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I haven't touched Stellaris since like a year ago, what are the essential mods now? They change like every major version from what I can remember lmao
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# ? Feb 14, 2020 04:25 |
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# ? Jun 13, 2024 06:26 |
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The latest dev diary said there would be something about performance improvements next week.
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# ? Feb 14, 2020 05:00 |
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goose willis posted:I haven't touched Stellaris since like a year ago, what are the essential mods now? They change like every major version from what I can remember lmao
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# ? Feb 14, 2020 05:22 |
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Deuce posted:Are the pre-placed abandoned gateways an avenue for invasion into my territory? Do I need to bunker them up? Destroyed and deactivated gateways are perfectly safe to keep around (they can only be used while people aren't at war with the owner, so your enemies need to conquer the systen to use it) L-Gates on the other hand are free for all and can be used by everyone at any time once reactivated.
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# ? Feb 14, 2020 05:58 |
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Yami Fenrir posted:Destroyed and deactivated gateways are perfectly safe to keep around (they can only be used while people aren't at war with the owner, so your enemies need to conquer the systen to use it)
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# ? Feb 14, 2020 14:35 |
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AAAAA! Real Muenster posted:Wouldnt they need to conquer it to repair it to use it?
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# ? Feb 14, 2020 14:58 |
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Honestly if the AIs are beating you to repairing gateways (and you aren't intentionally stalling on them) then you're already in a very strange game.
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# ? Feb 14, 2020 14:59 |
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Jabor posted:Honestly if the AIs are beating you to repairing gateways (and you aren't intentionally stalling on them) then you're already in a very strange game. I always play on Grand Admiral so they generally beat me to Gateways pretty easily.
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# ? Feb 14, 2020 15:03 |
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Zane posted:imo: starnet ai, improved planet and sector automation, guilli's planet modifiers, dynamic difficulty, mod menu, carrying capacity, tiny outliner, unofficial hive dlc, unofficial machine and synthetic dlc In addition to these, until the next patch, the "performance" series which reduces later game lag by modifying how pop employment is calculated is pretty essential. https://steamcommunity.com/sharedfiles/filedetails/?id=1882139456 - base mod https://steamcommunity.com/sharedfiles/filedetails/?id=1943060017 - config menu https://steamcommunity.com/sharedfiles/filedetails/?id=1990079757 - adds compatibility with most mods https://steamcommunity.com/sharedfiles/filedetails/?id=1990646390 - blocks AI from more things such as creating 12,000 gene-modded races https://steamcommunity.com/sharedfiles/filedetails/?id=1992015610 - adds compatibility with starnet ai
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# ? Feb 14, 2020 19:44 |
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Jabor posted:Honestly if the AIs are beating you to repairing gateways (and you aren't intentionally stalling on them) then you're already in a very strange game. It's a rare tech so sometimes you just don't get the rolls you need to get it.
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# ? Feb 14, 2020 19:48 |
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I thought that guy was kidding when he said that the AI recalculates ALL pop jobs every day/second, until I saw it with my own eyes. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. Slave portraits flickering as they never live the same day twice. All those moments add up, like tears into rain. Stellaris must die.
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# ? Feb 14, 2020 19:57 |
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yeah, it makes the game unplayable eventually without a mod that addresses it; unfortunately those sort of fixes are necessarily hack-y, hopefully Paradox fixes it with the next patch considering the last patch was literally just "let's completely gently caress up the game launcher and destroy modding" and nothing else i'm skeptical
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# ? Feb 14, 2020 20:33 |
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Lum_ posted:In addition to these, until the next patch, the "performance" series which reduces later game lag by modifying how pop employment is calculated is pretty essential. So...if I have no mods right now, can I get away with just the base mod one, or do I need to also install the config menu, and also the no "12,000 gene-modded races" one?
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# ? Feb 14, 2020 21:25 |
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It's hosed up that mods exist to fix the notorious performance bugs that've been in the game for years but if you use them you can't get achievements because paradox is up their own rear end about cheevos (steam cheevos no less) being "legitimate."
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# ? Feb 14, 2020 23:25 |
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Good news for me I guess, I have never cared about achievements! Bring on the mods.
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# ? Feb 14, 2020 23:36 |
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ulmont posted:So...if I have no mods right now, can I get away with just the base mod one, or do I need to also install the config menu, and also the no "12,000 gene-modded races" one? If you don't install the config menu there's a fake edict which invokes it. The no 12,000 gene-modded races is strictly optional, the real performance hit is from the daily job recalc.
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# ? Feb 15, 2020 04:27 |
And Tyler Too! posted:Good news for me I guess, I have never cared about achievements! Bring on the mods. I've got roughly 700 hours in this game and I've yet to unlock a cheevo, playing this vanilla is for suckers
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# ? Feb 15, 2020 04:29 |
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the achievement stuff cracks me up like steam achievement manager isn't a thing
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# ? Feb 15, 2020 06:05 |
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Serephina posted:I thought that guy was kidding when he said that the AI recalculates ALL pop jobs every day/second, until I saw it with my own eyes. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. Slave portraits flickering as they never live the same day twice. All those moments add up, like tears into rain. Stellaris must die. Yeah just start a game with the 40% slavery pop ratio option and watch as every day the game says "oh this 11th person should be a slave" or "oh this 11th person should not be a slave"
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# ? Feb 15, 2020 06:58 |
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Yami Fenrir posted:Destroyed and deactivated gateways are perfectly safe to keep around (they can only be used while people aren't at war with the owner, so your enemies need to conquer the systen to use it) Basically, no, they are not a back door unless they're L Gates
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# ? Feb 15, 2020 08:58 |
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QuarkJets posted:Yeah just start a game with the 40% slavery pop ratio option and watch as every day the game says "oh this 11th person should be a slave" or "oh this 11th person should not be a slave"
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# ? Feb 15, 2020 12:22 |
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ShadowHawk posted:Your enemies can't use activated gateways either unless they control the system during a war. This is pretty much what i meant to say. Sorry for the awkward wording
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# ? Feb 15, 2020 12:33 |
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CainsDescendant posted:I've got roughly 700 hours in this game and I've yet to unlock a cheevo, playing this vanilla is for suckers Roughly 1400 hours, zero achievements
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# ? Feb 15, 2020 12:37 |
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Libluini posted:Roughly 1400 hours, zero achievements That's quite an achievement
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# ? Feb 15, 2020 12:58 |
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Yeah I was kind of taken back when I played through a medium map without mods and Steam tells me that something like only 1.4% of the people have beaten the game.
