|
There's a definite strategy to Orc fights though. What you want is 7 in the front, 5 in the back. Of the front guys, you want 4 shield bros and 3 2handers - I normally have 2 hammers and one Bardiche. It's also acceptable to replace shield bros with a 2 handed maceman provided he's high enough level to have taken the indomitable perk. All my shield bros take indomitable as soon as possible. You lay out your front line like so - the exact center is one of your 2handers (ideally the Bardiche) then a shield bro on either side of him, then the hammer bros next to each of them, and finally the other 2 shield bros on each end of the line. Spearwall is dubious vs Orc Warriors, so I'd swap my spearmen out for other 1 handers if I have them spare or switch them to their secondary weapon (typically swords). Backline is a Sergeant in the centre, then an archer (or tossers if you have them) on each side of the Sergeant, then a Polearmsman at each end. Ideally your polearms bros have warscythes and Halberds, but just Halberds is still fine, or even pikes if you're relatively poor. You can also mess around a bit with other configurations - more archers if you don't have enough poles, whips, etc. In round one, move the shield bros (or 2handed macemen if you're using them) forward one hex, and use indomitable. Move the poles into the spaces left behind on what is now the middle of three rows; the 2handers pass the turn. Archers stay in row 3. The orcs charge against your front line, but because you've used indomitable, they don't cause any stuns or knockbacks. Once they've charged you; you then move in for the attack with the 2handers and the polearms. Depending on the numbers, you may want to keep using indomitable in subsequent turns to hold the orcs in place as long as possible. Archers pick off orc young and beserkers, and then turn their attention to warriors - once you've carved them up a bit and destroyed most of their armor the archers do plenty of damage. If your guys don't have indomitable, then you shieldwall instead. It's not as good because the shield bros get stunned, but it still keeps half of your melee guys from getting stunned.
|
# ? Feb 11, 2020 13:27 |
|
|
# ? May 11, 2024 14:58 |
|
The Lord Bude posted:Their heads I should hope; unless you took them on way too early; or you whiffed majorly on the orc strategy. 6 warriors, a warlord and 4 young is a fight you should be able to do very comfortably with no casualties (unless you got super unlucky) by the time the first crisis comes around. (I’m also assuming you’re playing on veteran and not playing Ironman) What do you tend to do with ranged bros at this point? They're dead weight against warriors/warlord, is it worth getting heavy crossbows or should I just swap them out for such fights? e: ah thank u. Yeah my guys are optimised for undead fighting so i probably just need to recalibrate a bit
|
# ? Feb 11, 2020 13:28 |
|
Lunchmeat Larry posted:I just need to go pick up some hammers/armour piercing weaponry tbh, I only have one 2h hammer guy which isn't really working on these nerds quickly enough. Was just surprised and alarmed by how quickly they could leap over and behead people, think I got cocky after beating the undead scourge with ease and without a single casualty 2 handed hammers are good; 1 handed hammers are a waste. I suggest that one handers use either orc cleavers (if they have crazy good fatigue/iron lungs) or otherwise maces. Maces do good damage vs armor and also debuff fatigue which is helpful. I give spearmen swords as a second weapon because they use less fatigue, which is helpful after spearwalling for several turns. I also encourage not blowing all your money on expensive armor at the expense of having decent weapons. At that point in the game it's fine if only your 2 hander dudes have 200+ armor and the shield bros are around 140. Crossbows are a waste. Archers are only really dead weight vs ancient dead. Against orcs having a pair of them is good for killing young and beserkers (which will help you start to destroy their morale) and although they do very little damage against fully armored Orc warriors, once you've spent a turn or 2 hitting them, you should have destroyed enough of the armor for the archers to do good damage. If you've got throwing specialists though they are more effective vs warriors. really the key with Orcs boils down to 1. stagger your front line so they can't stun everyone at once in the initial charge, and 2. use bros with indomitable to keep them in one spot while your heavy damage dealers go to work. For what it's worth, you use the exact same tactics vs unholds (although archers and whips are even more effective there) My record is taking out 11 unholds with no injuries (peasant company though, so I had 16 men.) The Lord Bude fucked around with this message at 13:59 on Feb 11, 2020 |
# ? Feb 11, 2020 13:51 |
|
An Orc Warrior can kill or at least severely cripple most non-Nimble bros wearing 140 durability armor in one turn. And you don't need one specific setup for any fight except Necrosavants. I've never even had two polearm bros. But you definitely want two-handed hammers against Orc Warriors. I think they're the best weapon in the game anyway, and they're certainly better than the other hammers you can get. And Orc Warriors can have up to 400 durability armor iirc. You don't necessarily need to buy these hammers; you can also just hunt Barbarian Reavers for theirs. Also, if all else fails, retreating for a few turns can help because Orc Warriors have less AP than Young and Berserkers.
