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I managed to unlock a couple of the characters, including the violinist. Her default shot is pretty nuts (spoilered for people who like discovering things themselves): Each of the directions of the cross does something different when it lands on her. Stay in place: Inflicts Fragile on herself (enables her Frostbite spell and powers up her starting artifact, probably other stuff I haven't found) Move backward: 30 Shield Move forward: a 60 damage shot straight forward Move up: Generate 1 Trinity, enabling lots of cards much more easily than usual Move down: Edit: This one fills your mana (at least to the base max of 3). With enough mana regen, you can play a real patient game in a lot of fights and just generate a massive amount of shield while dodging things safely. It didn't save me against Terra though. Shadow Ninja 64 fucked around with this message at 01:00 on Mar 29, 2020 |
# ? Mar 29, 2020 00:48 |
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# ? May 27, 2024 11:16 |
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OSFE mechanics: What’s with the dark zones? On my last run, one of the three routes in several zones was dark red, and when I went on it it was labeled as a “dark” zone. It didn’t seem much different. The shopkeeper was out for blood, too, by which I mean she wanted me to pay for items in health instead of money. Also gently caress the elite monster that wakes up after 10 seconds and spews lasers randomly everywhere. My run ended fast in zone 4 when those showed up. I might throw together a thread for this game if no one else does. I don’t actually know anything about it though, so if someone else does, feel free to preempt me.
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# ? Mar 29, 2020 01:01 |
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The Reva fight on later floors (3 or further) makes me sad because it starts so easy and then she starts doing horizontal and diagonal bouncing purple things constantly and I die.
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# ? Mar 29, 2020 01:23 |
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dis astranagant posted:I haven't played since the demo but usually you want to be very picky about what cards you allow in your deck in this sort of game. The real-time nature of this game makes this a much more interesting puzzle. When you've run through all of your cards, there's a delay while you "shuffle" where you can't play anything for a few seconds. There are passive items and spells that can provide beneficial effects when shuffling, but generally it's downside (it also reduces any shields you've built up). Also, I haven't quite figured out how much it's worth it, but as your deck size increases so does your mana regen rate and your shuffling speed (you can see the milestones for this on the right side of the deck building view) -- so there's definitely some advantages to sacrificing consistency. I've given some more of the characters a solid shake and I think my favorite so far is Selicy. Her starting Ice Needle spell is really powerful, her default dash attack can do a ton of damage combined with frost stacks and occasionally get you out of a tight spot, and frost in general just has soooo many items that synergize with it. I usually take Zenith out the deck with the starting removal though, I just can't consistently nail the timing with that and the dash.
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# ? Mar 29, 2020 15:23 |
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goferchan posted:The real-time nature of this game makes this a much more interesting puzzle. When you've run through all of your cards, there's a delay while you "shuffle" where you can't play anything for a few seconds. There are passive items and spells that can provide beneficial effects when shuffling, but generally it's downside (it also reduces any shields you've built up). Also, I haven't quite figured out how much it's worth it, but as your deck size increases so does your mana regen rate and your shuffling speed (you can see the milestones for this on the right side of the deck building view) -- so there's definitely some advantages to sacrificing consistency. That first paragraph was what I was struggling with. I tried a deck of 4 to 5 yesterday, and it sort of worked but only because I got an artifact to buff my weapon shots. I spent so much time shuffling.
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# ? Mar 29, 2020 16:01 |
I keep trying to fast-reload the shuffle by pulling LT when the shuffle bar hits that gap between the two card slots. (It doesn't work)
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# ? Mar 29, 2020 16:10 |
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SKULL.GIF posted:I keep trying to fast-reload the shuffle by pulling LT when the shuffle bar hits that gap between the two card slots. (It doesn't work) lol loving same
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# ? Mar 29, 2020 16:10 |
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I have yet to put together a successful full run, but I have unlocked everyone except for the Shopkeeper now, and I really appreciate how different they all feel based on their starting loadouts. So far I really like using the main character whose name escapes me, Violette, and Hazel. Gunner and Reva are pretty ok, too. I didn't like Selicy or Shiso much the time I tried them, and I need to give Terra another shot to decide if I like her emphasis on tile breaking.
