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IAbsolveMyself posted:The problem is that CIG doesn't doing. FTFY dear Goon friend
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# ? Feb 22, 2020 03:42 |
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# ? Jun 6, 2024 13:37 |
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I wonder if this missile rework will actually fix missiles or if it will just be new functionality for one ship in the game. If it comes out and the Constellation, the most iconic Star Citizen ship and Chris Roberts' personal baby, still can't shoot its missiles after years of being broken, then I can't wait to fan the flames of that angry backlash.
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# ? Feb 22, 2020 03:47 |
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quote:People who are not part of the community, they may look at the game and not understand what we’re doing. At this point, the outsiders are your Google, your Facebook. We know more what you're doing than the community and you do yourself. quote:I worry about making a great game with the continued support of the community we have. How could you not, they're paying for the 4th story addition to your house at this point. Wait, is there a game you guys are working on?
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# ? Feb 22, 2020 03:53 |
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Beet Wagon posted:NOW" but holy poo poo if "adding functionality for AI to evaluate their proficiency with different weapons" isn't the most insane thing I've ever read. It seems like a perfectly reasonable thing to include in a game, and arguably something a competent dev would work on early. Granted, I'm not talking about some stupid FIDELITOUS AI, but I imagine a decent FPS AI would have the ability to switch between different weapons based on what the player is doing (Player is close, switch to shotgun. Player is far away, use a rifle) Lots of games already do this but of course CIG has to make it sound like they're making their AI do something profound and simulationist.
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# ? Feb 22, 2020 03:54 |
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Task #7324: Step 1: Evalutate wind speed and direction, age of weapon, bullet's manufacturing date and humidity levels Step 2: Evaluate target distance. Step 3: Am I ovulating?
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# ? Feb 22, 2020 04:07 |
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So they're working on making sure the AI is using the right weapon for the situation The AI which currently stands and spins in place alternating between static t-posing and aiming 180 degrees from the target they are shooting at That AI?
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# ? Feb 22, 2020 04:13 |
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The goalposts are moving once again as backers realise nothing of value is coming out this year. Of course this means they are saving all the good stuff for CitizenCon! I think it's safe to say that 2020 is a filler year for SC, and we can basically just write it off. Nothing on the roadmap looks currently to be making a game, just more fluff. ------- Sadly, I think you are right. Citizencon will be interesting in that case- they will hold something back for it, but what?
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# ? Feb 22, 2020 04:14 |
Elderbean posted:It seems like a perfectly reasonable thing to include in a game, and arguably something a competent dev would work on early. Oh yeah for sure but like... "proficiency" is the word I'm keying in on here. In a sane world this would mean different accuracy values for each AI for each weapon or whatever, but the use of "proficiency" makes me think they are doing something infinitely more stupid.
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# ? Feb 22, 2020 04:18 |
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Mr.PayDay posted:About monetizing: I mean that’s all this mess is shaping up to be. Fly your $1000 functionless autism chariot around a model viewer with your friends and imagine that you’re a real spaceman. colonelwest fucked around with this message at 04:28 on Feb 22, 2020 |
# ? Feb 22, 2020 04:25 |
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Zazz Razzamatazz posted:Are we currently in the "stagnation" phase? It sure feels like it. Definitely. I think even Chris realizes that now. The important part is pretending otherwise for the backers still powering this turkey, which makes Chris’s continued scarcity even more conspicuous. Let the forced commercial release of half-baked crap quickly follow, so the innocent can be scapegoated and Chris be finally and fully absolved of all responsibility. Inacio posted:theyre still making shittons of money though arent they If their numbers can be trusted, and they aren’t buying their own crap with lent or invested money, or running some other weird money con. (Chris did all kinds of funny money crap with prior games so that’s hardly a safe bet.) Also remember, but for Calder’s investment, he’d have bled out already. The crash would’ve already happened. That it ever was a risk says everything about what kind of manager he is and what kind of enterprise he’s running.
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# ? Feb 22, 2020 04:25 |
Beet Wagon posted:I know we're all laughing about them going "Oh gently caress we have to do prison gameplay like RIGHT NOW" but holy poo poo if "adding functionality for AI to evaluate their proficiency with different weapons" isn't the most insane thing I've ever read. Everytime I see footage of CIGs AI and gun fighting it's just atrocious. I did a random search on YouTube and watch this poo poo, it's just so bad and the fact that they're pretending to make these advanced AI changes is just a joke when even the very basics don't work. https://www.youtube.com/watch?v=j6vrKe8FPzA&t=642s -Player walks into ships bridge -Player shoots one round near an AI, after a few seconds they all simultaneously respond in sync and turn around but stay stationary. They do not see the player who is clearly visible. -Player expecting retaliation backs up out of the room but the AI continues to stand in place staring in the players direction. -Player attempts to re-enter the bridge but the door does not open. -Player walks back towards the elevator but the elevator is gone and it's just an empty shaft. -Player attempts to re-enter the bridge this time the door opens, AI still motionless staring at him. -Players walks up the stairs and shoots and AI point blank killing it. The AI plays an extended slow motion death animation and the other AI still do not respond. -Player continues up the stairs, AI are clearly in sight but perhaps due to the glass railings he is not visible. Maybe AI can't see thru glass? -Player continues to pick off AI one by one, they all stand perfectly still next to each other with no reaction to the player shooting them or their comrades. This goes on, but you get the point. This is a 3.8 build mission as well, not some old poo poo. I picked this video randomly on YouTube. This game is garbage. Popete fucked around with this message at 04:38 on Feb 22, 2020 |
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# ? Feb 22, 2020 04:36 |
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It's amazing how long these things can last. Theranos started in the early 2000s and didn't tank until recently.
