|
President Ark posted:i think the reason you're not getting many bites on that question is that it's incredibly broad; "I want to play a modpack that has a good crafting/storage system mod like AE2 or RS, suggest one for me" is kind of like saying "i want to eat a sandwich that has bread that was cooked in an oven, suggest one for me"; at this point practically every modpack has one of those two mods or something of comparable utility Thank you for helping me try to narrow things down. I thought I was pretty clear with 'a pack that definitely has a good storage system and tech systems for getting it up and running, without having an overwhelming amount of other mods that a lot of the big packs seem to have but at the very least has some good systems for generating resources (as in from the air or with fairly simple machines) and/or mass mining (like, i'm not against a mining dimension and quarries but that's getting to be Too Much for me to get started'). I'm fine with tech progression and quests seem nice, but really my big thing is not getting a big pack that overwhelms me. I'm okay with divergent systems but I haven't played so much vanilla that I've exhausted everything the base game has and I'd rather play something that adds to vanilla instead of overhauls and replaces it completely. For example, I'm kind of interested in skyblocks (I'm watching old vods of the LRR crew playing FTB Pyramid Reborn) but as much as the quest progression and challenges appeal to me there's a whole lot of having to grasp what each successive system *is* and building completely different things that get discarded to get there which would be fine for me in small doses but a lot more difficult in a series of three or four dozen -- especially if I'd be playing solo trying to figure out absolutely everything. Black Pants posted:Alternatively to what President Ark is asking, why not just put the mods you want to play with into your own pack? I'm also realizing from having conversations in other places that I might just have a bad idea of what modpacks generally are compared to, like, modding other games; a lot lighter on "here is a big thing of mostly QOL additions" and a lot more of "here is every popular system, together, with an opaque name and maybe another system you've never heard of" and as such my question might've just been harder than I thought to answer in the first place so again sorry
|
# ? Feb 27, 2020 07:43 |
|
|
# ? May 15, 2024 00:07 |
|
flatluigi posted:I'm also realizing from having conversations in other places that I might just have a bad idea of what modpacks generally are compared to, like, modding other games; a lot lighter on "here is a big thing of mostly QOL additions" and a lot more of "here is every popular system, together, with an opaque name and maybe another system you've never heard of" and as such my question might've just been harder than I thought to answer in the first place so again sorry There are a number of QOL Minecraft mods that are kind of just included with every mod pack by default. No one ever talks about them because they are basically just background as far as modded minecraft is concerned: -Inventory Tweaks (makes inventory management much better, adds some sorting hotkeys and buttons) -JEI (the big boy of QOL mods. Adds a menu that show you every modded block and items in the game as well as hotkeys to see every recipe. Often special support is added to JEI for strange modded crafting methods. JEI is the program that is going to teach you how to actually play these mods. 100% essential) -Journey Map (adds a minimap and waypoint system to minecraft. You can also teleport to the waypoints if you enable that)
|
# ? Feb 27, 2020 11:34 |
|
flatluigi posted:LRR Crew Do you know that there are a number of LRR-community modpacks? There's even Sergecraft which was made for Serge who had been playing vanilla for a while and wanted to try lightly-modded. But yeah, there are thousands of modpacks, ranging from doing what I suggested ("I want to play with these mods so I'll make a pack for me and my friends.") to finely crafted and tuned experiences with a custom progression system, recipes and even story and world. So without knowing exactly what you do and don't want, it's exactly like asking to suggest a sandwich just as long as it involves bread. I'm kinda tempted to just make something for you because while I have a good idea of what you'd like, I personally can't really think of anything that fits all of your requirements, especially the 'not too many mods' thing.
|
# ? Feb 27, 2020 11:36 |
|
sergecraft is the link in the second half of the post, with my thoughts about it. Haven't tried 2 yet.
|
# ? Feb 27, 2020 12:48 |
|
flatluigi posted:sergecraft is the link in the second half of the post, with my thoughts about it. Haven't tried 2 yet. really though it's just the overwhelmingness that I want to avoid, having a bunch of mods is fine as long as I don't end up having to progress through like three successive mods to do something like 'make a simple compact mob grinder to get drops' or 'power my crafting and storage in a way that I don't need to care about power for a long while edit: oops double post
|
# ? Feb 27, 2020 12:52 |
|
Imo you could consider a guided skyblock that takes you through mods one by one to get your hand in, and then use the knowledge gained there to look for another modpack once you have Evolved your Needs E: that said the examples there tend to be skyblock midgame
|
# ? Feb 27, 2020 13:45 |
|
Well I mean I'm running a pack/server that has pretty much every* mod but with minimal recipe changes so you can progress through any mod you want at any pace you want but it's.. probably a bit heavy. (Also sorry I should have actually looked at that link, derp) If you want to try your hand at making a pack, head into the Mods section of Twitch client, click Create Custom Instance, and then Get More Content once you make it, then just look through the list it gives you - which is ordered by popularity, as far as I know. If you just want a handful of mods, it's a fairly painless process.
