|
punished milkman posted:I'm stuck in a rut where I can't stop playing it (like hundreds of hours). Considering dropping it for awhile and seeing if OSFE can prod the same part of my brain. I'm also hoping Klei's Griftlands can hold a candle to StS Have you tried Dream Quest and/or Nowhere Prophet?
|
# ? Apr 2, 2020 23:32 |
|
|
# ? May 27, 2024 11:37 |
|
I have not, haven't even heard of them. I'll check them out
|
# ? Apr 3, 2020 00:11 |
|
Oh hey Rogue Legacy 2 is in development https://twitter.com/CellarDoorGames/status/1245811726546808834 Hopefully it doesn't take too long for it to be available.
|
# ? Apr 3, 2020 00:31 |
|
Impermanent posted:good point good point How can you play crawl like that? The waffle-walls would absolutely drive me nuts Once you go solid-wall on console DCSS, you never go back
|
# ? Apr 3, 2020 01:26 |
|
BexGu posted:Oh hey Rogue Legacy 2 is in development Man a Rogue Legacy sequel will have to tighten up so much poo poo to catch up to how far the genre has come since the first game.
|
# ? Apr 3, 2020 01:50 |
|
yeah, it would have to actually be a good game instead of a really bad game
|
# ? Apr 3, 2020 02:19 |
|
Pacra posted:How can you play crawl like that? The waffle-walls would absolutely drive me nuts wow, i didn't know you could change those - I think I will edit them.
|
# ? Apr 3, 2020 02:38 |
|
Snooze Cruise posted:yeah, it would have to actually be a good game instead of a really bad game
|
# ? Apr 3, 2020 02:39 |
|
Impermanent posted:wow, i didn't know you could change those - I think I will edit them. my favorite type of wall was via iterm2, in monaco font, using in crawlrc: code:
If I played crawl still, I would have replaced my rcfile's character set not with the above include, but with one of the devs' (abering's) custom glyph sets, which is super cool (I like the amount of thought put into the altar glyphs) http://csclub.uwaterloo.ca/~ebering/crawl/glyphs.txt Just anything is better than the waffle walls, I still don't understand why they stick with that as default Pacra fucked around with this message at 02:53 on Apr 3, 2020 |
# ? Apr 3, 2020 02:51 |
|
If you're not playing crawl with the acidrobin or discorobin config, you're not playing crawl at all.
|
# ? Apr 3, 2020 02:52 |
|
Had a really good run in Eden, got to the neutral route last boss and just ate poo poo at 3k left. It's really disheartening to go from full to half hp in the blink of an eye.
|
# ? Apr 3, 2020 04:50 |
|
punished milkman posted:I'm also hoping Klei's Griftlands can hold a candle to StS It's already a cool game, although I still feel like StS is superior I've been playing Griftlands a lot during the confinement after ignoring it for a while. Still trying to win with the second character!
|
# ? Apr 3, 2020 08:41 |
|
Snooze Cruise posted:yeah, it would have to actually be a good game instead of a really bad game it is also, however, not a roguelike
|
# ? Apr 3, 2020 09:39 |
|
punished milkman posted:I'm also hoping Klei's Griftlands can hold a candle to StS The card battles themselves are just as good as StS, but the metagame has much more stuff going on, so the overall experience is considerably less tight, I think. At least at this point I'm more often inclined to fire up StS for another round then starting up Griftlands. Once you do get started, it's incredibly moreish though
|
# ? Apr 3, 2020 10:52 |
|
IronicDongz posted:hey, let's be fair, Rogue Legacy is an ok platformer. it's a roguelitelike
|
# ? Apr 3, 2020 13:31 |
|
I'll definitely give the second Rogue Legacy a chance. The first game was flawed as heck, but still managed to be a lot of fun. While the progression system largely misses the spirit of roguelites, it was still fun trying to see how few runs you could beat the game in, which kinda captures a similar feeling.
