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Yeah I'm teaching my buddy the game with a coop campaign; I'm playing Dorfs and I'm very much looking forward to thunderers. Also, my friend is playing Empire, who I'd only played in the first game and drat had the Empire mechanics improved.
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# ? Feb 19, 2020 18:10 |
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# ? Jun 7, 2024 08:54 |
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Reloaded my sfo dwarf campaign, disbanded a couple of units and attacked the vampire horde. mother fucker irondrakes delete vamps. still -5000 per turn but every battle netted me 4k so i should be able to recapture gunbad and set my economy back on course. loving bloodsuckers!!!!
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# ? Feb 19, 2020 19:04 |
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My big brain growth technique is to have my first two stacks push with t1-t3 + starter elites until they run out of steam or have occasion to double back to hometown. Pushing low tier units and tactics as hard as possible is pretty fun.
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# ? Feb 19, 2020 20:17 |
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I wish there was some way to upgrade units instead of disbanding and re-recruiting them. It's especially annoying when it's something like going from "spearmen" to "spearmen with shields".
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# ? Feb 19, 2020 20:22 |
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The fast projectile speed and flat trajectory of thunderers is what makes them so good. A bullet that misses its intended target has a good chance to hit something behind it, and the fast speed is useful against flyers and other fast moving units traveling laterally. Technically, quarrelers/rangers will have better dps vs rather with less than 30 armor, but when you factor how often each projectile is actually hitting the target, thunderers come out on top. The hardest part is giving them a clear shot, but chevron formations and firing into enemy flanks helps a lot. In Luckys Overhaul, where battles are slower due to everything having 5x more HP, Thunderers are useful damage dealers particularly vs enemy lords and heroes.
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# ? Feb 19, 2020 20:24 |
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Gort posted:I wish there was some way to upgrade units instead of disbanding and re-recruiting them. It's especially annoying when it's something like going from "spearmen" to "spearmen with shields". i swear this was a thing in other Total War titles
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# ? Feb 19, 2020 20:24 |
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Gort posted:I wish there was some way to upgrade units instead of disbanding and re-recruiting them. It's especially annoying when it's something like going from "spearmen" to "spearmen with shields". Heroes of might and magic had this in most of their games where you only had to pay the difference to upgrade them, as well as random events that did it for free. This game should have it too .
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# ? Feb 19, 2020 20:25 |
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playing orion, things are going slow because i didnt figure out the raze/colonize thing until it was too late, now i have tons of military allies (good) but they're pretty much all around me (not so good). my plan is to wait until i've confederated all of the wood elves in the old world, including the new ones near middenland, then just nuke ulthuan. some fun things: - got ambushed by ikit and another skaven stack, fought off the ambushers the retreated into some forests and got everyone hidden. the reinforcement stack lost sight of me and then just made a giant pile of themselves in the middle of a river near some trees. orion and two spellsingers just nuked them from the forest and they didn't do anything to retaliate. - the dwarves and clan mors are military allies because they both hate orcs. i think this made khemri like mors too. weird game.
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# ? Feb 19, 2020 20:34 |
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kidkissinger posted:i swear this was a thing in other Total War titles You could retrain/upgrade troops back in Rome 1
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# ? Feb 20, 2020 01:16 |
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Put them in a new army and roam around sacking lovely settlements until they die.
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# ? Feb 20, 2020 01:20 |
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Merge damaged units
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# ? Feb 20, 2020 01:25 |
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started a VC campaign last night. wonderful roster and great systems, but why the hell can i not raise dead or replenish while at sea? Isn't that the whole point of how necromancy works with the VC factions? Also since i am running away from bigger armies between the sea and land i noticed that my armies are getting stuck after establishing pirate coves until i raze the town or attack it again.kidkissinger posted:i swear this was a thing in other Total War titles Medieval 2 had the best system where upgrading units from blacksmiths or weapon smiths improved stats that were visible on the unit models (going from rags-leather armor- chain mail). ughhhh fucked around with this message at 01:52 on Feb 20, 2020 |
# ? Feb 20, 2020 01:49 |
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What is SFO?