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# ? Mar 29, 2020 19:04 |
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I beat One Step From Eden I used Reva's default loadout, got the Shield Gen card early, and just built the Reva deck with 800 shields and shield throw. Game is good. The Saffron boss fight is pretty funny. She just uses random spells against you, so the fight went wildly out of control early and I face tanked a bunch of cards. I'm not sure it's great game design but it was certainly memorable.
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# ? Mar 29, 2020 20:41 |
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The Saffron fight seems to be mostly Anima cards alongside Ragnarok, of all things. I like it, it definitely reminds me of DarkMegaman from MMBN.
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# ? Mar 29, 2020 20:45 |
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nrook posted:I beat One Step From Eden Yeah, and I'm not sure if it happens every time but the one time I got killed by her, she spared me lol. Got a heal for 400 but otherwise no rewards -- pretty cute!
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# ? Mar 29, 2020 20:53 |
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goferchan posted:Yeah, and I'm not sure if it happens every time but the one time I got killed by her, she spared me lol. Got a heal for 400 but otherwise no rewards -- pretty cute! I've had the same thing happen with Reva, one time I lost to her and she just tossed a heal at me and said "Do the same to the next one you fight."
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# ? Mar 29, 2020 21:08 |
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Later saffron fights are kinda funny because there's so much poo poo going on and I've had multiple fights where she ends up doing a poo poo load of damage to herself because she makes dolls and accidentally nukes them or pushes them to where they'll get hit by her stuff repeatedly.
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# ? Mar 29, 2020 21:20 |
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Do we have a Risk of Rain 2 thread cause man did adding a third dimension to that gameplay ever gently caress me up
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# ? Mar 29, 2020 23:46 |
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DACK FAYDEN posted:Do we have a Risk of Rain 2 thread cause man did adding a third dimension to that gameplay ever gently caress me up Here ya go: https://forums.somethingawful.com/showthread.php?threadid=3885847
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# ? Mar 30, 2020 00:04 |
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Kanos posted:OFSE character rundown after a win and a bunch of runs to the end: That was the first time I'd gotten past world 4 too. I think making Saffron the default character was a bit of a mistake because she has too many options. The game is really cool, it's a very fun take but it really seems designed for five card decks while everything about the game invites you to make big decks. No Wave fucked around with this message at 01:17 on Mar 30, 2020 |
# ? Mar 30, 2020 01:15 |
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OSFE: My first clear was with Saffron's first alternate loadout, specifically going for about the largest deck I could. The extra mana regen was extremely helpful; I don't know if that bonus is enough to make large decks as valid a choice as small ones, but it can work. Final fight spoilers: Well, 'clear' as in I busted down the gate and then got wrecked in under a second by some angel hitting the whole field for a million damage. I think that counts.
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# ? Mar 30, 2020 01:29 |
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Kanos posted:OFSE character rundown after a win and a bunch of runs to the end: Great list, but a correction on Violette: She gets the self-Fragile from staying put after firing her weapon, and down fills her mana completely. I'm not super great with her yet, but two things that have felt good with her are going for Trinity cards since she can build that with her weapon and also going for lots of mana regen so you can just shield dance a billion times a fight.
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# ? Mar 30, 2020 01:43 |
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No Wave posted:Everything melted with no effort, the only sketchy part was when I somehow had a dozen jams out of nowhere in my deck during the Shiso fight (I still don't know what happened). Shiso's attack where he charges in and does a swipe will add jams to the bottom of your deck if it connects. At least I'm pretty sure it's that attack.
