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I am pro-arms, but mainly for comedy reasons. I don't remember ever seeing them work well in something that's supposed to be serious.
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# ? Mar 6, 2020 20:52 |
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# ? Jun 1, 2024 07:02 |
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They work great in Stormland and Lone Echo/Echo Arena
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# ? Mar 6, 2020 20:54 |
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Octodad VR when?
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# ? Mar 6, 2020 21:05 |
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Two things I learned watching the Tested interview. HL:Alyx still simulates arms, it just doesn't display them. So that you can't do something silly like close a door with your hand on the other side. Also, when you teleport, the game models you pathing through the space in between point A and point B, so the AI still gets to see you move and react to it. I'm feeling confident that Alyx will be both fun and comfortable.
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# ? Mar 6, 2020 22:15 |
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Preordered HLA about 10 minutes ago. A thing I never do
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# ? Mar 6, 2020 22:29 |
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AndrewP posted:Also I think I'm in the minority with this but I don't get the appeal of having arms rendered. They're never doing exactly the right thing and I find them distracting. Meanwhile with only hands my brain fills in the rest nicely. It helps with parsing what's gonna get shot/seen by enemies, and general immersion. The trick is to stop mentally insisting on where they should be and accept that's where your VR arms are. Elbow and knee trackers are already A Thing, they went in with the latest SteamVR update. All I get out of floating hands is "where are my arms?"
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# ? Mar 7, 2020 01:18 |
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I dunno I’ve got a ton of hours in rec room which also has floating hands and it never bothers me
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# ? Mar 7, 2020 01:46 |
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Calipark posted:Don't be so dramatic. The game is going to be fine as is without it being fully smooth locomotion based. Its hardly being dramatic. You know what kind of scene we aren't going to get with teleportation designed games? Chase scenes. Imagine running away from a big mob of enemies or some kind of impending doom and needing to do a jump to get across something to safety, say from one rooftop to another, where you can just barely make it and you have to grab on to the edge of the roof and pull yourself up. This is awesome with smooth locomotion, but would be boring as gently caress with teleportation and would almost certainly not be included by a developer making a teleportation designed game. Use a little imagination about how a teleportation designed game might remove a lot of elements commonly used in other games to great narrative and dramatic effect because you are always essentially standing still. Locomotion is an inherently critical element towards first person games and if you design yourself around the most common form of locomotion you end up cutting down on the offered gameplay and narrative elements.
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# ? Mar 7, 2020 02:03 |
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rage-saq posted:Its hardly being dramatic. Yes this is why it would be terrible for smooth locomotion to become the standard >:]
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# ? Mar 7, 2020 02:08 |
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Lemming posted:Yes this is why it would be terrible for smooth locomotion to become the standard It's been the standard forever, even lone echo has it, it just uses arm pushing to initiate Lone Echo has that tunnel scene, which wouldn't appear in a teleportation designed game.
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# ? Mar 7, 2020 02:09 |
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Teleportation doesn't mean no chase scenes, it just means something like there are doors in the way, or there's more stuff you have to interact with to buy time like pulling down shelves and whatnot. Everything can be designed around! Big jumps to get away from enemies are weaker in VR, due to the fact that you uh, can't actually jump that high nor far. Wall climbing, however, is waaaaay better. Lone Echo still has everyone beat for making great use of zero g, which is the one environment that really allows for all of that and making it feel right.
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# ? Mar 7, 2020 02:10 |
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Teleportation movement limits room design and exploration too; instead of using the entire area games tend to place interactibles in focused hotspots so players aren't hopping around too much.
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# ? Mar 7, 2020 02:50 |
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I don't know poo poo about Half Life beyond memes and and mostly sim in VR and have an Index so was all whatever but after spending some time in the environments they just released holy moly I can't wait for the 23rd. I didn't realize VR could even look like that with current technology. I run Steam home at 170%ss and recently upgraded to a 2080 in a 3570k machine. Pulling 120 fps except when looking at posters and poo poo on a wall and even when the fps drops there's no noticeable jank, jitter or shimmer. Of course this are just environments and the game might run different but the quality bodes well, v polished.
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# ? Mar 7, 2020 07:20 |
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Thoatse posted:I don't know poo poo about Half Life beyond memes and and mostly sim in VR and have an Index so was all whatever but after spending some time in the environments they just released holy moly I can't wait for the 23rd. I didn't realize VR could even look like that with current technology. I run Steam home at 170%ss and recently upgraded to a 2080 in a 3570k machine. Pulling 120 fps except when looking at posters and poo poo on a wall and even when the fps drops there's no noticeable jank, jitter or shimmer. Of course this are just environments and the game might run different but the quality bodes well, v polished. Valve classically have been very good at optimization. Very very good.
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# ? Mar 7, 2020 07:28 |
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KakerMix posted:Valve classically have been very good at optimization. Very very good. I really hope Valve put together a Source 2 SDK sooner rather than later for VR game development.
