|
For all my issues with ME2 I still beat it twice and had a great time. ME1 has a good start and probably a great climax, but I never got past the rather wretched open-world section beyond Citadel.
|
# ? Feb 17, 2020 21:29 |
|
|
# ? Jun 1, 2024 10:30 |
|
ME2 Vanguard was great except it was too easy to get stuck in terrain. They fixed that in ME3 though.
|
# ? Feb 17, 2020 21:34 |
|
I never played the other ME s because I could never finish the first. That vehicle/planet exploring just kept killing my motivation to play
|
# ? Feb 17, 2020 21:38 |
|
World Famous W posted:I never played the other ME s because I could never finish the first. That vehicle/planet exploring just kept killing my motivation to play I loved that part and was sad to see it gone in ME2. It was mostly empty but ME1 gave you a great sense of a huge galaxy to explore. This is why I’m also one of the few that liked Andromeda.
|
# ? Feb 17, 2020 21:43 |
|
Dragon Ball Fighterz - I know that it doesn't actually take much time to connect to an online lobby, but I bet it'd feel so much faster if it didn't make sure I'm aware of every single step it reaches in the process with a sound effect and dialogue box pop up. Also I've been waiting for this special Z Cup tournament to end since I started playing so I can join a Z Union, but I'm still not really sure when it'll officially be done completely so I can do so. I wish it was easier to find a definite date on that.
|
# ? Feb 17, 2020 21:55 |
|
Videogame Heresy: I far prefer Human Revolution DC over the original Deus Ex. I'll take bog-standard cover-shooting over rocket-jumping Quake any day of the week. And a stun-gun that actually stuns people instead of that tranquilizer crossbow that makes its target run around screaming. You also don't need mods to get it running.
Inspector Gesicht has a new favorite as of 22:08 on Feb 17, 2020 |
# ? Feb 17, 2020 22:05 |
|
Yeah, imo OG Deus Ex is a great game and really historically important to the immersive sim genre but god drat it has awful feeling controls. I do not like the controls or inventory at all. Look no further then knocking people out with the baton for an example of how clunky it can be. "hit them at the base of the spine" turns into "kinda sorta aiming to the left of them so that your weapon collides with a nebulous area around the middle of the back ish."
CJacobs has a new favorite as of 22:13 on Feb 17, 2020 |
# ? Feb 17, 2020 22:11 |
|
CJacobs posted:Yeah, imo OG Deus Ex is a great game and really historically important to the immersive sim genre but god drat it has awful feeling controls. I do not like the controls or inventory at all. The reload button was in the strangest place. The semicolon key, I think? It was bizarre.
|
# ? Feb 17, 2020 22:11 |
|
Similarly while Prey may have been an hour too long it far exceeds the inspiration System Shock 2.
|
# ? Feb 17, 2020 22:15 |
|
Don't forget that in ME 1 if you wanted to rely mostly on biotic powers you didn't choose the biotic class, you chose the class that had all but 1 of the worthwhile powers the biotic class had, plus a power that instantly reset your cooldowns so that you could cast twice as much as a biotic specialist per combat encounter.
|
# ? Feb 17, 2020 23:16 |
|
CJacobs posted:Yeah, imo OG Deus Ex is a great game and really historically important to the immersive sim genre but god drat it has awful feeling controls. I do not like the controls or inventory at all. Look no further then knocking people out with the baton for an example of how clunky it can be. "hit them at the base of the spine" turns into "kinda sorta aiming to the left of them so that your weapon collides with a nebulous area around the middle of the back ish." I had the same issue with Mankind Divided and gave up on it. For some reason, Hitman didn't give me the same problem but other more recent games definitely have. Come to think of it, I've had this issue with several games over the last 3-5 years and, honest to god, I think it's just me getting old. Part of it is muscle memory and reflex issues but in my case I think it comes down to just not having enough free time to dedicate to most of these games anymore to where I can really learn them. By the time another month goes by and I'm able to play something again, I don't remember how to do a loving thing. I ended up breaking my old Wii that I had collecting dust and am now playing it with my 8 year old and that seems to suit me (us) just fine.
|
# ? Feb 18, 2020 01:02 |
|
Nuebot posted:But is Bubsy art? I don't know if he is art, but he certainly appreciates it.
|
# ? Feb 18, 2020 02:11 |
|
Zanzibar Ham posted:Dragon Ball Fighterz - I know that it doesn't actually take much time to connect to an online lobby, but I bet it'd feel so much faster if it didn't make sure I'm aware of every single step it reaches in the process with a sound effect and dialogue box pop up. i imagine it'll end when season 3 starts up next week
|
# ? Feb 18, 2020 02:24 |
|
I've been playing some Mad Max for a couple evenings and I mostly like it, but the falling damage just feels off. Like there's about an inch of extra falling height between Max just doing the "ow my knees" animation and just slumping over dead, and the threshold for the latter seems surprisingly low for this style of game. And for such a frail guy, Max seems surprisingly eager to take that extra step forward and fall to his doom.
