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I said come in! posted:I got my fan made 3d printed models today. What size hexagon bases do I need to get for these figures? They didn't come with bases. These are my preferred hex bases because they're cheap, they're easy to green stuff texture onto (but they're also pre-textured so you can just paint/flock them as-is) and as long as your 'Mechs are close to standard scale those should fit.
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# ? Feb 26, 2020 23:30 |
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# ? May 31, 2024 09:35 |
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Anywhere from 30 to 40 mm hexes will fit on a normal hex map. I personally prefer flat 32s from Ironwind.
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# ? Feb 26, 2020 23:40 |
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The HesperusII Etsy shop you got those from also has good bases for sale
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# ? Feb 27, 2020 18:51 |
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Wrapped up the second scenario in my narrative campaign this week - the Mercs of Kuze Tactical Discretion survived by the skin of their teeth! I took some photos: The BBC-76 "Banal Bringer of Cargo" and her 5 lightly armored trucks prepare to depart into the canyon where an unidentified Clan Smoke Jaguar Star waits to ambush them. I rolled a 1D6 to determine the weight class of the mechs they'd be facing - 1 for Negative Contact, 2 for Light Mech, 3-4 for Medium, 5 for Heavy, and 6 for Assault. The first contact ended up being a Mad Cat, believe it or not. Here is the canyon of death that loomed before them. The Merc lance managed to down the Mad Cat, but not before it managed to kill one of the supply trucks! A few turns later, the BBC-76 turned and blocked the path of the trucks - it wasn't a cargo landcarrier, it was a rapid Battlemech deployment playform! She launches a Marauder piloted by the pilot that jumped into the bottom of a recently expended nuclear missile silo. Kuze Tactical Discretion responded by forming a congo line and lighting the fucker's rear end up, with the Hatchetman taking an axe to the BBC's engine block. But that's not where the fun stops! One of the Wolverlines sprinted across the wreckage to close the distance with the Marauder, dodging not one, not two, but THREE shots of PPC fire. I gave an extra XP point for that one, obviously. The three of them then proceeded to force the Marauder to fall from overwhelming fire. Absolutely embarassing show. They then proceeded to circumvent the road and take the trucks off road - I thought they would have to apply skidding rules for taking wheeled vehicles off paved terrain, but alas I was wrong. This allowed them to mostly circumvent the Clan Smoke Jaguar Star (minus one lucky ER PPC shot from a Puma) and escape the AO, having all the vehicles basically drive off a cliff, take 2 points of damage, and then drive off the map. Next scenario, my players have elected to go onto a low orbit station, and assist the relief effort as Leopard dropships move refugees off-planet and onto a commercial station so they can be transferred to an emergency Jumpship. Unfortunately, Clan Smoke Jaguar has decided to crash the party - while the Mercs of Kuze Tactical Discretion will be forced to escort these refugees through the... *checks notes*... the... Trelawney Mining Corporation... uh... ...VOLATILE MATERIALS & SUBSTANCES DEPOT?! Which basically means, they'll be fighting on a space station platform, full of all sorts of nasty chemicals. In space. And I'm thinking of throwing some kamikaze drones at my players. Maybe some orbital bombardment? They all have JumpJets, so I was thinking of having blocks of the station platform be destroyed by either the environmental explosions, or maybe orbital bombardment? Then if there were gaps in the escape route, the players could pick up one of the vehicles ferrying refugees to the terminal tram to take them to the dropship and JJ over the gap. I also want to see since this will be in space a way for a Mech to be knocked off the platform and sent drifting through space. I know there probably aren't any rules for it, but there's something darkly hilarious to me about a Mech drifting helplessly through space, launching Gauss Rifle rounds hopelessly at the enemy. Taintrunner fucked around with this message at 20:37 on Mar 7, 2020 |
# ? Mar 7, 2020 18:54 |
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Where did you get your terrain and building pieces? They fit perfectly in the Battletech universe.
