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OP a collected effort by KoL and Thyrork. TRAILER is here! WEBSITE // HUMBLE // ITCH.IO // DISCORD quote:Vintage Story is an uncompromising wilderness survival sandbox game inspired by lovecraftian horror themes. Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. Relive the advent of human civilization, or take your own path. In our own words: Hey remember Terrafirmacraft? Well skip this part, because it's Terrafirmacraft unshakled from the awfulness of Minecraft, (not in java*), and looks loving gorgeous. Just go check the trailer out, if you’re not sold after that, I’m not sure what else a returning fan needs. Oh and it's CHEAP too! *C# and OpenGL You don’t know Terrafirmacraft? Remember Minecraft? Wish it was on an engine that wasn’t awful? That it looked gorgeous out of the box? That the game world was more meaningful then a vapid sandbox experience eating potatoes and mining diamonds? Me too. Plus it has a story, not thrown in your face, discovered organically through exploring the world. With a setting that really is very odd. Very odd. You’ll realize it soon enough when you start fighting hunched over hooded beasts on the first night. This ain’t zombies and skeletons. Although the wolves will still gently caress you up, so some familiar comforts remain. We don't talk about the temporal storms. I (KoL, you can thank Thyrork for the op actually being organized and not a rambling mess like my posts.) first found out about this game when the creators brought it up in the minecraft modding thread. I had just gotten off trying to play some Terrafirmacraft 1.12 modded minecraft, and found it unsatisfying. I noticed the game being mentioned, and tried it out. I’ve had it for about a month, and I’m impressed. The game is made by a former minecraft modder, and is one of those labors of love you get to see in indie development. The latest update just recently dropped, which has done a lot to improve the looks of what is already a gorgeous minecraft like game. It’s also starting to get popular, at least in Germany. Some big twitch streamer over there did a 14 hour stream on it, so there’s lots of servers popping up, but they’re all sprechen sie deutsch. I’m hoping that its popularity will catch on elsewhere as the game builds up some momentum. As it stands the survival experience has plenty to do. There’s mechanical power from windmills and wooden axles, metallurgy up to wrought iron, and a pretty indepth food system with farming, crop rotation, and animal husbandry. All in all it’s not far off from what the feature list was like for the old Terrafirmacraft, although the continued 1.8 version of that mod has gotten a lot more add on content. That said this game is developing fast, so I wouldn’t be surprised if it quickly ends up with more content. The exploration is also better, with all sorts of fun ruins underground, filled with bits and pieces of lore, pretty things to loot and take home, and the occasional temporal displacement device to fix if you’re feeling lucky. Media! I’m actually going to curate some of these screenshots in hopes of not spoiling some of the absolutely awesome stuff. This game gets loving weird and goes to some really nice places without being completly unshackled from its core aesthetics of neolithic survival as a time-displaced person. ”But those loving wind physics man! Oh those leaves! Those god rays!"
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# ? Feb 23, 2020 22:44 |
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# ? Jun 5, 2024 03:12 |
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It's a good vintage, very sweet. It's also a minecraft successor in all the good ways, notably being made in a not dogshit language (C#), and having the ubiquitous, the immortal MODDING API. StealthArcher fucked around with this message at 22:50 on Feb 23, 2020 |
# ? Feb 23, 2020 22:44 |
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MODS! Since it's still in early access, some mods get broken by updates, but we’ll try to keep a good list here. At the very least the official forums has them listed. https://www.vintagestory.at/forums/forum/17-mod-releases/ SERVERS! Well there's ours. Gooncave, usual password. We’ll probably go for a new map in a few more versions if the game gets popular, or some good mods come out, but for now we’ve got a nice little hamlet, and there’s a lot of robust commands related to groups and claims already baked into the base server. I'll update this post as more stuff comes out.
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# ? Feb 23, 2020 22:44 |
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StealthArcher posted:It's a good vintage, very sweet. You had one job. One. Job.
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# ? Feb 23, 2020 22:45 |
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I've just gotten this game, probably gonna have to find people to play coop with at some point. Do you happen to have a goon discord for this game?
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# ? Feb 25, 2020 04:47 |
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Who is Draw and why do they have a bow?
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# ? Feb 25, 2020 05:11 |
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LordOfTheNoobs posted:I've just gotten this game, probably gonna have to find people to play coop with at some point. Do you happen to have a goon discord for this game? I'm on the official one and we can spruce up yonder cave for the server. Coop is really loving cool by the way. Knapping can be done together. You throw the stones down with the desired plan. It's so neat.
