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yikes! posted:I played vic2 as haiti once while studying for an exam. Made it to secondary power status on the back of prestige and took this sweet screenshot on the way Britain, Germany, Brazil and Greece teaming up to kick the Yanks' teeth in.
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# ? Mar 20, 2020 00:59 |
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# ? May 8, 2024 05:15 |
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A Buttery Pastry posted:People say this all the time, but I feel like it's making some assumptions. Like "The player must always feel like they're getting stronger" or "The player must not feel like they're being punished for something they had no control over". OK, fair enough on the last part, but if you're up-front about starting in the Americas being hard mode, an apocalyptic adventure in statecraft, then I feel like you could actually make it enjoyable. Really lean into the apocalypse thing an make it a major regional feature, the progression from pre-contact Americas all the way to the post-apocalyptic remnants fighting off alien invaders. Attila Total War is an excellent example of this. Empires are collapsing all around, the onslaught of the Huns and climate change eventually makes some regions unlivable, and even teching up can potentially crash your economy with new units you can't afford and it's all fun as heck. If it wasn't for the atrocious performance issues it'd be my favorite entry in the series.
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# ? Mar 20, 2020 05:33 |
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Gobblecoque posted:Attila Total War is an excellent example of this. Empires are collapsing all around, the onslaught of the Huns and climate change eventually makes some regions unlivable, and even teching up can potentially crash your economy with new units you can't afford and it's all fun as heck. If it wasn't for the atrocious performance issues it'd be my favorite entry in the series. Yeah, there's actually a ton of examples where as games go on, they get harder. Paradox fans brains are just poisoned from years of snowballing in EU2 AGCEEP runs.
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# ? Mar 20, 2020 05:41 |
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Gobblecoque posted:Attila Total War is an excellent example of this. Empires are collapsing all around, the onslaught of the Huns and climate change eventually makes some regions unlivable, and even teching up can potentially crash your economy with new units you can't afford and it's all fun as heck. If it wasn't for the atrocious performance issues it'd be my favorite entry in the series. And Stellaris gets endgame crisis. The point is most of those apocalyptic events in EU4 are very hard to pull off. Attila is all about climate change and barbarian invasions, it's on the cover. Everyone deals with it. If you play as Ethiopia and want to experience those historical tribes migrating into your territory then paradox gives you some events that stir local trouble and switching culture instead of outright disrupting your rule. They could probably portray it as a disaster, but just like with plague what can you do to prevent it? Nothing. So it's not really a disaster, it's a possible inevitable historical event most plyers wouldn't hear off. Maybe devs should make a warning like "don't play or expand in this region before 1600, you'll get screwed by events, or play through this once and realize you can cheese it somehow"?
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# ? Mar 20, 2020 06:49 |
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Also, it's true the apocalyptic events are bad gameplay. It wouldn't be fun to play the game normally and get slugged with an event ruining your countries when Europeans show up. But there's no reason that Paradox couldn't design engaging mechanics around the fall of Native American civilisation. As others in the thread have pointed out, other games have turned decay into interesting gameplay. And I think fighting to preserve your country against the literal apocalypse would be much more interesting than the EU4 Native experience, which is not substantially different to the rest of the game.
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# ? Mar 20, 2020 06:51 |
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BBJoey posted:Also, it's true the apocalyptic events are bad gameplay. It wouldn't be fun to play the game normally and get slugged with an event ruining your countries when Europeans show up. But there's no reason that Paradox couldn't design engaging mechanics around the fall of Native American civilisation. As others in the thread have pointed out, other games have turned decay into interesting gameplay. And I think fighting to preserve your country against the literal apocalypse would be much more interesting than the EU4 Native experience, which is not substantially different to the rest of the game. Yeah, this is the point worth emphasizing. It can be made fun if Paradox invests in it being a different experience, rather than the same experience but with modifiers.
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# ? Mar 20, 2020 07:04 |
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BBJoey posted:Also, it's true the apocalyptic events are bad gameplay. It wouldn't be fun to play the game normally and get slugged with an event ruining your countries when Europeans show up. But there's no reason that Paradox couldn't design engaging mechanics around the fall of Native American civilisation. As others in the thread have pointed out, other games have turned decay into interesting gameplay. And I think fighting to preserve your country against the literal apocalypse would be much more interesting than the EU4 Native experience, which is not substantially different to the rest of the game. Beamed posted:Yeah, this is the point worth emphasizing. It can be made fun if Paradox invests in it being a different experience, rather than the same experience but with modifiers.
