that if we're sticking strictly to the official names of games, there's no game called Heroes of Might and Magic VI because they changed the naming convention to Might & Magic: Heroes VI (which is not the same game as Might & Magic VI).
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# ? Feb 12, 2020 20:01 |
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anilEhilated posted:Is it playable? Last time I checked it did not run on Windows 10. Runs for me and I'm on Windows 10, not by default but with Windows 8 compatibility mode on and "Disable fullscreen optimizations" ticked. I don't think I tweaked anything else?
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# ? Feb 12, 2020 20:15 |
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Taeke posted:Anything on Sunless Skies? I played Sunless Sea for a bit but never got far. I also really like the browser game they had for a couple of days. Something about the Eldritch unfathomable weirdness of it all really works for me. If you want to play seas all the movement stuff is stored in a plain text file. Tripling or quadrupling the speed of everything make it much more engaging and can lead to some amusing situations. Land detection gets wonky and you'll sometimes jump islands.
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# ? Feb 12, 2020 21:16 |
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Someone asked about Greedfall. There isn't much to say, it's a very self-explanatory game, but there are a couple of things I wish I'd known: 1) There is a bug that can stop you realizing there are quests to do from the Bridge Alliance. Make sure you go and talk to their governor after certain political ructions ( you'll know them when you see them). 2) There are very few choices in the game that make a real difference to the course of it (as opposed to the ending blurb), but if you want to maximize the number of sidequests you can do, make sure you do your companions' quests promptly.
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# ? Feb 13, 2020 09:48 |
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Kanfy posted:The Might & Magic 6 talk remains me that if we're sticking strictly to the official names of games, there's no game called Heroes of Might and Magic VI because they changed the naming convention to Might & Magic: Heroes VI (which is not the same game as Might & Magic VI). Thanks - I've moved the page.
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# ? Feb 13, 2020 20:33 |
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Double post, but anything for Wolcen? I watched a beginner's guide video, and I think I understand the basic mechanics. Respecs are in the game so I'm not too worried, but anything I should know, especially about becoming overpowered? I'm bow/ranger at the moment.
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# ? Feb 14, 2020 12:05 |
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Anything for Metal Wolf Chaos XD?
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# ? Feb 15, 2020 00:05 |
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ahobday posted:Double post, but anything for Wolcen? I watched a beginner's guide video, and I think I understand the basic mechanics. Respecs are in the game so I'm not too worried, but anything I should know, especially about becoming overpowered? I'm bow/ranger at the moment. When it says you can rotate the wheels of the Passive skill tree, it means the two arrow buttons directly under the little widget where you highlight one of the rings of the wheel on the middle of the left side. Also, if you end up having a problem hitting some of those little swarmer bats in Act 1 even with abilities that auto-target, it seems (to me) to be a bug with their hitbox. I've had great success getting above them by baiting them to an incline and then attacking dowards on them, which seems to have better luck than anything that moves on a flat plane or that is a ground targeted AoE.
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# ? Feb 15, 2020 01:21 |
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Any PC specific Okami tips? Its a 12 year old game but I'm wondering more like graphic settings or using kb+m instead of a controller
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# ? Feb 15, 2020 01:41 |
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ahobday posted:Double post, but anything for Wolcen? I watched a beginner's guide video, and I think I understand the basic mechanics. Respecs are in the game so I'm not too worried, but anything I should know, especially about becoming overpowered? I'm bow/ranger at the moment.
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# ? Feb 15, 2020 02:00 |
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pentyne posted:Any PC specific Okami tips? Its a 12 year old game but I'm wondering more like graphic settings or using kb+m instead of a controller I can give you this tip, though: when the game asks you to make circles for the bomb or bloom powers, make the smallest that you can. It's easier to get a shape that the recognizes this way, for some reason.
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# ? Feb 15, 2020 11:27 |
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1redflag posted:Anything for Metal Wolf Chaos XD? -Any POW's you rescue will stay rescued so if you miss any your first time through you don't need to recollect the others. -Some enemies and bosses contain health increases and weapons.
