How do you make nice with a village where you slaughtered some of them because they attempted to extort 600 gold from you?
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# ? Feb 18, 2020 01:50 |
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# ? May 25, 2024 15:32 |
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Submarine Sandpaper posted:How do you make nice with a village where you slaughtered some of them because they attempted to extort 600 gold from you? Unless I'm mistaken, I'm pretty sure you'll just need to wait a while for their relations to slowly tick back towards neutral (or maybe 'cold'?) before you can start interacting with them again, sadly.
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# ? Feb 18, 2020 01:53 |
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Submarine Sandpaper posted:How do you make nice with a village where you slaughtered some of them because they attempted to extort 600 gold from you? Just as long as it doesn't make the noble house pissed off at you just keep them hostile and butcher them for free exp and loot whenever you are nearby.
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# ? Feb 18, 2020 02:34 |
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Everything will trend back to neutral, even the factions who hate you post Noble War. Finding a large town or fortress you like with good shops and just repeating missions from there over and over because that will push you into the 20% return on items sold range before events. With good events I’ve seen as high as 27% as a standard party. Bonus if there is a common bandit/barbarian spawn area (or multiple) nearby.
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# ? Feb 18, 2020 03:14 |
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What’s everyone’s favourite start?
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# ? Feb 18, 2020 03:17 |
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Band of Poachers for generalist run. Scouting is the biggest draw and remains powerful throughout the entire game, reducing much of the risks down to unlucky RNG events like ambushes or surprise necro showing up in a brigand contract. You're also quite strong in the early game because you start off with three range characters who will develop quickly so you'll be able to farm brigands easily. If you get a seed with a three-star Hunter at the start, you basically have ranged superiority all game. The faster movement is nice late game because it lets you range further out and pop more encampments in your expeditions for hunting uniques. All this for a paltry malus to inventory space, which sucks in the beginning but is kinda resolved once you do a cart ambition or get the caravan hand event. EDIT: Though I suppose scouting isn't as strong if you're not playing iron man mode can save/load after a bad engagement. moot the hopple fucked around with this message at 03:39 on Feb 18, 2020 |
# ? Feb 18, 2020 03:34 |
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I like the Band of Poachers solely to avoid the pain in the rear end of looking for ranged recruits.
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# ? Feb 18, 2020 03:35 |
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Submarine Sandpaper posted:I was hiring refugees, beggers, and other explicit meatsheilds before getting the early 50-90 armor (by recommendation I saw on youtube) when I picked this up, and I gotta say that strategy may have worked when the game came out but totally doesn't now, whether due to enemy strength calculation or DLC changing some of the early encounters or? Hiring cheap people to be a Meatshield is good in ironman mode; where you need to be prepared to lose people and you want to sacrifice the crap in order to keep the best recruits alive. Also in ironman mode you can't just hire everyone in town, check their stats, then reload and hire only the good ones. In normal mode you should only be hiring people who are good enough for endgame. That way you aren't wasting xp on people who won't be around long term. The difficulty calculation is based on party size and average level, but party size counts more. This approach lets your guys get to level 11 faster, and slows down the difficulty ramp up in the process, letting you get ahead of the curve.
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# ? Feb 18, 2020 04:07 |
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Oh man I was wandering through the snow and my beastmaster just tamed a wolf.
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# ? Feb 18, 2020 04:09 |
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Band of Poachers sucks because only the Hunter out of the three has good enough stats (in my opinion) to be a late game archer. I would never normally hire someone who can't hit 90 ratk as an archer. The benefits aren't particularly useful either. The difficulty of hiring archers is pretty grossly exaggerated unless you are deliberately playing on unusually bad seeds. You only really need 2-3 of them in a 12 man company in any case.
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# ? Feb 18, 2020 04:21 |
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The difficulty of finding decent archer recruits is one of the silliest decisions in the game. That you have to throw out maps if they don't have good sources of archers is an indication that they're a place where the randomization systems break down some.
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# ? Feb 18, 2020 04:25 |
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I mean, even in my peasant run where I couldn't hire hunters, I was still able to hire 4 archers within the first 60 days (3 of them in the first 20 days). And I found another 2 late game when I decided to try out throwing weapons. A poacher or a shepherd can spawn with up to 49 ratk, and a militiaman with up to 47. Anyone with 45+ can be a good archer if they have 3 stars. Hunters can have 52 - 59, so most hunters with 1 star will be good enough, and all hunters with 2 or more stars.
