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I said come in!
Jun 22, 2004

One of the big reasons to get in on a Kickstarter in my opinion is to save a lot of money. Its a fair compromise if you're going to be an investor that essentially gets to hold zero accountability if the project goes to poo poo. With this Kickstarter though, the most you can save is $90 on the $900 pledge. It's not a good deal at all and just furthers the argument to wait for these models to hit retail.

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I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Iron Crowned posted:

From the very bottom of the Kickstarter under "delivery schedule":

quote:

This Kickstarter is funding four months of content creation and delivery for Warcaster: Neo-Mechanika. It will ship in four waves, each approximately one month apart. If at any time we are able to combine wave shipments, we will do so, and save on your shipping costs accordingly.

I feel like that confirms what I said


I was taking this comment:

Macdeo Lurjtux posted:

Yeah, and I mentioned it in the Discord but I'm a little uneasy about them saying their going to do four Kickstarters a year to fund the game.

to mean there would be completely separate kickstarters, but I could just be misreading

rantmo
Jul 30, 2003

A smile better suits a hero



It's kind of both:

Warcaster Kickstarter posted:

We have an exceptional amount of content planned beyond these initial offerings, and with the success of this project, we will follow with future Kickstarter campaigns to deliver that content we have mapped out.

What the Kickstarter refractory period will be isn't clear but it sure reads like Kickstarter is the vehicle they'll be using to kick off each batch of waves.

Iron Crowned
May 6, 2003

by Hand Knit

I R SMART LIKE ROCK posted:

I feel like that confirms what I said

I don't disagree :shrug:

That said, I put in for a battlegroup because I've been itching to get back into miniatures, and why not start with a complete army?

Pyrolocutus
Feb 5, 2005
Shape of Flame



Have they said anything anywhere about a rules download so we can look it over before the end of the kickstarter?

rantmo
Jul 30, 2003

A smile better suits a hero



It seems so strange to me that they don't have that yet. They've got a Gameplay section on the Warcaster site but it's so incomplete I wonder why they bothered putting up as much as they have.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Iron Crowned posted:

I don't disagree :shrug:

That said, I put in for a battlegroup because I've been itching to get back into miniatures, and why not start with a complete army?

oh, mb

rantmo posted:

It's kind of both:


What the Kickstarter refractory period will be isn't clear but it sure reads like Kickstarter is the vehicle they'll be using to kick off each batch of waves.

I think this would kill any retail store's desire to carry the product

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

rantmo posted:

It's kind of both:


What the Kickstarter refractory period will be isn't clear but it sure reads like Kickstarter is the vehicle they'll be using to kick off each batch of waves.

It's in the first update;

"This will not be the last Warcaster Kickstarter. As you can see by how we have structured the rewards in waves, we are Kickstarting four months worth of content. Our plan is to do this every three to four months, Kickstarting blocks of content ahead of their releases, to ensure we are producing to demand and delivering the product to everyone who wants it."

For_Great_Justice
Apr 21, 2010

JUST CAN'T SHUT THE FUCK UP ABOUT HOW MUCH I HATE GAMES WORKSHOP!
PP if you can't afford a new product line don't go begging for fucks sakes.

S.J.
May 19, 2008

Just who the hell do you think we are?

The retail tiers look like they're are the exact same discount level I get from distribution, so my locals are probably just going to order through us so they can use our rewards program.

Alokgen
Aug 14, 2005

Are you saying I'm a sinner?

For_Great_Justice posted:

PP if you can't afford a new product line don't go begging for fucks sakes.

That's literally how you stay in business. You gotta beg somebody.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
Rulebook's up: https://home.privateerpress.com/wp-content/uploads/2020/03/WC-Rulebook.pdf

Pyrolocutus
Feb 5, 2005
Shape of Flame



So it looks like the 310 tier is a "full" list (in that it gives you 15 units which is what's cited in the rulebook). That's...not too far off what you'd pay for a full WMH list, depending? Plus extra for your faction hero and maybe a second heavy warjack.

TotalHell
Feb 22, 2005

Roman Reigns fights CM Punk in fantasy warld. Lotsa violins, so littl kids cant red it.


I can’t afford to go in on a full list but I’m sorely tempted by a faction starter box. I need me some sci-fi minis to paint.

MCPeePants
Feb 25, 2013
Yeah, very tame KS, but if the $70 tier gets a few free minis from stretch goals then it doesn't look too bad. The alternate jack will surely tempt me, too.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.

Pyrolocutus posted:

So it looks like the 310 tier is a "full" list (in that it gives you 15 units which is what's cited in the rulebook). That's...not too far off what you'd pay for a full WMH list, depending? Plus extra for your faction hero and maybe a second heavy warjack.