|
# ? Apr 3, 2020 18:29 |
|
New Roguelike Hidden Fear https://booooring.itch.io/hidden-fear
|
# ? Apr 3, 2020 19:43 |
|
There doesn't seem to be a one step from eden thread so here seems like a good place to post some initial impressions. I'm going to be corny and make a sts comparison but I feel it's very appropriate here. Deck building in sts and eden is similar in that you remove cards you don't need and you add cards that interact positively with relics or each other and solve the problems you are facing. I make that comparison because my sts experience informed my first few playthroughs and that turned out to be a big mistake because eden is actually more similar to starcraft. You can't win with just micro - you need macro. Eden requires you to pay lots of attention to enemy patterns. While bosses and most encounters have a clear tempo of dodge/attack, it's still mentally taxing to have to do cute things like play cards in certain orders or aim X tiles away or whatever and oftentimes you spend precious time doing nothing in order to make those cute things work. Unfortunately you don't have the luxury of time in late hallway fights because there's so much poo poo on the screen and to make the poo poo disappear you also have to make the enemies disappear asap. I've found thus far that the best way to accomplish this is to add a bunch of strikes+ (basically anything that goes in a straight line or hardly needs to be aimed if at all) and a few defends+ (shields up, shield beam, forte etc) to your deck and mashing q/w. That way you are consistently converting your mana into (lots of) damage and you don't have to pay much attention at all to aiming so you dodge more effectively and die less. Even if you have cards like shotgun/crossfire/thunder you play them anyway so you get through the rest of your deck. The game even encourages this because you get a mana regen bonus for making your deck thicker! I'm sure with the right relics/upgrades, thin decks can work but I get the feeling the end result of mashing q/w doesn't change. This is not at all an indictment of the game - it fuckin pwns, I'm having a great time, and I'm nowhere close to being done with eden. I just wonder if it's even worth the considerable trouble of building flow decks or whatever silly '''archetype'''' this game allows. I guess the archetype noob trap is a legitimate similarity to spire lol
|
# ? Apr 3, 2020 21:21 |
|
Rogue Legacy landed with a thud around here but it definitely found an audience somewhere.
|
# ? Apr 3, 2020 21:47 |
OSFE patch 1.2, quoting the relevant part on game design philosophy and approach:quote:First of all I want to state my intentions as a game designer. Full notes: https://steamcommunity.com/games/960690/announcements/detail/2111566827091247178 I really appreciate patch notes like this, and I appreciate him being open about his intents and plans for the game, while acknowledging the problems the game has and what he's going to do about them (and what he *won't* do about them).
|
|
# ? Apr 4, 2020 02:36 |
|
OSFE crashed on me 😭 If you’re on the Switch, I’d probably recommend holding off for a little while, at least until the next patch gets published.
|
# ? Apr 4, 2020 03:25 |
|
SKULL.GIF posted:OSFE patch 1.2, quoting the relevant part on game design philosophy and approach: That's great! Even if, like he said, the formula doesn't end up being right the first time, I appreciate the willingness to try weird, interesting stuff to solve problems like "dynamically adjust attack rate based on the number of enemies on the field" instead of, like he said, just slowing the game down 80%. I look forward to checking it out.
|
# ? Apr 4, 2020 03:42 |
|
SKULL.GIF posted:OSFE patch 1.2, quoting the relevant part on game design philosophy and approach: This is great and he’s got a great view on the game being accessible and not trying to be “only” for hardcore people but also to challenge them as well.
|
# ? Apr 4, 2020 03:46 |
|
I like a lot of the card changes in there too. Zenith to 0 mana will make Selicy way more fun of a character
|
# ? Apr 4, 2020 05:34 |
|
I got to the Gate again with Violette, and again I died. It felt like things were going fine but then the searchlight lasers overwhelmed me. I think those come from one of the adds in the fight but I couldn't figure out which one fast enough to deal with it. In general, that fight is a little annoying to tell how to hit the things that are threatening you, but I guess I'll get it in time.
