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DrOgreface posted:If I’m starting up and wanting to build a Freljord/Noxus frostbite tempo deck, does it matter which region I level up first? Rhasa gets worse but still provides insane value. Ledros would be playable at 10 with no other changes made to him, and instead they made him 9 with a power increase to match. Wraithcaller lost Fearsome, which is vital, but he still provides a good amount of value in terms of efficiency and the body he summons will still have Fearsome. Hm. Those don't feel like they'll shake the meta overly much. Lux and Yasuo (!!) were incrementally buffed, but I'm not sure either change moves the needle much - I think Lux is still somewhat mediocre, and I think Yasuo is still pretty good, but more on Yas in a minute. Crimson Curator's buff is neat in concept but won't matter until more Crimson units exist to provide variety and encouragement to make decks based around Vlad. Jeweled Protector, Arena Battlecaster, and Tortured Prodigy buffs all make them more palatable in draft, but none of those changes make me excited to slot them in to a constructed deck. On the whole, I still feel pretty solid about my prediction that many of the buffs would be incremental at best, and the focal point would be on the nerfs. Because holy moly. Deny to 4 feels crushing for a lot of decks, and was wholly unnecessary. This seems like a "enough people complained about it, so we caved in" balance change rather than something made for the good of the game. Really rough stuff. Back to Back to 6 is probably a good move... but wow, does that limit a lot of teching options to punish open attacking in many different shells. Kinkou Lifeblade got hit and that's good - that card is ridiculous on its face, and should probably just strictly not exist, but it's curious that they hit Lifeblade and left Shadow Assassin alone. Inspiring Mentor is probably turbo loving dead, and paired with the Deny nerf, that hurts Yasuo tempo/control concepts real bad. Protecting Yasuo is much, much harder if you can't make him beefier or at least prevent him from dying so fast, so now you're likely to need to hold him until he levels up a la Ezreal, which makes the overall pace of that shell significantly worse. If I had to guess I'd say that P&Z is the least-collected faction in Ranked, so I doubt we'll see too many rapid sub-Gold changes to the meta in terms of that, but I agree with mistaya and No Wave that they'll be showing up in droves before long. Ezreal and Heimer in particular seem like they're getting a solid boost from almost every change present, and even Jinx discard aggro shells will be happy with Deny to 4. That said, the two reasons why I think they put control on their "watch list"? Ezreal... and Karma. Ezreal in particular was already an excellent Champion, and now that it costs you double to stop Mystic Shot as opposed to casting it, it's significantly easier to play around (and impacts unit curve significantly, as you can't just fill spell mana and hold it for your "free Deny" mana). Karma becomes totally insane at round 10 as it is, and with Elusives getting whacked and Fearsomes seeing a dip, her two worst matchups improve pretty dramatically. I'd throw her into the pile of "get ready for this poo poo my man" along with Ez and Heimer. Cards I was surprised weren't buffed: Kalista, Vladimir, Winter's Breath, most of the 8+ cost named followers (Jae/Ren/Corina/Tianna) Cards I was suprised weren't nerfed: Hecarim, Glimpse Beyond, Frenzied Skitterer Biggest winners: P&Z decks, Ezreal, Heimerdinger, and Karma Biggest losers: non-Elusive Ionian decks, Ashe Frostbite decks (by virtue of Ezreal/Heimer now becoming a de facto top tier option), Demacia as a splash option instead of as the primary faction
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# ? Feb 18, 2020 01:52 |
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# ? Jun 2, 2024 13:10 |
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Heimer requires protection, and losing Deny at 3 might have a huge impact on him for that reason. Karma and Ezreal much less so, since you can play Karma on 9/10 to use her as a win condition, and Ezreal is quite often used for his level up state more than his (somewhat easily blocked) attacks.
