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Update on previous page! The separate tabs for buildings, defenses, infantry and vehicles are so nice. They're hotkeyed to QWER, and if you've got a finished building or defense ready to deploy, pressing Q or W will pull it out as well as switching tabs, it's great.
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# ? Apr 3, 2020 10:16 |
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# ? May 19, 2024 15:32 |
Yay, up to my favourite C&C. The game still holds up pretty well.
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# ? Apr 3, 2020 10:23 |
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Mokinokaro posted:One of the best things in RA2 is the greater focus on naval action. Deliberately, by all accounts. During the pre-release hype cycle for Tiberian Sun several interviewers asked Westwood why they'd switched from naval units to GDI hovercraft. They said it didn't fit the tone of the Tiberium setting and the devs felt large bodies of water just became chores to cross.
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# ? Apr 3, 2020 10:37 |
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I have to assume "didn't fit the tone" meant "would make the maps more than one colour".
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# ? Apr 3, 2020 10:38 |
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For what it's worth, garrisoning structures was supposed to be in Tiberian Sun but the devs ran out of time. The RA2 devs finished the game logic and got it working. I've always been very thankful the buildings auto-evacuate when they get into the red. It's a small QOL improvement to prevent a player from losing dozens of troops before they can scroll the screen over to an "under attack" message.
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# ? Apr 3, 2020 10:42 |
Dabir posted:I have to assume "didn't fit the tone" meant "would make the maps more than one colour". Also, Tiberium is a thing that grows and acts on land, not in water. Or at least nothing has ever been shown with that. Keeping the combat on land keeps the amount of tiberium interactions higher.
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# ? Apr 3, 2020 11:18 |
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Mutant tiberium whales.......
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# ? Apr 3, 2020 11:19 |
PurpleXVI posted:Mutant tiberium whales....... anilEhilated fucked around with this message at 11:25 on Apr 3, 2020 |
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# ? Apr 3, 2020 11:22 |
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keseph posted:What are you talking? Absolutely nothing has changed about Engineers and there certainly aren't any additional interactions with units we haven't seen yet. That's fake news! You know, I swear I do a once over for these things... As for tech buildings we will see them soon enough, and we've kinda had them show up multiple times in previous games so screw it, haha.
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# ? Apr 3, 2020 14:09 |
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anilEhilated posted:Yeah, it's a real shame we don't get to see any Tiberium-mutated aquatic lifeforms. Hell, it'd be enough to just supersize them - it's not like the underwater fauna isn't freaky enough on its own. What about the floater?
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# ? Apr 3, 2020 14:10 |
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And the game opens right up with Soviet ships bombing the statue of liberty. This is it folks, peak C&C!
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# ? Apr 3, 2020 14:22 |
Jobbo_Fett posted:What about the floater?
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# ? Apr 3, 2020 14:40 |
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I'm gonna try and head this one off at the pass early because we'll see more, uh... true to life stuff as we move further. This was part of the box art pre-9/11. *Edit: Holy gently caress I just noticed that it was going to save PC gaming, 11 years before Star Citizen*
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# ? Apr 3, 2020 15:29 |
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Jobbo_Fett posted:*Edit: Holy gently caress I just noticed that it was going to save PC gaming, 11 years before Star Citizen* Thank you RA2 for your service
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# ? Apr 3, 2020 15:42 |
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Yeah I was going to mention the box art thing. This game had the luckiest timing in a way as I bet it would've been shelved if it had been releasing AFTER 9/11.
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# ? Apr 3, 2020 15:44 |
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I wasn't award that just as better and better graphics cards were getting into popular adoption and the internet was opening up new avenues for entertainment PC gaming was at risk. I should probably thank Westwood somehow.
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# ? Apr 3, 2020 17:12 |
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I think someone commented on my video instead of here regarding the end-mission debrief text. I, for the life of me, can't find where they are in the .ini files in order to rip them out so I'm using some wikis. They should be correct, but I take no responsibility for any errors they may have.Mission 1 Debrief posted:Aftermath:
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# ? Apr 3, 2020 17:48 |
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There are two missions I remember where you can absolutely obliterate par time (I'll mention when we get there) and it's a real shame there isn't a special message for something like beating the map in 5 minutes when the par is 60
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# ? Apr 3, 2020 18:22 |
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By popular demand posted:I wasn't award that just as better and better graphics cards were getting into popular adoption and the internet was opening up new avenues for entertainment PC gaming was at risk. RA2 released in the same week as the PS2 was released in the US. The N64 was 3 years in and both it and the PSX were juggernauts that exploded the home console market. I don't specifically know that home PC gaming was actually "down" in any major way but public visibility was entirely on the console scene.
