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Drakenel posted:Couple migrants are 'herbalist necromancers'. O...kay? Awfully forthcoming of them. Now, the world I've got is a fustercluck that goblins and elves are overrunning so I'm expecting war. I know the zombies they raise are automatically hostile to the fort, so I'm considering just booting their asses out. Any other suggestions? Build a couple little pillbox fortification rooms out in front of your Fort, and put those necromancers in there. Close them in with raising bridges, blocking their line of sight. During sieges lower the bridges, allowing them to see enemies, get in combat, and do necromancer poo poo
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# ? Mar 1, 2020 06:00 |
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# ? Jun 9, 2024 05:15 |
IPA Regulations posted:Build a couple little pillbox fortification rooms out in front of your Fort, and put those necromancers in there. Close them in with raising bridges, blocking their line of sight. During sieges lower the bridges, allowing them to see enemies, get in combat, and do necromancer poo poo Done. I forgot they don't need food or water so they can just chill there eternally getting rained on.
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# ? Mar 1, 2020 06:22 |
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https://twitter.com/Bay12Games/status/1233984270168838146?s=20
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# ? Mar 1, 2020 06:47 |
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Drakenel posted:Done. I forgot they don't need food or water so they can just chill there eternally getting rained on. If you want to be nice you can designate their space as a temple or library. That way they can pray and/or ponder as they get rained on.
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# ? Mar 1, 2020 07:14 |
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quote:Stopped dwarves from silently dissolving marriages when one spouse makes a new friend Sounds realistic to me
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# ? Mar 1, 2020 07:17 |
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From the devlog: posted:Barring sudden issues, this will be the final bug-fix release before we get the code work started on the graphical version. There's a lot left to fix before that version is ready to be released, and we'll be doing parallel bug fix releases as the graphics stuff progresses.
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# ? Mar 1, 2020 08:28 |
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Make them soldiers and give them barracks near a nice sealable corridor far away from the proper fort and fill it full of corpses to revive. Lure invaders in and lock them in with the zombies.
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# ? Mar 1, 2020 15:02 |
I wish I could, but I already hosed it up with bridge failure. One I assume got launched into the stratosphere or somehow got atom smashed by a raising bridge (?) the other lost his poo poo because his pet turkey got iced by a wandering kangaroo. Or something. gently caress him, he's gone now.
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# ? Mar 1, 2020 17:30 |
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Bridge and lava talk has me wondering, what happens if you cover a bridge with water and then flip the bridge closed?
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# ? Mar 1, 2020 18:01 |
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A fountain, I'm pretty sure. I think you can use this to (very crudely and inaccurately) throw water and or lava at invaders.
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# ? Mar 1, 2020 18:19 |
Got a basic fort up and running, though I admittedly have run into my usual problem of being a lovely designer. If any of you want to take a look at it and point out obvious poo poo I've missed or give ideas on defenses, or just want to play in the microworld I've got where goblins and elves are taking over the world, go nuts. (Just rename the region1 to 3 or 4 or whatever you have free) https://drive.google.com/open?id=1d_FYKfN0RMiWrDvPwAENCHRQoApdawr5
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# ? Mar 1, 2020 21:13 |
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OMG wall teleports and loyalty cascades are totally fixed after all this time??? I haven't been keeping up with news in a while, but this is huge to me if true.
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# ? Mar 4, 2020 19:37 |
Speaking of longstanding bugs. Did the bug with bins and workshops ever get fixed? I remember that in the past you had to turn off bins on pretty much every stockpile that wasn't purely for export.
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# ? Mar 4, 2020 22:18 |
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Dfhack alpha is out on dffd
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# ? Mar 4, 2020 22:56 |
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quote:Stopped dwarves from silently dissolving marriages when one spouse makes a new friend This needs to be the thread title somehow. I don't care if it's too long.
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# ? Mar 5, 2020 00:16 |
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counterfeitsaint posted:This needs to be the thread title somehow. I don't care if it's too long. Make it the title of the r/Relationships thread.
