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eonwe posted:I've never played the first Bravely Default, I guess it was on 3DS? Well Bravely Second was a direct sequel to Bravely Default, it even shared 2/4 of the playable characters. We have no idea yet how/if Bravely Default II is tied in story-wise but the plot for both previous games leaned a lot on dimension hopping bullshit so
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# ? Mar 26, 2020 22:22 |
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# ? May 16, 2024 17:40 |
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eonwe posted:I've never played the first Bravely Default, I guess it was on 3DS? Bravely Second was a direct sequel to Bravely Default (sort of like in a -2 Final Fantasy game, like FFX-2, way). Bravely Default II appears to be a totally new world with a new cast, like a separate Final Fantasy games. This series so far has a way of getting kinda meta and doing dimension-hopping stuff so I wouldn't be surprised to see something return from Bravely Default/Second, but so far it looks like you could jump into this without missing anything since it's a whole new story.
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# ? Mar 26, 2020 22:37 |
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Even Bravely Second didn't rely much on prior knowledge from its predecessor, but all the marketing about Bravely Default II has emphasized that it's a new world with new characters.
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# ? Mar 26, 2020 22:40 |
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I think Default 1 had the best story but the gauntlet of later chapters was a turd and a half to get through. The gameplay though....man, I haven't been hoist by own petard since FFT. You break the game, and the bosses break it right back at you.
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# ? Mar 26, 2020 22:41 |
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So far my biggest complaint is that Default isn't on a shoulder button, but default is. Why do that? Also if you just jam on Brave and then choose Default for any of your turns you lose them all. That's really sloppy design.
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# ? Mar 26, 2020 22:46 |
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I'm only getting started, but I have some reservations about the way information is presented to you in the equipment menus and all the text for the tooltip when your cursor is on a piece of equipment is far too small and really packed together in a way that defeats easy reading, and then you can't see a character's full attributes until you actually select an item in the same way, when you're on the Abilities screen, the only indication of whose abilities you're messing with is their name in small font in the bottom right corner, as well as a few pixels high picture of their head there's lots of little steps back in this way. I'm still hype for it, the Bravely series was basically created in a lab to appeal to me, but this kind of throws me off
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# ? Mar 26, 2020 23:02 |
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Shinjobi posted:I think Default 1 had the best story but the gauntlet of later chapters was a turd and a half to get through. Bravely Second would've had the superior story if the Ba'als actually mattered.
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# ? Mar 26, 2020 23:15 |
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Oh man, Elvis is gonna get me to play with the English voices for sure Also Adele sounds a lot like Fran
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# ? Mar 26, 2020 23:35 |
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Ethiser posted:So far my biggest complaint is that Default isn't on a shoulder button, but default is. Why do that? Also if you just jam on Brave and then choose Default for any of your turns you lose them all. That's really sloppy design. default and brave being the shoulder buttons was perfect design so yeah idk why they changed it either
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# ? Mar 26, 2020 23:45 |
Is BD2 good? BD1 on the 3ds had issues with the endgame dragging, and I heard a lot of complaints that BD2 was bad from a gameplay perspective also heard chuds complaining about stuff, but I wrote that off because I don't give a gently caress about ~censorship~ e: oh wait, is this *not* a remake of BD2 for the 3ds and is a whole new game? tithin fucked around with this message at 23:55 on Mar 26, 2020 |
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# ? Mar 26, 2020 23:52 |
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Bravely Second was better in every way imo
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# ? Mar 26, 2020 23:55 |
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tithin posted:Is BD2 good? BD1 on the 3ds had issues with the endgame dragging, and I heard a lot of complaints that BD2 was bad from a gameplay perspective that game wasn't BD2, but Bravely Second, and it was good
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# ? Mar 27, 2020 00:06 |
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Not being able to turn off enemy encounters is an enormous step back from the previous games, holy poo poo why Having "chance of being targeted" as a stat that different gear has different amounts of, that's an interesting new mechanic Edit: I'm assuming that the ability progression in the demo is not gonna be the same as in the full game, because it seems off for black mage to have no passive abilities at all, while learning the second ranks of each elemental spell after like 20 minutes and having nowhere near enough MP to use them regularly Suaimhneas fucked around with this message at 00:47 on Mar 27, 2020 |
# ? Mar 27, 2020 00:36 |
Any idea if bravely second's story ties into bd2?
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# ? Mar 27, 2020 00:43 |
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tithin posted:Any idea if bravely second's story ties into bd2? So far they have been explicit that Bravely Default 2 takes place in a new world with new characters. If there is any connection between Bravely Default 2 and Bravely Second, it's a twist that has not yet been spoiled. That's the second time in as many pages this question has been asked, so it should probably go in the OP eventually.
