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No. in Tears is a powerful measurement.
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# ? Feb 27, 2020 04:27 |
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# ? May 28, 2024 15:26 |
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that game's premise rules, the pitch is you got a debilitating illness fighting the final boss so now you just have to finish up you affairs in the five days you have left
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# ? Feb 27, 2020 05:07 |
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Relin posted:DD fell into the same trap as hollow knight where they kept making the game more difficult and alienated some players because of the minority begging for more difficulty All the increased difficulty in HK is optional DLC stuff though
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# ? Feb 27, 2020 05:13 |
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Endorph posted:that game's premise rules, the pitch is you got a debilitating illness fighting the final boss so now you just have to finish up you affairs in the five days you have left What game is this?
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# ? Feb 27, 2020 05:19 |
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ZenMasterBullshit posted:What game is this? hero must die again. just came out on switch and pc, though it was released as a jp-only vita game a few years ago. Endorph fucked around with this message at 05:27 on Feb 27, 2020 |
# ? Feb 27, 2020 05:24 |
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it's a game directed by a guy who wrote a bunch of famously weird playstation rpgs (linda cube, ore no shikabane, abarenbou princess) and iirc according to an interview the way the game got made is that he came up with the idea and tried pitching it to a bunch of studios and nobody would pick it up so he got depressed and put it on his blog with a note saying "please someone let me make this game" and then like years later a studio contacted him about it really glad it's finally gotten localized and rereleased
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# ? Feb 27, 2020 06:18 |
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waah posted:I got a decent way (say 20 or so hours) into DG2 and it's biggest sin is that it's just boring. Levantine posted:Demon Gaze is a lot more forgiving than SoSC. No perma-death or anything like that. The difficulty spikes really come when you encounter a boss you're not really geared for. This can happen if you get bad rolls when using gems at circles so sometimes you're forced to grind them a bit for competitive gear. Oh, cool. Since these types of RPGs are my relaxing maintenance gaming, that whole gameplay loop is definitely my jam, including grinding out some advantage. And yeah. I remember trying to play Class of Heroes.
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# ? Feb 27, 2020 06:40 |
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The Colonel posted:it's a game directed by a guy who wrote a bunch of famously weird playstation rpgs (linda cube, ore no shikabane, abarenbou princess) and iirc according to an interview the way the game got made is that he came up with the idea and tried pitching it to a bunch of studios and nobody would pick it up so he got depressed and put it on his blog with a note saying "please someone let me make this game" and then like years later a studio contacted him about it This is cute as all hell
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# ? Feb 27, 2020 06:53 |
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Endorph posted:that game's premise rules, the pitch is you got a debilitating illness fighting the final boss so now you just have to finish up you affairs in the five days you have left That's a really neat premise for a game.
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# ? Feb 27, 2020 08:25 |
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Endorph posted:that game's premise rules, the pitch is you got a debilitating illness fighting the final boss so now you just have to finish up you affairs in the five days you have left Is it a full JRPG and that's the epilogue, or is that the full game premise?
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# ? Feb 27, 2020 08:31 |
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Neddy Seagoon posted:Is it a full JRPG and that's the epilogue, or is that the full game premise? That's the whole game. It starts with you beating the boss.
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# ? Feb 27, 2020 08:34 |
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This lich in Xanadu Next being able to steal my levels is extremely hosed up
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# ? Feb 27, 2020 08:56 |
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The 7th Guest posted:i would activate move silently and lurk, then start trying to go past monsters and they'd keep detecting me. and this was with covert at lvl 3 that shouldn't happen at all, i don't know what was wrong but you should be able to just waltz past everything even in tight spaces like the corridors in the holy grail quest i know every monster type has something they key onto, but for real they're supposed to be completely unable to detect you. were you CASTING them or just EQUIPPING them? because they don't tell you this but they're active skills, and the only thing Covert influences is the duration.
