|
I think I used it maybe twice and it got me killed by something unclear during the long throwing/winddown animation
|
# ? Feb 28, 2020 12:04 |
|
|
# ? Jun 5, 2024 13:12 |
|
More like the Unsafe. :P
|
# ? Feb 28, 2020 12:08 |
|
It was useful for that sort of invisible thing that materialised beside you and attacked. You could just have a shield up, then drop it after it attacked and then throw something at its stupid dumb face. Well, where its face would be, anyway. tight aspirations has a new favorite as of 12:26 on Feb 28, 2020 |
# ? Feb 28, 2020 12:19 |
|
I just held a thing with TK, kept an eye out and belted it one when it showed itself.
|
# ? Feb 28, 2020 12:35 |
|
BioEnchanted posted:I also find the Safe power useless at least without a few upgrades, simply because you can't do anything while it's up. It's better to throw something at an enemy and just kill it than waste time hiding behind a wall of poo poo. Use it as a way to safely grab the health enemies drop.
|
# ? Feb 28, 2020 12:36 |
|
Control is really weird. If you hear folks talking about it it comes off as this spectacular game that just has one or two areas where it falls behind the curve, but I really thought it was more that pretty much every individual aspect of it has fairly obvious flaws and just one or two areas stand out, and it somehow lucks into coming together pretty good. I mean, I liked it, I finished it, but I knew from a few hours in I'd sell it on as soon as I was done.
|
# ? Feb 28, 2020 15:12 |
|
Necrothatcher posted:Use it as a way to safely grab the health enemies drop. This, I used it a ton more on my second playthrough and almost all the super tough battles went so much smoother when I remembered to actually use it tactically.
|
# ? Feb 28, 2020 15:15 |
|
My Lovely Horse posted:Control is really weird. If you hear folks talking about it it comes off as this spectacular game that just has one or two areas where it falls behind the curve, but I really thought it was more that pretty much every individual aspect of it has fairly obvious flaws and just one or two areas stand out, and it somehow lucks into coming together pretty good. I mean, I liked it, I finished it, but I knew from a few hours in I'd sell it on as soon as I was done. It is a good game, I just think that someone at some point decided it should be much harder than it needs to be. The game itself really appeals to the "I want a story and an experience" crowd, while a lot of the boss fights and later things are pretty hardcore. I got quite far, then there was a boss who kept nuking the ground you're stood on so you fall to your death. I beat him, and thought "Thank God that's over", then I had to fight him a second time, so I quit the game
|
# ? Feb 28, 2020 15:25 |
|
I didn't even know there was a second fight with him so you definitely didn't have to do it
|
# ? Feb 28, 2020 15:33 |
|
Lunchmeat Larry posted:I didn't even know there was a second fight with him so you definitely didn't have to do it Oh, I'm fairly sure I could have skipped the fight, but this was like the 3rd or 4th boss fight I'd come across that was annoying as hell (the anchor drove me nuts too) and they'd just sucked all the fun out of the game, so I didn't feel like playing it any more.
|
# ? Feb 28, 2020 15:51 |
|
Resident evil 0 : i don't know chess and i like poison even less,don't combine the two cause that's just utter poo. Edit : it was super easy you literally only move one piece,doh! Brazilianpeanutwar has a new favorite as of 18:14 on Feb 28, 2020 |
# ? Feb 28, 2020 17:10 |
Seedge posted:Two Point Hospital is basically Theme Hospital, but. I played around 20 minutes of Two Point Hospital, and then downloaded CorsixTH (+ files from gog), and played that instead. It's held up remarkably well, and the CorsixTH team have done good things over the past few years.
|
|
# ? Feb 28, 2020 18:19 |
|
I'm replaying Half Life 2 and the episodes, and it's making me remember all the good things... but also all the terrible things. You know what the thing dragging HL2 down is? The grenades. They're like the bounciest pieces of poo poo, you can't cook them so enemies that aren't zombies will never get caught in the blast unless the AI malfunctions or they're actually stationary for whatever reason, and even getting them into those floor turrets is a pain because of how unnaturally they behave. As for episode 1: The elevator fight in total darkness in particular. It'd be fine except because you have to choose if you want to sprint or see anything because Gordon's legs are apparently entirely powered by his suit. Also, the grenades.