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# ? Mar 7, 2020 19:57 |
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I said come in! posted:Where did you get your terrain and building pieces? They fit perfectly in the Battletech universe. Terrain is Heroscape. Not made anymore and stupidly expensive, but oh so worth it with how modular they are. Buildings are from different 3D printers, I searched Etsy and EBay for “6mm terrain” and went hog wild. The printed map sheet I bought from here: https://gumroad.com/katdraws and upscaled for 1.75” Heroscape hexes. Taintrunner fucked around with this message at 20:06 on Mar 7, 2020 |
# ? Mar 7, 2020 20:02 |
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My two most recent additions to my growing Battletech collection. Was trying to do a skeleton look with the first one. I think I mostly pulled it off and am happy overall with how it turned out.
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# ? Mar 8, 2020 01:26 |
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What are those dice-shaped markers you're using?
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# ? Mar 8, 2020 04:19 |
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Bieeanshee posted:What are those dice-shaped markers you're using? They are movement modifiers from Etsy: https://www.etsy.com/listing/665093...h_click=1&bes=1 Super handy reference for everyone playing, same as the 3d Heroscape terrain. For the Heroscape, I end up buying double so I can doublestack the hexes - closer to the same scale as the miniatures.
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# ? Mar 8, 2020 09:16 |
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That's really clever! Thanks for explaining.
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# ? Mar 9, 2020 02:05 |
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For Alpha Strike...Most heavier mechs will prefer standard physical attacks than charging, right? Since formula is movement x size / 8, and anything heavier and above will take self-damage from the charge as well.
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# ? Mar 9, 2020 06:55 |
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Size of target determines whether self-damage happens, not size of attacker. Fittingly, the actual Charger is a beast at charging, racking up a cool 5 damage. Also worth mentioning: the Speed Demon SPA increases MV by 2", which on anything Size 4 (assault size) is just flat out +1 charge damage.
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# ? Mar 9, 2020 18:21 |
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You’d have to redesign the whole game but I think Battletech would have a stronger heat system if heat sinks lagged by a turn. You can build a heat-neutral design but you still have to interact with the heat scale for a turn before it all goes away. The video games do this well-your heat spikes but then falls rapidly, rather than just staying flat if you’ve got enough heat sinks to pay off all your weapon heat.
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# ? Mar 9, 2020 20:51 |
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General Battuta posted:You’d have to redesign the whole game but I think Battletech would have a stronger heat system if heat sinks lagged by a turn. You can build a heat-neutral design but you still have to interact with the heat scale for a turn before it all goes away. The video games do this well-your heat spikes but then falls rapidly, rather than just staying flat if you’ve got enough heat sinks to pay off all your weapon heat. Eh, you can fix most of the heat-neutral problems just by killing the DHS. No mass redesign needed, just kill BT's original sin.
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# ? Mar 9, 2020 21:03 |
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Strobe posted:Size of target determines whether self-damage happens, not size of attacker. I see, misread the self-damage. So it seems charging may be alright for some assault mechs.
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# ? Mar 11, 2020 03:12 |
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Redesign sketches for the Support Star Linebacker BATTLE COBRA Arctic Cheetah Black Lanner NIGHT GYR All look solid. I think I prefer the MWO Lanner and Gyr but theyre still dope I love that the Cobra still looks Dumb. But cool.
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# ? Mar 12, 2020 00:42 |
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The linebacker is so beefy
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# ? Mar 12, 2020 01:19 |
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I've always liked the Battle Cobra. It has a "Clan Steel Viper made another Bootleg OmniMech again" charm that I just love. I like how the new Night Gyr makes it much clearer that it's an evolution of the Guillotine, in the same way the Mad Dog is an evolution of the Archer. PoptartsNinja fucked around with this message at 02:02 on Mar 12, 2020 |
# ? Mar 12, 2020 02:00 |
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I wish the PPCs had ice scoops attached to the barrel like the Guillotine IIc. Look at this bad boy, he can shoot some dudes and then fill a whole bucket of ice for you in no time. Or, more broadly, a little more difference between the AC arm and the beam arm.
