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Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Davincie posted:

is there any fix for fleets having ships in the production queue with a -1 so the never get build besides making a new fleet each time and transferring ships

or a way to reliably avoid it

Have you tried changing the template and then "upgrading" them? Usually works for me.

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Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



Saros posted:

Ah nevermind it's 2.6.2.



Glad i'm holding off on Federations tbh it sounds like it is a mess.

I'm really enjoying it. I've had a few 'wtf' moments in regards to the a.i. but it feels like they've made some good decisions with the 'favors' part in the galactic community and the federations themselves are kind of enduring in a star control 2 kind of way. It kind of reminds me of how diplomacy stuff works in Sins of a Solar Empire, but more integrated.

also flol at the Scion start. That is 'tourist mode' levels of game difficulty.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Saros posted:

Glad i'm holding off on Federations tbh it sounds like it is a mess.

It really is fine, especially relative to past DLC launches. I've never had the Jugg bug hit across four games now, for instance.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Psycho Landlord posted:

It really is fine, especially relative to past DLC launches.

Damning with faint praise.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Libluini posted:

As a stop-gap measure, I've been using fortresses. A basic fortress gives +1 housing on your habitat (haven't actually looked if that's added everywhere, as I don't really have many planets playing as a void dweller, anyway) and the upgrade gives +3 housing.

Not much, but by building multiple fortresses I've managed to stave off the inevitable point of having to discourage growth so I could at least build another building. Which in general, is another building for amenities, because the penalty from slowing down growth hurts a lot.
IIRC there's also no +10 housing capital equivalent, just +5

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Is there a guide or settings to use to reduce desync issues in multiplayer?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Libluini posted:

As a stop-gap measure, I've been using fortresses. A basic fortress gives +1 housing on your habitat (haven't actually looked if that's added everywhere, as I don't really have many planets playing as a void dweller, anyway) and the upgrade gives +3 housing.

Not much, but by building multiple fortresses I've managed to stave off the inevitable point of having to discourage growth so I could at least build another building. Which in general, is another building for amenities, because the penalty from slowing down growth hurts a lot.
That is an interesting idea. Its really early game for me, only 2237, and I am only just now starting the construction of my fifth Habitat, so for now I'm just going to ferry the new pops over to other habitats, but I know eventually that'll end up being super tedious.

Truga
May 4, 2014
Lipstick Apathy

AAAAA! Real Muenster posted:

~Techs that improve planet districts dont seem to help Habitat Districts, like the one that improves City District housing. Lame.
~The aforementioned unlocks in the Prosperity Ascension tree are worthless. Very disappointing.
~Theres no housing building?!?

tbf, normally city districts start at 5(?) housing while habs get 8 off the bat.

no housing building can be a problem tho.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

AAAAA! Real Muenster posted:

That is an interesting idea. Its really early game for me, only 2237, and I am only just now starting the construction of my fifth Habitat, so for now I'm just going to ferry the new pops over to other habitats, but I know eventually that'll end up being super tedious.
Don't forget to distribute luxuries on your new habitat. Increased emigration pull for 10 years more than pays for itself in energy

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Truga posted:

tbf, normally city districts start at 5(?) housing while habs get 8 off the bat.

no housing building can be a problem tho.
Oh yes, of course, but it would be nice if the techs or unity unlocks would do *something* instead of of nothing.


Splicer posted:

Don't forget to distribute luxuries on your new habitat. Increased emigration pull for 10 years more than pays for itself in energy
Good call! Especially because my people are Nomadic!

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

Azuth0667 posted:

Is there a guide or settings to use to reduce desync issues in multiplayer?

based on rumours:

Dont pause the game. Doing things like fleet manager / ship designer while paused in MP seem to create a lot of desyncs. I assume the same for doing pop stuff.

Best Friends
Nov 4, 2011

Is there a mod to have nomads in your game if you have the megacorp DLC?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

AAAAA! Real Muenster posted:

That is an interesting idea. Its really early game for me, only 2237, and I am only just now starting the construction of my fifth Habitat, so for now I'm just going to ferry the new pops over to other habitats, but I know eventually that'll end up being super tedious.

Since I'm always playing freedom-lovers if I don't play machines, sadly resettling pops is kind of a headache. Instead I'm building tons of robots since when my habs fill up I can re-distribute those. Hopefully I will remember what happens if I get to Synths and give them full rights, ha ha :v:

Anyway in other, equally funny news, now suddenly two waves of refugees have started arriving from my neighbor, the cute butterfly hivemind. I was a bit confused at first but looking my new citizen species up it turns out that they're uplifted. So butterfly neighbors are uplifting species and then immediately begin purging them, I think. What the hell is that dumb hivemind doing over there??! At least this now means I can use my new citizens to colonize all the planets in my habitat-only empire. It's Snowball Time!