|
# ? Feb 27, 2020 16:09 |
|
Anyone remember what that underwater "seablock" map was called? I vaguely remember a few WIP pictures but the name escapes me. I wanted to see how it was progressing. Also I just realized in a few months I will have been playing Minecraft on/off for 10 years
|
# ? Feb 27, 2020 16:28 |
|
Cerepol posted:Anyone remember what that underwater "seablock" map was called? I vaguely remember a few WIP pictures but the name escapes me. I wanted to see how it was progressing. https://www.curseforge.com/minecraft/modpacks/seablock-rustic-waters
|
# ? Feb 27, 2020 16:30 |
|
Oh wow it was actually called seablock I feel like a fool! Thanks
|
# ? Feb 27, 2020 16:33 |
|
Garfu posted:p sure the joke is it's made by Ruti "1.7 til I die" bex Anyhow, I'm downloading Rutibex' mod pack even though I don't have time to properly play it. I was just making a thread joke.
|
# ? Feb 27, 2020 17:02 |
|
Khorne posted:1.7 is not the version I was thinking of. I also like old versions of mc, much like Rutibex. 1.2.5 alpha is the one true version. The merging of the singleplayer and multiplayer clients is where the game really went off the rails.
|
# ? Feb 27, 2020 18:25 |
|
i have begun to play, the rutibex pack e: the rutibex pack defaults to mipmap level 4. there is no crippling slowness but curse you regardless Inexplicable Humblebrag fucked around with this message at 19:54 on Feb 27, 2020 |
# ? Feb 27, 2020 19:47 |
|
People play without mipmaps? Big yikes.
|
# ? Feb 27, 2020 22:59 |
|
Inexplicable Humblebrag posted:i have begun to play, the rutibex pack I'm sorry I don't even know what that setting does.
|
# ? Feb 27, 2020 23:03 |
|
central dogma posted:People play without mipmaps? Big yikes. Mnecraft's mipmapping being active at all has a huge negative performance impact on low-spec computers.
|
# ? Feb 28, 2020 00:49 |
|
not just low spec but yeah, that
|
# ? Feb 28, 2020 13:37 |
|
Playing on my old laptop, it could take from 5-10 mins just to turn mipmapping off. It was truly horrible. Game would run fine after that.
|
# ? Feb 28, 2020 16:21 |
|
OgNar posted:Playing on my old laptop, it could take from 5-10 mins just to turn mipmapping off. I don't know what mipmapping is, but I do know is minecraft runs better with it off.
|
# ? Feb 28, 2020 23:13 |
|
SugarAddict posted:I don't know what mipmapping is, but I do know is minecraft runs better with it off. Mipmapping precomputes less detailed textures for objects that are further away, so that (implemented properly) you get a performance boost by not rendering every texture at maximum resolution regardless of distance. However, due to , turning mipmapping on in Minecraft degrades performance.
|
# ? Feb 29, 2020 01:37 |
|
Speaking of performance, does anyone know why MC.Eternal runs like an enormous turd? I've turned mipmaps off and set chunks rendered to 8, and I've got enough RAM, but it lags incredibly badly. This is the first modpack I've ever had such big issues running.
|
# ? Mar 2, 2020 06:23 |
|
Vib Rib posted:If you played the original TFC or TNFC or TNFC:EZ, this page will do a pretty good job of outlining the differences between the old and new versions: https://plus.terrafirmacraft.com/Differences_From_TFC hey so I got around to beginning to install this and forge doesn't seem to play nice with the current minecraft java launcher. am I missing something? it crashes instantly upon trying to launch through the new MC launcher.
|
# ? Mar 4, 2020 23:55 |
|
Captain Invictus posted:hey so I got around to beginning to install this and forge doesn't seem to play nice with the current minecraft java launcher. am I missing something? it crashes instantly upon trying to launch through the new MC launcher.
|
# ? Mar 5, 2020 00:19 |
|
Captain Invictus posted:hey so I got around to beginning to install this and forge doesn't seem to play nice with the current minecraft java launcher. am I missing something? it crashes instantly upon trying to launch through the new MC launcher. I used https://www.curseforge.com/minecraft/modpacks/baseafirmacraft with the twitch launcher.
|
# ? Mar 5, 2020 01:43 |
|
Gwyneth Palpate posted:I used https://www.curseforge.com/minecraft/modpacks/baseafirmacraft with the twitch launcher. thanks, I'd not used the twitch launcher before, made things super easy. edit: it's been many years since I played TFC, and I have utterly forgotten all of it. There's not a single in-game guide or way to learn how to craft/knap stuff/learn any of the crafting processes, it's all still via wikis, right? if so, that's a drat shame. Captain Invictus fucked around with this message at 04:23 on Mar 5, 2020 |
# ? Mar 5, 2020 02:22 |
|
Captain Invictus posted:thanks, I'd not used the twitch launcher before, made things super easy. If you use one of the modpacks on twitch launcher (baseafirmacraft or terrafirmacraft+ community pack) you have NEI integration for most things. Definitely knapping / clay / barrel and alloy recipes which are the hardest to remember.
