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Submarine Sandpaper
May 27, 2007


How do you make nice with a village where you slaughtered some of them because they attempted to extort 600 gold from you?

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Major Isoor
Mar 23, 2011

Submarine Sandpaper posted:

How do you make nice with a village where you slaughtered some of them because they attempted to extort 600 gold from you?

Unless I'm mistaken, I'm pretty sure you'll just need to wait a while for their relations to slowly tick back towards neutral (or maybe 'cold'?) before you can start interacting with them again, sadly.

Hunt11
Jul 24, 2013

Grimey Drawer

Submarine Sandpaper posted:

How do you make nice with a village where you slaughtered some of them because they attempted to extort 600 gold from you?

Just as long as it doesn't make the noble house pissed off at you just keep them hostile and butcher them for free exp and loot whenever you are nearby.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Everything will trend back to neutral, even the factions who hate you post Noble War.

Finding a large town or fortress you like with good shops and just repeating missions from there over and over because that will push you into the 20% return on items sold range before events. With good events I’ve seen as high as 27% as a standard party. Bonus if there is a common bandit/barbarian spawn area (or multiple) nearby.

Jay Rust
Sep 27, 2011

What’s everyone’s favourite start?

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Band of Poachers for generalist run. Scouting is the biggest draw and remains powerful throughout the entire game, reducing much of the risks down to unlucky RNG events like ambushes or surprise necro showing up in a brigand contract.

You're also quite strong in the early game because you start off with three range characters who will develop quickly so you'll be able to farm brigands easily. If you get a seed with a three-star Hunter at the start, you basically have ranged superiority all game.

The faster movement is nice late game because it lets you range further out and pop more encampments in your expeditions for hunting uniques.

All this for a paltry malus to inventory space, which sucks in the beginning but is kinda resolved once you do a cart ambition or get the caravan hand event.

EDIT: Though I suppose scouting isn't as strong if you're not playing iron man mode can save/load after a bad engagement.

moot the hopple fucked around with this message at 03:39 on Feb 18, 2020

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I like the Band of Poachers solely to avoid the pain in the rear end of looking for ranged recruits.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Submarine Sandpaper posted:

I was hiring refugees, beggers, and other explicit meatsheilds before getting the early 50-90 armor (by recommendation I saw on youtube) when I picked this up, and I gotta say that strategy may have worked when the game came out but totally doesn't now, whether due to enemy strength calculation or DLC changing some of the early encounters or?

The Mr. Potato Head missing a few parts I posted above worked well for another 3ish battles, but his uselessness ultimately cost me the campaign after his flank just exploded. Although the advice for meatshields may have just been for the first two battles or so. I can't remember.

/e- He was decapitated :/

Hiring cheap people to be a Meatshield is good in ironman mode; where you need to be prepared to lose people and you want to sacrifice the crap in order to keep the best recruits alive. Also in ironman mode you can't just hire everyone in town, check their stats, then reload and hire only the good ones.

In normal mode you should only be hiring people who are good enough for endgame. That way you aren't wasting xp on people who won't be around long term. The difficulty calculation is based on party size and average level, but party size counts more. This approach lets your guys get to level 11 faster, and slows down the difficulty ramp up in the process, letting you get ahead of the curve.

vyelkin
Jan 2, 2011
Oh man I was wandering through the snow and my beastmaster just tamed a wolf.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Band of Poachers sucks because only the Hunter out of the three has good enough stats (in my opinion) to be a late game archer. I would never normally hire someone who can't hit 90 ratk as an archer. The benefits aren't particularly useful either. The difficulty of hiring archers is pretty grossly exaggerated unless you are deliberately playing on unusually bad seeds. You only really need 2-3 of them in a 12 man company in any case.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The difficulty of finding decent archer recruits is one of the silliest decisions in the game. That you have to throw out maps if they don't have good sources of archers is an indication that they're a place where the randomization systems break down some.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I mean, even in my peasant run where I couldn't hire hunters, I was still able to hire 4 archers within the first 60 days (3 of them in the first 20 days). And I found another 2 late game when I decided to try out throwing weapons. A poacher or a shepherd can spawn with up to 49 ratk, and a militiaman with up to 47. Anyone with 45+ can be a good archer if they have 3 stars. Hunters can have 52 - 59, so most hunters with 1 star will be good enough, and all hunters with 2 or more stars.