Anno
May 10, 2017

I'm going to drown! For no reason at all!

It’s incredible how many Tomb worlds I have in my relatively small empire. If I could get someone to better than 30% habitability I could almost double the number of planets I currently have colonized. And three appear to be special. Sadly all the tomb-world favoring species in the game are primitives or don’t have a planet.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?


...

y tho

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Minor administrative sanctions are space mongols' cryptonite, didn't you know?

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
They got Al Capone on tax evasion, why not Ghengis Khan.

Back Hack
Jan 17, 2010


DatonKallandor posted:

They got Al Capone on tax evasion, why not Ghengis Khan.

Because this is SPACE Ghengis Khan we're talking about!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
A planet has rebelled from me. I have a claim (2 actually!) on the system and I can't declare conquest war, it says I don't have a casus belli.
Why?!

I'm genuinely baffled. Is it because someone else has more claims, even though that someone else is an enemy?

canepazzo
May 29, 2006



Taear posted:

A planet has rebelled from me. I have a claim (2 actually!) on the system and I can't declare conquest war, it says I don't have a casus belli.
Why?!

I'm genuinely baffled. Is it because someone else has more claims, even though that someone else is an enemy?

Casus Belli seem to be buggy this patch, I had the conquest war (as well as everything else) greyed out on an empire I had claims on. I could however declare on their ally and then conquer the claims on the first empire during the war.

Colossus war also doesn't seem to be an option anymore, either. I have a rival neighbour (not an AE/FE) and Colossus isn't even there.

Horace Kinch
Aug 15, 2007

Anno posted:

It’s incredible how many Tomb worlds I have in my relatively small empire. If I could get someone to better than 30% habitability I could almost double the number of planets I currently have colonized. And three appear to be special. Sadly all the tomb-world favoring species in the game are primitives or don’t have a planet.

I started a game as post-apocalyptic fanatic purifiers and have been "terraforming" planets into tomb-worlds.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

And Tyler Too! posted:

I started a game as post-apocalyptic fanatic purifiers and have been "terraforming" planets into tomb-worlds.

this was like my second game and it worked quite well

Coeurl Marx
Oct 9, 2012

Lipstick Apathy
Good god, I started my first machine empire game since the loss of tiles, and yikes. Is it just me or is this absolute micromanagement hell? Anytime I build something that adds amenities jobs, it adds like 5 of them and they get filled to the detriment of everything else - it feels like 90% of my game is spent manually adjusting the allowed amount of maintenance drone jobs on every single planet. Just going through them all every year or two to adjust. I hit 100 years in and I think I'm done with this save, which is a bummer because I really got just a perfect start and galactic setup for my machines.

Are bio hiveminds this bad too?

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Peachy Poo posted:

Good god, I started my first machine empire game since the loss of tiles, and yikes. Is it just me or is this absolute micromanagement hell? Anytime I build something that adds amenities jobs, it adds like 5 of them and they get filled to the detriment of everything else - it feels like 90% of my game is spent manually adjusting the allowed amount of maintenance drone jobs on every single planet. Just going through them all every year or two to adjust. I hit 100 years in and I think I'm done with this save, which is a bummer because I really got just a perfect start and galactic setup for my machines.

Have you considered just not micromanaging them

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

MrL_JaKiri posted:

Have you considered just not micromanaging them

This is pretty much the answer. It'll average out.

frogge
Apr 7, 2006


I like the new content in the federations update but I don't like how I can't just speed through to ringworlds without needing to manage even more things.

In my first federations updated game my federation went to war with a devouring swarm that I couldn't end because I wasn't the one who started it and then as that was was winding down I got a robot uprising that split my empire in half.

Electro-Boogie Jack
Nov 22, 2006
bagger mcguirk sent me.

Just saw a bunch of empires voting in favor of sanctions while they were in breach of galactic law. Okay....

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I didn't expect space leopards to eat MY face

Autism Sneaks
Nov 21, 2016

Peachy Poo posted:

Good god, I started my first machine empire game since the loss of tiles, and yikes. Is it just me or is this absolute micromanagement hell? Anytime I build something that adds amenities jobs, it adds like 5 of them and they get filled to the detriment of everything else - it feels like 90% of my game is spent manually adjusting the allowed amount of maintenance drone jobs on every single planet. Just going through them all every year or two to adjust. I hit 100 years in and I think I'm done with this save, which is a bummer because I really got just a perfect start and galactic setup for my machines.