|
# ? Feb 18, 2020 02:48 |
|
I like Ring Fit Adventure but I kinda wish your character didn't get Attack and Defense when leveling up. I like to do all the requests or even just run old stages for fun/cardio, but now I'm about 60 levels higher than the 'recommended' level. Bosses don't even scratch me, and my attacks always kill everything before I can finish a full set of reps. This especially sucks on certain exercises since they always want you to start with one side and the foes die before I can use my left arm or whatever. I've even started using lower level skills and I still defeat folks instantly, and my difficulty is cranked pretty high up. I wish the game was balanced around giving you new moves and using those exclusively rather than your own stats since it's way too easy to become overpowered. It'd also be nice if they gave you an option to continue an exercise even after you killed everyone instead of cutting it off halfway. As it stands, I'm doing less exercise as I go further in and it feels kinda backwards.
|
# ? Feb 18, 2020 05:01 |
|
Brother Entropy posted:i imagine it'll end when season 3 starts up next week It would be nice if there was anything to tell me this, that's the problem. Looking online what I got is that it started around March last year, happens every month, and goes for about a week (so this latest one should be officially over very soon, season or not), but I'd really like a specific date. Right now every time I log in it tells me the latest Z Cup is over and to check the results, but apparently technically it's not actually over until the reward distribution period ends (I don't know how long this is).
|
# ? Feb 18, 2020 05:38 |
|
BiggerBoat posted:Come to think of it, I've had this issue with several games over the last 3-5 years and, honest to god, I think it's just me getting old. Part of it is muscle memory and reflex issues but in my case I think it comes down to just not having enough free time to dedicate to most of these games anymore to where I can really learn them. I feel you on this one. 🙁 I’ve finally started Arkham City and I’m bumbling my way through the combat like an angry child, running in circles and pushing people away. I fumble off roofs, glide into walls and am generally just a bit poo poo. I’m less The Night and more The Tea-Time. I’m sure I used to be better than this.
|
# ? Feb 18, 2020 08:15 |
|
I feel like, yeah, ME2 probably flows better as a shooter but the drawback to that is that it became mostly a shooter with some RPG elements. Combat abilities are all now that really matter mechanically, every combat section is full of chest-high walls and waves of enemies, exploration is reduced to farming resources, instead of the big Citadel you've got a bunch of smaller hubs, I dunno. Plus the plot leans heavy into "Darker and Grittier" to the point that they kinda lose the nifty cheesy aesthetics of the first in favor of a bunch of rubble and junk everywhere. And forcing the character to work with the shady "humanity first!" organization just doesn't sit well at all. (Nor does basically all your relationships with the original crew being completely gone and it doesn't really matter what you did in the first game, though that was gone into earlier.) It just became not my thing.
|
# ? Feb 18, 2020 10:24 |
|
Maxwell Lord posted:I feel like, yeah, ME2 probably flows better as a shooter but the drawback to that is that it became mostly a shooter with some RPG elements. Combat abilities are all now that really matter mechanically, every combat section is full of chest-high walls and waves of enemies, exploration is reduced to farming resources, instead of the big Citadel you've got a bunch of smaller hubs, I dunno. Plus the plot leans heavy into "Darker and Grittier" to the point that they kinda lose the nifty cheesy aesthetics of the first in favor of a bunch of rubble and junk everywhere. And forcing the character to work with the shady "humanity first!" organization just doesn't sit well at all. (Nor does basically all your relationships with the original crew being completely gone and it doesn't really matter what you did in the first game, though that was gone into earlier.) I was hoping Andromeda could merge the gameplay improvements of ME2/3 with the IMO superior world building and style of ME1, but, well...
|
# ? Feb 18, 2020 11:03 |
|
I got bored of ME2 because I wanted an RPG with shooting, not a generic space shooter with light RPG stuff. Plus I miss the exploratory feeling of ME1. There was a planet I distinctly remember going over in the Mako, a bleak blue landscape, and I looked up and saw just massive res star above me, so close I could see the roiling currents of fire in it, and I must've stared at that thing for a good five minutes. Just don't get any of that in ME2.