|
# ? Mar 5, 2020 06:00 |
|
MaliciousOnion posted:Speaking of performance, does anyone know why MC.Eternal runs like an enormous turd? I've turned mipmaps off and set chunks rendered to 8, and I've got enough RAM, but it lags incredibly badly. This is the first modpack I've ever had such big issues running. It needs 8 gigs of ram, it also has a bunch of mods running that don't really add anything like hats and emotes, and it also adds a ton of heavy mods like thaumcraft, and it has something like 8 additional dimensions.
|
# ? Mar 5, 2020 09:07 |
|
Oddly enough for me, MC Eternal runs like...better than any modpack I've ever played? I did just upgrade this PC in the past year but still, it was a surprise.
|
# ? Mar 5, 2020 09:49 |
|
VegasGoat posted:If you use one of the modpacks on twitch launcher (baseafirmacraft or terrafirmacraft+ community pack) you have NEI integration for most things. Definitely knapping / clay / barrel and alloy recipes which are the hardest to remember. Thanks for this, but man, I enjoyed TFC, but I think this new TFC is way, way too much for me. Just way too intricate with its systems, even compared to original TFC. Also, the first night I got mobbed by roughly 20 zombies at once, got hit a single time, and bled out from a "small scratch".
|
# ? Mar 5, 2020 21:35 |
|
Captain Invictus posted:Thanks for this, but man, I enjoyed TFC, but I think this new TFC is way, way too much for me. Just way too intricate with its systems, even compared to original TFC. Also, the first night I got mobbed by roughly 20 zombies at once, got hit a single time, and bled out from a "small scratch". Always play TFC in peaceful mode. TFC mobs have and always will be bullshit.
|
# ? Mar 5, 2020 21:52 |
|
yep, I did that, but I just am not feeling this new TFC like I did the old one, unfortunately. Oh well.
|
# ? Mar 5, 2020 22:04 |
|
SugarAddict posted:It needs 8 gigs of ram, it also has a bunch of mods running that don't really add anything like hats and emotes, and it also adds a ton of heavy mods like thaumcraft, and it has something like 8 additional dimensions. The latest update of the pack seems to have improved it enough that it's not much of a bother any more. I'll pull out the useless mods as well, and see if that makes a difference.
|
# ? Mar 6, 2020 00:37 |
|
one day im gonna take a bunch of adderall and make an actual integrated dynamics/tunnels/terminals/crafting storage system
|
# ? Mar 6, 2020 09:42 |
|
I decided to try playing IC2 since I missed the era when it was King poo poo of tech mods, and because I kind of like mods that are "about themselves." But it would really benefit from in-game documentation, or out-of-game documentation that was consistently up to date, or even everything showing up in jei. Are there documentation mods that explain everything, or modpacks designed to teach it without making me slog though a hundred mods of hat wearing John Cena super creepers?
|
# ? Mar 6, 2020 15:07 |
|
Goon Danton posted:I decided to try playing IC2 since I missed the era when it was King poo poo of tech mods, and because I kind of like mods that are "about themselves." But it would really benefit from in-game documentation, or out-of-game documentation that was consistently up to date, or even everything showing up in jei. Are there documentation mods that explain everything, or modpacks designed to teach it without making me slog though a hundred mods of hat wearing John Cena super creepers? "Documentation" for minecraft mods has always basically consisted of watching youtubers (mostly Direwolf20)
|
# ? Mar 6, 2020 15:33 |
|
Does direwolf20 avoid the "spend 2/3 of the video verbally describing crafting recipes" trap?
|
# ? Mar 6, 2020 16:39 |
|
Goon Danton posted:Does direwolf20 avoid the "spend 2/3 of the video verbally describing crafting recipes" trap? I never understood why mod reviewers always spend 20min showing crafting recipes. Its literally the one thing I don't need you for.
|
# ? Mar 6, 2020 17:19 |
|
Rutibex posted:I never understood why mod reviewers always spend 20min showing crafting recipes. Its literally the one thing I don't need you for. Showing actual recipes, outside of multi-blocks sometimes like when Draconic Evolution's stuff required specific placement that wasn't accurately described anywhere online, is always useless.
|
# ? Mar 6, 2020 17:29 |
|
|
# ? Mar 6, 2020 19:20 |
|
|
# ? May 15, 2024 00:07 |
|
You're going to have to pick one of the following while searching for a video with details on some undocumented mod. Try to hunt for the 3 seconds of explanation for the item they named the 30 minute video for in the middle of a nice tour of the house and a extensive listing of what they've worked on between videos. Maybe you can pause the video in the single frame the detail you are looking for is displayed. or Sit through 20 minutes of a slow walk though a long hallway of meticulously laid out item frames to show all 60 recipe variations, then a quick 2 minute summary of what the thing can do at the rushed so they have enough time for the like/sub beg, here's my patreon, come to discord and vote on my next subject, 3rd person wave goodbye. Because you know the two 2012 wikis aren't going to be much help and in game documentation goes against the spirit of the experience the mod developer envisions for the player.
|
# ? Mar 6, 2020 20:17 |