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# ? Mar 30, 2020 01:47 |
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Mithross posted:Shiso's attack where he charges in and does a swipe will add jams to the bottom of your deck if it connects. At least I'm pretty sure it's that attack. Just won using saffron for the first time, a generic flow deck with chrono... I got that op hostage spell power boost item at the start of the run and I was at like +13 spell power from it and I had other buffers too. My trinity cannon was firing for 25 damage per tick. It seems like you can use your spells tactically at the start of runs, but at the end you just have to have a deck where you can mash Q and W because you'll never bring the wall down in time otherwise. No Wave fucked around with this message at 02:02 on Mar 30, 2020 |
# ? Mar 30, 2020 01:58 |
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Quick questions about One Step From Eden: - How long is the average run? - Can you save mid run? At least at the start of an encounter? - How many characters per run? - Is it really Battle Network plus Slay the Spire??????
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# ? Mar 30, 2020 10:03 |
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Artelier posted:Quick questions about One Step From Eden: 30-50 minutes is a good rough estimate AFAIK it autosaves between encounters Not sure what you mean here it is, more or less
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# ? Mar 30, 2020 10:20 |
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Good enough for me and am grabbing it now, thank you! (Also I meant how many characters in the game overall, my bad)
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# ? Mar 30, 2020 10:46 |
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got a combination of the 7 seconds of starting invincibility, bonus damage from fragile, and 2 copies of all enemies start fragile artifacts on shiso went through the remaining 70% of the game without casting a spell, don't actually know what the final boss is like because they died during their monologue gun
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# ? Mar 30, 2020 12:43 |
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Artelier posted:Good enough for me and am grabbing it now, thank you! This post is a full list, so 9 Kanos posted:OFSE character rundown after a win and a bunch of runs to the end:
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# ? Mar 30, 2020 12:48 |
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Found a roguelike that is new to me. Free. Caverns of Xaskazien II https://virtua-sinner.itch.io/caverns-of-xaskazien-ii quote:Game Features: Helical Nightmares fucked around with this message at 20:23 on Mar 30, 2020 |
# ? Mar 30, 2020 20:19 |
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Is there ANY story development in OSFE? I like it but the way it just throws you into things with no context is a bit off-putting. Even Slay the Spire tries a little harder with its world-building...
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# ? Mar 30, 2020 20:49 |
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Helical Nightmares posted:Found a roguelike that is new to me. Free. That looks pretty cool, I'll check it out when I'm bored with SLASH'EM again.
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# ? Mar 31, 2020 00:34 |
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lol OSFE's first patch is basically just a bunch of nerfs.
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# ? Mar 31, 2020 01:58 |
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DrManiac posted:lol OSFE's first patch is basically just a bunch of nerfs. and yet somehow the power of gun remains unchecked
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# ? Mar 31, 2020 02:35 |
DrManiac posted:lol OSFE's first patch is basically just a bunch of nerfs. The notes mention that there's something coming soon for "helping slower players", and that they're looking at making lategame "more strategic". Looking forward to these two changes, I can barely make it past Stage 5-6 before getting overwhelmed.
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# ? Mar 31, 2020 02:35 |
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So an hour in OSFE and...I feel like this game is way too fast. I know it's been a while since Battle Network, but this game FLIES. Warning signs of where shots are going seem to practically be window dressing. One more hour before I decide to keep or not!
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# ? Mar 31, 2020 03:50 |
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I've won with every character except Shiso at this point (ok and shopkeeper, I havent unlocked her)... Shiso's starting spells are so god awful and trying to actually get execute off is not fun. The optimal strategy, at least for beating the neutral path, is to just pick every spell that you can use without looking and then just hold down Q and W. Shield in general is a very very overpowered mechanic, as is every single 0 mana card (especially viruspell). So by world 5 you're just blowing up the entire enemy screen and gaining 150 shield every five seconds and dodging the few attacks they get off. There are a few things you just have to learn, like bosses, but you should have an ok handle on them eventually (do ice and ruins early in your runs because Selicy and Reva are monsters later on, Gunner is the perfect last boss because he's very easy and Saffron doesnt scale that much so save fire for last).
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# ? Mar 31, 2020 04:07 |
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Holy poo poo I got an early homing missile launcher on gunner and nothing else mattered. Who cares what cards I pick up when I'm just going to take any shuffle abuse I can get until I get slow time or anything that just coats the other side so I can keep running around like an idiot and still doing damage. The boss was a complete joke. Easiest run I've ever had.