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# ? Mar 27, 2020 00:51 |
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precision posted:Bravely Second was better in every way imo I loved BD but fizzled out real quick on bravely second
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# ? Mar 27, 2020 01:10 |
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tithin posted:Is BD2 good? BD1 on the 3ds had issues with the endgame dragging, and I heard a lot of complaints that BD2 was bad from a gameplay perspective Bravely Second's gameplay was literally just all of the improvements made from the original Bravely Default carried over. If I have any complaints about Bravely Second, it's that the reused environments really sucked the life out of the game. One new city in every region and a few new dungeons doesn't make this world feel fresher. Also, the music was very hit or miss, except for the special character themes. Those were a HUGE miss and ruined the second final boss theme for me as a result. Beyond that, I thought Second had a much better story, fun new jobs, good changes to old jobs (merging Conjurer's moveset with Summoner, for example), and handled the meta aspects better. It's a shame that Magnolia was an entirely superfluous character, though, whose existence was basically just "Yew's girlfriend" and nothing else.
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# ? Mar 27, 2020 01:26 |
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Doesn't anyone else feel everything is too small? I barely notice some chests.
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# ? Mar 27, 2020 01:34 |
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Loving the demo so far, except for one thing: The environments are gorgeous, but right now the focus/depth blur effect is causing me a bunch of eye strain, at least when I play on my TV. I haven't tried handheld mode yet. And the motion blur when sprinting makes it hard to see enemies and details in the ruins dungeon, too. Otherwise I'm extremely looking forward to this. Oh, and the new job costumes are good as hell. I love the fuzzy White Mage hats, the beautiful Monk garb, the really over-the-top pimped-out Thief outfits, it's all so good. GreenBuckanneer posted:I loved BD but fizzled out real quick on bravely second Same for me. One of the big issues I had is I felt like Bravely Second just wasn't balanced as well as Bravely Default. In BD1, I set the difficulty to Hard at the start and never felt the urge to change it--just rolled right along and had a great time. In Second, it felt like random battles were way too much of a slog on Hard, but bosses were a pushover on Normal, so I ended up constantly riding the difficulty slider. And while I appreciated that option, it just kinda took some of the fun out of it to have to micromanage that aspect of the game. The non-Revo music didn't help, either. It's kind of a shame because I thought a lot of the new jobs in Second seemed rad as hell and I wanted to play with them, but I just couldn't stick it out.
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# ? Mar 27, 2020 01:41 |
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Oh yeah, some of the random battles in Second were dicks in hindsight. I remember the forest outside of Sagitta wiping me out of nowhere.glassyalabolas posted:Doesn't anyone else feel everything is too small? I barely notice some chests. I'm getting a real Ever Oasis vibe from this game's overworld presentation, but that game didn't have chests in the field as I recall. It's weird.
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# ? Mar 27, 2020 01:43 |
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I haven't played Bravely in forever but is it just me or were you able to queue up your entire party's battle plan before taking any moves before? I'm pretty sure I remember being able to set up braves, defaults, and casting order before hitting a "go" button that would start the turn proper. In this demo it doesn't look like you get to strategize like that or at least I'm missing how to do it. That aside the environments and characters do look very nice and the game just generally kinda feels like home. Still getting used to the menus and information presentation is really wonky but it looks like it's all there.
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# ? Mar 27, 2020 03:02 |
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RunawayPantleg posted:I haven't played Bravely in forever but is it just me or were you able to queue up your entire party's battle plan before taking any moves before? Yes.
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# ? Mar 27, 2020 03:11 |
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You can't rotate the camera in the dungeon which means if you are running down it's almost impossible to avoid enemies. I'm enjoying the demo, but there are lot of little things that make it seem like the game needs a little more time in the oven.
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# ? Mar 27, 2020 03:26 |
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That....feels like a significant change to the fundamental way the battle system plays out. I think you could also set up pre-arranged attack rotations for clearing out trash fights if you didn't want to turn off enemy encounters. No enemy slider combined with inability to do a pre-loaded attack rotation and on field enemies is going to make dungeon crawling a slog. Hoping this is still an early representation of the game
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# ? Mar 27, 2020 03:39 |
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RunawayPantleg posted:That....feels like a significant change to the fundamental way the battle system plays out. I think you could also set up pre-arranged attack rotations for clearing out trash fights if you didn't want to turn off enemy encounters. No enemy slider combined with inability to do a pre-loaded attack rotation and on field enemies is going to make dungeon crawling a slog. Hoping this is still an early representation of the game yeah, I realized at one point that I didn't have the advantage I was used to with the previous games because I couldn't manage the fight as easily by how much BP everyone had
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# ? Mar 27, 2020 03:46 |
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That sandworm owned the hell out of me. I thought I'd prepared so well and I couldn't even get it to half HP Gonna have to rethink some builds, maybe give everyone Revenge or some poo poo so I have a chance of being less BP-starved. RunawayPantleg posted:No enemy slider combined with inability to do a pre-loaded attack rotation and on field enemies is going to make dungeon crawling a slog. Hoping this is still an early representation of the game I'm definitely hoping the enemy slider shows up in the final version. Maybe it could be an "enemy density" or "enemy respawn frequency" slider since the encounters aren't random anymore, obviously with the option to turn them off entirely.