Are bio hiveminds this bad too?

im i a similar boat where the absurd pop growth robots can get with the Cybrex relic means every few months having to shuffle robots around, and though my economy is at the point I can spam ringworlds (or as much as the game allows you to do so) though I have to manually set the maintainence drones to high priority until I fill the sections up a bit or they will inexplixably ignore them for more complex jobs while sitting at 0 stability from a huge amenities shortfall

QuarkJets
Sep 8, 2008

Libluini posted:

Anyway in other, equally funny news, now suddenly two waves of refugees have started arriving from my neighbor, the cute butterfly hivemind. I was a bit confused at first but looking my new citizen species up it turns out that they're uplifted. So butterfly neighbors are uplifting species and then immediately begin purging them, I think. What the hell is that dumb hivemind doing over there??! At least this now means I can use my new citizens to colonize all the planets in my habitat-only empire. It's Snowball Time!

Here's my theory: they uplift a species because they want the planet's resources but obviously a hivemind can't incorporate some random new species, so the species gets purged like normal. It's ever so slightly more humanitarian than just conquering the planet. "Look at all of this knowledge we've given you, and look at how big space is! Wow! You're welcome, here are your galactic citizen papers, now gtfo"

Coeurl Marx
Oct 9, 2012

Lipstick Apathy
I guess not bothering with the micro is fair enough, I just felt so behind for most of this game that the idea of adding all these extra years to my colonies before they started being useful seemed like a bad idea. I probably should've just spammed out colony ships way harder, earlier, and let them do their own thing I guess. Feels like a choice you shouldn't have to make either way though, normal empires don't really feel like they have the same need for constant pop and job juggling.

I might be the weird one here though, I never play warlike conquering empires because I don't trust the AI to manage poo poo well, and the idea of getting more planets for myself to manage becomes a nightmare at a point. It's something I do need to just get over my hangups on at some point.

QuarkJets
Sep 8, 2008

Peachy Poo posted:

Good god, I started my first machine empire game since the loss of tiles, and yikes. Is it just me or is this absolute micromanagement hell? Anytime I build something that adds amenities jobs, it adds like 5 of them and they get filled to the detriment of everything else - it feels like 90% of my game is spent manually adjusting the allowed amount of maintenance drone jobs on every single planet. Just going through them all every year or two to adjust. I hit 100 years in and I think I'm done with this save, which is a bummer because I really got just a perfect start and galactic setup for my machines.

Are bio hiveminds this bad too?

Ruler jobs are prioritized above all others, Specialist jobs are below that, and then Basic jobs below that. Maintenance drones are Basic jobs, and the AI will fill amenities jobs if you need them but otherwise they have equal priority with the other Basic jobs. If you'd rather prioritize a single job to the exclusion of others, like Farming, just left-click on that job type.

Autism Sneaks posted:

im i a similar boat where the absurd pop growth robots can get with the Cybrex relic means every few months having to shuffle robots around, and though my economy is at the point I can spam ringworlds (or as much as the game allows you to do so) though I have to manually set the maintainence drones to high priority until I fill the sections up a bit or they will inexplixably ignore them for more complex jobs while sitting at 0 stability from a huge amenities shortfall

It's not inexplicable, specialist jobs are always prioritized and that's one of the difficulties with working with specialist districts. Suddenly 20 clerks become 20 researchers, leaving no one behind to provide amenities. You solve this with either more deliberate pop management (disabling some number of the specialist jobs or over-building clerk jobs before building a new specialist district or shipping in more warm bodies to become clerks) on those very specific planets or by creating specialist jobs that also provide amenities

QuarkJets
Sep 8, 2008

Peachy Poo posted:

I guess not bothering with the micro is fair enough, I just felt so behind for most of this game that the idea of adding all these extra years to my colonies before they started being useful seemed like a bad idea. I probably should've just spammed out colony ships way harder, earlier, and let them do their own thing I guess. Feels like a choice you shouldn't have to make either way though, normal empires don't really feel like they have the same need for constant pop and job juggling.

I might be the weird one here though, I never play warlike conquering empires because I don't trust the AI to manage poo poo well, and the idea of getting more planets for myself to manage becomes a nightmare at a point. It's something I do need to just get over my hangups on at some point.