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# ? Mar 7, 2020 07:37 |
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Man that Walking Dead game is actually pretty fun. I did the first “Day” and it was a pretty short and sweet experience of getting spooked, it also really made me wish I had another pair of hands with all the inventory finagling you gotta do. Like an extra chest slot for a spare melee weapon would be a lifesaver.
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# ? Mar 7, 2020 08:07 |
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I'm stuck in the Walking Dead thing, I hope I'm not loving anything up by going back home all the time, but in Walking Dead you eventually get a picture, and you find out exactly where that picture was drawn, but it's crawling with goons who shoot you in the face for even thinking of walking over to that area, and I'm a little at a lost what they're expecting me to do.
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# ? Mar 7, 2020 09:12 |
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New Teaser of Lies Beneath https://www.youtube.com/watch?v=gHEo1KtJtmM edit: and a good showing of how Table Tennis plays https://www.youtube.com/watch?v=XpUCR8cutHE Turin Turambar fucked around with this message at 10:22 on Mar 7, 2020 |
# ? Mar 7, 2020 10:06 |
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Right before the bookmarked spot in that video they're discussing how they needed to design the teleport mechanic in a way that allowed the level designers to build traversal-based gameplay, and how they wanted to make sure the player is aware that you're traversing the space rather than teleporting across it. They've thought about this.
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# ? Mar 7, 2020 11:53 |
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Whelp, went back to Boneworks and encountered those jumping spiderbots for the first time in the sewers. I was standing at the end of a tunnel with a huge drop into a big room below, and holy gently caress do those things jump really, really loving high. First time in a long time I had to rip off my headset and NOPE the gently caress out of there - comically enough the last time I had to do that was years ago with Duck Session by the same developer.
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# ? Mar 7, 2020 13:02 |
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Taintrunner posted:Whelp, went back to Boneworks and encountered those jumping spiderbots for the first time in the sewers. I was standing at the end of a tunnel with a huge drop into a big room below, and holy gently caress do those things jump really, really loving high. First time in a long time I had to rip off my headset and NOPE the gently caress out of there - comically enough the last time I had to do that was years ago with Duck Session by the same developer. Even more comically: that's what you are supposed to do, in game! The spiders are virtual headsets, that latch onto your head and you can see another view inside them, you have to take them from your head and remove them.
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# ? Mar 7, 2020 13:23 |
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Boba Pearl posted:I'm stuck in the Walking Dead thing, I hope I'm not loving anything up by going back home all the time, but in Walking Dead you eventually get a picture, and you find out exactly where that picture was drawn, but it's crawling with goons who shoot you in the face for even thinking of walking over to that area, and I'm a little at a lost what they're expecting me to do. You can sneak around and not kill anyone, but later doing so gets pretty hard. It’s a lot easier to shoot people in the head from hiding than to try to sneak past them.
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# ? Mar 7, 2020 16:33 |
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Turin Turambar posted:New Teaser of Lies Beneath Does table tennis do skill based matchmaking? Because no way do I feel like loving around getting worked over by the Serena Williams of table tennis
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# ? Mar 7, 2020 16:40 |
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As someone who hasn't been following VR for a while (and does own a Rift) can someone point me to the skinny on the Index (decent unbiased review?) and if it's worth ?
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# ? Mar 7, 2020 17:52 |
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Jim Silly-Balls posted:Does table tennis do skill based matchmaking? Because no way do I feel like loving around getting worked over by the Serena Williams of table tennis the only multiplayer games of eleven i've had all started with me chilling playing the amateur bot when I get a notification that someone wants to play, and of the dozen or so matches I've played i've been outskilled by quite a large margin... but none of the games were bad, they were all fun, and more than half of the people I played gave me tips on how to play better. the same thing happened when my sister tried it for the first time, she accepted the game invite without thinking and halfway through (with her losing terribly) the other player was trying to show her how to serve properly
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# ? Mar 7, 2020 18:01 |
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slidebite posted:As someone who hasn't been following VR for a while (and does own a Rift) can someone point me to the skinny on the Index (decent unbiased review?) and if it's worth ? Consensus seems to be that it's by far the best HMD available if you can afford it.
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# ? Mar 7, 2020 18:27 |
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slidebite posted:As someone who hasn't been following VR for a while (and does own a Rift) can someone point me to the skinny on the Index (decent unbiased review?) and if it's worth ? Unquestionably the best VR headset. What you get for that extra $600 is not what you could consider "a good deal". But some people can afford luxury and that is what it is.
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# ? Mar 7, 2020 18:29 |
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Boba Pearl posted:I'm stuck in the Walking Dead thing, I hope I'm not loving anything up by going back home all the time, but in Walking Dead you eventually get a picture, and you find out exactly where that picture was drawn, but it's crawling with goons who shoot you in the face for even thinking of walking over to that area, and I'm a little at a lost what they're expecting me to do. If you wait until the bell tolls all the live humans go home. I got stuck shortly after that section because my next quest didn't seem to want to activate, though, so use at your own risk, I don't know if waiting had an effect on the next quest going bonkers for me.