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# ? Mar 12, 2020 02:32 |
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Ugh, I have some dumb rules questions I'm struggling to figure out. So the next scenario of my campaign is takes place on a Low Earth Orbit station against Clan Smoke Jaguar - Leopard dropships are flying up from the surface to bring refugees to a commercial transit station terminal to be transferred to a jumpship to get them out of the system. There's 4 dropships with 6 platforms, rolling a 1d6 every turn to determine where they land & unload. -My plan is for the players to escort these refugees through an industrial mining resource depot, with highly explosive silos of different materials laying around to get struck by stray fire, or even directly targeted by me (Clan Smoke Jaguar) or the players (Mercs) to try and dissuade the enemy, compromise an objective vehicle, etc. Would I be able to say, roll a 1d6, and get a different material with different effects on the board every time? I know this takes place in a low-gravity environment in low-orbit, but say, could I have it so only the directly surrounding hexes become compromised, or an even larger radius? Perhaps it releases a corrosive substance, a flammable substance, or something like ice to induce skidding? -What would be the rules for unmanned kamikaze drones? Are there any I could adapt? This is something that didn't exist when the original Battletech rules were ginned up, but they're a reality now and I'd love to do something with that. Something to really keep my players on their toes. -Do jumpjets get a bonus for being in a low-orbit environment? -Are there simplified rules for orbital bombardment? My players are all going to be bringing mechs with jumpjets. What I want to do is have a CSJ warship/gunship come in and blow out some tiles to harass my players, really throw some wrenches in their plans. Not totally random, but enough to really give them some obstacles. -Could a Battlemech pick up a vehicle in zero/low-g and throw it off station, drifting into the black emptiness of space, or worse, hurtling down into atmosphere? Could a 'Mech push or kick another 'Mech off a platform and send it drifting into space, lost forever? (or at least until a recovery team finds it)
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# ? Mar 13, 2020 22:48 |
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Taintrunner posted:Would I be able to say, roll a 1d6, and get a different material with different effects on the board every time? Why not? Put together a table of things you think will be fair or challenging, throw in one that's a bonus (maybe a cooling boost to a 'Mech in the radius) so that it's not an instant no-brainer for the Smoke Jaguars to blow up the infrastructure. As for everything else: yes, there are probably rules for most of it, but if it sounds fun to you just houserule something that works. The standard Orbital Bombardment rules probably wouldn't be to your liking considering Naval weapons target mapsheets rather than hexes but naval/aerospace weapons have a much longer range than the same weapons on a 'Mech, so if you want to show a warship taking potshots with their anti-fighter secondaries I'd just pick a few hexes, pick a fair target number (9+?) and then scatter the hit by whatever the margin-of-failure is. You may also want to pick out a few tricks your players can use against you, if you stack every advantage in the Smoke Jaguars' favor they may not find it fun.
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# ? Mar 13, 2020 23:47 |
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Defiance Industries posted:Eh, you can fix most of the heat-neutral problems just by killing the DHS. No mass redesign needed, just kill BT's original sin. This is basically why I grog hard as gently caress and only play 3025.
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# ? Mar 14, 2020 01:27 |
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PoptartsNinja posted:a warship taking potshots with their anti-fighter secondaries "With their what?" -Every Star League WarShip designer PeterWeller posted:This is basically why I grog hard as gently caress and only play 3025. 3039 is where it's at, you got that prototype SL gear keeping things interesting, and every once in a while a vintage machine from the Com Guards shows up and clowns on everyone.
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# ? Mar 14, 2020 01:29 |
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Defiance Industries posted:"With their what?" -Every Star League WarShip designer "Those Gauss Rifles we slapped on there to shoot at civilians!" Edit: Recently finished a couple of objective markers (and tanks)! Iron Wind Metals' website is utterly poo poo for finding tanks. They're spread across three different parts of their storefront. The GHQ Miniatures SCUD-B makes for a great 'destroy this' target. PoptartsNinja fucked around with this message at 02:50 on Mar 14, 2020 |
# ? Mar 14, 2020 01:50 |
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Is there some kind of squad marks but for hex bases? Basically I have a collection of mechs, but not uniformly painted - as my players are playing a merc campaign, when they get new mechs for their lance it may not be immediately obvious due to different paint jobs. Will also be good for the OpFor since my players can immediately identify which mechs belong to which lance (playing Alpha Strike with formation bonuses). Was hoping there is some kind of hex marks which I can put those mechs from the same lance in, but so far the keywords I tried in google did not turn up anything.
