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Cup Runneth Over posted:It was kinda necessary to avoid people effortlessly dodging bans for API abuse just keep banning them and taking their money lol
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# ? Mar 7, 2020 02:10 |
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# ? Jun 8, 2024 06:36 |
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Urgh, I'm only lv9 and the wait until lv5 was quite enough for me, as-is. If I was still going pre-flea market, I'd be butt poor still (got 3.5mil right now, after using the FM to seel junk) and would be hating life. Urgh. I like doing night raids with NVGs and suppressors too much, I think
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# ? Mar 7, 2020 02:13 |
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Cup Runneth Over posted:It was kinda necessary to avoid people effortlessly dodging bans for API abuse You're going to have to clarify that. If they can dodge bans at 5 what changes at 15? It's like they want to kill their game. New players are going to have much harder time without access to the Flea Market.
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# ? Mar 7, 2020 02:18 |
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DrBox posted:You're going to have to clarify that. If they can dodge bans at 5 what changes at 15? It's like they want to kill their game. New players are going to have much harder time without access to the Flea Market. It's much faster to get to level 5 than 15? And yes, Nikita wants a playerbase of 30k, not 300k.
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# ? Mar 7, 2020 02:22 |
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it *does* impose an additional time cost b/c level 15 requires 11x as much xp as level 5 which is way more brutal for new players than any serious RMT person I’d expect an uptick in aimbots on more maps
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# ? Mar 7, 2020 02:24 |
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Cup Runneth Over posted:It's much faster to get to level 5 than 15? Right, I still don't understand the dodge bans comment. All this does is extend the length of time it takes for them to abuse the API and (hopefully get banned) which seems also counter to BSG's bottom line if it takes them longer to get banned and buy a new account.
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# ? Mar 7, 2020 02:33 |
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At least you wont have to deal with it for a while, wipe isnt due till June
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# ? Mar 7, 2020 02:55 |
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The flea change is just there to make the strength changes to look like less poo poo. Good luck dropping all your gear to carry a tank battery out of raid.
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# ? Mar 7, 2020 02:55 |
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Remember when there was no flea market? Guys, relax. It'll be fine. And to all the complaining about how you're not gonna like doing the quests over and over and over? Don't do 'em, or do them passively. Trust, as someone who's gone through countless wipes, you'll be just fine.
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# ? Mar 7, 2020 02:58 |
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Captain Gordon posted:At least you wont have to deal with it for a while, wipe isnt due till June I thought Nikita implied on a podcast the next content patch was expected sooner. This might come before the next wipe.
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# ? Mar 7, 2020 03:00 |
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DrBox posted:I thought Nikita implied on a podcast the next content patch was expected sooner. This might come before the next wipe. They posted preliminary patch notes, so the next patch will be within the next few days (friendly reminder that BSG does work weekends, and have done things like patches on weekends before). The wipe, according to lord nikita, isn't until at least July, with a few content patches in between then and now. Bear in mind however, that if nikita says July, that means November is when you can expect the wipe.
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# ? Mar 7, 2020 03:03 |
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Zipperelli. posted:
yeah but there was also no out of raid healing, items were different, and *everyone* lacked flea market access to my mind there is a huge difference between some (or even most) people having more advanced vendors and starting when nearly everyone has access to everything and you’ve got Prapor level 1
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# ? Mar 7, 2020 04:18 |
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i'd like limiting the flea market in some ways and make the traders more relevant as i pretty much totally ignore them, but limiting it to level doesn't do that. also i don't think the level 15 requirement is the end of the world and it does stop a lot of easy market bots as it takes over 10x the number of games played in order to access the flea market. flea market bots can make hundreds of dollars in a couple of days before they're banned, that's why there are so many and the flea change basically made them super effective as individuals are far less capable of watching items.
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# ? Mar 7, 2020 05:11 |
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Wait is this lvl 15 flea market change coming post wipe? Because it would seem less lovely if that's the case. I'm a little less bothered by it if everyone around me has the same limitation and the entire planet is starting from scratch. But if this is coming right now it could straight up boot several friends I have currently learning this game from even wanting to try.
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# ? Mar 7, 2020 05:53 |
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But muh free market
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# ? Mar 7, 2020 06:01 |
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The highlight of my week so far. Killed his mate then he grabbed stuff to run then I killed him https://streamable.com/b7apz
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# ? Mar 7, 2020 06:34 |
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DeliciousPatriotism posted:Wait is this lvl 15 flea market change coming post wipe? Because it would seem less lovely if that's the case. I'm a little less bothered by it if everyone around me has the same limitation and the entire planet is starting from scratch. Next patch, which will not be a wipe.