|
# ? Feb 18, 2020 12:55 |
|
Breetai posted:Don't forget that in ME 1 if you wanted to rely mostly on biotic powers you didn't choose the biotic class, you chose the class that had all but 1 of the worthwhile powers the biotic class had, plus a power that instantly reset your cooldowns so that you could cast twice as much as a biotic specialist per combat encounter. Wait, what? Which class/power is this? I played the whole thing through as an Adept and felt pretty OP (lift & throw worked on anything before they made biotics ineffective against shields/armour in ME2, and a fully upgraded biotic shield had a cooldown the same length as its duration)
|
# ? Feb 18, 2020 13:34 |
|
So how does Original Sin 2 improve upon 1? I never got far in 1 on account of just stepping foot into Cyseal, pissing around for a bit, and losing interest because I wasn't sure what the main path was. I say this as a person with terrible taste. I've beaten the forum's most hated game, The Outer World's, four times now and Disco only once.
|
# ? Feb 18, 2020 14:25 |
|
Inspector Gesicht posted:So how does Original Sin 2 improve upon 1? I never got far in 1 on account of just stepping foot into Cyseal, pissing around for a bit, and losing interest because I wasn't sure what the main path was. I say this as a person with terrible taste. I've beaten the forum's most hated game, The Outer World's, four times now and Disco only once. It's better across the board, but for me the most noticeable difference is in the brevity of the text. OS1 has the habit of using 10 words to say something when 2 will do, which I found exhausting to get through, OS2 has much clearer, conciser writing. The main quest path in 2 is easier to follow (I can never get through Cyseal without a walkthrough, even on my second playthrough), but it's still not as clear as many other RPGs.
|
# ? Feb 18, 2020 14:30 |
|
Inspector Gesicht posted:So how does Original Sin 2 improve upon 1? I never got far in 1 on account of just stepping foot into Cyseal, pissing around for a bit, and losing interest because I wasn't sure what the main path was. I say this as a person with terrible taste. I've beaten the forum's most hated game, The Outer World's, four times now and Disco only once. It doesn’t have OS1’s weird structure where there’s an order you’re supposed to do areas in but the game doesn’t give you any hints as to which one to do first. OS1 was good but when I first tried to leave the city I kept going to areas where enemies were way over my level because there was like no guidance. Thing dragging OS1 down- there is a first aid skill that costs no resources, heals a small but reasonable amount of health, and is on a cool down. Using this outside of combat is the optimal way to keep your party topped up, but the cool down is long enough that it’s annoying. If you’re short on resources to keep your party going you’re going to spend like five minutes between encounters chain casting first aid to save your healing items for combat. Why not just have a “rest until healed” option, which is functionally the same thing but without the tedium?
|
# ? Feb 18, 2020 14:32 |
|
Inspector Gesicht posted:So how does Original Sin 2 improve upon 1? I never got far in 1 on account of just stepping foot into Cyseal, pissing around for a bit, and losing interest because I wasn't sure what the main path was. I say this as a person with terrible taste. I've beaten the forum's most hated game, The Outer World's, four times now and Disco only once. Original Sin 2 is an improvement over the first game across the board, with a better interface, better writing, more interesting characters, more content, etc. It's better in basically every way. Weakest aspect is probably the loot scaling in the sense that even your best items immediately become obsolete as soon as you level up even once. The main story is also a bit bland. The meat and potatoes is still playing around with builds and interactions during the tactical combat, though. If that did nothing for you while playing the first OS, the second one isn't going to win you over either.
|
# ? Feb 18, 2020 14:33 |
|
grinnard posted:Wait, what? Which class/power is this? I played the whole thing through as an Adept and felt pretty OP (lift & throw worked on anything before they made biotics ineffective against shields/armour in ME2, and a fully upgraded biotic shield had a cooldown the same length as its duration)
|
# ? Feb 18, 2020 14:52 |
|
ME1’s weapon skills were weird, in that you could only actually shoulder your weapon to aim it if you had the skill for it. Sniper rifles had a giant aim cone unless you shouldered them, and obviously you need to do that to use the scope. As a result, anyone who wasn’t the soldier or infiltrator was always carrying a sniper rifle they couldn’t use in any practical sense (and therefore also couldn’t use the DIY rocket launcher of sniper rifle+explosive rounds that would max its heat in one shot).
|
# ? Feb 18, 2020 14:57 |
|
Vanquish is way harder than I remember and I'm dying a lot and it feels less cool when you die and it's a game I primarily remember for feeling cool. It's still a great game, of course. The thing dragging it down is me.
|
# ? Feb 18, 2020 15:02 |
|
Ugly In The Morning posted:ME1’s weapon skills were weird, in that you could only actually shoulder your weapon to aim it if you had the skill for it. Sniper rifles had a giant aim cone unless you shouldered them, and obviously you need to do that to use the scope. As a result, anyone who wasn’t the soldier or infiltrator was always carrying a sniper rifle they couldn’t use in any practical sense (and therefore also couldn’t use the DIY rocket launcher of sniper rifle+explosive rounds that would max its heat in one shot).