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# ? Feb 18, 2020 04:56 |
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Lunchmeat Larry posted:I might play Legends now that I have a few campaigns under my belt but if it ends up mostly just adding tedious micro management and big gangs of overpowered enemies for the elite 1000+ hour player I'll be mildly disgruntled If you don't pick Legendary difficulty it's just a significantly enhanced experience over vanilla with more choices and variety. Legendary difficulty is where they have super OP enemies that require constant min/maxing of your party and that gets tedious. Make sure you get the latest builds from their discord as the officially posted "stable" ones are missing lots of cool new updates and can get months behind. Rad Russian fucked around with this message at 05:06 on Feb 18, 2020 |
# ? Feb 18, 2020 05:03 |
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Night10194 posted:The difficulty of finding decent archer recruits is one of the silliest decisions in the game. That you have to throw out maps if they don't have good sources of archers is an indication that they're a place where the randomization systems break down some. It's a combination of there being a smaller pool of strong ranged backgrounds compared to strong melee backgrounds, plus there being only one settlement attachment and one town modifier that can increase recruitment for these backgrounds. Compare that to just needing to go to a keep in order to get access to the high tier melee brothers. Overhype says they're adding more backgrounds so maybe we'll get a few more ranged types to add into the mix.
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# ? Feb 18, 2020 05:12 |
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moot the hopple posted:It's a combination of there being a smaller pool of strong ranged backgrounds compared to strong melee backgrounds, plus there being only one settlement attachment and one town modifier that can increase recruitment for these backgrounds. Compare that to just needing to go to a keep in order to get access to the high tier melee brothers. Overhype says they're adding more backgrounds so maybe we'll get a few more ranged types to add into the mix. It's one of my hopes every time they make an expansion. It's also just sort of boring relying on Hunters for top tier ranged. I want more variety of troops and events, dangit.
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# ? Feb 18, 2020 05:14 |
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Not sure how I feel about the Legends mod after some play with it. I like the variety of weapons and armour, because I'm a nerd for those kinds of things. But a lot of the camp stuff seems like obnoxious busywork more than actually adding anything interesting to do. They're just there to make you tediously manage them for some ok benefits. What I really want out of it is for someone, preferably several someones, to go over the text and such. There are just a ton of spelling, grammar errors, missing text, misaligned lines, improperly set speech flags, etc. It's especially bad if you have any women around, as the tags or whatever are so hosed the text can flip flop multiple times between she/her and he/him in a single event box. Overall, I think it needs more work on it before I think I could really enjoy it. There's just too much jank on it right now for it to gel with me.
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# ? Feb 18, 2020 05:39 |
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It’s obviously less common; but Bowyers, sellswords, militiamen, witchhunters, poachers and shepherds are all capable of producing recruits with 90+ rATK potential. Possibly a couple more that I’ve forgotten. Edit: beast hunters too. The Lord Bude fucked around with this message at 07:05 on Feb 18, 2020 |
# ? Feb 18, 2020 07:01 |
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The camp system in Legends is totally optional and it's just a way to turn off the need to return to town for anything other than buying/selling/getting contracts. You can optionally spend however long it takes to click your mouse 9 times to set it up early in a run and then only touch it again when your core people die to effectively turn off the food/ammo/medicine systems (two soldiers placed in each of these tents will cover your needs for the entire game). Injury healing, morale recovery and exp buffs require a very tiny bit of busywork, but it barely takes longer than doing it in town and doesn't require traveling. Crafting/salvaging/repairing can all be ignored entirely - repairs happen fast enough while traveling the map, salvaging is pointless busywork unless you're straight up out of tools in the wilderness and crafting takes a long-rear end time vs. being instant at a taxidermist. If you ignore it entirely it just turns camping into the same thing as vanilla but with an added morale boost. deep dish peat moss fucked around with this message at 08:00 on Feb 18, 2020 |
# ? Feb 18, 2020 07:55 |
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Legends mod chat: Camping and divvying up your brothers for different tasks is not too much effort as explained above. There is also an Enchanting camp that unlocks if you find a Vala (barbarian magic woman). You can make magic runes for your armor and weapons. One thing I've noticed in Legends early game is that you do not get as many flails as you do in Vanilla. I attribute this to the variety of "tier 0" weapons Legends comes with that Bandit Rabble are often equipped with. One bonus to Legends mod is that there are way more opportunities to be a villainous mercenary. In some quests you will be tasked with moving a sum of money from one town to another ... and you could just walk away with it. Also I've gotten the blind man with a jeweled ring, the drunk noble on the trail, and the monk with beer events more times than I can count over two playthroughs .
