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Sky Shadowing posted:They recalled Argonians because of the Oblivion Crisis (but not all Argonians are bound to the Hist fully so some resisted the call and some didn't hear it) and sent them mind-controlled into the Gates when they opened to the points that the Daedra actually closed the gates to keep them out. (Notable that the source for this is an Argonian in the physical novels, and may very well me An-Xileel (semi-fascist Argonian group) propaganda. i think even in skyrim it was clear the argonians kind of took off after sacking everything, the fate of the telvanni is apparently not quite as dire post-Dragonborn though also worth remembering its been like 200 years since the red year
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# ? Mar 14, 2020 09:33 |
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# ? Jun 10, 2024 11:10 |
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Sky Shadowing posted:They recalled Argonians because of the Oblivion Crisis (but not all Argonians are bound to the Hist fully so some resisted the call and some didn't hear it) and sent them mind-controlled into the Gates when they opened to the points that the Daedra actually closed the gates to keep them out. (Notable that the source for this is an Argonian in the physical novels, and may very well me An-Xileel (semi-fascist Argonian group) propaganda. I can totally buy that the Argonians went full on counter-invasion after reading The Argonian Account. They probably thought the Deadlands were a better place to live than Black Marsh itself.
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# ? Mar 14, 2020 17:52 |
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Berke Negri posted:i think even in skyrim it was clear the argonians kind of took off after sacking everything, the fate of the telvanni is apparently not quite as dire post-Dragonborn though I can't find it right now, but I'm pretty sure that they're still in Morrowind, they have basically everything to the south of Vvardenfell, and the only reason that they didn't take the island itself is because House Redoran stopped them. And I think there's some thieves guild dialogue indicating there are Argonian patrols on the Skyrim/Morrowind border.
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# ? Mar 15, 2020 17:27 |
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Would anyone be down to make some recommendations for Morrowind mods? I've played the game before, but just barely. I'm interested in a mostly-unaltered playthrough, but if there's anything that makes the levelling not terrible that I should know about, or just any really necessary mods to make the game playable to someone who's brain has been poisoned by modern low-friction games, I'm interested.
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# ? Apr 3, 2020 04:37 |
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You might want to try your luck in here as well: https://forums.somethingawful.com/showthread.php?threadid=3430891&pagenumber=244&perpage=40
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# ? Apr 3, 2020 05:07 |
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Oh hell I didn’t realize there was a thread just for installing Morrowind. Thank you!
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# ? Apr 3, 2020 06:35 |
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100 degrees Calcium posted:Would anyone be down to make some recommendations for Morrowind mods? I've played the game before, but just barely. I'm interested in a mostly-unaltered playthrough, but if there's anything that makes the levelling not terrible that I should know about, or just any really necessary mods to make the game playable to someone who's brain has been poisoned by modern low-friction games, I'm interested. re: leveling I'm very biased because I made it, but this is more or less what you want https://www.nexusmods.com/morrowind/mods/47452 just completely forget about minmaxing and leveling up you'll need the latest version of MGEXE for the lua scripting addon other low friction mods are graphical herbalism and quickloot (if that's your thing) I like speed+stamina tweaked to fix the fatigue and speed problem. magicka regeneration for purists is good too next-gen combat is the "I am from skyrim" mod, you can disable all of the perk stuff and get closer to morrowind. although you won't need that if you use speed+stamina i'm just rambling at this point so let me explain how fatigue works in morrowind: it drains as you run (which is walking normally), and affects every single action in the game. chance of thing happening * fatigue modifier the fatigue modifier is -25% at 0 fatigue, and +25% at full fatigue. That's right, by being at full fatigue you double your chance of hitting things. You double your chance at picking locks. You double the effect of mercantile when bartering. speed+stamina heavily removes the constant fatigue drain when moving, which fixes just about everything.