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# ? Feb 18, 2020 02:01 |
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If I had all the cards I'd play Lux in every deck, especially with Deny going up in cost. Big boy spells PWISH PEW PEW BZORP
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# ? Feb 18, 2020 02:10 |
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Studio posted:Heimer requires protection, and losing Deny at 3 might have a huge impact on him for that reason. Karma and Ezreal much less so, since you can play Karma on 9/10 to use her as a win condition, and Ezreal is quite often used for his level up state more than his (somewhat easily blocked) attacks. Karma, as I said earlier (and before she was showing up on DoR everywhere!! Look at me!!), is already extremely good and until very recently wildly underappreciated, and while she liked having Deny in a lot of shells that ran her, it was by no means entirely necessary for the decks to function. With Deny weakened, stopping her crazy nonsense goes from difficult to probably impossible. The sibling is super pumped to continue rolling his Karma/Lux deck because it basically just strictly improved compared to where it was before. Dark times ahead my man. That's also basically why I threw in the comment about the "control on watchlist" being owed to Ezreal and Karma. I have a bad feeling that you're about to see significantly more of deck types that run at least one or even both of these Champions, and Heimerdinger is probably worried that Deny is at 4 but I don't think that will keep him out of the meta entirely. As a result, I think Ashe Frostbite archetypes are going to see a dip in playability in the upper half of Ranked (Gold+). Lux now can't get Culling Strike'd by default so that's good, but there's a lot of other stuff about her that I think kinda sucks. I'm still not sure if Ezreal/Lux is worthwhile. But paired with Karma and getting access to Greenglade Caretaker, she's marginally more playable, so that's fine. I think she should re-gain Barrier on level up for a slight buff, or I'd like to have seen her revert stat-wise but go down 1 in cost, but oh well.
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# ? Feb 18, 2020 02:32 |
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guts and bolts posted:Ledros would be playable at 10 with no other changes made to him, and instead they made him 9 with a power increase to match. I mean, would he be theoretically playable in a meta where you just need an infinite value engine at the end regardless of tempo, sure. And I think that's what the card should be geared towards. But make no mistake, in this meta Ledros would be pretty trash at 10 The Ledros nerf is more than fine, and greatly reduces his effectiveness in aggressive decks, which I think was the main goal.
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# ? Feb 18, 2020 02:35 |
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I primarily run a Karma/Ezreal control deck right now, so I'm fully aware how of how powerful they are . I have a feeling the Ezreal Icebeam deck will be EXTREMELY good, since it didn't really utilize any of the nerfed cards, and it's going to be pretty hard to finish it off with the weaker end game of SI. He straight up could be the best champion in the game, as long as an extremely hyperfast meta doesn't take over. Karma is much harder to place, since it really depends on what cards are paired with her as a win condition. Early game SI is pretty unnerfed, so a P&Z + Ionia deck might still get run over by the amount of fearsome the deck has. I'm listening to Mogwai's vid right now though, he might have some Good Hot Takes. Edit: Something to note is that Wraithcaller might be worse with how much the end game of SI has been slowed down. If people try to fill the 7 mana slot with non-SI cards, it becomes slightly more likely to blank on the Wraithcaller proc. Studio fucked around with this message at 02:42 on Feb 18, 2020 |
# ? Feb 18, 2020 02:40 |
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Studio posted:I primarily run a Karma/Ezreal control deck right now, so I'm fully aware how of how powerful they are .
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# ? Feb 18, 2020 02:49 |
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guts and bolts posted:My fault, didn't know. Would you oppose throwing your deck code/a link up so I can check it out? I've been torn on what to play in an Ezreal/Karma deck myself. I'm only in gold, and I don't think this deck is particularly good. I do know that if I hit 10 mana, I win pretty handily. CEBACAICGEEQCBABDMPSIJZLGQ3DUAQBAECDKAYBAIBCSOIBAIAQEAJY
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# ? Feb 18, 2020 02:53 |
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Studio posted:I'm only in gold, and I don't think this deck is particularly good. I do know that if I hit 10 mana, I win pretty handily.
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# ? Feb 18, 2020 02:57 |
I suppose if no one else is gonna try and make Ez/Lux playable I might as well give it a go.
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# ? Feb 18, 2020 03:12 |
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I just opened two kalista back to back last night out of region boxes, so I was hoping for some good news today. Maybe I’ll mess around with it anyways, but she looks real bad against ez etc.guts and bolts posted:My man I am not a pro. This is super helpful. Thank you. I actually am super into people just generally posting more decks and deck tech in general, because my inane effortposting looks embarrassing otherwise Nah, I like random effort posting for pretty much the same reasons you just enumerated
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# ? Feb 18, 2020 03:16 |
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Since I got 2X Ezreal I crafted one more and started experimenting. First I started with SI for all the the targeted removal but it became too SI oriented, so I moved on to Lux + Ezra, I really like it so far. Demacia obviously doesn't have that many enemy-target spells but Lux basically completes Ezreal's condition on her own and the Demacia buffs work really well with elusives.