|
# ? Feb 12, 2020 06:28 |
|
What's a good middle game strategy? I'm on Day 85 and the game went from fun to a slog. 25+ goblins are tedious af as they just needle down whoever has garbo ranged defense. Playing on Veteran
|
# ? Feb 14, 2020 01:23 |
|
Glenn Quebec posted:What's a good middle game strategy? I'm on Day 85 and the game went from fun to a slog. 25+ goblins are tedious af as they just needle down whoever has garbo ranged defense. Playing on Veteran Goblins are more challenging than they appear. At this point you should probably avoid larger groups of them; but once you reach the point where everyone either has nimble; or battleforged with 200+ armor they won't be able to do meaningful damage to you with their archers. At Day 85 the first crisis should either have just started, or be just about to start so you'll be doing contracts related to that. In the meantime, stock up on food and tools and do expeditions into the wilderness to clear out camps. You should be able to comfortably deal with even the most difficult undead locations ( zombies/fallen heroes/geists/necromancers) and bandit locations; small to medium Ancient dead locations (probably not locations with more than a few necrosavants; but if you're capable of fielding 12 non archers at around level 10 or so (ideally with at least a couple of polearms and maybe a whip or two on the back line) I think you should be able to take out groups of legionaries <20, even if there are a few honour guards. Maybe even a priest if the overall group is smaller). Orc camps should be fine if it's just young and/or beserkers. Barbarians are fine too as long as you avoid camps with more than a few chosen. At this point you should have everyone equipped with top tier weapons or be pretty close to doing so. You'll be starting to replace lower grade armor with 200+ armor; starting with your 2 handers. If you're lucky you'll have found some unique armors. You should be able to handle the Ijirok at this stage of the game so that's one unique armor right there. As time permits, now is a good time to be tracking down and hunting groups of unholds - you'll want to accessorise your unique armors and also any plate armor you buy with unhold bone plates. Cheaper armors that you won't be keeping long term can be accessorised with direwolf pelts or the armor attachments you buy in stores.
|
# ? Feb 14, 2020 03:07 |
|
wtf I beat my second crisis and retired and got the bitter end ending. When i beat my first one i could retire in glory
|
# ? Feb 14, 2020 12:41 |
Theyre talking about the Alchemist. Theres bombs now and apparently potions are now a consume before battle thing.
|
|
# ? Feb 14, 2020 18:45 |
|
Makes sense, i never really popped potions because i'd rather just hit a guy.
|
# ? Feb 14, 2020 18:48 |
|
Hihohe posted:Theyre talking about the Alchemist. Theres bombs now and apparently potions are now a consume before battle thing. This is a great change. Also changing the antidote, so that is prevents poisoned status for drinkers for a few turns, is a great idea. Also I'm really digging the Legends mod. Battle Brothers with randomized perks makes for a much more exciting game and makes you have a diverse background of Battle Brothers. Highly recommended.
|
# ? Feb 14, 2020 20:59 |
|
43 webknechts lmao jesus christ
|
# ? Feb 14, 2020 23:34 |
|
Glenn Quebec posted:43 webknechts lmao jesus christ Honestly I don't think any number of webknechts would be able to pose a meaningful challenge to a company once you've got everyone at level 11 and in decent armor. My archers alone can take out 3 per turn once beserk and killing frenzy start rolling. Would still be super annoying and take forever though. Look on the bright side - you don't come across them much in the late game so it's a good opportunity to harvest their silk.
|
# ? Feb 15, 2020 04:07 |
|
It'd be nice to be able to have a stash somewhere, maybe paid for or something like that
|
# ? Feb 15, 2020 05:32 |
I wonder how broken this guy will get before he finally gets decapitated. Does iron brow help against that?
