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The diplomatic incidents caused by paradox being a state corporation would be hilarious though.
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# ? Mar 9, 2020 17:18 |
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# ? May 14, 2024 08:32 |
YF-23 posted:To be honest the simulation aspects of the game was one of my favourite things about it. The ability to take a backwater region and slowly urbanise it to the point where it competes with the traditional centres of civilisation of antiquity is inherently satisfying and something I hope Paradox leans on as the game develops further. This right here is why Victoria is quietly my favorite Paradox franchise.
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# ? Mar 9, 2020 19:17 |
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Drone posted:This right here is why Victoria is quietly my favorite Paradox franchise. same, but loudly
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# ? Mar 9, 2020 19:23 |
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Chomp8645 posted:Guys the Steam page for Total War: Rome 2 says it takes 35 GB of hard drive space!!! Wow an immense amount of content. Rome 2 Total War is way more fun than Imperator at present. Sad!
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# ? Mar 9, 2020 19:57 |
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Edgar Allen Ho posted:Rome 2 Total War is way more fun than Imperator at present. Sad! After the failure of Imperator I went back to Rome 2 and it's still getting updates and it's pretty good now. And even has a crazy indepth overhaul mod in DEI if you want to really get up in it.
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# ? Mar 9, 2020 20:28 |
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I don't believe you, I heard experts say strategy game can't have continuous support unless they move features into DLCs and sell music and on-map objects as separate DLCs.
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# ? Mar 9, 2020 20:33 |
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Rome 2 TW is still bad, just less broken. Also IR's nes simulationy bent is like a million times more interesting than its bare, lifeless release incarnation, I cant imagine why anyone (apart from johan, apparently) could possibly be absorbed by the latter
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# ? Mar 9, 2020 20:40 |
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Beamed posted:Broke: Measuring content by functionality, immersion, and keeping the player engaged Star Citizen has the most content of any game ever.
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# ? Mar 10, 2020 06:43 |
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Johan literally said IR had the most content of any PDX game on release. Seems the guy who made it would have the inside line on what was in it.
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# ? Mar 10, 2020 06:56 |
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thats literally pr what else would he say "the games not really done wait for patches and dlc sorry" lol
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# ? Mar 10, 2020 06:58 |
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V for Vegas posted:Johan literally said IR had the most content of any PDX game on release. Seems the guy who made it would have the inside line on what was in it. It seems to me like someone trying to sell their newest game would have a material interest in saying that that newest game has the most content out of all their previous releases
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# ? Mar 10, 2020 07:02 |
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Johan has always seemed like a straight up and down guy to me rather than a PR talking point.
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# ? Mar 10, 2020 07:04 |
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When people say content what the actually mean is Content That Anyone Cares About, hope this helps!
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# ? Mar 10, 2020 07:25 |
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V for Vegas posted:Johan has always seemed like a straight up and down guy to me rather than a PR talking point. Johan thought the game was perfectly fine at release
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# ? Mar 10, 2020 07:47 |
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Opinion on the quality of content is different to a statement on quantity.
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# ? Mar 10, 2020 07:50 |
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Ah, I see we have discovered the Objective Measure of Quantity of Content
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# ? Mar 10, 2020 07:53 |
BBJoey posted:Johan thought the game was perfectly fine at release Didn't he also say it wasn't just perfectly fine, it was the best strategy game he'd ever made?
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# ? Mar 10, 2020 08:04 |
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Drone posted:Didn't he also say it wasn't just perfectly fine, it was the best strategy game he'd ever made? Yes. The saddest part is that I'm pretty sure he genuinely believed it.
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# ? Mar 10, 2020 08:06 |
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BBJoey posted:Ah, I see we have discovered the Objective Measure of Quantity of Content Yes? You're saying quantities can't be measured?
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# ? Mar 10, 2020 08:25 |
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I just can't believe how much event text was in Imperator on release! What a great and worthy derail for Imperator: Rome, the officially certified best game ever.
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# ? Mar 10, 2020 09:03 |
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More Content is not objectively better.
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# ? Mar 10, 2020 09:38 |
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One persons content is another persons filler.
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# ? Mar 10, 2020 09:56 |
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AnoHito posted:Yes. He didn't call it the most enjoyable or most likable game he ever made. He announced the dropping of mana aspect shortly after devdiary where he talked about MP still making a better strategy game, so I see him giving up on bringing "the best" gameplay and instead of giving people gameplay they want.
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# ? Mar 10, 2020 10:03 |
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V for Vegas posted:Yes? You're saying quantities can't be measured? I'm saying that as defined so far in this thread, "content" is meaningless. You could write billions of words and shove them events that have a 1% chance of firing every 100 hours. In something as complex as a video game, especially a paradox game, evaluating "content" by filesize is utterly worthless. BBJoey fucked around with this message at 10:46 on Mar 10, 2020 |
# ? Mar 10, 2020 10:42 |
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V for Vegas posted:Opinion on the quality of content is different to a statement on quantity. Too bad, people are still going to just use the word Content while in part meaning the quality to no matter what you think about them doing that.
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# ? Mar 10, 2020 10:44 |
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BBJoey posted:I'm saying that as defined so far in this thread, "content" is meaningless. You could write billions of words and shove them events that have a 1% chance of firing every 100 hours. In something as complex as a video game, especially a paradox game, evaluating "content" by filesize is utterly worthless. you know content when you see it?