Rad Russian
Aug 15, 2007

Soviet Power Supreme!

Lunchmeat Larry posted:

I might play Legends now that I have a few campaigns under my belt but if it ends up mostly just adding tedious micro management and big gangs of overpowered enemies for the elite 1000+ hour player I'll be mildly disgruntled

If you don't pick Legendary difficulty it's just a significantly enhanced experience over vanilla with more choices and variety. Legendary difficulty is where they have super OP enemies that require constant min/maxing of your party and that gets tedious.

Make sure you get the latest builds from their discord as the officially posted "stable" ones are missing lots of cool new updates and can get months behind.

Rad Russian fucked around with this message at 05:06 on Feb 18, 2020

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

Night10194 posted:

The difficulty of finding decent archer recruits is one of the silliest decisions in the game. That you have to throw out maps if they don't have good sources of archers is an indication that they're a place where the randomization systems break down some.

It's a combination of there being a smaller pool of strong ranged backgrounds compared to strong melee backgrounds, plus there being only one settlement attachment and one town modifier that can increase recruitment for these backgrounds. Compare that to just needing to go to a keep in order to get access to the high tier melee brothers. Overhype says they're adding more backgrounds so maybe we'll get a few more ranged types to add into the mix.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

moot the hopple posted:

It's a combination of there being a smaller pool of strong ranged backgrounds compared to strong melee backgrounds, plus there being only one settlement attachment and one town modifier that can increase recruitment for these backgrounds. Compare that to just needing to go to a keep in order to get access to the high tier melee brothers. Overhype says they're adding more backgrounds so maybe we'll get a few more ranged types to add into the mix.

It's one of my hopes every time they make an expansion.

It's also just sort of boring relying on Hunters for top tier ranged. I want more variety of troops and events, dangit.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Not sure how I feel about the Legends mod after some play with it. I like the variety of weapons and armour, because I'm a nerd for those kinds of things. But a lot of the camp stuff seems like obnoxious busywork more than actually adding anything interesting to do. They're just there to make you tediously manage them for some ok benefits.

What I really want out of it is for someone, preferably several someones, to go over the text and such. There are just a ton of spelling, grammar errors, missing text, misaligned lines, improperly set speech flags, etc. It's especially bad if you have any women around, as the tags or whatever are so hosed the text can flip flop multiple times between she/her and he/him in a single event box.

Overall, I think it needs more work on it before I think I could really enjoy it. There's just too much jank on it right now for it to gel with me.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
It’s obviously less common; but Bowyers, sellswords, militiamen, witchhunters, poachers and shepherds are all capable of producing recruits with 90+ rATK potential. Possibly a couple more that I’ve forgotten.

Edit: beast hunters too.

The Lord Bude fucked around with this message at 07:05 on Feb 18, 2020

deep dish peat moss
Jul 27, 2006

The camp system in Legends is totally optional and it's just a way to turn off the need to return to town for anything other than buying/selling/getting contracts. You can optionally spend however long it takes to click your mouse 9 times to set it up early in a run and then only touch it again when your core people die to effectively turn off the food/ammo/medicine systems (two soldiers placed in each of these tents will cover your needs for the entire game). Injury healing, morale recovery and exp buffs require a very tiny bit of busywork, but it barely takes longer than doing it in town and doesn't require traveling. Crafting/salvaging/repairing can all be ignored entirely - repairs happen fast enough while traveling the map, salvaging is pointless busywork unless you're straight up out of tools in the wilderness and crafting takes a long-rear end time vs. being instant at a taxidermist.

If you ignore it entirely it just turns camping into the same thing as vanilla but with an added morale boost.

deep dish peat moss fucked around with this message at 08:00 on Feb 18, 2020

Helical Nightmares
Apr 30, 2009
Legends mod chat:

Camping and divvying up your brothers for different tasks is not too much effort as explained above. There is also an Enchanting camp that unlocks if you find a Vala (barbarian magic woman). You can make magic runes for your armor and weapons.

One thing I've noticed in Legends early game is that you do not get as many flails as you do in Vanilla. I attribute this to the variety of "tier 0" weapons Legends comes with that Bandit Rabble are often equipped with.

