|
Davincie posted:is there any fix for fleets having ships in the production queue with a -1 so the never get build besides making a new fleet each time and transferring ships Have you tried changing the template and then "upgrading" them? Usually works for me.
|
# ? Mar 24, 2020 10:28 |
|
|
# ? May 26, 2024 00:48 |
|
Saros posted:Ah nevermind it's 2.6.2. I'm really enjoying it. I've had a few 'wtf' moments in regards to the a.i. but it feels like they've made some good decisions with the 'favors' part in the galactic community and the federations themselves are kind of enduring in a star control 2 kind of way. It kind of reminds me of how diplomacy stuff works in Sins of a Solar Empire, but more integrated. also flol at the Scion start. That is 'tourist mode' levels of game difficulty.
|
# ? Mar 24, 2020 10:34 |
|
Saros posted:Glad i'm holding off on Federations tbh it sounds like it is a mess. It really is fine, especially relative to past DLC launches. I've never had the Jugg bug hit across four games now, for instance.
|
# ? Mar 24, 2020 10:58 |
|
Psycho Landlord posted:It really is fine, especially relative to past DLC launches. Damning with faint praise.
|
# ? Mar 24, 2020 11:19 |
|
Libluini posted:As a stop-gap measure, I've been using fortresses. A basic fortress gives +1 housing on your habitat (haven't actually looked if that's added everywhere, as I don't really have many planets playing as a void dweller, anyway) and the upgrade gives +3 housing.
|
# ? Mar 24, 2020 11:21 |
|
Is there a guide or settings to use to reduce desync issues in multiplayer?
|
# ? Mar 24, 2020 11:53 |
|
Libluini posted:As a stop-gap measure, I've been using fortresses. A basic fortress gives +1 housing on your habitat (haven't actually looked if that's added everywhere, as I don't really have many planets playing as a void dweller, anyway) and the upgrade gives +3 housing.
|
# ? Mar 24, 2020 14:13 |
|
AAAAA! Real Muenster posted:~Techs that improve planet districts dont seem to help Habitat Districts, like the one that improves City District housing. Lame. tbf, normally city districts start at 5(?) housing while habs get 8 off the bat. no housing building can be a problem tho.
|
# ? Mar 24, 2020 14:28 |
|
AAAAA! Real Muenster posted:That is an interesting idea. Its really early game for me, only 2237, and I am only just now starting the construction of my fifth Habitat, so for now I'm just going to ferry the new pops over to other habitats, but I know eventually that'll end up being super tedious.
|
# ? Mar 24, 2020 14:31 |
|
Truga posted:tbf, normally city districts start at 5(?) housing while habs get 8 off the bat. Splicer posted:Don't forget to distribute luxuries on your new habitat. Increased emigration pull for 10 years more than pays for itself in energy
|
# ? Mar 24, 2020 16:22 |
|
Azuth0667 posted:Is there a guide or settings to use to reduce desync issues in multiplayer? based on rumours: Dont pause the game. Doing things like fleet manager / ship designer while paused in MP seem to create a lot of desyncs. I assume the same for doing pop stuff.
|
# ? Mar 24, 2020 16:53 |
|
Is there a mod to have nomads in your game if you have the megacorp DLC?
|
# ? Mar 24, 2020 19:29 |
|
AAAAA! Real Muenster posted:That is an interesting idea. Its really early game for me, only 2237, and I am only just now starting the construction of my fifth Habitat, so for now I'm just going to ferry the new pops over to other habitats, but I know eventually that'll end up being super tedious. Since I'm always playing freedom-lovers if I don't play machines, sadly resettling pops is kind of a headache. Instead I'm building tons of robots since when my habs fill up I can re-distribute those. Hopefully I will remember what happens if I get to Synths and give them full rights, ha ha Anyway in other, equally funny news, now suddenly two waves of refugees have started arriving from my neighbor, the cute butterfly hivemind. I was a bit confused at first but looking my new citizen species up it turns out that they're uplifted. So butterfly neighbors are uplifting species and then immediately begin purging them, I think. What the hell is that dumb hivemind doing over there??! At least this now means I can use my new citizens to colonize all the planets in my habitat-only empire. It's Snowball Time!
|
# ? Mar 24, 2020 20:12 |
It’s incredible how many Tomb worlds I have in my relatively small empire. If I could get someone to better than 30% habitability I could almost double the number of planets I currently have colonized. And three appear to be special. Sadly all the tomb-world favoring species in the game are primitives or don’t have a planet.