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# ? Feb 18, 2020 03:22 |
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guts and bolts posted:My man I am not a pro. This is super helpful. Thank you. I actually am super into people just generally posting more decks and deck tech in general, because my inane effortposting looks embarrassing otherwise I think the weirdest chunk of deck right now is probably the Chempunk Pickpockets, but that's exclusively a "I don't want to die to Fearsome" card.
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# ? Feb 18, 2020 03:36 |
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Monathin posted:I suppose if no one else is gonna try and make Ez/Lux playable I might as well give it a go. That said, if you go for a kind of hybrid concept you can maybe skate by. Assembly Bot becomes a pretty big threat in Ezreal/Lux if you have the Bursts to back him up, and he can persist longer with access to Stand Alone, Riposte, and Prismatic Barrier in addition to the other P&Z poo poo you'll be running. You don't have Deny, however weakened it is, to save him from a Vengeance or other types of stiff removal, so there's that, but he can probably bully around some early game stuff if you can find the right formula for the deck. Plaza Guardian can also be employed here to great effect if you need to manufacture a beefy boardstate quickly, and Demacia's suite of buffs makes him even scarier on top of being ludicrously inexpensive in most games. You also gain access to Detain/Purify combo which (as the thread confirmed) deletes problem units that aren't subject to your cheaper P&Z burn options, so if the game goes slightly longer than you'd like you're not irrevocably screwed. Something like this is where I've been starting from but I could also be way off base. It's fun and steals wins sometimes but can't compete with tuned aggro decks super well. I've included and cut Eager Apprentice here and there while testing it out, I tried to make Corina Veraza a thing for weeks, I've messed with adding and subtracting Whump units to generate some freebie Burst shroomspam, and toyed with absolutely dumb poo poo like Counterfeit Copies, but it usually takes away from Ezreal's ability to seal the game upon level up even more than this concept already does. You might could just drop Assembly Bot and Plaza Guardian entirely and include some other, better suite of units, I'm just not sure what the gently caress those would be. If you figure it out please share, because I kinda want Ez/Lux to work pretty badly. guts and bolts fucked around with this message at 03:44 on Feb 18, 2020 |
# ? Feb 18, 2020 03:42 |
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I still don't think the Jinx discard shell works, which sucks because I wanna go VERY fast and Jinx wincon is "go VERY VERY fast". She's the best champion that doesn't quite work right now and I don't know if it's a good thing if she actually does.
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# ? Feb 18, 2020 03:48 |
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Dias posted:I still don't think the Jinx discard shell works, which sucks because I wanna go VERY fast and Jinx wincon is "go VERY VERY fast". She's the best champion that doesn't quite work right now and I don't know if it's a good thing if she actually does. That said Draven is undervalued in this specific context. He will absolutely truck a lot of units early on, so they will spend mana and cards to kill him at all costs. I do think he could stand for a buff - maybe he gives you a Spinning Axe on play and at the start of every round instead of play/strike - but he actually does a surprising amount of work toward establishing an early aggro pace. Get Excited! is way more playable if Deny is 4 mana, and with Elusives getting hit it makes some of the other more aggressively statted early game bodies more attractive, like Sump Dredger (especially after eating a Vision to cast him, since he still gets the buff). If they have to spend 3+ mana to kill your Sump Dredger or immediately soak up 4~5 damage, that's pretty good, and he can block, so he provides some value compared to the Noxian suite of RDW boys. Of note is that Jinx/Draven's cards were not affected directly by these patch notes at all, and a lot of the rest of the deck is indirectly buffed by Deny getting worse. I piloted Jinx/Draven to Gold, and while that isn't exactly spectacular, it's not terrible considering how often the deck gets trashed here and elsewhere. Shadow Isles removal was the major problem before and will remain the major problem afterward, but it remains to be seen if people are going to stick with SI in such overwhelming fashion. I think it works.
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# ? Feb 18, 2020 03:58 |
edit: Wrong thread!
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# ? Feb 18, 2020 04:05 |
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guts and bolts posted:Jinx is fun and is fine for game health in my opinion. If you ball so hard that you get her to level up, you are one removal card away from essentially having forfeited the game, because the deck straight up does not function post-Jinx level and pre-you winning the game if she's dead. Losing all your loving cards to get rockets is only worth it if you can fire off at least two of them, and against some decks that is pretty dicey. Oh, yeah, don't get me wrong, I don't think it's unviable, my first Jinx/Darius deck actually did some work early on, it's just one of those "SI does it better" situations but I'm terrified of a Jinx deck that actually feels top-tier consistent. It got better and it's a fun, healthy deck, I'm just not sure how you support her without making it a "delete or die" situation, especially because that means you'd play something like Elusives or Fearsomes with her. Right now getting Jinx to hit is pretty tricky.