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# ? Feb 19, 2020 09:04 |
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Cool, they're adding camp followers! http://battlebrothersgame.com/dev-blog-127-the-retinue-part-i/
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# ? Feb 21, 2020 15:09 |
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Benagain posted:Cool, they're adding camp followers! http://battlebrothersgame.com/dev-blog-127-the-retinue-part-i/ This rules and it's a good way to give players something else to spend money on. I often find that by crisis time I've basically stopped buying things other than supplies and instead just build up tens of thousands of crowns to buy uniques with, so having more stuff to buy will be good.
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# ? Feb 21, 2020 15:39 |
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That sounds like a great addition.
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# ? Feb 21, 2020 15:59 |
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Does sound like a good starting move will be to give your worst early recruit nine lives and let them die in combat so that you can grab the drill sergeant.
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# ? Feb 21, 2020 16:01 |
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This game owns bones
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# ? Feb 21, 2020 16:12 |
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Gyshall posted:This game owns bones
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# ? Feb 21, 2020 17:28 |
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Hunt11 posted:Does sound like a good starting move will be to give your worst early recruit nine lives and let them die in combat so that you can grab the drill sergeant. Maybe if you only care about gaming the system. This seems really good, like what the Legends mod has but with a lot less micro. Also a big big fan of the inventory upgrade just being made a thing you can get whenever, instead of a mid to late game ambition.
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# ? Feb 21, 2020 17:50 |
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Am I playing wrong, because I never ever run out of inventory space, or even come close to it
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# ? Feb 21, 2020 18:03 |
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Jay Rust posted:Am I playing wrong, because I never ever run out of inventory space, or even come close to it What do you do when it comes to end game camp raiding? Either you're more comfortable leaving stuff behind or you're not packing enough food. My inventory is always full after my first stop in the wilderness.
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# ? Feb 21, 2020 18:06 |
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Oh I’ve never gotten past day forty, I’ll run into a new kind of monster and will be decimated each time
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# ? Feb 21, 2020 18:21 |
That was me the other day with my first barber champion. They're a bit better than bandit leaders.
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# ? Feb 21, 2020 18:24 |
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I got too cocky attacking barbarians and figured barbarian chosen couldn't be that bad since all the others are easy and now I want to run back to fighting legions of orc warriors all is forgiven
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# ? Feb 21, 2020 19:02 |
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Gyshall posted:This game owns bones Lunchmeat Larry posted:I got too cocky attacking barbarians and figured barbarian chosen couldn't be that bad since all the others are easy and now I want to run back to fighting legions of orc warriors all is forgiven Think of the Chosen as Warhammer Chaos Warrior Champions and it makes more sense.
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# ? Feb 21, 2020 19:24 |
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Gyshall posted:This game owns bones
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# ? Feb 21, 2020 20:00 |
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I haven't run into the inventory cap on items in ages, even in games lasting more than 100 days.
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# ? Feb 21, 2020 20:44 |
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100+ hours in and I learn about the "T" key that makes trees disappear.
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# ? Feb 21, 2020 22:30 |
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rideANDxORdie posted:One of the things I would've loved to see in this game would to have a retinue of non-combat positions that you could potentially move permanently injured bros into. I'm thinking of something like Pirates! where, in addition to your standard crewmen, they were 8 or so specialist positions. You could have an apprentice that took an arrow to the lung take over as company smith, reducing consumption of tools, veterans who are no longer fit for combat serve as quartermasters or training sergeants who give your lowest level bros an XP boost. Stuff like that. Maybe even have a lieutenant position that could eventually allow you to take more than a dozen units into a single battle. I know I'm not the first person to think of this or post about it, but I insist on being called Brostradamus now
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# ? Feb 21, 2020 23:44 |
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edit: whoops shoulda finished reading the update. Love that you can upgrade the donkey.
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# ? Feb 21, 2020 23:59 |
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marshmallow creep posted:I haven't run into the inventory cap on items in ages, even in games lasting more than 100 days. Yeah I hit it once with Barbs and their extra equipment find after popping like 6 camps in a row. Just gotta do some clicking to get rid of clubs and knives really. Poacher might be an issue but I prioritize getting the upgrade for them.
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# ? Feb 22, 2020 00:38 |
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ShootaBoy posted:Maybe if you only care about gaming the system. It is either that or just hope that things work out that you get lucky.
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# ? Feb 22, 2020 00:54 |
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# ? May 25, 2024 15:32 |
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Helical Nightmares posted:100+ hours in and I learn about the "T" key that makes trees disappear. There’s also a button in the top right with a picture of a tree on it which does the same thing
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# ? Feb 22, 2020 01:06 |