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# ? Feb 27, 2020 09:47 |
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holy poo poo, there's a boss that's a monster that bursts up from under the ground and they called it a Graboid!!!! wild arms 4 rules (also tremors rules) The White Dragon posted:that shouldn't happen at all, i don't know what was wrong but you should be able to just waltz past everything even in tight spaces like the corridors in the holy grail quest don't get me wrong, i was able to avoid SOME encounters, but going up mt scurve a second time i still got detected a lot and it was v. frustrating
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# ? Feb 27, 2020 09:56 |
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i wish there was an english translation of crime crackers 1 or 2, the ps1 real-time dungeon crawling fps games where you switch between three to four characters who have different guns and it's made by the same dev studio as wild arms so they just put moor gault in them as an item. or heavy metal thunder, the media.vision ps2 heavy metal-themed rpg where you play as a guy going on a 30-year-long journey participating in underground robot arena battles on a remote island so he can one day kill his dad and by the end of the game the protag is like in his 50s or something
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# ? Feb 27, 2020 10:08 |
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The 7th Guest posted:yeah i was casting them. had the little colored circles around me. still had monsters come at me. the effects don't last that long even at lvl 3 either i guess i used them to gring jewels because, yknow. i actually kept a stealth mule around for most of the game, the weird guy from the frontier. walter? milton? waldo? i forget. eventually i replaced him with captain silver. whose first name is apparently Captain so when you're using it to grind, lv3 feels like it lasts for EVER lol
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# ? Feb 27, 2020 10:08 |
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Media Vision's weird polygon making puzzle game for the PS2 is cool and has a great soundtrack Can't remember the name but I think it was on a GDQ
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# ? Feb 27, 2020 10:14 |
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The Colonel posted:i wish there was an english translation of crime crackers 1 or 2, the ps1 real-time dungeon crawling fps games where you switch between three to four characters who have different guns and it's made by the same dev studio as wild arms so they just put moor gault in them as an item. You bring up niche untranslated games often enough that giving learning Japanese a shot seems like it could be a worthwhile endeavor for you, takes time but it's pretty fun once you get in the groove of it.
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# ? Feb 27, 2020 10:16 |
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The 7th Guest posted:i would activate move silently and lurk, then start trying to go past monsters and they'd keep detecting me. and this was with covert at lvl 3 I don't remember it failing. Levels only affect the duration with each level adding 4 seconds to its base 4 second duration.
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# ? Feb 27, 2020 15:19 |
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Endorph posted:hero must die again. just came out on switch and pc, though it was released as a jp-only vita game a few years ago. This seems like a really cool premise, but I'm concerned it'd trigger my existential dread something fierce. Also that it could be depressing. What's the tone like?
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# ? Feb 27, 2020 15:25 |
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hero must die again sounds like am awesome premise, and i hope i remember to look it up when i get home...
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# ? Feb 27, 2020 15:37 |
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Kild posted:I don't remember it failing. Levels only affect the duration with each level adding 4 seconds to its base 4 second duration. I think also there is one type of enemy who can see through both move silent and lurk, and every other enemy type is divided up into sound-detecting, which are fooled by move silent but not lurk, and movement-detecting, which are the other way around. This becomes a good way of conserving skill usage if you're just trying to get past one type since you don't have to fire off both skills, but since you can't trigger them both at the same time one will always wear off a little before the other and potentially leave you exposed depending on how close you are to the wrong type.
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# ? Feb 27, 2020 16:01 |
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Morpheus posted:This seems like a really cool premise, but I'm concerned it'd trigger my existential dread something fierce. Also that it could be depressing. What's the tone like? Maybe a little depressing? But not much. The hero actually died fighting the final boss and everyone in the world knows what's up with his brief return (there's literally a notice posted in every single town) plus it seems like a little bit of time has passed since the end of the war so there aren't any tearful reveals happening. It's pretty flippant about it, since it's all about repeating the 5 days over and over because there's no way to do everything in just one go around. lets hang out fucked around with this message at 16:36 on Feb 27, 2020 |
# ? Feb 27, 2020 16:15 |
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The game also tries to explore what happens after a JRPG bad guy is gone. Everything didn't magically become better, there's economic instability, tension between people/races now that their common enemy is gone, and so on. Although this is mainly represented by dealing with the problems of 8 other heroines. Still, it's an all around pretty neat idea and I'm glad I heard about the dev's backstory.
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# ? Feb 27, 2020 16:47 |
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Visiting the places that were hit hardest in the war and hearing about their struggle to get support from the king in his pristine castle all the way over on the opposite end of the kingdom is more depressing than the hero's situation yeah
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# ? Feb 27, 2020 16:59 |
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is the true final boss the monarchy
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# ? Feb 27, 2020 20:38 |
Does anyone know anything about this Edge of Eternity game? I seem to have wishlisted it at some point and it looks like it's EA, but I haven't heard anything about it.
