(Thread IKs:
Captain Foo)
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I was definitely going to play chaos dot trickster, but... spellslinger....
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# ? Mar 3, 2020 22:15 |
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# ? May 24, 2024 06:39 |
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Tenzarin posted:Baron is the op thing about necro, too much self healing for almost no effort. You don't need healing if you have infinity ES, dawg.
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# ? Mar 3, 2020 22:16 |
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Chaos damage
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# ? Mar 3, 2020 22:17 |
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Toshimo posted:You don't need healing if you have infinity ES, dawg. Spirit offering is only good for like a 2k es buffer, its nice but the ability to heal from zombie leach is far stronger.
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# ? Mar 3, 2020 22:19 |
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Offering nerfs would be funny because it's actually one of the very few cool things about playing ascendant.
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# ? Mar 3, 2020 22:21 |
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I had like 6k energy shield that healed several thousand per second due to Spirit Offering, my actual health bar almost never got touched.
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# ? Mar 3, 2020 22:21 |
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It's me, I'm the mad woman who ran bone offering.
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# ? Mar 3, 2020 22:22 |
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Cinara posted:I had like 6k energy shield that healed several thousand per second due to Spirit Offering, my actual health bar almost never got touched. Big same.
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# ? Mar 3, 2020 22:22 |
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Elentor posted:It's me, I'm the mad woman who ran bone offering. I remember when max block necro was somewhat meta They're definitely nerfing offerings, but I wonder if it will be in the form of a cooldown or just not allowing them to be triggered at all.
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# ? Mar 3, 2020 22:24 |
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Grimoire posted:Full phys champ summoner can be good, yea. Look at the new double banner chest - should be bis. I'm thinking champion skellimancer, if only cuz I'm tired of necroing/managuarding everything. OK, everyone is giving me great feedback. It feels like this build can work. Here's what I'm thinking as a starting point: https://pastebin.com/2vvt9MkB
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# ? Mar 3, 2020 22:24 |
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I for one hope they slide significant necro archetype nerfs into the patch notes regardless of whether they're doing a balance manifesto.
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# ? Mar 3, 2020 22:26 |
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Back in Blight I ran Flesh Offering because gotta go fast
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# ? Mar 3, 2020 22:27 |
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How do you do an offering with VD. Aren’t they competing for corpses or is there enough ?
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# ? Mar 3, 2020 22:27 |
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euphronius posted:Does spellsling VD “consume” corpses ? For the necro ascended. Yes, but you will not get too much benefit from it because of the 60 VD orb cap. (unleveled) Spellsling is 2 casts a second, times 9 VD orbs with Spell Cascade for 81 orbs every 4.5 seconds (the max lifetime of a VD orb). So if your VD orbs aren't hitting something very close to you (i.e. you're trying to fight something from range) then they might start to explode from the 60 orb limit before reaching the enemy. This gets aggravated when the Spellsling levels and the cooldown decreases. The obvious answer is to not support Desecrate nor VD with Spell Cascade, but then you're consuming only a third of the corpses, hence a third of the attacks and Corpse Pact boost. Corpse Pact was powerful with Poet's Pen because it increased your attack speed so fast that it would get near the 150ms cooldown for either wand (i.e. 12+ attacks per second). But of course that's completely nerfed by the 60 orb limit now, if you're ramped up on Poet's Pens then cascaded orbs will only reach stuff within melee range before they self-destruct (especially since they stand still for about 0.5 seconds on spawn before their heat seeking AI activates). At the end of the day, you will be able to easily sync your attack speed with Spellsling's cooldown on any character, so going any faster than that sync with Corpse Pact will not help, in fact it will hurt because you'd skip casts. The only real benefit from Corpse Pact then is that since you're ramped up on Cast Speed, you can bang out a bunch of self-cast spells like multiple Flame Dash very quickly. This coming from someone who has like... ten VD builds. What I will probably do is just take my classic Templar Blocking Managuardian package with Aegis Aurora, annoint Transfiguration, grab Wandslinger, and see if I can go with Spell Cascade Spellsling VD, using a seperate Bodyswap or Flame Dash to intentionally close the gap and facetank while the shorter range Orb Limit explosions are wrecking. euphronius posted:How do you do an offering with VD. Aren’t they competing for corpses or is there enough ? If you're Necro VD, you would have your corpse generation and VD package (2 poet's, or CwC Desecrate/VD, or CoC Desecrate/VD) then you would have a CwDT with Spirit Offering and Desecrate on it's own. If your corpses are coming from Scold's Bridle damage, then you would use a CwDT Unearth+GMP+GreaterVolley for 9 VD corpses, and a CwDT Desecrate+SpiritOffering for the offering. The Spirit Offering always triggers in sync with the Desecrate so it will always get 5 to consume without taking the Unearth corpses. Zero VGS fucked around with this message at 22:47 on Mar 3, 2020 |
# ? Mar 3, 2020 22:29 |
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how bout that blood offering, where are the blood offering fans at
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# ? Mar 3, 2020 22:34 |
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Dead cause they tried to use Blood Offering.