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# ? Mar 5, 2020 00:26 |
abrosheen posted:OMG wall teleports and loyalty cascades are totally fixed after all this time??? I haven't been keeping up with news in a while, but this is huge to me if true. well, mostly the new one where fort inhabitants declared civil wars over spy visitors (that they grew to think of as cool acquaintances) being punished
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# ? Mar 5, 2020 08:35 |
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scamtank posted:well, mostly the new one where fort inhabitants declared civil wars over spy visitors (that they grew to think of as cool acquaintances) being punished The one that has ruined the most games for me is cascades resulting from visitors turning hostile during a siege, sounds close to the same thing?
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# ? Mar 5, 2020 15:34 |
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Drakenel posted:Couple migrants are 'herbalist necromancers'. O...kay? Are they resurrecting people with herbs? Are they resurrecting plants?
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# ? Mar 5, 2020 17:28 |
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DalaranJ posted:Are they resurrecting people with herbs? Are they resurrecting plants? Or are they getting high and claiming they raised the dead
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# ? Mar 5, 2020 18:06 |
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this isn't just paprika, it's reanimated paprika
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# ? Mar 5, 2020 18:21 |
These spices are thousands of years old. How do I know? Don't ask.
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# ? Mar 5, 2020 18:34 |
Clearly that means they were elves in disguise. I did the right thing then, launching one into the sun and kicking the turkeyfucker out.
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# ? Mar 7, 2020 01:29 |
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What in the world are mega pantheons? Cultures accidentally having a zillion gods? That's just how the Hittites were, man.
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# ? Mar 7, 2020 01:57 |
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What's a good way to make use of a waterfall?
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# ? Mar 8, 2020 16:04 |
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Happiness generator, hygienic showers, drowning chambers, swimming practice, obsidian manufacture, looking cool.
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# ? Mar 8, 2020 16:18 |
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So the Steam release: Are they making the features it has (tilesets, modding, etc) unique to the steam release, and then locking those out of the regular, non-steam releases? Or is it just "please pay us 15 bux to use this tileset we made specifically for dwarf fortress"?
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# ? Mar 8, 2020 19:17 |
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It's a bit more than a tielset I think? Sloped walls show the direction of slope rather than just being a triangle, for example.
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# ? Mar 8, 2020 19:50 |
I can't imagine they'd fork DF into two separate versions. I'd imagine that the code changes will exist but on steam you'll get the professionally developed assets and stuff. Other free games have done similar things on steam with a free download on the game's site and a premium version on steam.
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# ? Mar 8, 2020 20:16 |
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Include Dwarf Therapist and Stonesense baked into the Steam version.
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# ? Mar 8, 2020 21:20 |
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PMush Perfect posted:Include Dwarf Therapist and Stonesense baked into the Steam version. Sorry, Dwarf Therapist is obviously a direct attack on the creators vision of endless cascades of sorrow and chaos
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# ? Mar 8, 2020 21:29 |
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Lawman 0 posted:What's a good way to make use of a waterfall? It’s going to kill your FPS. So no great way. But maybe you can be clever and have an on/off switch for it.
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# ? Mar 8, 2020 22:12 |
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Hide your front gate behind the waterfall so all your visitors are cleaned as they enter and leave. (And occasionally flung off the bridge into the river below)
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# ? Mar 9, 2020 00:27 |
Pharnakes posted:Happiness generator, hygienic showers, drowning chambers, swimming practice, obsidian manufacture, looking cool.
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# ? Mar 9, 2020 01:35 |
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Zesty posted:It’s going to kill your FPS. So no great way. But maybe you can be clever and have an on/off switch for it. You can turn anything off if you pour enough magma over it
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# ? Mar 9, 2020 02:56 |
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Lawman 0 posted:What's a good way to make use of a waterfall? Don't go chasing it.
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# ? Mar 9, 2020 07:12 |
toadman status: text... will be textposted:Hmm, interesting month so far, especially today, and I presume tomorrow and the rest of the days for a while. But work continues!
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# ? Mar 12, 2020 14:20 |
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Feeling like I'm about to get reacquainted with df again in the coming months
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# ? Mar 13, 2020 01:36 |
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HOW DO I PET ANIMALS IN ADVENTURE MODE
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# ? Mar 17, 2020 17:02 |
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# ? Jun 9, 2024 05:15 |
Caress the screen gently
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# ? Mar 17, 2020 17:40 |