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# ? Feb 20, 2020 02:02 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=1149625355 an overhaul mod. Lots of fun. Closer to the tabletop lore and universe.
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# ? Feb 20, 2020 02:05 |
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ughhhh posted:started a VC campaign last night. wonderful roster and great systems, but why the hell can i not raise dead or replenish while at sea? Isn't that the whole point of how necromancy works with the VC factions? Also since i am running away from bigger armies between the sea and land i noticed that my armies are getting stuck after establishing pirate coves until i raze the town or attack it again. There's a bug with raise dead introduced by the last patch that should be fixed again soon. And yeah don't end turn near a hostile city, or when the garrison regens the next turn you'll be stuck within it's area of influence.
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# ? Feb 20, 2020 02:06 |
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Scott Forstall posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1149625355 adds some nice flavor units and slightly changes mechanics. magic is damaging, plentiful, but has longer cooldowns. if you have more than 1,000 hours into vanilla, i really recommend checking it out. nice change of pace.
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# ? Feb 20, 2020 02:42 |
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Enigma posted:
But if you can handle the should-now-be-weakened-garrison there is no reason not to sack the city again. AAAAA! Real Muenster fucked around with this message at 03:19 on Feb 20, 2020 |
# ? Feb 20, 2020 03:13 |
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Doing a Markus campaign right now and Mazdamundi started a ritual a couple dozen turns ago, spawning a chaos army in my territory. But instead of going for the ritual (which is now over), they've just stuck around in my province raiding this entire time and I can't attack them. Guess I'll just have to deal with the reduced income, chaos corruption, and public order penalties for all eternity. That's some real bullshit.
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# ? Feb 20, 2020 03:31 |
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Ammanas posted:adds some nice flavor units and slightly changes mechanics. magic is damaging, plentiful, but has longer cooldowns. if you have more than 1,000 hours into vanilla, i really recommend checking it out. nice change of pace. Well, I've only got 30 hours in the game at this point, but I'll be sure to check it out at some point. Max Wilco fucked around with this message at 05:04 on Feb 20, 2020 |
# ? Feb 20, 2020 04:58 |
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Max Wilco posted:Well, I've only got 30 hours in the game at this point, but I'll be sure to check it out at some point. oooooh we have such sights to show you maybe get out now before it consumes you
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# ? Feb 20, 2020 05:00 |
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Ammanas posted:oooooh we have such sights to show you At the moment, I'm still playing the High Elves campaign on Easy. I'm in the midst of doing the third ritual, and the game starts throwing a lot of enemy armies at you at this point. I dunno if three armies is enough to contend with all of them, but I worry about having too many armies at once. I was thinking that if/when I finish the HE campaign, I'd try doing a Mortal Empires campaign as the Dwarfs. I don't know if I'm brave enough to try it on a higher difficulty than Easy, though. If anything, I might just get burned out at some point. Biggest issue with the game so far is that it feels like it takes umpteen turns just to try and move from one end of Ulthuan to the other. Enemy armies seem to have a habit of fleeing out of engagement range before you can reach them, and I sometimes just stick my armies in cities for a few turns to get the corruption level down so that public order doesn't go to hell. Max Wilco fucked around with this message at 05:08 on Feb 20, 2020 |
# ? Feb 20, 2020 05:04 |
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quote:I dunno if three armies is enough to contend with all of them, but I worry about having too many armies at once. If your income is positive you don't have too many goons. It can be more positive, sure, but you can go take stuff and build that green back up. The real warning is when you actually start taking bankruptcy attrition.
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# ? Feb 20, 2020 06:36 |
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How do you kill fleeing enemies? My dudes just seem to follow them but don't want to attack?
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# ? Feb 20, 2020 07:51 |
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appropriatemetaphor posted:How do you kill fleeing enemies? My dudes just seem to follow them but don't want to attack? You'll have to wait for Warhammer 3 or play 3K.
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# ? Feb 20, 2020 07:55 |
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appropriatemetaphor posted:How do you kill fleeing enemies? My dudes just seem to follow them but don't want to attack? Cavalry or ranged, mostly. Same speed infantry will struggle to catch up and swing.