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# ? Mar 3, 2020 22:36 |
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Is Wandslinger + Kinetic bolt going to apply spell damage boosts twice to attacks?
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# ? Mar 3, 2020 22:38 |
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euphronius posted:How do you do an offering with VD. Aren’t they competing for corpses or is there enough ? VD can only consume 3 corpses per cast, 9 with spell cascade. Offerings consume up to 5 corpses. Desecrate spawns 5 corpses, 15 with spell cascade. Most VD builds don't use spell cascade on it anymore because of the ball limit (and the FPS limit if your computer sucks), so you end up with more than enough corpses, especially when you consider the ones from mobs you kill.
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# ? Mar 3, 2020 22:52 |
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Atlas Changes Manifesto https://www.pathofexile.com/forum/view-thread/2781808 tl;dr is suck it, map drops were way too high, and I agree with them, it removed all the impact of places that normally rewarded maps. Even without the Awakening completion bonus I think map drops are STILL going to be too high now. Cinara fucked around with this message at 22:58 on Mar 3, 2020 |
# ? Mar 3, 2020 22:55 |
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Lmao who gives a poo poo about "the impact of map drops" Full map communism now.
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# ? Mar 3, 2020 22:59 |
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Fister Roboto posted:VD can only consume 3 corpses per cast, 9 with spell cascade. Offerings consume up to 5 corpses. Desecrate spawns 5 corpses, 15 with spell cascade. Most VD builds don't use spell cascade on it anymore because of the ball limit (and the FPS limit if your computer sucks), so you end up with more than enough corpses, especially when you consider the ones from mobs you kill. Thanks mate
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# ? Mar 3, 2020 23:05 |
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Fister Roboto posted:VD can only consume 3 corpses per cast, 9 with spell cascade. Offerings consume up to 5 corpses. Desecrate spawns 5 corpses, 15 with spell cascade. Most VD builds don't use spell cascade on it anymore because of the ball limit (and the FPS limit if your computer sucks), so you end up with more than enough corpses, especially when you consider the ones from mobs you kill. Desecrate spawns 10 corpses with spell cascade, not 15. 5 of the 15 corpses instantly despawn because Desecrate has it's own 10-corpse limit. Unearth has another separate 10-corpse limit.
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# ? Mar 3, 2020 23:06 |
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Pour one out for all the people crying about the loss of the ability to farm the same map over and over.
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# ? Mar 3, 2020 23:06 |
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Yo Dahbadu, here's a different take on champ summoner focusing on sentinels and relics: https://www.youtube.com/watch?v=kNyAxoifKUw Ignore the budget, that's from all of the defensive poo poo layering with divine flesh - you can hit 5 mil dps or so with 50c or so. This'll prob be my backup starter
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# ? Mar 3, 2020 23:11 |
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I'm not surprised they're nerfing map drops a bit, it was pretty obvious that with the new atlas system making big changes they wouldn't really be sure in advance what the drop rate would be like in practice.