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# ? Mar 31, 2020 04:07 |
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No Wave posted:I've won with every character except Shiso at this point (ok and shopkeeper, I havent unlocked her)... Shiso's starting spells are so god awful and trying to actually get execute off is not fun. Shiso is balanced by his atrocious starting point, yes. His starting spells have basically zero synergy, are bad in a vacuum, and are completely disconnected from what he actually needs, and his gun is quite weak early on because of its big windup and poor damage. Here's what you need on Shiso: shields, roots, and reliable damage. Here's what you start with: a 4 range shot that has enough of a windup that things move out of the way of it all the time, a 4 range slash that likes to make you run into things that hurt you, the world's least reliable root, and align, which I have taken to removing at the start of runs because it basically doesn't do anything. And you can't go to shops because spending money removes your only advantage, the snowball potential of the revolver. So, here's what you should do to get rolling. First, set your focus to Phalanx. This will get you the shields that you need to make up for the fact that you have no damage mitigation and a smaller health pool, and if you're lucky you'll be able to pick up Counterstrike or Shield Beam and have some damage that isn't super awkward. Second, grab anything you see that has a root effect on it. Your primary concern once you're happy with your shields is making sure things stand still so you can shoot them. As long as you can kill something with 3 shots or less, you've made a net gain, although obviously 1 is the ideal. Third, once you have shields and root, pick up something that applies Fragile to enemies. You basically don't want any spells that don't either root enemies, apply fragile, or mitigate damage, with the special exception of the money cannon for obvious reasons. If you make it to late game your spells will account for basically 0% of your DPS, and your strategy is going to boil down to forcing enemies to sit still while you shoot them and tank all of their attacks. Artifacts are pretty much the same: you want to mitigate incoming damage and apply Fragile. Anything offensive that doesn't apply or enhance Fragile or root enemies is pointless. The best one is the one that makes you start fights with 7 seconds of invincibility because later on that's about how long fights last, bosses included. The ones that make fragile 2x and automatically apply fragile to all enemies are also very useful. And obviously anything that increases your money gain is helpful as well, and if you run into the ones that just give you 100 money in the first couple of worlds you should strongly consider just grabbing it. cock hero flux fucked around with this message at 04:35 on Mar 31, 2020 |
# ? Mar 31, 2020 04:33 |
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I just went again and did a generic anima + phalanx 30 card build and ignored his E and he's done now. why bother building around doing 1k damage with his E when I can do faster damage just spamming Q and W. Maybe I'll have to learn him in higher ascensions or something but I'll probably just stick to his alternative loadout if I get that far. Basically in the late game I just mashed my face on my keyboard and the characters' distinctions only really came into play early on (I liked Violette a lot for this reason - her abilities are really impactful early game then don't do much late game when they no longer matter). Gunner is just broken. Hazel was somehow really easy and I still don't understand why it worked. No Wave fucked around with this message at 04:57 on Mar 31, 2020 |
# ? Mar 31, 2020 04:48 |
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Maybe I'm starting to get the hang of this Made it to the 7th area as hazel after struggling to get past 3 with anyone for a good while. Shouldn't have let Selicy live that long. Did hexawan + phalanx and spammed the hell out of shields.
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# ? Mar 31, 2020 10:31 |
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No Wave posted:why bother building around doing 1k damage with his E when I can do faster damage just spamming Q and W.
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# ? Mar 31, 2020 11:23 |
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I beat shopkeeper on my first try, but can't get closer than a mile from Eden Game is good, but I like mmbn more. Feels like the dev fell into the trap of playing the game too much.
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# ? Mar 31, 2020 12:20 |
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# ? May 27, 2024 11:16 |
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leper khan posted:I beat shopkeeper on my first try, but can't get closer than a mile from Eden What trap is that? Like they played it so much that they balanced it to be very difficult?
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# ? Mar 31, 2020 12:50 |