|
|
# ? Mar 24, 2020 20:20 |
|
... y tho
|
# ? Mar 24, 2020 20:28 |
|
Minor administrative sanctions are space mongols' cryptonite, didn't you know?
|
# ? Mar 24, 2020 20:33 |
|
They got Al Capone on tax evasion, why not Ghengis Khan.
|
# ? Mar 24, 2020 21:17 |
|
DatonKallandor posted:They got Al Capone on tax evasion, why not Ghengis Khan. Because this is SPACE Ghengis Khan we're talking about!
|
# ? Mar 24, 2020 21:27 |
|
A planet has rebelled from me. I have a claim (2 actually!) on the system and I can't declare conquest war, it says I don't have a casus belli. Why?! I'm genuinely baffled. Is it because someone else has more claims, even though that someone else is an enemy?
|
# ? Mar 24, 2020 22:19 |
Taear posted:A planet has rebelled from me. I have a claim (2 actually!) on the system and I can't declare conquest war, it says I don't have a casus belli. Casus Belli seem to be buggy this patch, I had the conquest war (as well as everything else) greyed out on an empire I had claims on. I could however declare on their ally and then conquer the claims on the first empire during the war. Colossus war also doesn't seem to be an option anymore, either. I have a rival neighbour (not an AE/FE) and Colossus isn't even there.
|
|
# ? Mar 24, 2020 22:26 |
|
Anno posted:It’s incredible how many Tomb worlds I have in my relatively small empire. If I could get someone to better than 30% habitability I could almost double the number of planets I currently have colonized. And three appear to be special. Sadly all the tomb-world favoring species in the game are primitives or don’t have a planet. I started a game as post-apocalyptic fanatic purifiers and have been "terraforming" planets into tomb-worlds.
|
# ? Mar 24, 2020 22:30 |
|
And Tyler Too! posted:I started a game as post-apocalyptic fanatic purifiers and have been "terraforming" planets into tomb-worlds. this was like my second game and it worked quite well
|
# ? Mar 24, 2020 23:20 |
|
Good god, I started my first machine empire game since the loss of tiles, and yikes. Is it just me or is this absolute micromanagement hell? Anytime I build something that adds amenities jobs, it adds like 5 of them and they get filled to the detriment of everything else - it feels like 90% of my game is spent manually adjusting the allowed amount of maintenance drone jobs on every single planet. Just going through them all every year or two to adjust. I hit 100 years in and I think I'm done with this save, which is a bummer because I really got just a perfect start and galactic setup for my machines. Are bio hiveminds this bad too?
|
# ? Mar 24, 2020 23:33 |
|
Peachy Poo posted:Good god, I started my first machine empire game since the loss of tiles, and yikes. Is it just me or is this absolute micromanagement hell? Anytime I build something that adds amenities jobs, it adds like 5 of them and they get filled to the detriment of everything else - it feels like 90% of my game is spent manually adjusting the allowed amount of maintenance drone jobs on every single planet. Just going through them all every year or two to adjust. I hit 100 years in and I think I'm done with this save, which is a bummer because I really got just a perfect start and galactic setup for my machines. Have you considered just not micromanaging them
|
# ? Mar 24, 2020 23:46 |
|
MrL_JaKiri posted:Have you considered just not micromanaging them This is pretty much the answer. It'll average out.
|
# ? Mar 24, 2020 23:55 |
|
I like the new content in the federations update but I don't like how I can't just speed through to ringworlds without needing to manage even more things. In my first federations updated game my federation went to war with a devouring swarm that I couldn't end because I wasn't the one who started it and then as that was was winding down I got a robot uprising that split my empire in half.
|
# ? Mar 24, 2020 23:57 |
|
Just saw a bunch of empires voting in favor of sanctions while they were in breach of galactic law. Okay....