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# ? Mar 10, 2020 11:42 |
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Enjoy posted:Do you think private companies are in the habit of deliberately wasting money on unnecessary labour, comrade? Do you not?
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# ? Mar 10, 2020 17:01 |
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Who honestly gives a gently caress about the amount of content? Clearly the velocity of content is far more important. That's why DH Kaiserreich is the unparalleled king of content, no one can reach the sheer amount of event notifications you have to click away in the first few months.
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# ? Mar 10, 2020 18:39 |
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Maybe we have to measure acceleration of content.
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# ? Mar 10, 2020 20:47 |
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ilitarist posted:Maybe we have to measure acceleration of content. We can't stop there! We need to measure the jerk and higher derivatives as well
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# ? Mar 10, 2020 21:22 |
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I don’t care about my content’s 0-60. Give me the content with heated seats and nicely placed cup holders.
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# ? Mar 10, 2020 21:38 |
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The real question is how much non-content we have relative to the content.
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# ? Mar 10, 2020 21:43 |
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Gobblecoque posted:Do you not? Not deliberately
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# ? Mar 11, 2020 09:48 |
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KOGAHAZAN!! posted:Despite hating the game at launch I think I'm actually more optimistic about the future of Imp than I am any other Paradox franchise. Certainly a lot more than CK3 or EU4. How come? The dev diaries for CK3 are generally well received by us in the CK2 thread, what are your worries about it? Mr Snips posted:It also had the problem where the game was obviously pushed out before it was ready, something that sounds like will happen to CK3 too Oh? What makes you think they will push out CK3 before it's ready? I'm genuinely curious, where did you hear/read that?
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# ? Mar 11, 2020 10:13 |
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Torrannor posted:How come? The dev diaries for CK3 are generally well received by us in the CK2 thread, what are your worries about it? I posted my thoughts there a while back. That was before we got lost in the blasted wasteland of lifestyle perk tree () DDs. To summarise: almost everything they've previewed so far is stuff I'm apathetic about or is actively opposed to what I was hoping to see in that area from a third CK. In general, they seem to be leaning hard into the role-play/character-building stuff. Which- is definitely the strong point of the franchise? I can definitely understand why they'd sit down and go, "This is our character-driven series. Let's focus on the characters." But on the other hand- it's the strong point of the franchise. I did not ever feel that the role-playing side of the game was lacking, per se. There was room for expansion, sure, but it's the state-building/governance side of CK2 I felt needed improvement. In any case, I've got the message: this game is Not For Me. I'm completely checked out at this point and I'm not going to be buying it.
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# ? Mar 11, 2020 13:48 |
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CK2 suffered from the basics of the game not being character-centered enough. Even after years of updates, CK2 has UI of a grand strategy game with character stuff feelign like it's modded on top - a lot of character decisions are spread around diplomacy or intrigue decisions; at any given moment 2/3 of the screen show you political map; you can't see 2 character screens at the same time etc. CK1 was even more of a GSG with fewer RPG elements and CK2 devs probably still thought about it as strategy game first. This might make CK2 not only uniquely awkward to play but also attractive to people who don't care about all the Sims thing, I guess. You can play it as a map control game where the diplomatic side is more developed. But it seems that CK3 will be much more focused and farther away from traditional Risk structure. I'm much more irritated by awkwardness than positive on ambition so I welcome this new game. But it would lose a huge part of fanbase who prefer jankier but more ambitious CK2.
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# ? Mar 11, 2020 14:07 |
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My experience with IR is that I bought it right around release, started a game as Kush, then burned through my entire manpower reserve by marching my army down the Nile through my own territory and waiting a whole generation for it to come back. I haven’t played since then.
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# ? Mar 11, 2020 15:52 |
BgRdMchne posted:My experience with IR is that I bought it right around release, started a game as Kush, then burned through my entire manpower reserve by marching my army down the Nile through my own territory and waiting a whole generation for it to come back. I haven’t played since then. One of these mechanics is good (high attrition), one of them is bad and has since been fixed (eternally-slow manpower regeneration). It's still a really bad game though.
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# ? Mar 11, 2020 15:53 |
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KOGAHAZAN!! posted:I posted my thoughts there a while back. That was before we got lost in the blasted wasteland of lifestyle perk tree () DDs. Yeah, that's fair. I tried three times to get into EUIV, each time with most of the relevant DLC when there was a Humble Bundle or a sale, and I bounced every time. My country expanded, got richer, built a fort, got a tech, etc. And I just didn't really care. But some dipshit had my genius heir assassinated? I'd do my best to kill every single member of his family, exterminate his whole dynasty. The role-play/character-building stuff is absolutely the main draw of the game for me, and I'm very happy that they're leaning further into that direction. Of course, if you're more interested in the nation building part of GSGs, then Imperator and EU are more suited to your tastes, and it's obvious why you wouldn't be excited about the things they've shown us of CK3.
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# ? Mar 11, 2020 19:36 |
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# ? May 14, 2024 08:32 |
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ilitarist posted:you can't see 2 character screens at the same time etc. has there been any hint that this will be possible in CK3? would be cool but I doubt it's possible unless they are moving away from the standard Paradox UI conventions where everything is kind of hard-baked onto the left side of the screen.
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# ? Mar 12, 2020 10:35 |