|
|
# ? Feb 15, 2020 16:31 |
|
Helical Nightmares posted:This is a great change. Also changing the antidote, so that is prevents poisoned status for drinkers for a few turns, is a great idea. Agreed, leads to much more diverse armor and weapon selections instead of spamming two handed swords on everyone with the same perks and doing the same exact min/maxing. The fact that medium armor is a viable option now is alone an amazing diversification to the vanilla game. I just play on Veteran instead of Legendary difficulty because I'm not a masochist and turn off Magic and Battle Sisters starting options for a more vanilla experience. Makes for a great Battle Brothers++ mod this way. Also while people are waiting for new DLC, the new game on Steam, "Urtuk" is basically Battle Brothers in a Darkest Dungeon setting. Can scratch the itch for a while. Rad Russian fucked around with this message at 17:00 on Feb 15, 2020 |
# ? Feb 15, 2020 16:55 |
|
I have had this game for a very long time and this recent run is the first time I beat the Ijirok. I felt like hot poo poo, doing great, then I tried to kill the Kraken. This has been less than successful. I apparently have a long way to go.
|
# ? Feb 16, 2020 01:43 |
|
Submarine Sandpaper posted:
Somebody more knowledgeable will probably correct me on this, but I think decaps (and crushed heads) will happen, or maybe it’s a chance to happen, when you take a lethal head hit from an appropriate weapon. Iron Brow reduces head damage, so if I have the mechanics right, then yes it will help since reducing damage from head hits makes them less likely to kill your dude
|
# ? Feb 16, 2020 04:01 |
|
Submarine Sandpaper posted:
You could just let the poor bastard die without making it any harder then it already is.
|
# ? Feb 16, 2020 08:38 |
|
Rad Russian posted:Agreed, leads to much more diverse armor and weapon selections instead of spamming two handed swords on everyone with the same perks and doing the same exact min/maxing. The fact that medium armor is a viable option now is alone an amazing diversification to the vanilla game. I just play on Veteran instead of Legendary difficulty because I'm not a masochist and turn off Magic and Battle Sisters starting options for a more vanilla experience. Makes for a great Battle Brothers++ mod this way. Yeah, having a diverse load out of bro’s is great, and also makes you a little more discerning for skills. The tryout+ addition is great for figuring out if the new bro will be a good addition. Also, the secondary perk skills some bro’s can get that have a more campaign centric focus is awesome. I like balancing my team between guys that are exquisitely optimized for the battle lines, but having support characters that are on board because they improve barter, healing, or other qualities. Also, the camp system in Legends is great - being able to fletch my own ammo and breakdown vendor trash into tools is excellent. One thing I’m struggling with is nets. I took the net repair skill, but don’t see it in the list of craftables. I did start without all recipes unlocked - is this just a glitch?
|
# ? Feb 16, 2020 16:06 |
|
No, you just don't have the ingredients to make it and it won't show you the necessary ingredients either. It's annoying, I personally just turn on all recipes cause of this.
|
# ? Feb 16, 2020 16:41 |
|
Glenn Quebec posted:No, you just don't have the ingredients to make it and it won't show you the necessary ingredients either. It's annoying, I personally just turn on all recipes cause of this. What are the ingredients? I have a broken net and thread? E: never mind, it’s cloth roll. That’s a pretty expensive bet fix Dalaram fucked around with this message at 21:36 on Feb 16, 2020 |
# ? Feb 16, 2020 18:19 |
|
By the way, fyi for people the common assumption is wrong, you can get uniques from necromancer lairs. In fact today I raided a necromancer lair and got two uniques at the same time, a good shield and a great helmet.
|
# ? Feb 16, 2020 22:17 |
|
I've been trying to get into this game, but I feel like it's pretty impenetrable. There's a steam guide that taught me some basics of "start every idiot out with spear and shield, gear people out properly before you mass recruit, etc", but it's not very updated so I got ambitions I had no idea how to fulfill, like finding an encampment. The ingame tutorial is real barebones too. Is there an up-to-date resource somewhere I can use to learn the game?