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# ? Feb 27, 2020 22:20 |
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wish that linda cubed translation would finish
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# ? Feb 27, 2020 22:24 |
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waah posted:Look the game actively hates you, and knows you'll keep playing because the gritty aesthetic is few other jRPGs, much less dungeon crawlers. honestly outside the weirdly punishing death mechanic i never had much trouble with stranger of sword city. it throws a few curveballs at you sure but nothing you cant handle. even the death thing is easily solved by thinking of character deaths as game overs for the most part. your dudes shouldnt be dying that much in the first place
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# ? Feb 28, 2020 01:54 |
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The biggest issue is it doesn't feel thoughtfully difficult, just tedious. Like where I quit I have no feeling that Im not prepared to continue on, just that I dont really care to because this core loop of padding will not only continue but grow worse as the games stand in for a difficulty curve
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# ? Feb 28, 2020 01:57 |
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Barudak posted:The biggest issue is it doesn't feel thoughtfully difficult, just tedious. Like where I quit I have no feeling that Im not prepared to continue on, just that I dont really care to because this core loop of padding will not only continue but grow worse as the games stand in for a difficulty curve seems fair enough. i enjoyed it enough myself to finish the game but tbh i did play the game when i was unemployed and had nothing else to play so your mileage may vary
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# ? Feb 28, 2020 02:01 |
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babypolis posted:honestly outside the weirdly punishing death mechanic i never had much trouble with stranger of sword city. it throws a few curveballs at you sure but nothing you cant handle. even the death thing is easily solved by thinking of character deaths as game overs for the most part. your dudes shouldnt be dying that much in the first place "I beat Demon Gaze on the hardest difficulty, why not do the same with SoSc" Rich Evans voice: "Oh my gawwwd"
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# ? Feb 28, 2020 02:42 |
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The Colonel posted:it's a game directed by a guy who wrote a bunch of famously weird playstation rpgs (linda cube, ore no shikabane, abarenbou princess) and iirc according to an interview the way the game got made is that he came up with the idea and tried pitching it to a bunch of studios and nobody would pick it up so he got depressed and put it on his blog with a note saying "please someone let me make this game" and then like years later a studio contacted him about it that guy seems like he does a lot of cool and more exploratory(this is the right term i think??) looks at rpgs and the premises in em, so it's really nice his work is getting more notice! linda cube is the pre-apocalyptic noah's ark rpg, right?
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# ? Feb 28, 2020 02:52 |
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occasionally during square sales i like to go and check how much they're still charging for i am setsuna and lost sphear, and have a soft laugh
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# ? Feb 28, 2020 03:03 |
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i've actually only beaten a few FF games in my life FF6 FF7 FF12 FF13-2 FF13-3 games wehre i got to the final boss and said gently caress it FFX FF13 i had been thinking about getting FF5 but the only legally available versions are PS1, and Mobile/PC. so the one has the better visual style but lots of load times, and the other has no load times but the bizarre mismatch of art assets and bad tiling (plus mobile UI which they have not adjusted at all for PC) i'm not interested in FF8 or FF9 because i'm a loving snob who hates the 15fps battles and that speeding up battles speeds up everything
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# ? Feb 28, 2020 04:26 |
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Never played a Tactics?
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# ? Feb 28, 2020 05:10 |
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The 7th Guest posted:i had been thinking about getting FF5 but the only legally available versions are PS1, and Mobile/PC. so the one has the better visual style but lots of load times, and the other has no load times but the bizarre mismatch of art assets and bad tiling (plus mobile UI which they have not adjusted at all for PC) You could buy the PC version and then just emulate it anyway
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# ? Feb 28, 2020 05:24 |
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RareAcumen posted:Never played a Tactics? oh I should also mention I DID beat the Crystal Chronicles Wii game where you throw things at enemies, that was a silly game and it looked real nice. never played crystal chronicles itself, though i have played my life as a king. i feel like spinoffs are a whole other discussion though because there's a billion
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# ? Feb 28, 2020 05:52 |
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The 7th Guest posted:i've played Tactics, i've played FF1, FF3, FF8, FF9, FFX-2, FF15, Type-0... the only FFs I've never played are FF2, FFTA, FF11 and FF14 I meant to say beat, because the Advance ones are pretty easy to finish. You're still doing better than me though. I've only beaten 2, 4DS, 6, FFTA and FFTA2.
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# ? Feb 28, 2020 07:00 |
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# ? May 28, 2024 15:26 |
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The 7th Guest posted:i'm not interested in FF8 or FF9 because i'm a loving snob who hates the 15fps battles and that speeding up battles speeds up everything Isn't FF8 and 9 have remaster version(PS1 game upscale and have some assets redone a little bit) that runs well? I totally sympathise with the 15fps issue, I tried to play Xenogear recently and got almost to disk 2 before giving up because of the lovely framerate.
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# ? Feb 28, 2020 10:17 |