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DatonKallandor posted:Well they just sent out the emails. 1.9 is the last Battletech update. HBS is now working on two non-Battletech projects. Not surprised but it's still too bad.
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# ? Feb 11, 2020 19:36 |
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# ? May 30, 2024 18:46 |
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https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2752749 urbies nooo lmao the dekker stat
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# ? Feb 11, 2020 19:40 |
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DatonKallandor posted:Well they just sent out the emails. 1.9 is the last Battletech update. HBS is now working on two non-Battletech projects. In the plus side, no PDS-style DLC treadmill.
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# ? Feb 11, 2020 19:58 |
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I'm excited for what they do next, but also I hope after these next two projects we get Battletech 2.
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# ? Feb 11, 2020 21:02 |
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It's been a solid run with improvements all the way. I'm fine with HBS taking a break and coming back with fresh eyes plus it also gives the mod scene time to really stabilize their builds. Without the fear of some future update blowing them out of the water
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# ? Feb 11, 2020 21:11 |
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OddObserver posted:In the plus side, no PDS-style DLC treadmill. This was one of my greatest fears since they got involved with paradox
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# ? Feb 11, 2020 21:47 |
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Pyronic posted:I'm excited for what they do next, but also I hope after these next two projects we get Battletech 2. Battletech 2 seems like a certainty, this game did pretty well critically and (I think) commercially and the bulk of the basic systems are in place
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# ? Feb 11, 2020 21:49 |
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HBS was a itty bitty tiny little kickstarter studio not long ago. Their first game was barely-finished. They've come a long way from Shadowrun Returns! I'm sure whatever their next project is it'll be pretty cool.
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# ? Feb 12, 2020 01:41 |
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Arglebargle III posted:Their first game was barely-finished. I mean, I like Battletech and all, but...
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# ? Feb 12, 2020 05:17 |
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Hey goons who use mods: does anyone ever use the HBS mod manager, or is everyone still on the modtek thing people used to use? I'm working on bringing PTN's timeskip rules into a mod, and I'm pretty much wholly unfamiliar with the state of the modscene since before flashpoint. I'd like to make installing it as painless and friendly as possible, so using what people are familiar would be a good first step. I hope they optimize the engine for BT2, it's really the only poo poo part of this game. I'd rather that happen before they add tons of more features.
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# ? Feb 12, 2020 05:21 |
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SpookyLizard posted:Hey goons who use mods: does anyone ever use the HBS mod manager, or is everyone still on the modtek thing people used to use? I'm working on bringing PTN's timeskip rules into a mod, and I'm pretty much wholly unfamiliar with the state of the modscene since before flashpoint. I'd like to make installing it as painless and friendly as possible, so using what people are familiar would be a good first step. HBS mod manager works surprisingly well and I've pretty much gone to it exclusively, but I only really mod in tweaks and such. I think big overhauls still use modtek?
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# ? Feb 12, 2020 05:31 |
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I was hoping for full Steam Workshop integration for mods, but I guess we'll need to wait for BT2. drat fun game, and I know there was a goon or two who worked on it, so congrats on making such a success. As fans we always want more, but you guys did really well.
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# ? Feb 12, 2020 05:42 |
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There are some issues with Mod Manager for the big mods (BTE:CE, BTA, RT) so those still rely on Modtek. Most smaller mods that don't mess with the Mech and vehicle lineup work with Mod Manager.
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# ? Feb 12, 2020 06:15 |
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I am happy I kickstarted Battletech. I had a lot of fun in this game, and with its 3 DLCs.
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# ? Feb 12, 2020 06:33 |
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Horsebanger posted:I am happy I kickstarted Battletech. I had a lot of fun in this game, and with its 3 DLCs. Post ur pilot bio
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# ? Feb 12, 2020 07:36 |
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I'm legitimately sad that HBS's run with BattleTech apparently ends with one game. It was obvious how much they love it. I wonder if Microsoft is just less willing to license out the IP to Paradox, now that HBS is fully owned by them. In any case it means that are now the sole standard bearers for the franchise in the video game sphere, which is.... ugh.
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# ? Feb 12, 2020 13:12 |
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Sky Shadowing posted:I'm legitimately sad that HBS's run with BattleTech apparently ends with one game. What are we basing this on? Their next two projects aren't Battletech, but I haven't seen anything that says they'll never do another one.
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# ? Feb 12, 2020 13:33 |
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SpookyLizard posted:Hey goons who use mods: does anyone ever use the HBS mod manager, or is everyone still on the modtek thing people used to use? I'm working on bringing PTN's timeskip rules into a mod, and I'm pretty much wholly unfamiliar with the state of the modscene since before flashpoint. I'd like to make installing it as painless and friendly as possible, so using what people are familiar would be a good first step. I use the in-game mod manager. Also I tried to do that mod as well, but didn't get very far. How are you planning to do the different armor types? Those and the ammo switching are probably the two biggest issues with a PTN-verse mod. Everything else is just a lot of writing but should be easily doable.
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# ? Feb 12, 2020 14:48 |
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Q_res posted:What are we basing this on? Their next two projects aren't Battletech, but I haven't seen anything that says they'll never do another one. Only the reasonable view that if they had a multiple game or time limited access to the Battletech license then the next game would be in production already.