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# ? Feb 25, 2020 09:03 |
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I think my favorite thing from a minecraft perspective is the dynamic lighting. I kept running into huge drops in caves I couldn't see the bottom of and would tediously climb down to explore. Then I had a galaxy brain moment and threw a torch down and it was like that Indiana Jones movie. As for co-op, we don't have a discord for the server per se, as right now its just me and the rest if the gooncave. That said your welcome to hop on the server. You can also really easily turn your single player game into co-op. If you open to lan then you'll get an option to open to the internet and friends can just join your ip. Server management is stupid easy compared to Java edition minecraft, so if anyone has any questions about it I will gladly answer.
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# ? Feb 25, 2020 09:42 |
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how casual friendly is this game? The farming and mining aspect looks perfect for a co-op wife game - we used to casually play a lot of don't starve together. Is it "chill" or will there be tense arguments about food spoilage and high requirements for combat prowess?
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# ? Feb 25, 2020 09:49 |
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I bought the game last night and entered the Gooncave for warmth. It took me a little bit to reach the point where I wasn't constantly on the verge of starving, and then the wolves came. It has been fun though and I'm about to cast my first copper tool. Is there anything I can do/build to effect how the Drifters spawn at night? My temporary camp is besieged every night and without a structure to cower in while I work, I spend most nights with a torch and spear in hand looking out at the night. Goodchild fucked around with this message at 10:21 on Feb 25, 2020 |
# ? Feb 25, 2020 10:19 |
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It's pretty casual friendly. The surface is mostly tame. Monsters spawn at night, but they're dispatchable with a wooden club easily. Wolves are the most dangerous thing, but they live in woods, and don't spawn randomly, so you can avoid them till your ready to kill them. You can out run most threats easily. Early on you might have to resort to scrounging for berries and living off rabbit and roast cattail roots, but it doesn't take much to get established into a little neolithic farming village. Berry bushes can be transplanted and provide food regularly, farming isn't that hard although you'll need a trench in the stone age to stop rabbits from eating the crops if you're in an area where they spawn. The night can't be entirely skipped, but a lot of it can be slept through on a bed, which you can make a simple one out of straw. Surface mining is relatively simple, and copper is abundant enough that simple copper tools and a saw to start really using wood is easy to get to. Deep mining is more complex, and the deeper caves have nastier monsters, but also more ruins and fun things to find. Surface ruins are also abundant and a good source of neolithic building supplies. Deep mining and caving can be really deadly, but you can set keep inventory on and all you lose by a death will be some of your nutrition, which is only used to bolster your HP over the base level you set when you make the world. I actually enjoy the farming and simple surface life aspects. You can raise chickens, sheep, and pigs, and they provide meat, skins, and bones for fertilizer. I just give them my left over flax grain, and they only need food to reproduce, you can just not feed them and keep them around as egg layers or living food stores. Vegetables keep in cellars for 60 in game days, and they grow really fast even on medium fertility soil, which isn't hard to find at all. More advanced forms of preservation like pickling and salting are available if you find the needed resources, or find a trader selling some. Cooked meals can be stored in crocks, and easily last a week before spoiling. Cooking is really pleasant, from an aesthetic standpoint. Clay pots bubble on the fire, the lid rattling until the meal is done. Crocks can be sealed to slow decay down even more (I made jam with my blueberries and honey from my bees and once sealed it had a listed storage life of 10 years.) As for night time drifter spawning, drifters spawn from tall grass and caves. You can do a few things. Sleeping skips a lot of time, and will give them less time to spawn in what is left of the night. You can also use a scythe to cut the grass, and it won't ever grow back unless you replace the dirt blocks or do some serious landscaping. You can also settle in an area that is naturally barren, like the gravel and sand deserts, those don't see many night time spawns. For the stone age we got a hut up quickly on a hill by building the walls out of granite cobble we stole from nearby ruins. We used a gap around the door that we could easily jump but the drifters couldn't, and it kept us safe. You could also plug the door with straw bales, they are easy to break when morning comes. Also a straw bed lets you skip like 4 hours of the night, and that helps too. When I go out adventuring I usually carry an ancient bed with me, which you can find in ruins. That lets me sleep for seven and a half hours, and then I just keep moving during dawn and hardly ever run into trouble.
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# ? Feb 25, 2020 10:49 |
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You've caught my interest, but how finished does this game feel for an early access title?
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# ? Feb 26, 2020 02:55 |
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I can't really answer that because my first thought is more finished than minecraft felt when I got it. I realize now that wasn't very finished at all. There is a lot left on the road map, but this is probably the sirt of game thats going to constantly see new things. Really comes down to how you feel about the completion of other voxely games, I think the perpetual in development thing is a part of a lot of them. (looking at you, 7 days to die) Its also sandbox, so it also comes down to how you feel about those games as well.
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# ? Feb 26, 2020 09:00 |
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# ? Jun 5, 2024 03:12 |
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this game fuckin' rips. thanks to y'all for bringing my attention to it.
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# ? Feb 26, 2020 09:21 |