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change my name posted:Convinced my irl group to move over to Discord and have started consolidating all of the potential quests/session summaries there, it’s so much cleaner and more accessible now. Highly recommend I've done the same and it's a game changer for sure. This did become I meme with my group when most of my answers to questions are "check what I posted in the Discord".
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# ? Feb 27, 2020 17:20 |
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# ? Jun 5, 2024 20:58 |
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change my name posted:Convinced my irl group to move over to Discord and have started consolidating all of the potential quests/session summaries there, it’s so much cleaner and more accessible now. Highly recommend I'm a big fan of it for letting people do their more soloish downtime activities (that most campaigns just neglect).
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# ? Feb 27, 2020 17:23 |
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Glagha posted:People who say 5e is the worst the game has ever been cleary have never played 3.x because holy poo poo.
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# ? Feb 27, 2020 17:26 |
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Splicer posted:5e is far from the worst edition mechanically, and there's a lot of good to say about it. Proficiency is a solid iterative upgrade over 3.Xs skill points -> 4e's trained + half level, same for archetypes over prestige classes/4e's paths, backgrounds are v. good. Proficiency, tiered advancement, banded accuracy, advantage/disadvantage, subclasses, there's a lot to like about 5e. It could be better if they had taken more inspiration from 4e, but it's far from terrible.
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# ? Feb 27, 2020 17:42 |
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Yeah 5e is honestly ok. I'm just wondering what could have been if they had iterated on 4e instead of taking a hard left away from it. (I miss you Warlord)
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# ? Feb 27, 2020 17:47 |
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Enola Gay-For-Pay posted:Proficiency, tiered advancement, banded accuracy, advantage/disadvantage, subclasses, there's a lot to like about 5e. It could be better if they had taken more inspiration from 4e, but it's far from terrible. Yeah, frankly a 5E with the structure and balancing of 4E sounds ideal to me.
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# ? Feb 27, 2020 17:48 |
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Tried to knock one of my players off a very much mobile airship during a manticore attack last session. Used all 3 multiattack actions as shoves, rolled a nat 2, 1, 2. Strongly considered fudging it for The Drama but since he would have survived anyway I opted to just play up cursing fate for laughs.
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# ? Feb 27, 2020 17:51 |
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Toshimo posted:I'm a big fan of it for letting people do their more soloish downtime activities (that most campaigns just neglect). I don’t think the two are mutually exclusive?
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# ? Feb 27, 2020 17:57 |
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change my name posted:I don’t think the two are mutually exclusive? Wut?
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# ? Feb 27, 2020 17:59 |
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Toshimo posted:Wut? Oh sorry, I read that as “centralizing in Discord isn’t good for people doing solo stuff”
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# ? Feb 27, 2020 18:13 |
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change my name posted:Convinced my irl group to move over to Discord and have started consolidating all of the potential quests/session summaries there, it’s so much cleaner and more accessible now. Highly recommend Care to share how you've got the discord organized? I'd like to convince my group to ditch facebook for that if I could so I can finally delete my account there.
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# ? Feb 27, 2020 19:01 |
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Toshimo posted:Ok, since we don't need to do this dance all over again, let's find something better to discuss. My next character is probably going to be a Dream Druid or a Land Druid, so I need some ideas too.
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# ? Feb 27, 2020 19:07 |
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Splicer posted:5e is far from the worst edition mechanically, and there's a lot of good to say about it. Proficiency is a solid iterative upgrade over 3.Xs skill points -> 4e's trained + half level, same for archetypes over prestige classes/4e's paths, backgrounds are v. good. One big thing I feel is missing from the proficiency model is the near-inability to pick up more of them as you level. You definitely feel it more on certain classes(aka martials) but I'd still love to see a solution.