One bonus to Legends mod is that there are way more opportunities to be a villainous mercenary. In some quests you will be tasked with moving a sum of money from one town to another ... and you could just walk away with it. Also I've gotten the blind man with a jeweled ring, the drunk noble on the trail, and the monk with beer events more times than I can count over two playthroughs .

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
Cool, they're adding camp followers! http://battlebrothersgame.com/dev-blog-127-the-retinue-part-i/

vyelkin
Jan 2, 2011

This rules and it's a good way to give players something else to spend money on. I often find that by crisis time I've basically stopped buying things other than supplies and instead just build up tens of thousands of crowns to buy uniques with, so having more stuff to buy will be good.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

That sounds like a great addition.

Hunt11
Jul 24, 2013

Grimey Drawer
Does sound like a good starting move will be to give your worst early recruit nine lives and let them die in combat so that you can grab the drill sergeant.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
This game owns bones

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Gyshall posted:

This game owns bones

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Hunt11 posted:

Does sound like a good starting move will be to give your worst early recruit nine lives and let them die in combat so that you can grab the drill sergeant.

Maybe if you only care about gaming the system.

This seems really good, like what the Legends mod has but with a lot less micro. Also a big big fan of the inventory upgrade just being made a thing you can get whenever, instead of a mid to late game ambition.

Jay Rust
Sep 27, 2011

Am I playing wrong, because I never ever run out of inventory space, or even come close to it

WarpedLichen
Aug 14, 2008


Jay Rust posted:

Am I playing wrong, because I never ever run out of inventory space, or even come close to it

What do you do when it comes to end game camp raiding? Either you're more comfortable leaving stuff behind or you're not packing enough food. My inventory is always full after my first stop in the wilderness.

Jay Rust
Sep 27, 2011

Oh I’ve never gotten past day forty, I’ll run into a new kind of monster and will be decimated each time

Submarine Sandpaper
May 27, 2007


That was me the other day with my first barber champion. They're a bit better than bandit leaders.

Lunchmeat Larry
Nov 3, 2012

I got too cocky attacking barbarians and figured barbarian chosen couldn't be that bad since all the others are easy and now I want to run back to fighting legions of orc warriors all is forgiven

Helical Nightmares
Apr 30, 2009

Gyshall posted:

This game owns bones

:omarcomin:


Lunchmeat Larry posted:

I got too cocky attacking barbarians and figured barbarian chosen couldn't be that bad since all the others are easy and now I want to run back to fighting legions of orc warriors all is forgiven

Think of the Chosen as Warhammer Chaos Warrior Champions and it makes more sense.

FeculentWizardTits
Aug 31, 2001

Gyshall posted:

This game owns bones

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I haven't run into the inventory cap on items in ages, even in games lasting more than 100 days.

Helical Nightmares
Apr 30, 2009
100+ hours in and I learn about the "T" key that makes trees disappear.

rideANDxORdie
Jun 11, 2010

rideANDxORdie posted:

One of the things I would've loved to see in this game would to have a retinue of non-combat positions that you could potentially move permanently injured bros into. I'm thinking of something like Pirates! where, in addition to your standard crewmen, they were 8 or so specialist positions. You could have an apprentice that took an arrow to the lung take over as company smith, reducing consumption of tools, veterans who are no longer fit for combat serve as quartermasters or training sergeants who give your lowest level bros an XP boost. Stuff like that. Maybe even have a lieutenant position that could eventually allow you to take more than a dozen units into a single battle.

Anyways, I'm just daydreaming, I can't wait to dump another 100 hours into this game!

I know I'm not the first person to think of this or post about it, but I insist on being called Brostradamus now

Dreylad
Jun 19, 2001
edit: whoops shoulda finished reading the update. Love that you can upgrade the donkey.

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

marshmallow creep posted:

I haven't run into the inventory cap on items in ages, even in games lasting more than 100 days.

Yeah I hit it once with Barbs and their extra equipment find after popping like 6 camps in a row. Just gotta do some clicking to get rid of clubs and knives really. Poacher might be an issue but I prioritize getting the upgrade for them.

Hunt11
Jul 24, 2013

Grimey Drawer

ShootaBoy posted:

Maybe if you only care about gaming the system.

It is either that or just hope that things work out that you get lucky.

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Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Helical Nightmares posted:

100+ hours in and I learn about the "T" key that makes trees disappear.

There’s also a button in the top right with a picture of a tree on it which does the same thing

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