|
# ? Feb 16, 2020 23:00 |
|
Not really, you're expected to save scum a lot to learn, i'd imagine. There's a few goon guides about but most are fairly in depth, so you'd have to be willing to read a lot. https://steamcommunity.com/sharedfiles/filedetails/?id=902880552 Fairly sure this is up to date dogstile fucked around with this message at 00:29 on Feb 17, 2020 |
# ? Feb 16, 2020 23:33 |
|
Elswyyr posted:I've been trying to get into this game, but I feel like it's pretty impenetrable. There's a steam guide that taught me some basics of "start every idiot out with spear and shield, gear people out properly before you mass recruit, etc", but it's not very updated so I got ambitions I had no idea how to fulfill, like finding an encampment. The ingame tutorial is real barebones too. Is there an up-to-date resource somewhere I can use to learn the game? Hieronymous Alloy's Battle Brothers: A Beginner's Guide is great for beginners. I've used it myself. The only nitpick issue is that it doesn't include information for the most recent DLC, Warriors of the North. I also recommend watching FilthyRobot's youtube for advice on the very early game and combat basics. https://www.youtube.com/watch?v=qDN3hNfuqEI https://www.youtube.com/watch?v=zmbBhEts7t4 FilthyRobot also has videos that focus on beating each enemy and tactics for the late game. All DLCs and the Legends Mod are represented. Edit: Here is a guide for perks and building brothers for the Endgame. https://steamcommunity.com/sharedfiles/filedetails/?id=1790093811 Helical Nightmares fucked around with this message at 02:42 on Feb 17, 2020 |
# ? Feb 17, 2020 02:37 |
|
Elswyyr posted:I've been trying to get into this game, but I feel like it's pretty impenetrable. There's a steam guide that taught me some basics of "start every idiot out with spear and shield, gear people out properly before you mass recruit, etc", but it's not very updated so I got ambitions I had no idea how to fulfill, like finding an encampment. The ingame tutorial is real barebones too. Is there an up-to-date resource somewhere I can use to learn the game? An encampment is any map location with enemies to fight.
|
# ? Feb 17, 2020 02:39 |
|
I never made it as far as end-game in Vanilla BB before installing Legends - some of these late-game contracts are absolutely nuts. I did a contract that pitted my level 11 11-man crew against 32 Unholds and a Rock Unhold and I ended up running away because I had no idea how to approach it without my backline getting swarmed. Are the gold 4-star contracts in Legends something that I should actually realistically be doing (aka "are they doable") or are they supposed to be extreme post-game challenge sort of content? Some of the other ones I approached were a 54-man Bandit Army comprised entirely of Raiders and above that I noped out of, and the spider one that had me up against 3 redback spiders and around 40 webknechts - that one I actually did, it wasn't too terrible. deep dish peat moss fucked around with this message at 16:10 on Feb 17, 2020 |
# ? Feb 17, 2020 16:07 |
|
Webknechts are actually really fun to fight hordes of, same as the Nachzehrer's. Weak enough that your brothers can cleave through them, just dangerous enough that you need to pay attention.
|
# ? Feb 17, 2020 16:27 |
|
I finally got past the mid game slog and realized if people are dying they are weak and only the strong survive. Also legends mod really enhances the game
|
# ? Feb 17, 2020 17:46 |
|
My philosophy is to only hire the strong in the first place.