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# ? Feb 15, 2020 13:06 |
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It's odd, really. Been here since the beginning. It was a building here, a building there, a mod here, a mod there. Much like CK2, really. The result is very few achievements, mostly because it's more and more of a pain to shut them all off and remember what I had on.
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# ? Feb 15, 2020 13:35 |
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Entorwellian posted:Yeah I was kind of taken back when I played through a medium map without mods and Steam tells me that something like only 1.4% of the people have beaten the game. With a free form strategy game like Stellaris, that information doesn't even help a lot, as for all you know, those 1,4% might be people who just put two AI on a tiny map with the lowest settings on everything, than bumrushed them with corvettes to win the game in under an hour.
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# ? Feb 15, 2020 13:55 |
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I'm playing a knifefight game, but everyone's being friends and I'm doing too well out of it to kick anything off. Why the hell are these edicts instead of ship augments????? (and volatile land clearance should be a per blocker choice)
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# ? Feb 15, 2020 14:06 |
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I take back everything I ever said about the sorting system working. I just opened my pop screen and watched the workers suddenly flicker violently as they suddenly decided to all change jobs, and now that they're finished there's a mining bot working a clerk job while my weak primary species toils in the mines.
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# ? Feb 15, 2020 14:12 |
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Splicer posted:I take back everything I ever said about the sorting system working. I just opened my pop screen and watched the workers suddenly flicker violently as they suddenly decided to all change jobs, and now that they're finished there's a mining bot working a clerk job while my weak primary species toils in the mines. XT-38 STRONGLY BELIEVES SOCIAL MOBILITY INCLUDES ROBOTS
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# ? Feb 15, 2020 14:24 |
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Suggestion: Completely remove the time-to-demote mechanic, replace it with a weighting preference away from dropping a tier and a happiness penalty for recently demoted pops.
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# ? Feb 15, 2020 14:53 |
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Is there an actual reason researching anomalies doesn't give experience, like to prevent experience farming or something? E: Never mind, sorta: it does give a small amount but only at the end of the research. Schadenboner fucked around with this message at 20:16 on Feb 15, 2020 |
# ? Feb 15, 2020 19:51 |
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Is there a species build that is more stupidly broken as Mech Tech with authoritarianism? Not only do you get dual growth pipeline from having robots, but authoritarian instead of xenophobe allows you to take Nihilistic Acquisition without losing out Refugees Welcome. the growth is insane; my primary species is devoted nearly entirely to a single science world while freshly enslaved refugees/stolen pops/droids perform all the worker jobs
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# ? Feb 16, 2020 06:09 |
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Do refugees actually make up a substantial portion of that growth? I've never really noticed it making a difference. That's probably the strongest of the regular bio builds, though it relies on having the military force to actually Nihilistically Acquire. I've actually had really good success just playing (Spiritualist, for Temples) Inward Perfection. The pop growth bonuses will reliably skyrocket your pop growth and allow you to pull off strong science plays.
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# ? Feb 16, 2020 06:24 |
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PittTheElder posted:Do refugees actually make up a substantial portion of that growth? I've never really noticed it making a difference. Refugees can be a big deal if there's a lot of exterminator empires running around. Less so if there's a bunch of peacenik Federations. In my last game I was swimming in extra pops, right up until a killbot empire blew through two empires and punched through my Bastion before I could research Citadels.
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# ? Feb 16, 2020 06:43 |
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agree w/r/t refugees. pops are almost the best metric for power.
Zane fucked around with this message at 11:47 on Feb 16, 2020 |
# ? Feb 16, 2020 06:57 |
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This is why hiveminds and bots are the only true way to play the game, they never have to deal with that kind of crap.
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# ? Feb 16, 2020 07:04 |
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Kaal posted:Refugees can be a big deal if there's a lot of exterminator empires running around. Less so if there's a bunch of peacenik Federations. In my last game I was swimming in extra pops, right up until a killbot empire blew through two empires and punched through my Bastion before I could research Citadels. Oh yeah, my last run was some science squids who loved freedom on a mostly empty map, so I was kind of surprised when after a couple of centuries of slowly filling up the map a Lithoid devouring swarm (my invention, not a random AI) suddenly showed up. They had quietly eaten their way through half the map and as soon as they started tearing into my neighbors, tons of refugees started arriving. When I put that save on hold, my empire was already 1/3rd alien, up from nothing, just thanks to the constant stream of refugee pops. (I even had started to put down "exile" colonies of their preferred habitat to re-route the refugee streams more efficiently)
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# ? Feb 16, 2020 11:38 |
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Ditched knife fight game and started a new tiny map. First, literally the first, system I enter: Horizon Signal triggers. Gonna be an interesting game.
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# ? Feb 16, 2020 14:13 |
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# ? Jun 13, 2024 06:26 |
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Splicer posted:Ditched knife fight game and started a new tiny map. First, literally the first, system I enter: Horizon Signal triggers.
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# ? Feb 16, 2020 15:24 |