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# ? Feb 22, 2020 04:36 |
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quote:I think it's safe to say that 2020 is a filler year for SC, and we can basically just write it off. Nothing on the roadmap looks currently to be making a game, just more fluff. Some digital asset that's gonna cost you a shitload of money, and you're totally gonna buy it. Because why not.
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# ? Feb 22, 2020 04:47 |
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Elderbean posted:It seems like a perfectly reasonable thing to include in a game, and arguably something a competent dev would work on early. I suspect the backers would feel better if the next AI item on the roadmap read, in its entirety: Get the NPCs off of the goddam chairs. It would seem as though they were actually aware of what their own "game" is doing right now.
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# ? Feb 22, 2020 04:52 |
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Citizencon 2016 really feels like it was the upward curve of Crobbo and Strangli's delusory expectations.
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# ? Feb 22, 2020 05:03 |
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SoftNum posted:I'm sorry we totally talked at cross purposes. I, too, design AWS services. I just meant that as far as a single server goes there's no reason they can't just spin up EC2s and like, run them like normal game servers (i.e. Evolve). Word. I had a very right brain afternoon looking at rebuilding 10 year old PHP, and might have come over a bit Moss.
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# ? Feb 22, 2020 05:31 |
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Popete posted:Everytime I see footage of CIGs AI and gun fighting it's just atrocious. I did a random search on YouTube and watch this poo poo, it's just so bad and the fact that they're pretending to make these advanced AI changes is just a joke when even the very basics don't work. That's your take on things. Here's what the comment in that video have to say: quote:Anyone not familiar with game dev, this is an incredible achievement in gaming history albeit the very beginning of major improvements. Also that comment has about 530 likes.
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# ? Feb 22, 2020 05:35 |
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That AI is at the level of an asset flip on steam. It is actually embarrassing to watch.
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# ? Feb 22, 2020 06:05 |
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Hav posted:Word. I had a very right brain afternoon looking at rebuilding 10 year old PHP, and might have come over a bit Moss. I am sorry sir. Friends don't let friends PHP.
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# ? Feb 22, 2020 06:08 |
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Beet Wagon posted:I know we're all laughing about them going "Oh gently caress we have to do prison gameplay like RIGHT NOW" but holy poo poo if "adding functionality for AI to evaluate their proficiency with different weapons" isn't the most insane thing I've ever read. Since this is SC we're talking about the most human-like algorithm would be to use the most expensive weapon. That one is better.
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# ? Feb 22, 2020 06:17 |
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Sillybones posted:That AI is at the level of an asset flip on steam. It is actually embarrassing to watch. Actually the AI is very good. The matter is the servers who can't handle them. Thats why socs is gamechanging. But just V1 so still not working perfectly. - An actual comment on that video
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# ? Feb 22, 2020 06:49 |
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If you like the strange nepotism and incompetence of Star Citizen I can't reccomend reading the John Carreyrou book on Theranos enough. Its wild.
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# ? Feb 22, 2020 07:06 |
I have been a long term Official Star Citizen discord member that has lurked for years. I just sent my first message that I send greetings from the Refund Sub and that I hope that everyone that has kept this dream afloat has gotten their moneys worth and was banned within seconds.
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# ? Feb 22, 2020 07:22 |
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Sillybones posted:That AI is at the level of an asset flip on steam. It is actually embarrassing to watch. Even those move around the map, this would be considered terrible AI by 1992 standards edit he posted a PTU of that level, https://www.youtube.com/watch?v=grave80hyjY shooting through glass without any affect like sound or bullet decals. stingtwo fucked around with this message at 07:39 on Feb 22, 2020 |
# ? Feb 22, 2020 07:23 |
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TheAgent posted:what the gently caress are they doing High speed combat? I thought they wanted to slow it down?
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# ? Feb 22, 2020 07:25 |
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Daztek posted:Happy Space Court Day! a bit late but Star Citizen: CryCheque
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# ? Feb 22, 2020 07:34 |
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Alright I have been to the PTU and ridden the mighty moon worm. I hitched a ride on the $500 space mistake of one of the evocati nerds and here is my book report on the new spaceship.