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# ? Mar 7, 2020 06:49 |
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Mortlock posted:The highlight of my week so far. lol the matching guns
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# ? Mar 7, 2020 06:50 |
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This is another one. come across a random dead body while doing my Mosin Missions. Decide to ditch some of my stuff as its insured so I can claim his. Then all of a sudden the killer runs up and starts looting also. Apologies in advance for my retard brother. https://streamable.com/9ys16
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# ? Mar 7, 2020 08:27 |
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I get the level 15 in order to stop people buying their way through early quests but at the moment that puts you at a huge disadvantage economically. They'll have to change make the in game traders prices more dynamic. I better get to 15 by next weekend!
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# ? Mar 7, 2020 10:17 |
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I’m guessing part of it is to discourage people from botting the market, RMTing their gear, getting banned, and then using stolen credit cards to buy a new account. BSG doesn’t really “make money” on those because the chargebacks end up hurting them. This is what most gaming companies have to deal with, and a lot of them have dedicated teams to manage that risk. I’m guessing BSG doesn’t. The level 15 change certainly won’t stop it, but given that you could almost get to level 5 by merely examining all the unknown items in shops, I understand why they’re doing it. It WILL gently caress up prices on the market, though, and I’m certainly curious to see how low level players will compete with > 15 guys once this goes into effect and the wipe happens. I think that’ll be interesting.
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# ? Mar 7, 2020 13:11 |
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it's me, I'm the lvl 5 stock market trader with a standard account who's traded my way to riches and never completed quests
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# ? Mar 7, 2020 14:01 |
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they just need a rework of the flea/trader system, as it is there is absolutely no reason to use the traders (or do quests) if you're anywhere decent at the game because of how insanely easy it is to be profitable with budget loadouts.
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# ? Mar 7, 2020 15:08 |
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(1) giving traders limited money and (2) not letting people list vendor-bought items for more than purchase price (and maybe plus the market list fee) (or maybe a 25%-50% markup but no more than that) would go a long way, I think but for real, the traders need loving limited money. It's loving ridiculous that one can just camp various listings, buy out stuff and loving vendor it and instantly make a profit and inject free money into the economy. Maybe make it so therapist doesn't pay such crazy prices for random items, too. 318k for a mag box? Why? it's a loving box. And why does Peacekeeper pay such crazy amounts for diaries/flash drives/etc.
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# ? Mar 7, 2020 17:02 |
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really feel like pairing the flea market locked behind level 15 instead of 5 with traders having limited money and not paying well for items is only going to compound how awful the first 15 levels will be for people
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# ? Mar 7, 2020 17:15 |
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Ambaire posted:(1) giving traders limited money and Because you have never played the game your opinion is legitimately invalid here because you don't actually know anything about how the market is affected by gameplay mechanics. Those items are expensive because they are super rare... duh. They are all rarer than graphics cards. Giving traders limited money is the dumbest poo poo I ever heard and that is saying alot with this thread. It is dumber than the idiot that thinks lag switching isn't hacking. Really they should just make it so the flea listing thing warns you about listing under vendor price and BOOM problem solved. twig1919 fucked around with this message at 17:46 on Mar 7, 2020 |
# ? Mar 7, 2020 17:36 |
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Lol as if the quests weren’t already lovely enough
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# ? Mar 7, 2020 17:58 |
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Pathos posted:I’m guessing part of it is to discourage people from botting the market, RMTing their gear, getting banned, and then using stolen credit cards to buy a new account. BSG doesn’t really “make money” on those because the chargebacks end up hurting them. This is what most gaming companies have to deal with, and a lot of them have dedicated teams to manage that risk. I’m guessing BSG doesn’t. I don’t really buy that it’s a bot prevention thing, has BSG states it is? It seems much more likely that it’s just a good old fashioned negative-QoL change that aligns the game more with Nikitas vision or whatever.