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# ? Feb 27, 2020 19:23 |
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Bust Rodd posted:It’s very difficult to find 4e Stans. Cool 4E was and still is very popular around these parts. Nobody would call it a perfect game, but the general (and correct) consensus around here was that it was the best mechanically designed and balanced version of the game yet. SettingSun posted:Yeah 5e is honestly ok. I'm just wondering what could have been if they had iterated on 4e instead of taking a hard left away from it. (I miss you Warlord) I really love 5E. It's not nearly as well put together as 4E, but it does a better job of scratching my "I want this to feel like the AD&D we played in middle school" itch.
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# ? Feb 27, 2020 19:33 |
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Horizon Walker Hunter seems to be the one to go with if you want to Hunter. Misty Step, Haste, Banishment, Etherealness. The extra damage dice. 10 foot free teleport per attack with a free 3rd attack, and a damage reducing reaction. It's not awful. Crazy movement makes battles fun for you as you blink all over the drat map shooting things.
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# ? Feb 27, 2020 19:46 |
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Yeah, 4e is still the best designed D&D edition, though I think PF2e is coming close. 5e is fine. But it doesn't engage me in anywhere near the same way 4e does; it's simply nowhere near as strong a small-squad tactical minis game, and the character building is kind of dull, so I'm playing it more to play an RPG with good friends and enjoy the DM's worldbuilding and figure out the metaphysics of their world, than because I like the mechanical game. I'd enjoy the game just as much if it was run in Dungeon World or Pathfinder or Strike! or 4e or any of a dozen other swords and sorcery systems, and unlike 4e I just don't have fun building characters outside the game. That used to engage me a lot, and 5e just doesn't have the same thing for me, because other than spells, there just plain isn't much to choose per level (and the spells are shared between classes, so picking the best spells isn't much of a different experience between them, absent some just not being options). You choose most of your options by level 5, ASIs/feats aside, and ASIs are rarely not the right choice, and the ones you choose later, you've usually already seen that list of options before and picked the best one so meh.
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# ? Feb 27, 2020 19:46 |
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One big superpower the system has is it rarely gets in your way. There's a lot of times it's lacking, but at the end of the day the generic resolution mechanic of d20+attribute+prof with advantage or disadvantage frees up so much bullshit that make 4e ,3e, and Pathfinder a pain and a half to play if you don't have robotic knowledge of the rules. Yeah it can be (accurately) said that that just turns the game into "loving Wing It" the RPG, but as someone who works 50 hours a week and still wants to be a DM it's very nice to be able to get my mercer-esque RP-and-Dice kick while not having to scour through five hundred GURPS books or keep ahead of the 20 new Paizo supplements each year with additional rules and magic items and character feats that may interact with eachother in stupid ways. Being able to sidle up to the table with my stat blocks and my maps and not have to spend the whole session with my nose in twenty PDFs is a really huge boon for the system that 3.5, PF, 4, and a lot of other systems lack.
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# ? Feb 27, 2020 19:50 |
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Fumbles posted:One big superpower the system has is it rarely gets in your way. There's a lot of times it's lacking, but at the end of the day the generic resolution mechanic of d20+attribute+prof with advantage or disadvantage frees up so much bullshit that make 4e ,3e, and Pathfinder a pain and a half to play if you don't have robotic knowledge of the rules. You need to try Pathfinder 2e, my friend. Read the core rulebook once and then it is buttery loving smooth.
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# ? Feb 27, 2020 19:55 |
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Fumbles posted:One big superpower the system has is it rarely gets in your way. There's a lot of times it's lacking, but at the end of the day the generic resolution mechanic of d20+attribute+prof with advantage or disadvantage frees up so much bullshit that make 4e ,3e, and Pathfinder a pain and a half to play if you don't have robotic knowledge of the rules.
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# ? Feb 27, 2020 19:56 |
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Toshimo posted:Ok, since we don't need to do this dance all over again, let's find something better to discuss. "Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see." Oh, the Barbarian cant get up to all those archers on the balcony you say?