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# ? Mar 20, 2020 08:24 |
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A Buttery Pastry posted:Yeah, that's precisely what I mean. Trying to make the EU native experience interesting within the standard confines of EU gameplay seems like a fool's errand, because the historical flavor of that period is completely at odds with the standard gameplay of the franchise. Far better to accept that the Americas are a fundamentally different thing, and make playing them a unique and flavorful experience, rather than force them into a mold that just leaves them feeling like a cheap knockoff of the Old World originals. One positive aspect of social distancing is that I'm again motivated to do some more work on my native overhaul mod. I've gotten pretty close to filling up North America with tribes, added a CB so that they can actually take each other's land, and added slow feudalism gain in their capitals. I still need to add a way for them to actually embrace it. Then I need to add plague mechanics to model depopulation and free up some provinces so colonial nations can actually form. Getting the balance right will probably take a lot of playtesting so that Euros can make inroads but Natives will remain difficult but viable in a player's hands. I'll probably release a beta once I finish filling up the continent at least. Maybe it will drum up enough interest so that people will help me create some flags for all these new tags.
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# ? Mar 20, 2020 15:32 |
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Has anyone ever refunded from the Paradox store before? I bought a bunch of DLC in the current sale, but noticed I accidentally bought a few I already owned on steam while activating them. Requested a refund through Xsola, got it, but its for the whole thing instead of partial. What's going to happen to the DLC I already activated? Do they return it so I can buy it again or?
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# ? Mar 22, 2020 15:27 |
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You are going to go to jail.
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# ? Mar 22, 2020 16:26 |
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Beamed posted:Yeah, this is the point worth emphasizing. It can be made fun if Paradox invests in it being a different experience, rather than the same experience but with modifiers. Victoria 2 if anything is proof that paradigm shifts can make for fun and interesting gameplay.
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# ? Mar 22, 2020 17:54 |
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hobbesmaster posted:The diplomatic incidents caused by paradox being a state corporation would be hilarious though. Still thinking about that sabbat psy-op.
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# ? Mar 23, 2020 06:43 |
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https://twitter.com/SirVogelius/status/1244383609697550340 Working on an EU4-Vicky 2 converter?
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# ? Mar 29, 2020 23:22 |
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Vivian Darkbloom posted:Working on a Vicky fixed for hope
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# ? Mar 29, 2020 23:24 |
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Vivian Darkbloom posted:https://twitter.com/SirVogelius/status/1244383609697550340 Looks like it's using mine.
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# ? Mar 30, 2020 02:16 |
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I wonder how the feeling is at Paradox corporate HQ regarding Bannerlord. Ending the publishing relationship probably made sense in 2014 and the years after when it looked like vaporware but it must be quite bittersweet after this massive release on Steam.
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# ? Mar 31, 2020 19:34 |
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Pump it up! Do it! posted:I wonder how the feeling is at Paradox corporate HQ regarding Bannerlord. Ending the publishing relationship probably made sense in 2014 and the years after when it looked like vaporware but it must be quite bittersweet after this massive release on Steam. I mean, how many staff were they paying for the last six years when they had very little income? Bannerlord can have an absolutely massive release and still make less money than you would expect because of how long the release was delayed for.
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# ? Mar 31, 2020 23:37 |
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I think if you told Paradox in 2014 this game will take another 6 years to finish but will be a hit when it does they would still pass.
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# ? Mar 31, 2020 23:47 |
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I really want to know where Taleworlds got the money for that dev cycle from.
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# ? Apr 1, 2020 00:00 |
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KOGAHAZAN!! posted:I really want to know where Taleworlds got the money for that dev cycle from. Here's the thing, Warband's average player count goes up every year for the last 5 years. It's been selling steadily ever since release. Here's thing two: Turkey is really cheap.
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# ? Apr 1, 2020 01:10 |
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V for Vegas posted:I think if you told Paradox in 2014 this game will take another 6 years to finish but will be a hit when it does they would still pass. Thought you were talking about HoI4 haha
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# ? Apr 1, 2020 04:23 |
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Vivian Darkbloom posted:https://twitter.com/SirVogelius/status/1244383609697550340 kinda pointless, as they show in the very screenshot how unplayable it is with that fixed UI
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# ? Apr 1, 2020 06:39 |
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Imperator got an update. Now every religion has a set of deities you can actively worship for various effects. There are more than 300 of them, each has a couple of paragraphs of description. https://imperator.paradoxwikis.com/Religion#Deities_and_their_effects Hope my point about how it's dumb to ask for "more content" in a game that already has too much "content" is a little easier to grasp now.
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# ? Apr 1, 2020 08:59 |
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ilitarist posted:Imperator got an update. Now every religion has a set of deities you can actively worship for various effects. There are more than 300 of them, each has a couple of paragraphs of description. nah.
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# ? Apr 1, 2020 09:01 |
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Pantheons as an active, evolving gameplay mechanic are actually a cool thing Imperator is trying, as much as I hate to say it.