|
# ? Mar 25, 2020 00:07 |
|
I didn't expect space leopards to eat MY face
|
# ? Mar 25, 2020 00:13 |
|
Peachy Poo posted:Good god, I started my first machine empire game since the loss of tiles, and yikes. Is it just me or is this absolute micromanagement hell? Anytime I build something that adds amenities jobs, it adds like 5 of them and they get filled to the detriment of everything else - it feels like 90% of my game is spent manually adjusting the allowed amount of maintenance drone jobs on every single planet. Just going through them all every year or two to adjust. I hit 100 years in and I think I'm done with this save, which is a bummer because I really got just a perfect start and galactic setup for my machines. im i a similar boat where the absurd pop growth robots can get with the Cybrex relic means every few months having to shuffle robots around, and though my economy is at the point I can spam ringworlds (or as much as the game allows you to do so) though I have to manually set the maintainence drones to high priority until I fill the sections up a bit or they will inexplixably ignore them for more complex jobs while sitting at 0 stability from a huge amenities shortfall
|
# ? Mar 25, 2020 00:25 |
|
Libluini posted:Anyway in other, equally funny news, now suddenly two waves of refugees have started arriving from my neighbor, the cute butterfly hivemind. I was a bit confused at first but looking my new citizen species up it turns out that they're uplifted. So butterfly neighbors are uplifting species and then immediately begin purging them, I think. What the hell is that dumb hivemind doing over there??! At least this now means I can use my new citizens to colonize all the planets in my habitat-only empire. It's Snowball Time! Here's my theory: they uplift a species because they want the planet's resources but obviously a hivemind can't incorporate some random new species, so the species gets purged like normal. It's ever so slightly more humanitarian than just conquering the planet. "Look at all of this knowledge we've given you, and look at how big space is! Wow! You're welcome, here are your galactic citizen papers, now gtfo"
|
# ? Mar 25, 2020 00:38 |
|
I guess not bothering with the micro is fair enough, I just felt so behind for most of this game that the idea of adding all these extra years to my colonies before they started being useful seemed like a bad idea. I probably should've just spammed out colony ships way harder, earlier, and let them do their own thing I guess. Feels like a choice you shouldn't have to make either way though, normal empires don't really feel like they have the same need for constant pop and job juggling. I might be the weird one here though, I never play warlike conquering empires because I don't trust the AI to manage poo poo well, and the idea of getting more planets for myself to manage becomes a nightmare at a point. It's something I do need to just get over my hangups on at some point.
|
# ? Mar 25, 2020 00:42 |
|
Peachy Poo posted:Good god, I started my first machine empire game since the loss of tiles, and yikes. Is it just me or is this absolute micromanagement hell? Anytime I build something that adds amenities jobs, it adds like 5 of them and they get filled to the detriment of everything else - it feels like 90% of my game is spent manually adjusting the allowed amount of maintenance drone jobs on every single planet. Just going through them all every year or two to adjust. I hit 100 years in and I think I'm done with this save, which is a bummer because I really got just a perfect start and galactic setup for my machines. Ruler jobs are prioritized above all others, Specialist jobs are below that, and then Basic jobs below that. Maintenance drones are Basic jobs, and the AI will fill amenities jobs if you need them but otherwise they have equal priority with the other Basic jobs. If you'd rather prioritize a single job to the exclusion of others, like Farming, just left-click on that job type. Autism Sneaks posted:im i a similar boat where the absurd pop growth robots can get with the Cybrex relic means every few months having to shuffle robots around, and though my economy is at the point I can spam ringworlds (or as much as the game allows you to do so) though I have to manually set the maintainence drones to high priority until I fill the sections up a bit or they will inexplixably ignore them for more complex jobs while sitting at 0 stability from a huge amenities shortfall It's not inexplicable, specialist jobs are always prioritized and that's one of the difficulties with working with specialist districts. Suddenly 20 clerks become 20 researchers, leaving no one behind to provide amenities. You solve this with either more deliberate pop management (disabling some number of the specialist jobs or over-building clerk jobs before building a new specialist district or shipping in more warm bodies to become clerks) on those very specific planets or by creating specialist jobs that also provide amenities
|
# ? Mar 25, 2020 00:48 |
|
Peachy Poo posted:I guess not bothering with the micro is fair enough, I just felt so behind for most of this game that the idea of adding all these extra years to my colonies before they started being useful seemed like a bad idea. I probably should've just spammed out colony ships way harder, earlier, and let them do their own thing I guess. Feels like a choice you shouldn't have to make either way though, normal empires don't really feel like they have the same need for constant pop and job juggling. Hive minds don't require more pop or job micromanagement than other empires; they all require some management but not a lot. Of course that requirement increases with the number of planets so I always minimize the number of habitable worlds, and by mid-game I'm deliberately blowing up worlds instead of conquering them.