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# ? Apr 3, 2020 16:49 |
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100 degrees Calcium posted:Oh hell I didn’t realize there was a thread just for installing Morrowind. Thank you! There's a separate Morrowind thread because Morrowind fans are insufferable and will talk nonstop about how the rest of the series is terrible except for their beautiful waifu of a video game. Source: I'm one of them. Meyers-Briggs Testicle posted:i'm just rambling at this point so let me explain how fatigue works in morrowind: This is why, when I want to embrace vanilla Morrowind fatigue, I like using Tejón's Fatigue Effects. It makes being at low fatigue worse, but a lot more noticeable. If you're under 50%, you start getting a Blind effect, darkening the screen. If you hit 0, you collapse on the ground. I can understand not wanting to embrace vanilla fatigue, though.
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# ? Apr 3, 2020 17:21 |
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Vavrek posted:There's a separate Morrowind thread because Morrowind fans are insufferable and will talk nonstop about how the rest of the series is terrible except for their beautiful waifu of a video game. Honestly Morrowind is terrible too. Just, and that's what's important, not in the same way.
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# ? Apr 3, 2020 17:59 |
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I listened to an interview with Trainwiz once, and thought he made a really good comparison of Skyrim, Oblivion, and Morrowind. Skyrim and Morrowind both have a lot of flaws, but each is really good at being a certain kind of game. They happen to be different kinds, and people have different preferences. (He happens to prefer the kind of game Morrowind is, but it's not as though he didn't like Skyrim.) Oblivion's relative failing is just that it's stuck in the transition, and doesn't succeed as well at either type of game.
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# ? Apr 3, 2020 19:08 |
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Wow, thanks for the info, folks! I took a look at the Morrowind modding thread. There’s a lot of good info but it’s honestly pretty overwhelming for me. This gives me a nice focus to start with. That fatigue thing sounds awful. I will probably use the mod to remove it haha.
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# ? Apr 3, 2020 20:15 |
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100 degrees Calcium posted:That fatigue thing sounds awful. I will probably use the mod to remove it haha. Yes! This is a good idea. It requires thoroughly embracing "You didn't hit the monster in front of you with the six foot long sword in your hands, even though the blade clipped through the enemy model" as a reasonable game mechanic before you get to galaxy-brain ideas like "What if fatigue, but more punishing?"
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# ? Apr 3, 2020 21:00 |
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Vavrek posted:Yes! This is a good idea. It requires thoroughly embracing "You didn't hit the monster in front of you with the six foot long sword in your hands, even though the blade clipped through the enemy model" as a reasonable game mechanic before you get to galaxy-brain ideas like "What if fatigue, but more punishing?" man this explains why I sucked so much at morrowind 99% of the time that I played it, I had no idea fatigue mattered so much
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# ? Apr 3, 2020 21:10 |
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Arivia posted:man this explains why I sucked so much at morrowind 99% of the time that I played it, I had no idea fatigue mattered so much This has honestly completely rewritten my understanding of the game. So much makes sense now
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# ? Apr 3, 2020 21:21 |
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For those of you who are interested in Morrowind but aren’t interested in modding out Fatigue (or are playing the X-Box version for whatever reason), an easy way to deal with it is to craft Restore Fatigue potions. Since food items count as alchemy ingredients, and most foods have Restore Fatigue, you can pretty easily whip up a bunch by going a tavern or inn and buying all the bread, rice and meat (but not rat meat) they have. These potions will have a decent duration even with low skill, so it’s pretty easy to pop one every few fights and keep yourself relatively topped up. Or just mod it out, there’s honestly no shame in it. Fatigue systems can be good, but it’s not well implemented in Morrowind.