|
# ? Apr 4, 2020 06:27 |
|
I've beaten the gate six times and I didn't even realize it spawned turrets and stuff because I never looked at the right side of the screen. That explains why on my most op runs it would eventually just stop attacking when I had enough flames going.
|
# ? Apr 4, 2020 06:36 |
|
Just had my third crash on Switch. It's always against later stage Violette boss battles. I had a really good Hazel run going, too.
|
# ? Apr 4, 2020 07:05 |
|
The crash happens when the note panels that give you shield hit a structure or a hole. But yea the fix is on its way to Switch.
|
# ? Apr 4, 2020 07:23 |
|
That makes sense. I had assumed it was related to the memory leak issue plaguing thick decks, especially the kunai-generating ring.
|
# ? Apr 4, 2020 07:25 |
|
Hugoon Chavez posted:It's already a cool game, although I still feel like StS is superior I've been playing Griftlands a lot during the confinement after ignoring it for a while. Still trying to win with the second character! yeah griftlands is now very solid already even if i weren't inherently inclined to buy everything klei makes lol
|
# ? Apr 4, 2020 08:36 |
|
megane posted:Wow, I am staggeringly bad at OSFE. Watch as I skillfully walk into every single tile of this attack just got it after the "let's make things slightly more manageable for you rusted ancient 30-somethings" patch and this is extremely me
|
# ? Apr 4, 2020 09:16 |
|
I did it, I beat the Gate. I got the Card Thrower relic early so I Focused Slashfik, then I got basically all the best Jam cards so I was a consume machine. Also took a few lucky "Consume for Max HP+5" drops.
|
# ? Apr 4, 2020 18:12 |
|
immediate win with selicy after the zenith buff, although i think it was more to do with how powerful fire is than zenith.
|
# ? Apr 4, 2020 19:54 |
|
OSTE: Has anyone gotten the sans serif achievement here? I thought I was on the right track but I'm not sure if it glitched out or I was too slow. Spoilers for what I did, on switch if it matters. I did a genocide run on shopkeeper, got the weapon upgrade and then did the wall boss. Serif appeared, did her 'how dare you try to bust in' speech, I fired the weapon at her then she went into her genocide ending speech, gave me the weapon again and reset. The reason I think it glitched is because during the next fight I got the 'flawless battle won' thing and got a card selection in the middle of the fight but I didn't get the achievement pop up. So real not sure if I just did it wrong or if I need to kill terrable or something but that doesn't make sense. I don't think another genocide run is going to work because she just goes immune entirely at the end I think. Stanos fucked around with this message at 23:19 on Apr 4, 2020 |
# ? Apr 4, 2020 23:16 |
|
Stanos posted:OSTE: If you get the wall, you didn't genocide hard enough. The actual genocide run involves killing everyone including shopkeeper. If you did it right, then instead of the wall you progress through an Eden zone with Serif as the end boss. No wall boss.
|
# ? Apr 4, 2020 23:28 |
|
Yes from more research it appears I just did it wrong. I'm just gonna try again because now I understand my issue and maybe I'll get it this loop. Thanks.
|
# ? Apr 4, 2020 23:32 |
|
Stanos posted:OSTE:
|
# ? Apr 4, 2020 23:32 |
|
When fighting Tier 4 Violette, what's the answer for when she starts doing full columns of lasers repeatedly? Do you just have to hit really tight timing to squeeze between two columns safely?
|
# ? Apr 5, 2020 04:29 |
|
Yeah, pretty much. I find it's not too terrible because it's at least synced to the music, so if you can follow along to the beat you can slip in between.
|
# ? Apr 5, 2020 04:33 |
|
|
# ? May 27, 2024 11:37 |
|
Does this halo do anything? I got it after saving a certain number of hostages. No artifact or anything, it just appeared as the stage ended.
|
# ? Apr 5, 2020 04:33 |