Final thoughts: From walking around it, it feels like the ship that definitely would fulfill the multi-role purpose in any game with actual mechanics. In Star Citizen it's a showpiece, more expensive than a Constellation, less expensive than an 890J, and it basically delivers exactly what that would lead you to expect- more corridors and rooms than the Constellation, less corridors and rooms than the 890J. Since not one of those three ships has any function other than "Cargo hauler and target," I feel like the Carrack is a valuable middle-range addition to the increasingly gigantic lineup of nonfunctional spaceships. Sarsapariller fucked around with this message at 07:54 on Feb 22, 2020 |
# ? Feb 22, 2020 07:51 |
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IAbsolveMyself posted:Citizencon 2016 really feels like it was the upward curve of Crobbo and Strangli's delusory expectations. It was also the first year of plain lying and CIG stopping being careful how to word stuff. We got the The 3.0 lies, the SQ42 CH1 was played through lies, the no more feature creep lies while adding new stuff that never were stretchgoals to begin with, the open and transparent communication lies and the obvious buying coverage of PC Games and Gamestar PR with fake bullshit nonstop. Oh, and the Sandworm and other fake avis and demos.
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# ? Feb 22, 2020 09:27 |
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Sarsapariller posted:Alright I have been to the PTU and ridden the mighty moon worm. I hitched a ride on the $500 space mistake of one of the evocati nerds and here is my book report on the new spaceship. Just more and more technical debt that they will never catch up with.
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# ? Feb 22, 2020 10:59 |
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Can someone explain to me why the patch notes read like an arcane tome? Columns and cards and spheres and orbs.... What the gently caress is going on with those
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# ? Feb 22, 2020 11:35 |
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Jack-Off Lantern posted:Can someone explain to me why the patch notes read like an arcane tome? Columns and cards and spheres and orbs.... What the gently caress is going on with those They understand game development, you don't Also someone release Silksong please
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# ? Feb 22, 2020 12:07 |
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I know this might sound sad but star citizen’s roadmap updates are one of the week’s highlights for me. I just love reading people’s reactions to the on-going saga of disappointment.
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# ? Feb 22, 2020 13:21 |
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Star posted:I know this might sound sad but star citizen’s roadmap updates are one of the week’s highlights for me. I just love reading people’s reactions to the on-going saga of disappointment. I do too, but it's kind of disheartening how quickly it fizzles out and the first page of Reddit is immediately refilled with endless screenshots and "GIB CARRACK" posts.
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# ? Feb 22, 2020 13:42 |
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Mr.PayDay posted:It was also the first year of plain lying and CIG stopping being careful how to word stuff. Well we got a good preview of plain lying in 2015 with Star Marine. That first Squadron demo (the Morrow Tour) was 2015, too. Even the Kickstarter video was (in hindsight) a load of crap. But 2016 was unhinged — the 3.0 stuff especially. It also gave us “The Road to CitizenCon”, a doubly-dishonest dump of pseudo-reality bullcrap, all because Chris and Erin were so desperate keep Squadron 42 from getting steamrolled by Infinite Warfare. Few videos in CIG history have aged so well by aging so poorly. What a glorious year it was.
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# ? Feb 22, 2020 15:30 |
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tuo posted:Also someone release Silksong please The Hornet Card has moved to 5.6 due to unexpected fidelity issues. Nails can currently not damage enemies. The Jumping Column has been moved to a later patch Jack-Off Lantern fucked around with this message at 15:56 on Feb 22, 2020 |
# ? Feb 22, 2020 15:54 |
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G0RF posted:all because Chris and Erin were so desperate keep Squadron 42 from getting steamrolled by Infinite Warfare. Oh about that. And btw, these guys are obviously serious
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# ? Feb 22, 2020 16:05 |
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Stumbled across this - it looks like an actual decent flight model that isn't noclip poo poo: https://www.reddit.com/r/starcitizen/comments/csziq3/hovermode_may_be_widely_criticized_but_even_in/ ...but I heard CIG has now removed this 'hover mode'? Is that true because if so then just loving lol
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# ? Feb 22, 2020 16:29 |
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El Grillo posted:Stumbled across this - it looks like an actual decent flight model that isn't noclip poo poo: https://www.reddit.com/r/starcitizen/comments/csziq3/hovermode_may_be_widely_criticized_but_even_in/ It was decent, but unusable. Basically you had to have the ship completely leveled, except there was almost no indication of whether your ship was leveled (like Elite has), leading people to eyeballing it from outside and bumping everything. And of course sometimes the servers just decided you weren't leveled and crashed you anyway.
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# ? Feb 22, 2020 16:34 |
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DapperDon posted:I have been a long term Official Star Citizen discord member that has lurked for years. I just sent my first message that I send greetings from the Refund Sub and that I hope that everyone that has kept this dream afloat has gotten their moneys worth and was banned within seconds. more power to you hatoful goon friend
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# ? Feb 22, 2020 16:37 |
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# ? Jun 6, 2024 13:37 |
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I saw a Microsoft Flight Simulator update video today, in the comments someone compared the features favourably to Star Citizen (the phrase was "star citizen should just go hide"), and this upsets citizens naturally for they are everywhere ready to remind us all that this is a world where we can jizz fountains of joy over ourselves about more than one game and star citizen is definitely still good.
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# ? Feb 22, 2020 17:00 |