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# ? Feb 27, 2020 20:05 |
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What is pathfinder 2e like, in general? I liked pathfinder(1e) back in the day a decade or so ago, though I didn't play it all that much.
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# ? Feb 27, 2020 20:07 |
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ArchRanger posted:Care to share how you've got the discord organized? I'd like to convince my group to ditch facebook for that if I could so I can finally delete my account there. - Main chat channel for memes etc, - Chat channel for in-game stuff - Resources channel with pinned links to the filez site, google drive stuff, etc - Session notes channel where recap stuff is posted - Ongoing quests/story stuff to pursue, pinned and can be edited and updated as needed It’s also good if you need to do secret DM-player conversations with stuff that can be referenced later.
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# ? Feb 27, 2020 20:10 |
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Toshimo posted:Ok, since we don't need to do this dance all over again, let's find something better to discuss. Unironically love a subclass that gives me a Healing Word alternative that let's me keep casting. And that's a starting ability!
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# ? Feb 27, 2020 20:23 |
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thespaceinvader posted:5e is fine. But it doesn't engage me in anywhere near the same way 4e does; it's simply nowhere near as strong a small-squad tactical minis game Fumbles posted:Yeah it can be (accurately) said that that just turns the game into "loving Wing It" the RPG, This basically sums up why I think 4E is a better game, but I prefer playing 5E. I'm not really interested in tactical combat. I just wanna have a rules framework for loving off and making up adventure stories with my friends. Splicer posted:This is baffling. Do you think 3.x/4e used poker as a resolution system or something? I think he's probably referring to stacking and tracking modifiers, which I don't remember being that much of a deal in 4E, but it was definitely a big pain in the rear end in 3E. Butt Discussin posted:What is pathfinder 2e like, in general? I liked pathfinder(1e) back in the day a decade or so ago, though I didn't play it all that much. I'd also like to hear more about PF2. I quickly flipped through the playtest rulebook at a BAM a year or two ago, and I remember that it looked like they were moving far away from being houseruled 3.5E, but I don't recall specifics.
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# ? Feb 27, 2020 20:38 |
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I play about 50/50 5E and PF2 at this point, so let that be the backdrop of what I'm about to say: I'll do a write-up of "Newbies Guide to PF2 (Especially for 5E Players)", but I'll just post it in the PF thread and link it here, because (a) They could use the traffic and (b) It's more appropriate there, a d I'd hope that anyone else would do the same.
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# ? Feb 27, 2020 20:44 |
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Splicer posted:This is baffling. Do you think 3.x/4e used poker as a resolution system or something? Grappling Rules. Pushing. Bull Rushing. Overrunning (which is somehow DIFFERENT from Bullrushing). Sundering. Monsters with PC levels. Multiple skills having complex resolution mechanics, skill ranks, class skill bonuses, the ten million floating +1s and +2s and -4s, and let's not even get started on 4es eternally evolving digital errata and every action being a unique "move". They're more robust systems, this I'll never argue, but you need to have systemic mastery or the game grinds the moment someone tries to do something besides basic attacking. With 5e I can let people slot in nearly any homebrew and it's effortless to understand it and make it work with the core mechanics without being scared if the +X from Y breaks the game. I'm not even going to get into how much easier it is to use a system like Giffyglyph to make custom monsters for 5e over the hellish nightmare that was building a Pathfinder monster past level 3. I'm not trying to poo poo on the other games or claim 5e is the best but it does have some serious legitimate advantages over more complex and complicated RPGs where math gets ridiculous and everything has to be well-defined and codified into rules.
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# ? Feb 27, 2020 20:51 |
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Toshimo posted:I play about 50/50 5E and PF2 at this point, so let that be the backdrop of what I'm about to say: I still need to post the new thread for that. I'll get to that when my head isn't ringing from bad cold.
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# ? Feb 27, 2020 21:01 |
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Has anyone here used the Humblewood setting and materials for 5e? I met one of the developers but haven’t actually looked at the book. My wife likes nature and druid stuff so I thought it might be a good fit.