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# ? Mar 7, 2020 18:15 |
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causticBeet posted:I don’t really buy that it’s a bot prevention thing, has BSG states it is? It seems much more likely that it’s just a good old fashioned negative-QoL change that aligns the game more with Nikitas vision or whatever. As I literally said in my first paragraph: I’m guessing. But if you check eBay there are a TON of RMT listings for the game, and at some pretty steep loving prices too (>$70 for labs keycard sets). Given that we know people bot the market (someone in the last iteration of this thread posted about being banned for doing it), and we know people RMT, I don’t see why you’d be suspicious of this idea. The only part of my post that was guesswork was people using stolen credit cards to buy accounts to facilitate this, but that happens in literally every single game with this sort of thing so it wouldn’t exactly shock me. Pathos fucked around with this message at 20:46 on Mar 7, 2020 |
# ? Mar 7, 2020 19:23 |
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outside of labs, there is hardly an item sink in the game. rigs, headphones, backpacks and weapons and weapon mods need to break with use and lose durability on death or something so that the market isn't horribly saturated and it's pricefloored by the trader buy price.
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# ? Mar 7, 2020 19:59 |
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Like the whole value of so many items is because... players.... will buy them... for specific quests.... and some items.... like loving white armor.... take forever to find........... Like poo poo dude I've been working my rear end off on this game, I've got like 80 hours in total, I'm still learning tiny little bits at a time. This games skill curve goes on FOREVER and I don't think putting more stupid rear end barriers in the way of entry level players (who are already confronted with a universe of high rank hardons) to help them learn to have fun. InevitableCheese posted:Lol as if the quests weren’t already lovely enough Love how basically requiring people to watch youtube walkthroughs and read wiki pages = hardcore. Very few people are making these discoveries themselves. Just put more tips and clues in the game fucks sake. Tell me, Skier, where I can find your poo poo rear end body armor, at least nudge me in the cardinal direction. I like that buying it for the quest is at least a choice I have, and open-ended choices to play style and quest progression are a big part of the game. Honestly I love the game but this level constraint for the flea market (at the state the game is right now) is needlessly punitive MOSTLY because it puts a level cap for buying good ammo. I fear complacent lvl39s less when I've got BP to punch through them with. Also, truthfully? This game's addiction loop didn't click for my until I started playing with the flea market. All of my friends have had the same experience.
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# ? Mar 7, 2020 20:55 |
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yeah quests are complete dogshit there should be a hud indicator telling you exactly where to go that you can enable, because 1) requiring new players to look poo poo up on the wiki is bad 2) requiring experienced players to invest in very long monotonous time sinks is bad 3) HUD indicator along with good descriptions of where items are can help new players learn the maps in the first place god knows i've never done customs so i don't know where brapor's stupid rear end pocketwatch is and i never will since there is absolutely no reason for me to ever want to get it AND i don't wanna look at a map out of game for 3-5 games to figure it out.
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# ? Mar 7, 2020 21:19 |
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twig1919 posted:Because you have never played the game your opinion is legitimately invalid here because you don't actually know anything about how the market is affected by gameplay mechanics. Those items are expensive because they are super rare... duh. They are all rarer than graphics cards. Do you ever wonder why you almost never see items listed on the flea market for less than x price? It's because the vendors pay so much for them, with infinite money that never runs out. When I was camping diaries and flash drives, while noone was buying them to vendor, diaries could drop down to 25k and flash drives 40k before someone came along and bought them all out up to 40/56k just to sell to peacekeeper for 45k and 63k equivalents. (~$406 and ~$567). Infinitely according to player supply. How/why is that good game design? Also, this would partly kill the market bots because infinitely buying various barter items and selling them to therapist wouldn't be viable anymore. twig1919 posted:Those items are expensive because they are super rare... duh. They are all rarer than graphics cards. I'm not questioning the rarity. I'm not questioning how much it costs to obtain them. I'm questioning the absurd price the traders pay for them and the fact traders will buy effectively infinite of them if the player supply exists. Also, magazine cases seem like a dumb case to argue about. Why are they so expensive? Because Therapist pays 318,750 for them. Why are empty blue fuel cans so expensive? Because they're used in that craft and the price has settled around what players are willing to pay for the profit. If magazine cases vendored for 100k, empty blue fuel cans would probably only be worth 10k apiece or less. Ambaire fucked around with this message at 22:27 on Mar 7, 2020 |
# ? Mar 7, 2020 21:51 |
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DeliciousPatriotism posted:Also, truthfully? This game's addiction loop didn't click for my until I started playing with the flea market. All of my friends have had the same experience. Doesn't help that buying items in a reasonably organized fashion also only works through the flea market.