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# ? Mar 27, 2020 03:59 |
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The wasps in the ruins need to loving cool it.
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# ? Mar 27, 2020 04:31 |
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Bongo Bill posted:That's the second time in as many pages this question has been asked, so it should probably go in the OP eventually. But sure I'll clarify it more throughout
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# ? Mar 27, 2020 05:09 |
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The demo specifically said the battles were overtuned for this, so I'm going to ignore that. In general, my overall feeling about the game so far is that it's extremely conservative. The classes they've shown are as vanilla as it gets, the location of the demo is a desert town, just like the original BD demo, and they even seem to be trying to recreate the BD party dynamic almost exactly,. I can't tell if this is just them playing it as safe as possible or trying to mess with my expectations though. The latter seems pretty possible given the series, at least, but what they've actually shown us isn't particularly exciting on its own. Also, yeah, the UI seemed a bit awkward, both in combat and on the menu. Edit: To clarify, I'm still extremely excited for the game, if only for the job costumes, but the fact that they haven't shown off anything really cool or different is worrying. Clarste fucked around with this message at 05:50 on Mar 27, 2020 |
# ? Mar 27, 2020 05:44 |
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I'm not a fan of the menu, and I don't like having to hold + to read my ability descriptions in a game where I am probably going to be doing that a lot. I'm not really sold on the character models, and seeing them in the job menu reminds me of bad 3ds graphics. But I am a huge fan of white mage costume design being snow outfit themed. 10/10 for that alone.
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# ? Mar 27, 2020 06:53 |
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GreenBuckanneer posted:I loved BD but fizzled out real quick on bravely second Same, but then a few years later I went back to it and loved it. Not jumping into it right after BD makes a huge difference just because the dungeon retreads aren't near as painful, and without that issue it was really excellent. Anyway, I really hope this game turns out good. I'm excited for some confusing meta nonsense and a fun easily broken JRPG. Really hope that once we get past the traditional rpg jobs it's not a full retread of the BD ones though.
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# ? Mar 27, 2020 07:02 |
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Liking this demo so far but goddamn this motion blur is making my eyes hurt. Also the monsters in the ruins hit like trains.
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# ? Mar 27, 2020 07:05 |
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I'm making a list of the complaints I want to include when they send out the survey:
It's hitting all the right notes so far, though.
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# ? Mar 27, 2020 07:17 |
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The characters and enemies look so good I'm really impressed with them. The UI is kind of inelegant, both in the pause menu and battle compared to BS. Like some of the info isn't where I would want it and have to back out to look at a different menu and tooltips covering up stuff I should be able to see. The UI and controls to do with Brave/Default in the battles are overly simple, it's a huge part of the system and deserves good presentation like it had in BD1 and BS. I like the way the turns play out now, but I think it has to come with at least some indicator for whose turn is up next. The camera cuts make it impossible to tell which one out of a group of similar enemies just acted so strategizing is difficult. Very excited about this.
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# ? Mar 27, 2020 07:26 |
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Bongo Bill posted:
Seems to start everyone off with a brave point.
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# ? Mar 27, 2020 08:36 |
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Avalerion posted:Seems to start everyone off with a brave point. It seems to only do that if you hit them from behind. From the front it seems to make it so the enemy doesn't occasionally start with a BP.
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# ? Mar 27, 2020 08:43 |
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Jesus christ the beginning of this demo's difficulty is rough, also seems like you level up jobs really fast in this demo, getting to level 7 (in BD it was ten) takes normally a lot longer. So far here are my complaints with the demo (haven't finished it):
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# ? Mar 27, 2020 13:56 |
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These loving wolves are on steroids. They warped to your face.
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# ? Mar 27, 2020 14:02 |
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I would guess that you don't learn spells by leveling up jobs in the real game, that'd be a huge step back from the previous games
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# ? Mar 27, 2020 14:45 |
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# ? May 16, 2024 17:40 |
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GreenBuckanneer posted:
And pressing Y in combat will tell you what a skill does.
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# ? Mar 27, 2020 14:54 |