|
# ? Mar 25, 2020 00:52 |
|
frogge posted:I like the new content in the federations update but I don't like how I can't just speed through to ringworlds without needing to manage even more things. I mean that is a very contradictory statement but have you considered simply starting on a Ringworld? Peachy Poo posted:I might be the weird one here though, I never play warlike conquering empires because I don't trust the AI to manage poo poo well, and the idea of getting more planets for myself to manage becomes a nightmare at a point. It's something I do need to just get over my hangups on at some point. Trying playing a Devouring Swarm/Determined Exterminator/Fanatic Purifier. Then your objective is really to acquire pops in order to concentrate them all on one planet you ignore while they provide you thousands of resources. Planets you conquer get emptied out and then you rebuild them from scratch; this sounds worse but is truly much easier, as many will be left abandoned and the rest tend to follow really basic archetypes. QuarkJets posted:Ruler jobs are prioritized above all others, Specialist jobs are below that, and then Basic jobs below that. Maintenance drones are Basic jobs, and the AI will fill amenities jobs if you need them but otherwise they have equal priority with the other Basic jobs. If you'd rather prioritize a single job to the exclusion of others, like Farming, just left-click on that job type. One caveat to this is that if you Star (ie click it to mark it as the most important kind) a worker tier job, pops won't promote out of it. This is useful for retaining farmers for the ring world start.
|
# ? Mar 25, 2020 01:32 |
|
PittTheElder posted:I mean that is a very contradictory statement but have you considered simply starting on a Ringworld? You can start on one now?
|
# ? Mar 25, 2020 01:38 |
|
Ugh the Sentinels is the worst digsite and I keep getting it. All that work and all you have to show for it is -1 district or an invasion by 3k worth of footsoldiers. You pretty much have to accept their offer and lose the district! You get a bunch of useless garrison troops because the planet is either a backwater that will never be invaded, or can be blown to poo poo from orbit.
Horace Kinch fucked around with this message at 01:47 on Mar 25, 2020 |
# ? Mar 25, 2020 01:44 |
|
frogge posted:You can start on one now? Yeah it's one of the origins. Gotta pay your though And Tyler Too! posted:Ugh the Sentinels is the worst digsite and I keep getting it. All that work and all you have to show for it is -1 district or an invasion by 3k worth of footsoldiers. Seeeriously. Like I was delaying it for as long as possible because I'd heard it spawns some nasty armies, but I was not expecting 3k. Thank god for Gene Seed Warriors.
|
# ? Mar 25, 2020 01:44 |
|
Peachy Poo posted:I guess not bothering with the micro is fair enough, I just felt so behind for most of this game that the idea of adding all these extra years to my colonies before they started being useful seemed like a bad idea. A surfeit of amenities increases stability which increases output so you're actually doing a lot less than you think you are. Seriously just leave it be.
|
# ? Mar 25, 2020 01:48 |
|
I'm having fun with Federations but I'm noting a really obnoxious trend of "fixing" glaring problems by dovetailing them onto other mechanics in a bad way. Late game pop micro getting you down? Don't worry, we took care of it...with an edict. That you have to spend decades clawing through hell to unlock through the new galactic community mechanic. And moves maybe 5 pops a year if you're lucky. Arrested Development is a bullshit fun-tax that shouldn't exist? You can avert it now by picking an otherwise worthless civic with fairly strict requirements. And it only works on two of the 5 leader types. And it doesn't even fully prevent the problem for those! Shadow Council is poo poo? Let's give it a production bonus for a strata that barely produces anything in the first place!
|
# ? Mar 25, 2020 01:52 |
|
|
# ? May 26, 2024 00:48 |
|
Continuing my Void Dweller Spiritualist Authoritarian Xenophobe game , it is 2295 and I am doing remarkably well - better than I thought I would. I am up to 9 Habitats with two more under construction. I have 300 of my own species and about 40 slaves I bought off of the market. I only own 18 systems, and I only have that many because I've won a few defensive wars and felt the need to take a few systems that have planets I can build Mining or Generator Habitats over. I am seriously considering taking Nihilistic Acquisition as my next Ascension Perk so I can pilfer more pops to fuel my warp forges. One thing I'm loving about this playstyle is ZERO CLERKS.
|
# ? Mar 25, 2020 01:54 |