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# ? Feb 15, 2020 13:55 |
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pentyne posted:Any PC specific Okami tips? Its a 12 year old game but I'm wondering more like graphic settings or using kb+m instead of a controller use the Bloom spell on NPCs and they will give you pets
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# ? Feb 15, 2020 15:04 |
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Hwurmp posted:use the Bloom spell on NPCs and they will give you pets Nice. Scalding Coffee fucked around with this message at 20:13 on Feb 15, 2020 |
# ? Feb 15, 2020 18:59 |
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Scalding Coffee posted:Are these pets as bothersome as the flea man?
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# ? Feb 15, 2020 19:03 |
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Anything for Ever Oasis?
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# ? Feb 16, 2020 20:57 |
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Anyone have tips for Wreckfest? It seems like a pretty straightforward demolition derby/racing game but it also did have any tutorial and I feel like it would be easy to miss things. I've been upgrading the starter car and tuning it for each event but that's about it. Edit: Here are my findings after completing the first section of the campaign. * Some of the in-game tips are obvious like "hit cars while going fast for more damage" but the tip about getting more rewards for playing with higher difficulty settings is helpful. * The events with special vehicles tend to be a lot more difficult, one of the first events is a riding lawnmower death match, skip it if it's getting frustrating. * Tuning the vehicle to suit the course is legit, the tuning screen explains what each setting does pretty well. Experiment a bit to find a setup that feels good for the course you're on. * You can switch cars and upgrade in between races during a series. * The trophy/achievement list mentions doing all the challenges, this is referencing certain events that are marked as a challenge and not the bonus challenges each event has. * You get xp and money from anything, grinding single player custom matches that you setup in your favor is very efficient. * The damage setting is basically a hidden difficulty setting that doesn't seem to affect the bonus payout like the driving settings. Normal is very gamey, you can almost flatten a car before it's kaput, Realistic means one unlucky gently caress up can kill your engine or pop your tires, and Intense is in between those. * If a car loses more than one tire it's wrecked regardless. * In photo mode the free camera doesn't move until you hide the photo mode HUD. Realistic damage can be fun, adds more strategy and it's quicker. Gaming the xp and money with the custom matches might be game breaking but this game seems more like it's trying to be fun for fun's sake so idk if it matters. Brightman fucked around with this message at 19:13 on Feb 18, 2020 |
# ? Feb 17, 2020 11:33 |
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Anything I should know for Star Traders: Frontiers? I'm just pootling around right now, but looks like there's a whole lot going on under the hood.
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# ? Feb 22, 2020 00:21 |
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Anything for Kingdom Come: Deliverance?
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# ? Feb 22, 2020 00:26 |
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So a double combo of Prey 2017 & Okami! Okami: 1. So apparently I can skip cutscenes using F1. How do I speed up the text? Holding the right mouse button works for some in-game cutscenes, but not some other (story?) cutscenes. 2. If I disable the Voices volume, would I miss anything? The "voices" in the cutscenes are really grating to me. 3. There are random unexplained symbols sometimes. For example, when I'm swimming, there's this symbol over me? What does it mean? 4. Any unprompted interactions that I need to know about? I randomly try cutting stuff and got rewarded by food etc. 5. Do I need to play the loading screen games? It's disabled by default, but I've read that it rewards you stuff. Or are those rewards insignificant enough? 6. This may be a lost hope, but any way I can increase to 60 fps without breaking the game? Prey: 1. Anything that I shouldn't recycle, especially ones not labelled as junk? I know quest items can't be recycled. 2. Any early trap skils that I should know? I guess Leverage is bad because you can use recycler grenades, but how about other stuff? 3. Any way at all for me to "farm" stuff? Respawning things etc?
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# ? Feb 22, 2020 00:29 |
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# ? Jun 5, 2024 04:39 |
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Prey 2017 already has a sufficient page on the wiki. Can't answer much for PC Okami, other than you are a monster for hating the speaking warble. :P But not, silencing them should be fine, if eerie. The loading minigame is nothing important. Maybe some extra demon fangs or something? When swimming it's probably you know, how long until you drown. There are interactions with brush moves and the world. If they are important you'll be told to do them. This is Wolf Zelda (no, not that one.) after all. EDIT : Also Okami is old enough to have actual Gamefaqs written for it, if you want to chase all the collectables or whatever.
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# ? Feb 22, 2020 00:35 |