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# ? Feb 27, 2020 21:25 |
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I have not, but I picked up the book and saw you can apparently be a chicken. I think. I didn't read it that closely.
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# ? Feb 27, 2020 21:42 |
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Kaysette posted:Has anyone here used the Humblewood setting and materials for 5e? I met one of the developers but haven’t actually looked at the book. My wife likes nature and druid stuff so I thought it might be a good fit. My ex was trying to set up a game that fell apart, but it does look really cool having read through everything. I ended up making a possum (modified Mapach) monk that will hopefully get used one day
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# ? Feb 27, 2020 21:50 |
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BG3 looks really loving good.
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# ? Feb 27, 2020 22:06 |
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Toshimo posted:I play about 50/50 5E and PF2 at this point, so let that be the backdrop of what I'm about to say: That would be awesome, I'd love to know more about PF2
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# ? Feb 27, 2020 22:30 |
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Dexo posted:BG3 looks really loving good. I missed the line to get in at PAX East by like 5 people. So annoying!
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# ? Feb 27, 2020 22:42 |
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Booyah- posted:That would be awesome, I'd love to know more about PF2 Echoing this. If the system is as solid as suggested by Arivia then I would definitely like to try running it soon-ish.
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# ? Feb 27, 2020 22:43 |
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Watching the first twenty minutes of gameplay for Baldurs Gate III. And it looks like his two person party of level 1 characters just got into a fight with, at least, 3 Intellect Devourers. Not sure how much of their ability they were given since I didn't see them jump into the brain of the downed/unconscious character, but not surprisingly the party died.
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# ? Feb 27, 2020 22:44 |
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He missed like 2 90% rolls It was very funny.
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# ? Feb 27, 2020 22:50 |
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Dexo posted:He missed like 2 90% rolls
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# ? Feb 27, 2020 22:54 |
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Baller Ina posted:One big thing I feel is missing from the proficiency model is the near-inability to pick up more of them as you level. You definitely feel it more on certain classes(aka martials) but I'd still love to see a solution. The LOTR 5e conversion let you do this kind of thing during downtime, but in that game downtime was a forced, months-long thing everybody did during the winter or whatever. So like your adventure would take up 6-8 months of the year and then folks would return home for the winter and work on cool stuff. You could learn new skill proficiencies, gain titles by visiting peoples you've saved or helped out in some way (that would come with their own benefits), etc. I never got to run it in practice because I only did a one-off and my dudes wanted to do Avernus in regular 5e, but I really want to crib from it at some point.
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# ? Feb 27, 2020 23:11 |
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Baller Ina posted:One big thing I feel is missing from the proficiency model is the near-inability to pick up more of them as you level. You definitely feel it more on certain classes(aka martials) but I'd still love to see a solution. You are intended to be able to pick them up with a significant downtime investment and a story award. The bones for it are mentioned in the "Training" section of "Other Rewards" in the DMG, and it's clearly supposed to parallel or mimic the "Training" section of "Between Adventures" in the PHB that lets you get Tool and Language proficiencies. Unfortunately, like the entire Downtime system, it's basically not fleshed out at all.
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# ? Feb 28, 2020 00:13 |
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# ? Jun 5, 2024 20:58 |
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Splicer posted:5e is far from the worst edition mechanically, and there's a lot of good to say about it. Proficiency is a solid iterative upgrade over 3.Xs skill points -> 4e's trained + half level, same for archetypes over prestige classes/4e's paths, backgrounds are v. good. I really like dis/advantage and concentration too. Simple, thematic, well integrated ways of folding up environmental considerations into play/constraining casters. I will say 5e monsters are very dull as a dm after 13th age/4e, but going back to 1st ed magic items is great. I've played/dmd every edition and 13th age incl a 4e homebrew campaign, and 4e is really fun but the shift from in to out of combat was never not clunky.
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# ? Feb 28, 2020 00:25 |