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# ? Apr 3, 2020 22:01 |
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Arivia posted:man this explains why I sucked so much at morrowind 99% of the time that I played it, I had no idea fatigue mattered so much GorfZaplen posted:This has honestly completely rewritten my understanding of the game. So much makes sense now i am tim! posted:For those of you who are interested in Morrowind but arent interested in modding out Fatigue (or are playing the X-Box version for whatever reason), an easy way to deal with it is to craft Restore Fatigue potions. Since food items count as alchemy ingredients, and most foods have Restore Fatigue, you can pretty easily whip up a bunch by going a tavern or inn and buying all the bread, rice and meat (but not rat meat) they have. These potions will have a decent duration even with low skill, so its pretty easy to pop one every few fights and keep yourself relatively topped up. Result: You only need 2 points of Restore Fatigue to run endlessly. At 3 points, your Fatigue goes up while running, just not as quickly. I usually make a spell of Restore Fatigue 1-3 pt, 10s. It averages restoring 20 points of Fatigue over ten seconds and is easier to cast than if it were for a flat 2pt, and I think cheaper than an instant 20pt Restore Fatigue. (Or you buff your Endurance to over 125.) (But seriously mod it out if you want.) edit: I just looked at the list of alchemy ingredients that give Restore Fatigue and it's Bread's sole effect. So a Restore Fatigue potion can basically just be a sandwich. Crab, egg, scuttle, whatever, put some bread around it and eat. Vavrek fucked around with this message at 22:56 on Apr 3, 2020 |
# ? Apr 3, 2020 22:48 |
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lots of cowards ITT that play my favorite game the wrong way
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# ? Apr 4, 2020 05:06 |
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Has there ever been a mod that allows the player to make sandwiches? There are a lot of interesting ingredients in Morrowind and I'd like to make sandwiches with them
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# ? Apr 4, 2020 05:27 |
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dracula vladdy AF posted:Has there ever been a mod that allows the player to make sandwiches? There are a lot of interesting ingredients in Morrowind and I'd like to make sandwiches with them I'm not seeing anything for Morrowind and 'sandwich' on Nexus; Modhistory has some cooking mods, but none mention sandwiches specifically. Sounds like you've got an idea for your next (first?) mod.
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# ? Apr 4, 2020 06:03 |
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Does the tea mod add tea sandwiches? I know it adds some small cookies and biscuits.
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# ? Apr 4, 2020 07:56 |
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Guildenstern Mother posted:Does the tea mod add tea sandwiches? I know it adds some small cookies and biscuits. It doesn’t, but last year Merlord was working on a lua-based needs mod that lets you cook and put together foods like that. I helped him work out some of the recipes before having to take a modding hiatus, and the list included sandwiches. I was planning to incorporate them in the next tea mod so you could cook using the same assets/lua scripts without the needs/survival based scripting. Unfortunately I can’t get back to modding for a while, so it’ll have to wait I don’t know how far Merlord has gotten, or Drak who was looking into adapting Morrowind Crafting to work using lua scripts, but maybe they got something out that lets you make food by now
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# ? Apr 4, 2020 21:15 |
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drat. Here I was just wondering if there was an item labeled cucumber and watercress sandwich. You're a wonderful madman.
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# ? Apr 4, 2020 23:36 |
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dracula vladdy AF posted:Has there ever been a mod that allows the player to make sandwiches? There are a lot of interesting ingredients in Morrowind and I'd like to make sandwiches with them There's one that adds a sandwich but probably not one you'd want to eat https://www.nexusmods.com/morrowind/mods/46741
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# ? Apr 6, 2020 23:56 |
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Depends on what you're into really
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# ? Apr 10, 2020 05:12 |
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Those look like souls gems to anyone else? I've read that Skyrim was surprisingly popular in Japan, so a little nod like that wouldn't surprise me. Edit; that's a little muddy, this is the original https://twitter.com/No_X_in_Nixon/status/1252896734067527680?s=20
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# ? Apr 22, 2020 14:59 |
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Pretty sure it was the first western game that Famitsu gave a perfect score to. It did pretty well over there, comparatively to other western games.
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# ? Apr 22, 2020 15:02 |
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yeah, skyrim and the fallout games did pretty well in japan i think
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# ? Apr 22, 2020 15:27 |
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Not gonna lie, when I saw that screenshot, I missed the text and for good 10-15 seconds I was like "wow, those are some nice graphics and that sword is pretty nifty too, maybe a bit too anime, but I wonder what mods is he using" until I finally realized it was a screenshot from FF7 remake and not Skyrim.