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# ? Feb 18, 2020 04:14 |
Chernabog posted:Since I got 2X Ezreal I crafted one more and started experimenting. First I started with SI for all the the targeted removal but it became too SI oriented, so I moved on to Lux + Ezra, I really like it so far. Demacia obviously doesn't have that many enemy-target spells but Lux basically completes Ezreal's condition on her own and the Demacia buffs work really well with elusives. What's your deck look like, compared to guts and bolts'?
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# ? Feb 18, 2020 04:30 |
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Dias posted:Oh, yeah, don't get me wrong, I don't think it's unviable, my first Jinx/Darius deck actually did some work early on, it's just one of those "SI does it better" situations but I'm terrified of a Jinx deck that actually feels top-tier consistent. It got better and it's a fun, healthy deck, I'm just not sure how you support her without making it a "delete or die" situation, especially because that means you'd play something like Elusives or Fearsomes with her. Right now getting Jinx to hit is pretty tricky. Jinx/Draven is also a pretty valuable piloting experience because it will teach you how to adapt to drawing inconsistently. For as much as I've extolled the virtues of my brother's off-meta Lux/Karma deck, if he mulligans and still ends up with garbage he's basically better off surrendering in several common matchups. Yasuo tempo/control post-patch will also probably suffer from this problem pretty heavily. Jinx/Draven rarely gives you absolutely nothing to work with, it just won't always be the same stuff to work with every game, which dramatically influences your build path. If you pull that Sump Dredger opener you just race 'em full stop; if you pull a lot of removal you bide your time to drop a larger quantity of cheap threats and roll in; etc. etc. A lot of decks are intentionally built to play more or less the same way every game - Ashe Frostbite has some cool plays to make and requires thought, but you're always trying to build to that "here's lethal and you can't block, hope you have an answer" turn to win - and Jinx/Draven really, really doesn't do that, because I've had games where Sump Dredger killed them, games where Draven took over the game, games where they couldn't establish a board owing to my removal, games where Jinx takes over and wins, blah blah. There are absolutely still losing matchups, but it never feels completely out of reach based on the early game draws, for me, playing the deck. Instead of "oh poo poo they picked Ez/Heimer into my Ashe deck, let me just bend over" it becomes "hmmmm can I make this random assortment of bullshit work????" and you just roll with it. guts and bolts fucked around with this message at 04:35 on Feb 18, 2020 |
# ? Feb 18, 2020 04:32 |
guts and bolts posted:Words about Ez/Lux I think this is a good start but I think Stand Alone might be too niche here. I think you also at least want Mageseeker Conservator and Mageseeker Investigator in the mix here as things you can play while waiting on Ez/Lux. I think this is exactly the right deck where Investigator shines and while the pool of spells Conservator can pull from is a bit of a crapshoot he's a 1/1 chump blocker (in addition to the Jury Rigs you'll hopefully just be discarding to get scuttlers out) that can theoretically get a useful spell that'll instantly level Lux up on his own. I'm not entirely sure I like Radiant Strike at 3 - it's a good, cheap buff, which you want with this deck, but if you draw too many you're kind of in a bitch of a spot. My recommendations, which might be off base but might be worth looking at: - Stand Alone - 1 Radiant Strike - 1 Progress Day (not sure about this, but needing to cut somewhere) - 1 Jury Rig? (Possible cut if we're adding more chump blockers from Demacia) + 2 Mageseeker Conservator + 2 Mageseeker Investigator This is all just spitballing but I think you get enough support in there for your stars with those picks and cut down on spells that don't immediately advance your win conditions (Ez online, Lux online, Ridiculously Buff Assembly Bot) e: My rational for cutting a second progress day is that if you're already running Rummage that if you haven't won by the time you need both Progress Days you probably aren't going to, this deck runs hot and while Demacia doesn't really have any good draw tech to work with you still have plenty of fuel. e2: Obviously this doesn't do much for Fearsomes which is probably this deck's biggest weakness by a mile after the Elusive nerf, since a lot of Fearsomes are 3+. I think there's room to workshop it further but I think this isn't going to hard win against Fearsome SI unless you get a god draw. Monathin fucked around with this message at 05:28 on Feb 18, 2020 |
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# ? Feb 18, 2020 04:51 |