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# ? Apr 1, 2020 14:08 |
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If my memories of EU2 and CK1 are anything to go by, Imperator 2 and Stellaris 3 are gonna be kickass after a few (dozen) DLCs.
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# ? Apr 1, 2020 17:04 |
Imperator already is a sequel though.
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# ? Apr 1, 2020 17:09 |
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Drone posted:Imperator already is a sequel though. Remakes aren't sequels
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# ? Apr 1, 2020 17:32 |
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then it's a crusader kings prequel
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# ? Apr 1, 2020 17:38 |
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The Victoria Expanded Universe
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# ? Apr 1, 2020 18:34 |
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ilitarist posted:Imperator got an update. Now every religion has a set of deities you can actively worship for various effects. There are more than 300 of them, each has a couple of paragraphs of description. So far the religion stuff is actually super cool so I don't know what you're talking about
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# ? Apr 2, 2020 03:16 |
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Beamed posted:Pantheons as an active, evolving gameplay mechanic are actually a cool thing Imperator is trying, as much as I hate to say it. Imperator has tons of game mechanics that are actually pretty cool, it's just that they're not enough to carry the rest of it
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# ? Apr 2, 2020 03:25 |
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That's definitely a fair assessment.
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# ? Apr 2, 2020 03:28 |
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AnEdgelord posted:So far the religion stuff is actually super cool so I don't know what you're talking about Yeah I got some extra temple as Syracuse and now it's like worthless because I don't worship dumb Heracles! I guess gotta tear it down make everyone all mad and build a new dope one of War Athena.
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# ? Apr 2, 2020 03:50 |
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I made a point of capturing Mount Olympus in my Sparta game so I could fully embrace Zeus and receive his blessing of "people not hating you for being a war mongering piece of poo poo"
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# ? Apr 2, 2020 03:59 |
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AnEdgelord posted:So far the religion stuff is actually super cool so I don't know what you're talking about I'm talking about fusion of ideas that I:R needs more content and that it somehow doesn't have enough "content". This religious update adds hundreds of gods you won't notice or read descriptions, but the real change is that pantheon play as additional customization for nations and links the religious system to the expansion. Having 300 deities is nice. It's also superfluous.
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# ? Apr 2, 2020 07:53 |
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Most of the problems people cite with Imperator I feel the same way about EU4 with the main difference between the two being that Imperator has horrible UX issues that EU has mostly resolved but it also has significantly more interesting core gameplay. EU obviously has more subsystems layered on top of its core gameplay but these vary very heavily in level of quality and frequently just give you extra buttons to press without any interesting decisionmaking. With that said the next EU patch sounds like it will fix or at least attempt to fix huge swathes of flaws in the game which is encouraging.
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# ? Apr 2, 2020 09:16 |
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RabidWeasel posted:Most of the problems people cite with Imperator I feel the same way about EU4 with the main difference between the two being that Imperator has horrible UX issues that EU has mostly resolved but it also has significantly more interesting core gameplay. EU obviously has more subsystems layered on top of its core gameplay but these vary very heavily in level of quality and frequently just give you extra buttons to press without any interesting decisionmaking. I have no idea how significant the naval combat changes will be in practice but it's nice that they are reworking naval stuff in EU4 considering how at the moment it is mostly annoying and terrible, despite naval power being a gigantic, fundemental element of the entire time period.
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# ? Apr 2, 2020 09:37 |
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ilitarist posted:I'm talking about fusion of ideas that I:R needs more content and that it somehow doesn't have enough "content". This religious update adds hundreds of gods you won't notice or read descriptions, but the real change is that pantheon play as additional customization for nations and links the religious system to the expansion. Having 300 deities is nice. It's also superfluous. Having a decent selection of deities is necessary for there to be any customization at all and each religion needs their own set of them as well as some nations having specific local deities/deified rulers (Alexander only being available for those that control his tomb for example). Imperator had no way to really differentiate nations before and now it does which required and increase in "content" in order for the game to give each religion their own "content". So of course I wont see most of the gods in most games but that doesnt really matter.
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# ? Apr 2, 2020 12:11 |
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# ? May 8, 2024 05:15 |
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AnEdgelord posted:Having a decent selection of deities is necessary for there to be any customization at all and each religion needs their own set of them as well as some nations having specific local deities/deified rulers (Alexander only being available for those that control his tomb for example). Yeah, and if you actually take a look around the map you'll find a lot of places don't actually have that many gods. Go down to Arabia or Basque country and you'll find that there are some states that have only two options for each slot. Besides, all these gods can't amount to more than a few KB of text. A pitiful amount of content
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# ? Apr 2, 2020 12:52 |