|
# ? Feb 17, 2020 18:02 |
|
I might play Legends now that I have a few campaigns under my belt but if it ends up mostly just adding tedious micro management and big gangs of overpowered enemies for the elite 1000+ hour player I'll be mildly disgruntled
|
# ? Feb 17, 2020 18:27 |
|
Lunchmeat Larry posted:I might play Legends now that I have a few campaigns under my belt but if it ends up mostly just adding tedious micro management and big gangs of overpowered enemies for the elite 1000+ hour player I'll be mildly disgruntled
|
# ? Feb 17, 2020 18:39 |
I was hiring refugees, beggers, and other explicit meatsheilds before getting the early 50-90 armor (by recommendation I saw on youtube) when I picked this up, and I gotta say that strategy may have worked when the game came out but totally doesn't now, whether due to enemy strength calculation or DLC changing some of the early encounters or? The Mr. Potato Head missing a few parts I posted above worked well for another 3ish battles, but his uselessness ultimately cost me the campaign after his flank just exploded. Although the advice for meatshields may have just been for the first two battles or so. I can't remember. /e- He was decapitated :/
|
|
# ? Feb 17, 2020 21:10 |
|
Submarine Sandpaper posted:I was hiring refugees, beggers, and other explicit meatsheilds before getting the early 50-90 armor (by recommendation I saw on youtube) when I picked this up, and I gotta say that strategy may have worked when the game came out but totally doesn't now, whether due to enemy strength calculation or DLC changing some of the early encounters or? Look at the numbers and draw your own conclusions: https://battlebrothers.fandom.com/wiki/Character_Backgrounds Personally, I value Melee Skill and Resolve above everything else early on so I like backgrounds like Houndmasters, Butchers and Miners for my first recruits. Other people look at Fatigue first. 90 armor is okay early on, 50 is not. Melee bros should be in leather or better basically immediately. Even then they can still get one-shot by some rear end in a top hat with a pike, though. That's just early game Battle Brothers. quote:/e- He was decapitated :/ Wizard Styles fucked around with this message at 21:34 on Feb 17, 2020 |
# ? Feb 17, 2020 21:24 |
|
Submarine Sandpaper posted:I was hiring refugees, beggers, and other explicit meatsheilds before getting the early 50-90 armor (by recommendation I saw on youtube) when I picked this up, and I gotta say that strategy may have worked when the game came out but totally doesn't now, whether due to enemy strength calculation or DLC changing some of the early encounters or? In addition to the problems you have in a fight when that guy gets decapitated and your flank collapses, just by being there he's making other parts of the game harder for you. He's siphoning off experience that could be going to better bros, and by being present in your party he's upping the game's calculation of your company strength (which bases itself on a variety of factors including how many bros you have and what level they are, but not their actual ability) without actually significantly improving your strength in a fight. That means you're fighting more and harder enemies than you would if you just fired him, and you're essentially doing it down a man because that guy is completely useless. You may need to hire a few placeholders right at the start of a campaign, but in the long run you don't want to be wasting XP on them and giving them levels that make your company stronger on paper but not in actual fights. Better fewer bros but better than filling out your company prematurely with meatshields and wastes of space.
|
# ? Feb 17, 2020 21:25 |
|
Yeah, if that Youtube video you mentioned told you to send bros into battle explicitly just to sacrifice them to buy you time, that is bad advice. It's something I do at most once in a given run and if I do it it's to take down a specific location that I know/suspect has a unique piece of armor in it. Otherwise it's a dumb thing to do. Sacrificing bros means you're just pissing away money and XP and inviting cascading Resolve checks to screw you over.
|
# ? Feb 17, 2020 21:35 |
|
Do you guys know specifics on the "get more stuff" perk Barbarians get? Is it just possible to recover more damaged armour, or is there like an extra roll for goodies? I've beat two barb starts on beginner/veteran respectively and both have more named items than some of my other starts combined, but am not sure if it's a seed thing or they do just find more loot. I know they seem to get more armour/zero durability stuff (it's the only time I've gotten fallen hero gear for example) but am curious about the named items.
|
# ? Feb 17, 2020 22:29 |
|
Scaramouche posted:Do you guys know specifics on the "get more stuff" perk Barbarians get? Is it just possible to recover more damaged armour, or is there like an extra roll for goodies? I've beat two barb starts on beginner/veteran respectively and both have more named items than some of my other starts combined, but am not sure if it's a seed thing or they do just find more loot. I know they seem to get more armour/zero durability stuff (it's the only time I've gotten fallen hero gear for example) but am curious about the named items. It's always possible that there are things I just haven't seen in the code, though. In a lot of cases these things are spread out over several scripts. All I can say for sure is that the actual Barbarian Origin script only adds the 15% chance for any item to appear as loot.
|
# ? Feb 18, 2020 00:05 |
|
So negotiating. I never bargain for better pay because as I understand it, it reduces your reputation with the town you are in; and I would rather pump up the opinion of the town to Friendly and above so they give me better deals. Is this accurate? Are there any negotiating changes in the Legends Mod?
|
# ? Feb 18, 2020 00:32 |
|
|
# ? May 11, 2024 14:58 |
|
Helical Nightmares posted:So negotiating. Yeah you'll a) get better contracts with better reputation and b) be able to sell your loot for more money/buy supplies cheaper with better reputation. Long term it's always what you want unless you need cash now to stop a death spiral.
|
# ? Feb 18, 2020 00:37 |