You "only" will have a quarter of the amount of minis for the same price. Hella disappointed about the ks, to be honest.

FrostyPox
Feb 8, 2012

A bit disappointed in the offerings but I'm in for two starter sets. First kickstarter I've actually ever backed. Probably gonna go for Ironstar and Marchers since I don't want to wait the extra month for the Continuum. I'll pick 'em up at retail.

Iron Crowned
May 6, 2003

by Hand Knit
Yeah, I'm torn between Marchers and Continuum.

rantmo
Jul 30, 2003

A smile better suits a hero



Read through the rulebook and whatever else can be said about the use of Kickstarter or this campaign in general, the game seems pretty fun. I hope we get a sense of what the various units are like and get some idea of how each faction plays before we have to pick one.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe
I'm going to pass on this one. Maybe, hopefully, the game takes off. It looks like waiting for retail prices won't make any difference to the discount they're offering now, so I can shunt the risk without losing out on a discount. Doing a 4 stage kickstarter feels real scummy to me. I was already getting turned off by large developers continually jumping to KS to initally fund games and semi-professional businesses making a habit of using KS for every realease, with pre-planned DLC/Stretch goals. This feels sort of like that to me.

On the positive side, they're very much funded for their initial outing, so we're going to get phase 1 for sure. Lock'n'load should be a good barometer of whether the community picks up the game or it fizzles out.

rydiafan
Mar 17, 2009



S.J. posted:

Hell yeah! What're you playing?

War Room Army

Convergence of Cyriss - Old Men With New Bodies

Theme: Destruction Initiative
75 / 75 Army 0 / 20 Specialist


Father Lucant, The Divinity Architect - WJ: +28
- Corollary - PC: 6 (Battlegroup Points Used: 6)
- Inverter - PC: 15 (Battlegroup Points Used: 15)
- Conservator - PC: 12 (Battlegroup Points Used: 7)
- Galvanizer - PC: 5

Artificer Prime Nemo - Nemo & 3 Arcane Mechaniks: 18
- Arcane Mechaniks
- Prime Axiom - PC: 37
- Diffuser - PC: 6

Algorithmic Dispersion Optifex - PC: 0
Algorithmic Dispersion Optifex - PC: 0
Algorithmic Dispersion Optifex - PC: 0
Attunement Servitors - 3 Attunement Servitors: 4

Optifex Directive - Leader & 2 Grunts: 0
Optifex Directive - Leader & 2 Grunts: 0


I lost when Nemo died too Baldwin's feat. If I had feated things would have gone differently, but that's fine. The list has promise. I think I'm going to switch the attunement servitors for twice as many accretion servitors for maximum hot shield guard action.

S.J.
May 19, 2008

Just who the hell do you think we are?

I like the idea behind the list. I do think the Axiom costs too many points still, but that's not the end of the world.

e: Using Kickstarter to gauge initial production isn't something I'd complain about. They said before the KS that the game would be hitting retail anyways. I'm excited because the retail tiers look like they're at my normal distribution discounts so I can have my locals all order through us.

smug jeebus
Oct 26, 2008
I read the rules and this looks like a really sweet middle ground between WM & Monsterpocalypse. Any tips on convincing all of my friends who dropped out of WM/H to spend $70 on six models?

S.J.
May 19, 2008

Just who the hell do you think we are?

smug jeebus posted:

I read the rules and this looks like a really sweet middle ground between WM & Monsterpocalypse. Any tips on convincing all of my friends who dropped out of WM/H to spend $70 on six models?

Low model count, alternating activations, scenario focus, extremely small, clean rulebook (that they can look at the basic version of right now), and two starter sets are enough to play a full sized skirmish game with.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
it'll probably help if you could get a couple of starters so you can demo it to them in the near future

For_Great_Justice
Apr 21, 2010

JUST CAN'T SHUT THE FUCK UP ABOUT HOW MUCH I HATE GAMES WORKSHOP!
Hopefully it stays small and people don't try to play high point games. Watching a 100 point mk2 game was watching everything wrong with the game all at once.

S.J.
May 19, 2008

Just who the hell do you think we are?

For_Great_Justice posted:

Hopefully it stays small and people don't try to play high point games. Watching a 100 point mk2 game was watching everything wrong with the game all at once.

I mean... I'm sure someone will try, but nobody took that stuff seriously. Mega Battles can be fun if they're cool unique events, but a full size game is just 15 units per side, and with the customization options on jacks, you can cheat around buying multiples for a little while.

MCPeePants
Feb 25, 2013

smug jeebus posted:

I read the rules and this looks like a really sweet middle ground between WM & Monsterpocalypse. Any tips on convincing all of my friends who dropped out of WM/H to spend $70 on six models?