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# ? Mar 3, 2020 23:21 |
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qnqnx posted:Lmao who gives a poo poo about "the impact of map drops" this maps shouldn't be valuable at loving all
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# ? Mar 3, 2020 23:30 |
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I never tried it this league but can you stack those +1 to map monster level orbs? Wouldn't that give a lot more XP?
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# ? Mar 3, 2020 23:31 |
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I have like 100 more t16s than I could ever possibly run on my own. by my last few weeks, in the league, I wouldn't even pick up t15s or below because why the heck bother. I think they can probably drop a big fat stack of nerfs on map drop rates and still come out okay
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# ? Mar 3, 2020 23:31 |
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quote:If there are any other problematic mods other than ailments, please let us know and we'll look at those too. Ahahahahahahahaha
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# ? Mar 3, 2020 23:38 |
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I mean what are some other ones? The ailment one sucks but it's not like it's unprecedented that a map mod locks out certain builds.
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# ? Mar 3, 2020 23:42 |
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MMF Freeway posted:I mean what are some other ones? The ailment one sucks but it's not like it's unprecedented that a map mod locks out certain builds. I'm just laughing because almost half of the map mod pool looks out a build in some way.
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# ? Mar 3, 2020 23:44 |
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I did not enjoy having a stack of phys reflect maps left over at the end of the league but frankly, whatever.
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# ? Mar 3, 2020 23:45 |
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Qwertycoatl posted:I was definitely going to play chaos dot trickster, but... spellslinger.... Get this: essence drain with contagion linked to spell splinger.
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# ? Mar 3, 2020 23:46 |
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The thing I'm struggling with when trying to think of spell slinger builds: A lot of spells have a cast speed that's not far from half a second (like contagion), which means you're better off just linking Faster Casting and using that mana reservation for more damage. Unless you're getting something from the wand attacks (Power Siphon, Frenzy, lots of damage on the wand), you're better off self-casting.
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# ? Mar 4, 2020 00:06 |
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Well the CD starts at .5 sec but scales down with gem levels to some unknown amount. Plus you can trigger multiple spells. But yeah I think you want to get at least some amount of damage from the wand attack itself.
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# ? Mar 4, 2020 00:10 |
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MMF Freeway posted:I mean what are some other ones? The ailment one sucks but it's not like it's unprecedented that a map mod locks out certain builds. The only real difference I see is that the ailment one is another layer on top of map mods that already affect the build. Just because a build is ignite based doesn't make elemental reflect not still deadly to it. You could compare it to something like the resist or armor mods, except resists also still affect ignite/poison. There are not really other mods that target non-ailment builds in the same way.
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# ? Mar 4, 2020 00:17 |
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They probably need to expand the map affix pool at some point to provide friction to other mechanics. There are a decent number of offensive/defensive multipliers that are completely agnostic to them. Having an affix that ailment builds have to reroll doesn’t matter as much if there’s a larger pool to reroll into.
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# ? Mar 4, 2020 00:25 |
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Just realized that this is going to be the second Friday the 13th league start day in a row
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# ? Mar 4, 2020 00:30 |
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Cannot gain charges Monsters steal your charges Monsters have X% elemental penetration Your critical strike chance is unlucky Your critical strikes do not always apply ailments Monsters cannot be shocked/chilled (separate roll from cannot be ignited) Your skills have increased mana cost Movement speed cannot exceed X% Every x seconds, remove a random flask charge Cannot gain flask charges from normal monsters Your minions deal X% less damage Your skills have X% increased cooldown recovery
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# ? Mar 4, 2020 00:34 |
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# ? May 24, 2024 06:39 |
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Fister Roboto posted:Just realized that this is going to be the second Friday the 13th league start day in a row I'm taking that day off... Not necessarily to start the league asap but it doesn't hurt.
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# ? Mar 4, 2020 00:40 |