|
# ? Feb 18, 2020 15:09 |
|
orcane posted:On the other hand you could very much do that with assault rifles and shotguns even if you didn't have the skills for them By the time you got the explosive rounds the later AR’s and shotguns did have enough of an aim bonus you’d hit close enough, but it still had nothing on the absurd sniper rifle explosive. The mod gave something like a 500% damage boost, so the sniper’s high damage made it awesome for blapping one geth and watching them rag doll into the stratosphere.
|
# ? Feb 18, 2020 15:12 |
|
Some of the ME1 planet sections were nigh impossible on the higher difficulties without driving yourself to the top of a very high,very distant rock,and exploiting the enemy draw distance along with super strength explosive sniper rounds. Also,killing those massive Geth walkers early on this way would rocket your experience level hugely.
|
# ? Feb 18, 2020 15:39 |
|
Brazilianpeanutwar posted:. This reminds me, you get less experience (much less... I want to say it’s lowered by 90 percent) for killing stuff from the mako, so it encouraged hopping out and doing all the combat encounters on foot since level ups early on made a huge difference.
|
# ? Feb 18, 2020 15:44 |
|
Ugly In The Morning posted:This reminds me, you get less experience (much less... I want to say it’s lowered by 90 percent) for killing stuff from the mako, so it encouraged hopping out and doing all the combat encounters on foot since level ups early on made a huge difference. No no no, what you do is shoot the big guys with the mako until they're down to ~10% health, then you get out and finish them on foot.
|
# ? Feb 18, 2020 16:10 |
|
Ugly In The Morning posted:This reminds me, you get less experience (much less... I want to say it’s lowered by 90 percent) for killing stuff from the mako, so it encouraged hopping out and doing all the combat encounters on foot since level ups early on made a huge difference. Morpheus posted:No no no, what you do is shoot the big guys with the mako until they're down to ~10% health, then you get out and finish them on foot. This is right,ME1 was a loving stupid game,wish i’d never wasted time on it,glad i stopped at 2.
|
# ? Feb 18, 2020 16:27 |
|
Ugly In The Morning posted:ME1’s weapon skills were weird, in that you could only actually shoulder your weapon to aim it if you had the skill for it. Sniper rifles had a giant aim cone unless you shouldered them, and obviously you need to do that to use the scope. As a result, anyone who wasn’t the soldier or infiltrator was always carrying a sniper rifle they couldn’t use in any practical sense (and therefore also couldn’t use the DIY rocket launcher of sniper rifle+explosive rounds that would max its heat in one shot). i modded the hell out of my sniper rifle (as a vanguard) in a New Game+ with all the absurd cooldown, explosive, and knockdown mods a d never needed to shoulder it. it became a pretty drat hilarious instakill "shotgun". boss enemies didnt die in one hit but they certainly flew around the landscape. it was hella fun!
|
# ? Feb 18, 2020 16:48 |
|
I'm glad I only ever played 2, which gets poo poo for being "dumbed down" but also gets points for being "the least bullshit." --- I streamed some Mario RPG for a young Smash fan wondering who "Geno" was and why Millennials want him for Smash, and I forgot how bullshit the game is about secret chests. There's maybe one per map, but they're hidden in completely arbitrary places you need a strategy guide to find, and the items are super-useful so you genuinely feel like you're missing out. loving mid-90s design.
|
# ? Feb 18, 2020 17:06 |
|
mind the walrus posted:I'm glad I only ever played 2, which gets poo poo for being "dumbed down" but also gets points for being "the least bullshit." If I remember right, one of them can only be found in a small section during the story when a Toad runs from one side of the screen to another - you need to jump on his head, wait, then jump for the chest at the perfect time when he runs underneath it. Miss the jump, and it's gone foerver. It's pretty ridiculous and would be impossible without a guide.
|
# ? Feb 18, 2020 17:56 |
|
But that chest, while it is bullshit, is the only permanently missable one.
|
# ? Feb 18, 2020 18:12 |
|
Morpheus posted:If I remember right, one of them can only be found in a small section during the story when a Toad runs from one side of the screen to another - you need to jump on his head, wait, then jump for the chest at the perfect time when he runs underneath it. Miss the jump, and it's gone foerver. It's pretty ridiculous and would be impossible without a guide. Literally later in the game there is a toad aimlessly wandering around that room too, and he will eventually wander over to that corner, but jumping off HIS head isn't good enough, only the toad running down the hallway the very first time you enter that hallway will suffice.
|
# ? Feb 18, 2020 19:01 |
|
|
# ? Jun 1, 2024 10:30 |
|
my favorites were the secret chests hidden on top of other secret chests
|
# ? Feb 18, 2020 19:07 |