It will surely hit $300,000, putting it up to a marginally more palatable seven models. I'm hoping further stretch goals continue to nudge up the value so I can convince myself it's worth it!

For_Great_Justice
Apr 21, 2010

JUST CAN'T SHUT THE FUCK UP ABOUT HOW MUCH I HATE GAMES WORKSHOP!
The games to me just felt like the extreme "I want 40k sized games" in a system really not built with that intent.

Mk2, to me, felt like skirmsh to medium sized armies, 35 points mk2 felt right but settled on 50 because MORE.

S.J.
May 19, 2008

Just who the hell do you think we are?

For_Great_Justice posted:

The games to me just felt like the extreme "I want 40k sized games" in a system really not built with that intent.

Mk2, to me, felt like skirmsh to medium sized armies, 35 points mk2 felt right but settled on 50 because MORE.

50 point Mk2 games were definitely smaller than the 'big' Mk1 games, fwiw, but that's partially because of the pivot towards forcing people to take a battlegroup.

But: alternating activations helps alleviate a lot of the problems of the smaller Mk2 games where a single overpowered caster can win the game by themself.

For_Great_Justice
Apr 21, 2010

JUST CAN'T SHUT THE FUCK UP ABOUT HOW MUCH I HATE GAMES WORKSHOP!
Alternative activations might help more in given scale.

I honestly wish 40k would adopt this in the whole thing vs just combat. Alternative shooting would help mitigate turn 1 alphas so much an it'd be much more engaging overall.

FrostyPox
Feb 8, 2012

I R SMART LIKE ROCK posted:

it'll probably help if you could get a couple of starters so you can demo it to them in the near future

That's my entire reasoning behind getting two starter sets.


It's not the worst deal in miniature gaming, but $70 for a starter set is a bit steep, certainly.

Iron Crowned
May 6, 2003

by Hand Knit
Looking at the model count, the $130 level, it's like getting two starter sets without the tokens and rules, so you could probably do a basic two player game, although it's with the same faction.

S.J.
May 19, 2008

Just who the hell do you think we are?

For_Great_Justice posted:

Alternative activations might help more in given scale.

I honestly wish 40k would adopt this in the whole thing vs just combat. Alternative shooting would help mitigate turn 1 alphas so much an it'd be much more engaging overall.

Yeah, they did that in AoS with combat, but at this point 40k would have to be seriously restructured for that. I think it really needs it though, that game is toxic as hell.

Serenade
Nov 5, 2011

"I should really learn to fucking read"
I don't really know where to place Warcaster. Feels like it and Riot Quest occupy similar scales? At least, if I had to chose, it would be Riot Quest or Warcaster, but not both.

S.J.
May 19, 2008

Just who the hell do you think we are?

Serenade posted:

I don't really know where to place Warcaster. Feels like it and Riot Quest occupy similar scales? At least, if I had to chose, it would be Riot Quest or Warcaster, but not both.

That's probably fair, although they really don't feel anything like each other to me. Riot Quest felt like playing smash bros with items on.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

FrostyPox posted:

That's my entire reasoning behind getting two starter sets.


It's not the worst deal in miniature gaming, but $70 for a starter set is a bit steep, certainly.

yeah it's a bit rough. I think $35 - $50 is the ideal price range

S.J.
May 19, 2008

Just who the hell do you think we are?

https://home.privateerpress.com/wp-content/uploads/2020/03/WC-Rulebook.pdf
https://home.privateerpress.com/wp-content/uploads/2020/03/CypherCards_PlayTest.pdf
https://home.privateerpress.com/wp-content/uploads/2020/03/CommandGroupStarterPTDocs.pdf

Basic rules and cards are all up. Some pretty neat interactions for the starters. I still like the Continuum quite a bit so far, stealth and debuffs are cool. It's harder to give stealth and ghostly out to the unit than I had hoped though. The Marchers stuff seems to have quite a few special rules with no real downside as far as stats as far as I can tell.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Not sure how I feel about Charged as far as passives goes, like the Marcher World Hunter's Stealth. Feels like it might be a little too tax-y even if you're getting combat benefits from keeping Arc on there.

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S.J.
May 19, 2008

Just who the hell do you think we are?

Pyrolocutus posted:

Not sure how I feel about Charged as far as passives goes, like the Marcher World Hunter's Stealth. Feels like it might be a little too tax-y even if you're getting combat benefits from keeping Arc on there.

Yeah it's going to be very situational, especially in larger games. The Marcher's Weaver might have the grossest ability in the basic game though, being able to shove 3 ARC onto something can make for some explosive swings

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