|
# ? Feb 28, 2020 20:16 |
|
Gerblyn posted:It is a good game, I just think that someone at some point decided it should be much harder than it needs to be. The game itself really appeals to the "I want a story and an experience" crowd, while a lot of the boss fights and later things are pretty hardcore. Control could have done with an object of power that allowed you to dash upwards a short distance. About half my deaths were from falling into bottomless pits during boss fights because the "hold space to jump and levitate" mechanic always felt strangely unintuitive for how straightforward it is.
|
# ? Feb 28, 2020 20:27 |
|
Thoughtless posted:I'm replaying Half Life 2 and the episodes, and it's making me remember all the good things... but also all the terrible things. Grenades in general can be a problem in most games, especially without the targeting arc.
|
# ? Feb 28, 2020 20:35 |
|
BiggerBoat posted:Grenades in general can be a problem in most games, especially without the targeting arc. There’s two good ways to handle grenades, either a targeting arc like a lot of games have, or what Just Cause 2 did where it would arc the throw at the point you’re aiming at if it’s in range. It depends on how you want it to go on fast versus precise. Without either of those, grenades aren’t really fun or easy to use. Your brain is good at aiming thrown objects IRL, but that doesn’t translate to something where you’re just hucking something with the same force and varying the angle.
|
# ? Feb 28, 2020 21:19 |
|
The most important thing about grenades is that they need to be on their own button because switching to a grenade always sucks 100% of the time.
|
# ? Feb 28, 2020 22:27 |
|
muscles like this! posted:The most important thing about grenades is that they need to be on their own button because switching to a grenade always sucks 100% of the time. Not empty quoting.
|
# ? Feb 28, 2020 23:24 |
|
muscles like this! posted:The most important thing about grenades is that they need to be on their own button because switching to a grenade always sucks 100% of the time. I was so happy when grenades got their own button, and even happier when people stopped making that button "g" for "grenade". It went badly with F being the Use key, I would hit the wrong key and drop a grenade at my feet so often.
|
# ? Feb 28, 2020 23:28 |
|
People can give Halo: CE all the poo poo they want, but those dedicated grenade buttons were an eye-opener for me as a lad.
|
# ? Feb 29, 2020 00:26 |
|
BiggerBoat posted:Grenades in general can be a problem in most games, especially without the targeting arc. FEAR had excellent grenades, as you could hurl one towards a group then hit slo-mo and shoot it to set it off at just the right time
|
# ? Feb 29, 2020 00:45 |
|
mind the walrus posted:People can give Halo: CE all the poo poo they want, but those dedicated grenade buttons were an eye-opener for me as a lad. Those were good grenades, too! You couldn't cook them but the human grenade didn't bounce stupidly and it killed the gently caress out of things while the plasma grenade could go crazy far and stick to people. Mind blowing that a ~20 year old game did so many things right. But in the spirit of this thread, I really miss hijacking when I go back to Halo CE.
|
# ? Feb 29, 2020 00:55 |
|
Riatsala posted:Mind blowing that a ~20 year old game did so many things right. I just had one of those "FEAR isn't that ol OH MY GOD " moments, thanks. That shotgun still hasn't been topped but when I tried playing it a few months ago the mouse control felt really weird for some reason. I dunno if it has weird sensitivity defaults or what.
|
# ? Feb 29, 2020 01:05 |
|
Riatsala posted:Those were good grenades, too! You couldn't cook them but the human grenade didn't bounce stupidly and it killed the gently caress out of things while the plasma grenade could go crazy far and stick to people. Mind blowing that a ~20 year old game did so many things right. Human grenades exploded one (two?) second(s) after hitting a surface. Plasma grenades exploded two or three seconds after they stopped moving. Which meant if you threw one in one of the elevators that went down in campaign, it'd just keep bouncing until the elevator stopped. Also if you made a mode with max overshields on PC, stood on a warthog turret, and did plasma-->frag-->rocket directly in front of the warthog, the physics engine would send you flying at ridiculous speeds. Things bringing down Halo: CE xbox: Mediocre physics engine made that just kill you instead.
|
# ? Feb 29, 2020 01:51 |
|
Ugly In The Morning posted:I was so happy when grenades got their own button, and even happier when people stopped making that button "g" for "grenade". It went badly with F being the Use key, I would hit the wrong key and drop a grenade at my feet so often.
|
# ? Feb 29, 2020 03:41 |
|
I don't know if I quit playing War For The Overworld (Dungeon Keeper clone) because of the level I'm on is one of those "hold out while waves of enemies attack you constantly" types, but I sure as hell think it was.