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# ? Mar 17, 2020 07:33 |
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Couldn't you just put a [whatever color] mark on a non-front edge of the base?
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# ? Mar 17, 2020 08:05 |
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Hmm, worth a shot. Could use water based markers.
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# ? Mar 17, 2020 11:46 |
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or a colored poker chip underneath (also useful for movement modifiers)
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# ? Mar 18, 2020 08:55 |
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Does anyone have a line on hex-base paper standees? I'm talking about a plastic or wood base with a thin holder for paper printouts.
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# ? Mar 18, 2020 17:55 |
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Defiance Industries posted:"With their what?" -Every Star League WarShip designer I thought 3039 was just "all the mechs with 3025 level tech even if they weren't in the old TR3025 book." Like it's just classic OG Battletech, but also Hammerhands and Firebees and poo poo like that can show up.
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# ? Mar 20, 2020 15:27 |
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"TRO: 3039" and the actual year 3039 are a little bit different. A lot of the formerly LosTech stuff started popping back up in the mid/late 30s but is included in TRO: 3050 because the first time they were used outside of prototypes and ancient cache finds was against the Clan Invasion.
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# ? Mar 20, 2020 15:40 |
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I'm pretty fond of 3145 as a playable era and making an agreement with the other players not to be jerks. There's some really cool (and outright goofy) stuff that rarely sees play because of the Dark Ages stigma. I really like the more pronounced differences in each nation's equipment, too. House Kurita going all-in on bulky armor and giving the finger to mobility makes me smile because it's about the least Samurai thing I can imagine.
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# ? Mar 20, 2020 16:45 |
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Dark Age fights own hard. There are some stinkers, usually only a couple per faction at most, and almost everything else is Good to Great so taking stock Mechs doesn't feel like a handicap.
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# ? Mar 20, 2020 18:10 |
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I also like 3145. The setting has grown past simple white hat/black hat/'protagonist faction' storytelling and there's a ton of equipment to choose from. The gradual mixture of IS and Clan tech means that Clan weapons are no longer just a 'gently caress you I win button' for certain factions, but an expensive splurge option everyone has access to. And, politically, the Clans are now full players within the general pell-mell chaos rather than outside invaders for everyone to team up against. Plus it's got the Tenshi and that's a handsome mech. General Battuta fucked around with this message at 20:00 on Mar 20, 2020 |
# ? Mar 20, 2020 19:56 |
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.....there was a time Battletech had White Hats?
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# ? Mar 21, 2020 06:03 |
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Mulva posted:.....there was a time Battletech had White Hats? Not initially but then they hired Stackpole and he was going to be damned if he wasn't going to force it
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# ? Mar 21, 2020 06:08 |
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Mulva posted:.....there was a time Battletech had White Hats? https://www.sarna.net/wiki/Federated_Suns
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# ? Mar 22, 2020 00:05 |
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All nobles must hang.
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# ? Mar 22, 2020 00:24 |
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Strobe posted:"TRO: 3039" and the actual year 3039 are a little bit different. A lot of the formerly LosTech stuff started popping back up in the mid/late 30s but is included in TRO: 3050 because the first time they were used outside of prototypes and ancient cache finds was against the Clan Invasion. So wait, what does 3039 mean in common use then? Like I know about the Helm Memory Core and the IS having a bit of a technological renaissance during the time, and I know that's not really reflected in the TRO:3039 with the Banshee and Guillotine on the cover. But like when people say something like "play 3039 Battletech," what do they mean? Related: how different is the new TRO:3039 from the old one? Does it add in all the other mechs with pure 3025 era tech like the Crossbow and Phoenix?
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# ? Mar 22, 2020 00:42 |
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# ? May 31, 2024 09:35 |
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If I want to use mechs that are not covered in Catalysts new rulebook, what rulebook / record sheets should I be using instead?
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# ? Mar 22, 2020 00:43 |