Hive minds don't require more pop or job micromanagement than other empires; they all require some management but not a lot. Of course that requirement increases with the number of planets so I always minimize the number of habitable worlds, and by mid-game I'm deliberately blowing up worlds instead of conquering them.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

frogge posted:

I like the new content in the federations update but I don't like how I can't just speed through to ringworlds without needing to manage even more things.

I mean that is a very contradictory statement but have you considered simply starting on a Ringworld?

Peachy Poo posted:

I might be the weird one here though, I never play warlike conquering empires because I don't trust the AI to manage poo poo well, and the idea of getting more planets for myself to manage becomes a nightmare at a point. It's something I do need to just get over my hangups on at some point.

Trying playing a Devouring Swarm/Determined Exterminator/Fanatic Purifier. Then your objective is really to acquire pops in order to concentrate them all on one planet you ignore while they provide you thousands of resources. Planets you conquer get emptied out and then you rebuild them from scratch; this sounds worse but is truly much easier, as many will be left abandoned and the rest tend to follow really basic archetypes.

QuarkJets posted:

Ruler jobs are prioritized above all others, Specialist jobs are below that, and then Basic jobs below that. Maintenance drones are Basic jobs, and the AI will fill amenities jobs if you need them but otherwise they have equal priority with the other Basic jobs. If you'd rather prioritize a single job to the exclusion of others, like Farming, just left-click on that job type.


It's not inexplicable, specialist jobs are always prioritized and that's one of the difficulties with working with specialist districts. Suddenly 20 clerks become 20 researchers, leaving no one behind to provide amenities. You solve this with either more deliberate pop management (disabling some number of the specialist jobs or over-building clerk jobs before building a new specialist district or shipping in more warm bodies to become clerks) on those very specific planets or by creating specialist jobs that also provide amenities

One caveat to this is that if you Star (ie click it to mark it as the most important kind) a worker tier job, pops won't promote out of it. This is useful for retaining farmers for the ring world start.

frogge
Apr 7, 2006


PittTheElder posted:

I mean that is a very contradictory statement but have you considered simply starting on a Ringworld?

You can start on one now?

Horace Kinch
Aug 15, 2007

Ugh the Sentinels is the worst digsite and I keep getting it. All that work and all you have to show for it is -1 district or an invasion by 3k worth of footsoldiers. You pretty much have to accept their offer and lose the district! You get a bunch of useless garrison troops because the planet is either a backwater that will never be invaded, or can be blown to poo poo from orbit.

Horace Kinch fucked around with this message at 01:47 on Mar 25, 2020

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

frogge posted:

You can start on one now?

Yeah it's one of the origins. Gotta pay your :20bux: though

And Tyler Too! posted:

Ugh the Sentinels is the worst digsite and I keep getting it. All that work and all you have to show for it is -1 district or an invasion by 3k worth of footsoldiers.

Seeeriously. Like I was delaying it for as long as possible because I'd heard it spawns some nasty armies, but I was not expecting 3k. Thank god for Gene Seed Warriors.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Peachy Poo posted:

I guess not bothering with the micro is fair enough, I just felt so behind for most of this game that the idea of adding all these extra years to my colonies before they started being useful seemed like a bad idea.

A surfeit of amenities increases stability which increases output so you're actually doing a lot less than you think you are. Seriously just leave it be.

Jabarto
Apr 7, 2007

I could do with your...assistance.
I'm having fun with Federations but I'm noting a really obnoxious trend of "fixing" glaring problems by dovetailing them onto other mechanics in a bad way.

Late game pop micro getting you down? Don't worry, we took care of it...with an edict. That you have to spend decades clawing through hell to unlock through the new galactic community mechanic. And moves maybe 5 pops a year if you're lucky.
Arrested Development is a bullshit fun-tax that shouldn't exist? You can avert it now by picking an otherwise worthless civic with fairly strict requirements. And it only works on two of the 5 leader types. And it doesn't even fully prevent the problem for those!
Shadow Council is poo poo? Let's give it a production bonus for a strata that barely produces anything in the first place!

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AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Continuing my Void Dweller Spiritualist Authoritarian Xenophobe game , it is 2295 and I am doing remarkably well - better than I thought I would. I am up to 9 Habitats with two more under construction. I have 300 of my own species and about 40 slaves I bought off of the market. I only own 18 systems, and I only have that many because I've won a few defensive wars and felt the need to take a few systems that have planets I can build Mining or Generator Habitats over. I am seriously considering taking Nihilistic Acquisition as my next Ascension Perk so I can pilfer more pops to fuel my warp forges. One thing I'm loving about this playstyle is ZERO CLERKS.

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