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# ? Mar 7, 2020 19:20 |
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Ralith posted:Consensus seems to be that it's by far the best HMD available if you can afford it. and you don't have goon eyes
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# ? Mar 7, 2020 19:23 |
RandomBlue posted:and you don't have goon eyes We talking about extreme Down’s syndrome here or something else?
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# ? Mar 7, 2020 19:27 |
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caldrax posted:If you wait until the bell tolls all the live humans go home. I got stuck shortly after that section because my next quest didn't seem to want to activate, though, so use at your own risk, I don't know if waiting had an effect on the next quest going bonkers for me. The time limit cancels active quests, once the bell tolls you really just have to get out. Regarding dealing with humans, in my playthrough I used both stealth and went all-out with combat and fared fine with both. Explosive barrels (or explosive anything) are really effective at taking out groups, stealth mechanics work mostly the same as everywhere else; stay quiet, low and turn off your torch.
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# ? Mar 7, 2020 19:48 |
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Bad Munki posted:We talking about extreme Down’s syndrome here or something else? Talking about if your IPD is above or below the recommended IPD range, then you're better off with the Quest IMO. Index supports 58-70mm, if you're within a couple mm of that it'll probably be fine but depends on personal preference.
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# ? Mar 7, 2020 20:39 |
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SCheeseman posted:The time limit cancels active quests, once the bell tolls you really just have to get out. The quest for me was to pick up an object, I was still able to pick up that object and progress the quest, but I got a bug later that wouldn't let me progress a different quest. I don't know... I still was able to get the thing. Other people on the steam forums have said that's how they moved past that particular part too...
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# ? Mar 7, 2020 20:57 |
slidebite posted:As someone who hasn't been following VR for a while (and does own a Rift) can someone point me to the skinny on the Index (decent unbiased review?) and if it's worth ? As someone who went from Rift CV1 to Index last summer, the headset is loving miles better, like crazy better. Much higher resolution image, clearer lenses, larger FOV, more comfortable... Just a superb headset. Tracking is excellent. Lighthouse base stations have longer range than Rift sensors and they don't require that multiple stations can see your head/hands at all times, so a large space that needs 3-4 Rift cams will generally work with 2 base stations. Cabling is tidier, as they just plug into power outlets, instead of having to run cables back to the PC. I miss Oculus Home and its native support for pinning windows in your view. You can accomplish this in SteamVR with various third-party products, though. SteamVR appears to have mouse cursor alignment issues if you use an ultrawide monitor. It's annoying as hell. I gave up on fixing it and just bought Virtual Desktop. There is a button on the headset that lets you open the SteamVR interface and click things as you look at them. It's nice when I'm in my sim rig, as I don't have to keep a controller nearby. The Index/Knuckles controllers are a mixed bag. Having both a touchpad and sticks is very nice in some games (like H3VR, which puts movement on sticks and gun functions on pad quadrants), but the finger sensors are largely a gimmick and I miss the Touch's grip buttons. I've ranted about this before, so here you go: https://forums.somethingawful.com/showthread.php?threadid=3901021&pagenumber=1&perpage=40#post500203522 Oh yeah, the Index has incredible audio. Its little speakers are massively better than the Rift headphones. This really shines in games with great sound design, like Elite Dangerous and RaceRoom RE. All in all, my Rift has been collecting dust since I got the Index. I wish Touch controllers worked with Lighthouse sensors, but the Index headset is so much better, crazy better, that I will live with the faults of the controllers.
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# ? Mar 7, 2020 21:30 |
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I bought H3VR. What's the recommended control scheme? I tried traditional twinstick but the experience wasn't very good, with the whole "turn on/off the movement on each controller to be able to interact with the weapons properly".
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# ? Mar 7, 2020 21:33 |
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Turin Turambar posted:I bought H3VR. What's the recommended control scheme? I tried traditional twinstick but the experience wasn't very good, with the whole "turn on/off the movement on each controller to be able to interact with the weapons properly". Arm Swinger, I was surprised at how loving good it is.
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# ? Mar 7, 2020 21:41 |
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Jack Trades posted:Arm Swinger, I was surprised at how loving good it is. How do you turn around? (beyond doing it in real life)
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# ? Mar 7, 2020 21:49 |
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Turin Turambar posted:How do you turn around? (beyond doing it in real life) hit A or X to snap turn
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# ? Mar 7, 2020 21:50 |
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Yes, you can go so insanely fast and have a lot of control at the same time. Good for running from patrols in take and hold.
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# ? Mar 7, 2020 21:51 |
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# ? Jun 1, 2024 07:02 |
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I've been setting up an upgraded computer this weekend. It definitely runs the Windows VR stuff way more smoothly but man, it still feels like it's just multiple tiers of rickety software getting in the way to set it up or do anything more (e.g. SteamVR). Even just getting Windows to consistently accept the controllers was a pain, and now SteamVR is just broken for some reason. At least I've spent enough time playing with computers to know how to start looking for solutions, but I feel like things are gonna have to get way more streamlined before I'd ever recommend it to folks who just want a simple fun time.
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# ? Mar 7, 2020 22:04 |