|
# ? Feb 29, 2020 04:22 |
|
MisterBibs posted:I don't know if I quit playing War For The Overworld (Dungeon Keeper clone) because of the level I'm on is one of those "hold out while waves of enemies attack you constantly" types, but I sure as hell think it was. fair enough, that game just gets way too repetitive as it goes on
|
# ? Feb 29, 2020 08:44 |
|
F is usually the "interact with item" key if you're playing a game on M+KB. It is next to the g key. When games map grenades to g, every so often I'll try to open a door and accidentally throw a grenade at the wall. I'm not sure what's hard to follow there.
|
# ? Feb 29, 2020 11:17 |
|
Ugly In The Morning posted:F is usually the "interact with item" key if you're playing a game on M+KB. It is next to the g key. When games map grenades to g, every so often I'll try to open a door and accidentally throw a grenade at the wall. I'm not sure what's hard to follow there. Nothing except that E is usually the "interact with item" key?
|
# ? Feb 29, 2020 11:22 |
|
Tiggum posted:Nothing except that E is usually the "interact with item" key? Yeah, E is the interact key, F is to pay respects.
|
# ? Feb 29, 2020 11:24 |
|
The currency amounts you have access/spend on things in Yakuza games, both in a single game and between titles varying wildly bugs me. Also none of them feature my favorite Japanese chain which has an awesome halal location in the section of town Yakuza is modeled after
|
# ? Feb 29, 2020 11:37 |
|
Tiggum posted:Nothing except that E is usually the "interact with item" key? In the days where g was the grenade key, there were plenty of games with f as the interact. There still are, I’m pretty sure. Hell, “c” used to be the crouch key, that was always really unpleasant.
|
# ? Feb 29, 2020 13:19 |
|
Used to be? I've played some games that came out in the past 5 years that still had C as crouch. How the hell did that even start as a thing? "So I've got my index and ring finger on D and A, my middle finger for W and S, thumb is on the space bar, and my pinky for the shift key. Oh, that leaves my 6th finger located on my wrist for the C key!" Even more so the games that used C for crouch and had you hold the key to crouch at the same time. I'm scared to see the hands of the developers who thought those were good ideas. At least "C toggles between crouching and standing" I can kinda understand.
|
# ? Feb 29, 2020 14:57 |
|
Mapping crouch to ctrl seems even more absurd to me than mapping it to c. I always map it to left alt and hit it with my thumb.
|
# ? Feb 29, 2020 16:00 |
|
Riatsala posted:Mapping crouch to ctrl seems even more absurd to me than mapping it to c. Your thumb was made for one thing: jumping
|
# ? Feb 29, 2020 16:22 |
|
C for crouch is fine though? its only really a problem if ya have big hands, i would presume and at that point you can just move it over to v and just shift anything else on the bottom over one. Heck I use c as hold crouch in warframe so I can easily do stuff like bullet jump in midair, which is crouch + jump. I bought Astral chain finally because I can finally afford it, but man starting on PT standard its frustrating until you realize you are very unequipped to do well at the very start and will need to come back anyways because you need other legions for some environmental stuff.
|
# ? Feb 29, 2020 19:20 |
|
Zoig posted:C for crouch is fine though? If it's a toggle. Otherwise I have to take my middle finger off W to strafe right and my whole home-key muscle memory starts to drift and...
|
# ? Feb 29, 2020 19:32 |
|
every single kid in the Metro franchise is voiced by the same person and it never fails to drive me batty
|
# ? Feb 29, 2020 19:50 |
|
marshmallow creep posted:If it's a toggle. Otherwise I have to take my middle finger off W to strafe right and my whole home-key muscle memory starts to drift and... I mean, I just press a to strafe right, even with crouch on c, but considering that going from my pinky to my thumb my fingers are on shift, a, w ,d and v I suspect I might just have thin hands. Controls are always a tricky thing even when not considering accessibility but that's why not being able to rebind controls on pc in a game makes a lot of people mad.
|
# ? Feb 29, 2020 21:15 |
|
|
# ? Jun 5, 2024 13:12 |
|
Zoig posted:C for crouch is fine though? its only really a problem if ya have big hands, I have freakishly large hands, so that’s probably why it doesn’t work for me. It’s also why I don’t like mice with the forward/back buttons. Or single JoyCons when I’m playing Switch, I basically can’t use those comfortably at all.
|
# ? Feb 29, 2020 21:17 |