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guts and bolts posted:Yeah, that's fair, I didn't mean to come off like I was jumping all over you. Me, I think Jinx will forever walk the line of being edge case high-tier playable. Unless the entire concept of removal ceases to exist, you are always only a card/couple cards away from just giving the game away in the effort to get her online, but if you don't want to get her online you should just not include her at all. She is monstrously strong but can be played around in a variety of different ways, from creating a boardstate that isn't cheaply removed to killing her swiftly yourself to effectively racing her if she didn't draw answers well. What Jinx does do is absolutely ruin decks that don't have a true game plan or intend to durdle around accomplishing very little for the early turns, because stuff like Draven's Biggest Fan -> Sump Dredger eating Vision represents 8 immediate damage coming your way on round 2, with the added bonus of knowing for a fact that Draven is waiting on a round 3 draw. Or you can Rummage to push out a 1|1 and a 0|2 Challenger to draw two cards at game start. Or any number of other crazy-rear end things. No worries, I worded my thoughts kinda awkwardly anyway. I see your point, my Jinx fear is basically "what if she always gets there by turn 5?" with value discard BS, but I'm not a game designer so maybe enough removal makes that less of a threat. It's probably okay if she's always this very strong card that's not a clear play every time, Jinx discard is pretty fun to play and it's not just a coin toss.
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# ? Feb 18, 2020 05:00 |
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Monathin posted:Ez/Lux ideas I don't think the thrust of what you're suggesting is wrong. I could try rolling 2-of Mageseeker Investigator into the shell, but I think my cuts might be Stand Alone and a copy of Prismatic Barrier instead of any of Jury Rig, Progress Day!, or Radiant Strike. Radiant Strike makes Assembly Bot +2|+2 for the round for 1 and permanently makes him bigger thereafter, as well as making Plaza Guardian cheaper to cast in the future, and provides cheap Burst fodder for Ezreal to force damage through if you draw too many or pull them later in the game. It'd only be really devastating if you ended up with all 3 in hand suuuuuper early, and the odds of that happening are vanishingly small. Eat them for Rummage if you have to, or whatever, as well, that's a fine use for them. I actually just played a game while I was still typing this post running Mageseeker Investigator over Stand Alone and 1 copy of Prismatic Barrier, and despite some tough early draws (ironically enough too few Radiant Strikes to make my Bot a beefy boy), I still won the game. It was against some total jank, but winning your first game with a deck always feels fun. Dias posted:No worries, I worded my thoughts kinda awkwardly anyway. I see your point, my Jinx fear is basically "what if she always gets there by turn 5?" with value discard BS, but I'm not a game designer so maybe enough removal makes that less of a threat. It's probably okay if she's always this very strong card that's not a clear play every time, Jinx discard is pretty fun to play and it's not just a coin toss.
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# ? Feb 18, 2020 06:03 |
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re: Ledros, didn't his skill already round up? I'm very confused about that. If it didn't why was it killing on 1hp? Also the absolute best answer to his stupid rear end is Purify and pretty much the main reason I swapped from SI-Ionia to SI-Demacia a few days ago was how stupidly good Purify is. I had a game today go long and my opponent was sitting on attack token / 8 with no spell mana, thinking, and I was praying for him to drop the Ledros so I could finish developing my board, purify the ugly fucker, and win around him. He did, I did, it felt so good. Blocking ledros with a spiderling is the best BM.
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# ? Feb 18, 2020 07:22 |
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Ledros' text was always "Cut your opponent's nexus health in half", not "deal damage equal to half their nexus health", which is why rounding up is making him deal less damage.
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# ? Feb 18, 2020 07:40 |
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mistaya posted:re: Ledros, didn't his skill already round up? I'm very confused about that. If it didn't why was it killing on 1hp? Also the absolute best answer to his stupid rear end is Purify and pretty much the main reason I swapped from SI-Ionia to SI-Demacia a few days ago was how stupidly good Purify is. BUT ANYWAY, LEDROS. Arzaac posted:Ledros' text was always "Cut your opponent's nexus health in half", not "deal damage equal to half their nexus health", which is why rounding up is making him deal less damage.