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# ? Feb 20, 2020 08:00 |
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appropriatemetaphor posted:How do you kill fleeing enemies? My dudes just seem to follow them but don't want to attack? Which faction? Light cavalry historically exists almost entirely as a way of murdering hundreds of fleeing people when only a few actually die in the fight.
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# ? Feb 20, 2020 08:12 |
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appropriatemetaphor posted:How do you kill fleeing enemies? My dudes just seem to follow them but don't want to attack? Light cav as mentioned, or the simplest way is once you break an army once, if you can attack it again on the same turn it will count as having retreated and as long as you win again it'll just be destroyed even if everyone is alive and just ran away. (The theoretical mega terror bomb)
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# ? Feb 20, 2020 09:31 |
What's the deal with the wood elves and ulthuan Is there one?
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# ? Feb 20, 2020 11:40 |
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tithin posted:What's the deal with the wood elves and ulthuan between each other? the high elves are being pricks and consider the murder hippies a wayward part of the elf empire rather than their own faction. malekith actually considers them their own group and has much better relations as a result
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# ? Feb 20, 2020 12:07 |
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just more proof malekith is the true king
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# ? Feb 20, 2020 12:28 |
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The wood elves were colonists. The dwarfs drove most of the elf colonists out of Europe but the ones in the magic forest had long since struck up a defense pact with the trees that allowed them to stay where they were. Over time this made them more into fey elves rather than high fantasy elves.
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# ? Feb 20, 2020 14:07 |
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Edgar Allen Ho posted:The wood elves were colonists. The dwarfs drove most of the elf colonists out of Europe but the ones in the magic forest had long since struck up a defense pact with the trees that allowed them to stay where they were. Over time this made them more into fey elves rather than high fantasy elves.
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# ? Feb 20, 2020 14:13 |
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I bought the game post-ME patch and have never played a Vortex campaign. So, I thought I'd try it because I heard it was shorter and the narrative additions seemed fun. I'm never making that mistake again. Holy poo poo this sucks. I'd stop playing but I've already spent 200 turns on this and I'm almost free.
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# ? Feb 20, 2020 14:20 |
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What’s your beef with vortex? I’ve never play that campaign either so I’m curious.
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# ? Feb 20, 2020 14:52 |
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I like Vortex better if I'm going to be playing a WH2 faction. Map is better, more focused and slightly different than ME. Still have to deal with the high elves turning into a juggernaut though. The different ritual invasions can be annoying but they're pretty trivial to deal with.
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# ? Feb 20, 2020 15:08 |
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Marin Karin posted:I bought the game post-ME patch and have never played a Vortex campaign. So, I thought I'd try it because I heard it was shorter and the narrative additions seemed fun. AAAAA! Real Muenster posted:Is that how it worked? I thought the Elves were from Athel Loren and the High Elves moved out after some war or something. But everything I know about the lore came from this thread and I easily could have mis-understood something. IIRC, the humans are basically wandering tribesfolk at this point, and may actually kick off some small amount of civilization because they're able to settle in the abandoned elven colonies.
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# ? Feb 20, 2020 15:41 |
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Captain Beans posted:What’s your beef with vortex? I’ve never play that campaign either so I’m curious. Ravenfood posted:How're you spending 200 turns on a Vortex campaign? They're much quicker than ME campaigns for me. If I'm playing a Wh2 faction its almost always a Vortex campaign because I like the map better. Some of that might be residual from when turn times were also vastly different, but still.
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# ? Feb 20, 2020 15:45 |
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Vortex Pros: North america isn't so small Southern dark elves have more room to move more lizards Vortex Cons: Rituals are dumb elves more elves holy poo poo too many elves
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# ? Feb 20, 2020 15:58 |
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Third World Reagan posted:elves
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# ? Feb 20, 2020 16:21 |
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# ? Jun 7, 2024 08:54 |
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The Crotch posted:The actual "ritual race" is fake, and the ritual armies, rather than creating epic defences of key cities, just show up wherever and raze a couple minor towns while you shuffle your armies over to lightning strike them to death. Skaven didn’t show up until humans were already civilized and living in towns. Skavenblight is the ruins of a decadent Tilean city.
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# ? Feb 20, 2020 16:26 |