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# ? Mar 7, 2020 22:32 |
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1) The only item sinks in the game are Labs and basically traders due to how effective insurance is. This means that pretty much every normal item is at or near that price floor. The only times items are actually removed from the economy is when the price is so goddamn low that people literally cannot be hosed to list it on the flea market for 1% more than what a trader will get them for it. Introduce a durability or a chance to break upon death* to ALL wearable items (headphones, unarmored rigs, straps, weapons, backpacks, etc) so that things actually break. *preferred 2) Trader recipes are 99% useless. There is no reason to buy a poop-stained AK-74S handguard MK 3 from brapor, or the other 21 different colors of that same handguard. No one buys these. On the other hand, there are recipes that are INCREDIBLY VALUABLE because of the either globally limited or personally limited stock. In my opinion, globally limited stock is bad, but personally limited stock is good. The flea market has made barter items effectively obsolete as pretty much any trader-barter recipe is going to be priced in almost immediately. I would make all barter trades to traders require that the barter item be 'Found in Raid', which could have either been found in raid, or be built in the hideout (potentially from flea market items.) This adds depth and niches to the market and hideout that people can discover and utilize. They also need to totally remove all of the globally limited items and instead convert them into a personally limited item. I would also like to see a system where the trader sell prices fluctuate based on how many of those items are being sold, so if a bunch of hatchet boys are spam selling HDDs every day the price will gravitate downward. They also need to be careful of certain items being created in multiple ways such that one method of creation isn't far easier than the other, making a trade be effectively useless (many such examples!). 3) There are incredibly profitable items to sell to traders for absolutely no reason, mainly bitcoin, several cases, tons of electronics, etc. They should simply let supply/demand manage the value of these items instead of creating stupid rear end price floors for literally no reason. Once again, there is effectively no point to barter items or other currencies if they can be readily converted to and from the main currency completely freely (see #2). The goal is to give people who do quests and level up their traders a measurable advantage, to give people who level up and build their hideout an advantage, and those who properly manage and utilize both even more of an advantage. If you're a good player you can max out your traders in a day or two, and your hideout in a week but if you're a good player there literally is no point- just do a labs run and you'll make more off of a moderately lucky run to outpace a week of your hideout/trader's money making potential. The best stuff should be made by players in the hideout, not randomly found on barrels or on every single raider in labs. also they need to introduce t7/t8/t9 armor already goddamn i have so much money and t6 armor is literally not even worth buying at all. Also they could limit the value of poo poo you can buy/sell to the flea market based on your flea market rep and your level per flea market reset period. [Player Level]^1.4*10,000 + [Flea Market Rep]*25,000 also remove barters on the flea market Idiot Doom Spiral posted:Doesn't help that buying items in a reasonably organized fashion also only works through the flea market. you can buy poo poo from traders via the flea market interface relatively easily. 1001 Arabian dicks fucked around with this message at 22:55 on Mar 7, 2020 |
# ? Mar 7, 2020 22:49 |
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Fewer people on - less matching time its fine
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# ? Mar 7, 2020 22:50 |
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1001 Arabian dicks posted:also they need to introduce t7/t8/t9 armor already goddamn i have so much money and t6 armor is literally not even worth buying at all. The rest of your post is garbage as usual but I just wanna focus in on this part and how totally oblivious it is. The armor classes in the game are based on real-life ballistic levels. There will never be tier 7/8/9 armor because it doesn't exist. There is no armor in the world that will tank dozens of 54R shots for you and they won't ever add it. The armor classes in the game are based on the GOST armor standard and the most we'll ever see is 6A (which I believe is Fort armor). The only changes they're making to armor in the future is going to be that you'll have to buy and replace the ceramic plates individually, creating even more of a money sink into armor.
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# ? Mar 7, 2020 22:57 |
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Mortlock posted:This is another one. This seems so fake. Not one of you said oval office during this entire encounter.
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# ? Mar 7, 2020 23:00 |
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Cup Runneth Over posted:The rest of your post is garbage as usual but I just wanna focus in on this part and how totally oblivious it is. The armor classes in the game are based on real-life ballistic levels. There will never be tier 7/8/9 armor because it doesn't exist. There is no armor in the world that will tank dozens of 54R shots for you and they won't ever add it. The armor classes in the game are based on the GOST armor standard and the most we'll ever see is 6A (which I believe is Fort armor). i don't care if it's not realistic, i want it because t6 armor is basically useless anyway. balancing a game based off of realism is dumb
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# ? Mar 7, 2020 23:01 |
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# ? Jun 8, 2024 06:36 |
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1001 Arabian dicks posted:i don't care if it's not realistic, i want it because t6 armor is basically useless anyway. balancing a game based off of realism is dumb Play a different game.
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# ? Mar 7, 2020 23:02 |