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# ? Feb 18, 2020 07:46 |
Yeah, when I had typed that I forgot that Radiant Strike on Assembly Bot is essentially a +2/+2 for the round and +1/+1 permanent which is insane value. I still think finding cuts somewhere to try and fuel Lux through use of Conservator is a good idea but shuffling out a Barrier and Stand Alone for the Investigators was probably the proper call. Today's FFXIV patch day so I won't be doing MUCH testing but I have more than enough Wildcards to put this deck together and throw it at some people to figure out where best to optimize..
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# ? Feb 18, 2020 10:17 |
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elusives are bullshit and i just won a lost expedition due to my opponent simply not having an elusive to block me. to be fair, him playing Zed + Stand Alone on turn 3 was equally bullshit ledros + atrocity is 1 off lethal so i guess that's A Thing you can do on turn 10 now. might pair him with noxus for the overwhelm just so they have to try and block
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# ? Feb 18, 2020 13:56 |
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This patch completely ruined the only complete deck I had (Freljord/Ionia elusive/buff). It's going to be difficult to switch to something new without buying some champion wild cards, so I'll probably take things slow for the next few weeks and just complete quests to get more unlocks. TyrantWD fucked around with this message at 14:27 on Feb 18, 2020 |
# ? Feb 18, 2020 14:18 |
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TyrantWD posted:This patch completely ruined the only complete deck I had (Freljord/Ionia elusive/buff). This definitely feels like a game that wants you to spend some money but not too much.
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# ? Feb 18, 2020 16:38 |
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What time is the patch droppin'?
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# ? Feb 18, 2020 16:52 |
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Apparently they are doing their stuff always at 11am pacific, which is in 3 hours.
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# ? Feb 18, 2020 16:53 |
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I'm going to spend at least the first week this month trying to counter Ezrael with PnZ Vlad. I am going to be so mad about Elnuk pulls within a weeks time (Elnuks are currently meta in the Ezrael deck because you are around 50% to pull 2 or more if you troop on 5). I like all the nerfs except mentor, not because mentor didnt need a nerf but because the card just looks ugly now. No Wave fucked around with this message at 16:59 on Feb 18, 2020 |
# ? Feb 18, 2020 16:56 |
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I spent like $15 and I've been able to craft most of the decks I've wanted to play. Definitely worth it.Monathin posted:What's your deck look like, compared to guts and bolts'? 3X Ezreal 3X Lux 3X Thermogenic beam 3X Mageseeker conservator 3x Eager apprentice 3X Mystic shot 2X Single combat 2X purify 3X amateur aeronaut 3X Laurent bladekeeper 2X riposte 3X static shot 2X detain 2X radiant guardian 2X trueshot barrage 1X progress day I still haven't tested it that much TBH but here's a bit of my rationale: -Funsmith: Too slow. I might try a couple at some point though, because sometimes you do need the extra punch. +Mageseeker: You want to play Ez at 3, and you also want to start casting his shots ASAP, so this gives you an early body for "free". +Bladekeeper: Goes well with elusives and he can get your Ez out of range of most direct damage spells. +Riposte and single combat: Still not sure about these, but riposte is just a really strong card in general and SC gives you another targeted spell. +Radiant guardian: Another solid card, works well with bladekeeper as well. +Progress day: haven't tried it yet but sometimes you run out of cards. I was between this and the guy who discards your hand but since this is a spell I went with it to activate Lux.
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# ? Feb 18, 2020 17:21 |
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lol I only leveled to 12 vault instead of 13 but the game is like 'I got you' This happens for anything I guess!
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# ? Feb 18, 2020 18:10 |
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I hate that overwhelm bleeds through barriers.
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# ? Feb 18, 2020 21:24 |
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My first instinct on the overwhelm/barrier interaction is the overwhelm would do 0 bleedthrough but it is what it is, I guess the barrier only counts for as much HP as the unit has.
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# ? Feb 18, 2020 21:26 |
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What if you barrier a tough follower and it blocks an enemy with overwhelm? Say 10 attack against 5 health + tough, do you take 4 or 5 damage?
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# ? Feb 18, 2020 21:31 |
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I don't think I'm really looking forward to a month of PZ control.
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# ? Feb 18, 2020 21:34 |
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# ? Jun 2, 2024 13:10 |
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How overwhelm seems to work is that it assigns exactly enough damage to kill the blocker, and the rest to the enemy nexus. So in that scenario it would assign 6 damage to the blocker, and the remaining 4 to the nexus.
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# ? Feb 18, 2020 21:35 |