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# ? Apr 22, 2020 16:34 |
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Lt. Lizard posted:Not gonna lie, when I saw that screenshot, I missed the text and for good 10-15 seconds I was like "wow, those are some nice graphics and that sword is pretty nifty too, maybe a bit too anime, but I wonder what mods is he using" until I finally realized it was a screenshot from FF7 remake and not Skyrim. Installing FF7 mods is a time honored tradition for elder scrolls games, one of the first mods I installed on oblivion added the motorcycle from Advent Children as a horse lol
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# ? Apr 22, 2020 16:44 |
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*random generic geodes* wow are those soul gems
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# ? Apr 22, 2020 17:00 |
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Got a link for that? For, uhm, scientific reasons.
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# ? Apr 22, 2020 17:01 |
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https://www.nexusmods.com/oblivion/mods/10416 I think this is it
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# ? Apr 22, 2020 17:09 |
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FBS posted:lots of cowards ITT that play my favorite game the wrong way The wringing of hands about fatigue in Morrowind has always been funny to me because, while it's true it's probably not a good mechanic, it's also trivial to keep your fatigue maxed out without mods. A crazy amount of alchemy ingredients, including many of the most common ones, have the "restore fatigue" quality. A good number can restore and buff your fatigue. And these ingredients are very common. You find stacks of them in random barrels and crates. They grow in huge patches at every single farm/plantation. They grow all over the place outside. Alchemists and innkeepers sell them for a pittance. It is the simplest thing in the world to be drowning yourself in fatigue potions by the time you leave Seyda Neen. Plus, you're leveling your alchemy doing it! That's good! Now you may be thinking "but Chomp, what if I don't want to use alchemy on this character?" Well let me tell you buddy, if you're playing Morrowind and you don't want to do alchemy, you are loving wrong.
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# ? Apr 22, 2020 17:13 |
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TES is so popular in Japan that they used its main theme for FF15 https://www.youtube.com/watch?v=vcs2emQFAVw
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# ? Apr 22, 2020 17:20 |
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Fister Roboto posted:TES is so popular in Japan that they used its main theme for FF15 That's definitely somewhat similar but not close enough to rankle any legal teams.
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# ? Apr 22, 2020 17:43 |
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Chomp8645 posted:The wringing of hands about fatigue in Morrowind has always been funny to me because, while it's true it's probably not a good mechanic, it's also trivial to keep your fatigue maxed out without mods. A crazy amount of alchemy ingredients, including many of the most common ones, have the "restore fatigue" quality. A good number can restore and buff your fatigue. And these ingredients are very common. You find stacks of them in random barrels and crates. They grow in huge patches at every single farm/plantation. They grow all over the place outside. Alchemists and innkeepers sell them for a pittance. It is the simplest thing in the world to be drowning yourself in fatigue potions by the time you leave Seyda Neen. Plus, you're leveling your alchemy doing it! That's good! “This bad mechanic is good because it is trivial to exploit around” is a time-honored hot take, but it is still wrong.
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# ? Apr 22, 2020 18:07 |
poisonpill posted:“This bad mechanic is good because it is trivial to exploit around” is a time-honored hot take, but it is still wrong. using the saltrice they shower you with is not an exploit
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# ? Apr 22, 2020 18:18 |
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having finally played a dark souls game, i'm ready to say that, in morrowind, using potions in combat is too frictionless to be fun
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# ? Apr 22, 2020 18:21 |
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poisonpill posted:“This bad mechanic is good because it is trivial to exploit around” is a time-honored hot take, but it is still wrong. What about hot takes like "using alchemy is an exploit", or quoting the post that says verbatim "it's true it's probably not a good mechanic" and interpreting it as saying "this bad mechanic is good" ? Where do those rank on the hot take scale.
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# ? Apr 22, 2020 18:22 |
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# ? Jun 10, 2024 11:10 |
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Doc Hawkins posted:having finally played a dark souls game, i'm ready to say that, in morrowind, using potions in combat is too frictionless to be fun https://www.nexusmods.com/morrowind/mods/45624 i agree
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# ? Apr 22, 2020 18:43 |