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# ? Feb 12, 2020 16:45 |
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They just spent 4 years almost solely focused on this game, they're probably a bit burnt out on Battletech, we don't know the specifics of their license either. Maybe they have to negotiate for the license to do a sequel, maybe not. Saying that the fact they're not immediately jumping into a sequel means they'll never do one isn't reasonable, it's just panicky speculation. edit: On the other hand, this does bring up another question for me. Do we have any idea how successful this actually was? I've long suspected that this game was actually too much for HBS financially, and the Paradox buyout was a matter of necessity. Q_res fucked around with this message at 17:05 on Feb 12, 2020 |
# ? Feb 12, 2020 17:00 |
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Q_res posted:They just spent 4 years almost solely focused on this game, they're probably a bit burnt out on Battletech, we don't know the specifics of their license either. Maybe they have to negotiate for the license to do a sequel, maybe not. Saying that the fact they're not immediately jumping into a sequel means they'll never do one isn't reasonable, it's just panicky speculation. This is my take. They seem to really like having made Battletech and none of the people involved seem to be acting like they're bummed out about being ratfucked over IP rights or some garbage like that.
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# ? Feb 12, 2020 17:05 |
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Plus, they were talking about how badly they wanted to do a Crimson Skies game before the donation period for the Kickstarter even finished.
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# ? Feb 12, 2020 17:08 |
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Q_res posted:Plus, they were talking about how badly they wanted to do a Crimson Skies game before the donation period for the Kickstarter even finished. !!!!!! Give me a Crimson Skies game that is part flight arcade sim, part RPG and I would never play anything else
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# ? Feb 12, 2020 17:24 |
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Mitch has basically said Crimson Skies is nearly impossible for them to do, for reasons I can't recall if he elaborated on.
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# ? Feb 12, 2020 17:40 |
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Honestly, I always kind of figured if they ever did Crimson Skies it would be nothing like the old Xbox game. I was thinking more like Sid Meier's Ace Patrol. I'll be curious to see what exactly they're working on though.
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# ? Feb 12, 2020 18:09 |
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HBS should take a break on the BATTLETECH franchise so that they can work on a In the same way that the Atlas was the mascot for BATTLETECH, the mascot for the aforementioned game that totally isn't Mechwarrior (so you can just gently caress right off with your lawyers PGI) will be the
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# ? Feb 12, 2020 19:38 |
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Organ Fiend posted:HBS should take a break on the BATTLETECH franchise so that they can work on a Mockfighter: Freelancers
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# ? Feb 12, 2020 19:42 |
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Organ Fiend posted:HBS should take a break on the BATTLETECH franchise so that they can work on a Sorry but the mascot should be the Citybot.
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# ? Feb 12, 2020 19:53 |
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And Tyler Too! posted:Sorry but the mascot should be the Citybot. It's about the Cult Invasion campaign, and the poster robo is the Angry Feline/Woods Lupus.
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# ? Feb 12, 2020 19:55 |
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Die, Kinsman
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# ? Feb 12, 2020 19:56 |
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HBS should take a break from battletech and work on Crimson Skies
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# ? Feb 12, 2020 20:16 |
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If I had to guess they were working up these post battletech games before they knew whether battletech would succeed or not. If BT was a wild success maybe they would have bailed on one of those and made a BT2.
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# ? Feb 12, 2020 20:30 |
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Radio Free Kobold posted:HBS should take a break from battletech and work on Fixed it for you.
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# ? Feb 12, 2020 20:49 |
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They're taking a break to work on other things. With luck they'll get back to the franchise eventually and make good use of what they've learned in the interim, but even if they never do HBS games are an instant buy for me. I look forward to see what they're working on next.
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# ? Feb 12, 2020 20:56 |
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Radio Free Kobold posted:HBS should take a break from battletech and work on Ftfy
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# ? Feb 12, 2020 21:06 |
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HBS have made 8 games in the last ten years. Only one of them wasn't a strategy game and it considered by far the worst (on release). At this point the safe advice would be to stick to what they're clearly good at. Paradox provides access to a few interesting IPs, I'd like a shadowrun style game set in WOD.
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# ? Feb 12, 2020 21:16 |
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IIRC the rights to Crimson Skies are still owned by Microsoft.
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# ? Feb 13, 2020 00:19 |
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Organ Fiend posted:In the same way that the Atlas was the mascot for BATTLETECH, the mascot for the aforementioned game that totally isn't Mechwarrior (so you can just gently caress right off with your lawyers PGI) their relationship with PGI is good AFAIK. it was anime licensor Harmony Gold that was suing them (and also suing PGI)
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# ? Feb 13, 2020 00:57 |
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Cease to Hope posted:their relationship with PGI is good AFAIK. it was anime licensor Harmony Gold that was suing them (and also suing PGI) Yeah, PGI is where they got most of the models in the game.
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# ? Feb 13, 2020 17:59 |
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# ? May 30, 2024 18:46 |
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Considering there's only 2 Mechs in the game that aren't PGI models (Hatchetman and Bull Shark), PGI should probably get some real credit for helping make this game what it is.
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# ? Feb 13, 2020 18:15 |