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# ? Apr 3, 2020 18:41 |
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Also ad copy is all about cherry picking random rear end statements which sound good, not rigorously tested to have any relevance whatsoever. I got quoted in an ad put in PC Gamer back in the day because I emailed the devs some feedback about the demo and, because this was 20 years ago, was a little hyper about it. Imagine my surprise when a friend who read the magazine recognized the name and said 'is this you?' and that's how I found out I was quoted in an ad
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# ? Apr 3, 2020 18:44 |
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you got quoted in PC Gamer? that owns
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# ? Apr 3, 2020 19:54 |
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A little late to the party, but jumping on the "willing to die on the hill of Red Alert 2 is the best C&C game" train. Great graphics, hammy videos, fun units, fast play, and HOLY poo poo THAT'S UDO KIER I NEVER REALIZED THAT
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# ? Apr 4, 2020 00:27 |
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I think the faster pace is the reason I don't like it as much as Tiberian Sun - well that and just liking the Tiberium setting better than the Allies-Soviets one. I've never been a fan of high-APM games, and I think strategy games were generally better before than became in vogue. It made things more tactical and less strategic, which was not IMO an improvement.
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# ? Apr 4, 2020 00:47 |
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Strategic Sage posted:I think the faster pace is the reason I don't like it as much as Tiberian Sun - well that and just liking the Tiberium setting better than the Allies-Soviets one. I've never been a fan of high-APM games, and I think strategy games were generally better before than became in vogue. It made things more tactical and less strategic, which was not IMO an improvement. RA2 is a favourite of mine because it's in my sweet spot of APM. I can't handle the rapid fire clicking/memorized build orders of blizzard RTS but I remember playing Tiberium after RA2 and thinking it was too slow. It was the first RTS to break me of the "build pretty bases" habit when I started doing a bit of multiplayer. Turns out everyone waiting until we have meticulous bases before attacking just results in boring meat grinders.
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# ? Apr 4, 2020 01:25 |
Building pretty bases is an integral part of CnC singleplayer, though.
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# ? Apr 4, 2020 18:37 |
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I think there's always going to be that SP - MP divide. I've just never liked the whole multiplayer thing in general at all, so the parts of the game that appeal to that audience are always going to be totally lost on me.
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# ? Apr 4, 2020 18:42 |
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Strategic Sage posted:I think there's always going to be that SP - MP divide. I've just never liked the whole multiplayer thing in general at all, so the parts of the game that appeal to that audience are always going to be totally lost on me. Yeah, but even then this game has a couple of missions where my urge to build pretty bases and walk a multinational army into the enemies main base is defeated by the amusement of smashing the enemy comically faster than intended.
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# ? Apr 4, 2020 19:12 |
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Red Alert 2 was the first Command and Conquer game I ever personally played. It's also unsurprisingly my second favourite, the camp and the "super science" are both wonderful and the entire thing just feels beautifully cared for as far as the art and cinema involved.
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# ? Apr 5, 2020 13:13 |
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Ahh Red Alert 2, pretty much in a direct tie with TS for my fav C&C game. Just everything about it, as others have mentioned, is just amazing. The hammyness of the cutscenes is not too over the top, and there is still some lighter seriousness mixed in to create a almost perfect balance between the two. Anyway, I really like how the Training "Campaign" immediately leads into the main Allied campaign once you beat it, and while pretty basic, it does a nice job of teaching you some of the new/improved things in the game. Also, there is some... interesting extra stuff hidden away on the training maps that seem to be there just for fun. And yeah, what a way to kick off the first mission. A nice touch is that most of the V-missile trucks are not actually aiming at any buildings, so it gives a nice illusion of them bombarding the city. Also didn't know about those "hidden" Allied Tanks north of the base for years, love how much stuff is hidden around on the maps. The Par Time is also another neat little self-challenge bonus, although I do miss the whole direct comparison of your kills/losses vs the enemy though.
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# ? Apr 6, 2020 04:45 |
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Grinder is such a great track. I've always had the hardest time deciding on my favourite C&C soundtrack.
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# ? Apr 6, 2020 07:51 |
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THE BAR posted:Grinder is such a great track. I've always had the hardest time deciding on my favourite C&C soundtrack.
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# ? Apr 6, 2020 10:32 |
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Groetgaffel posted:I haven't. It's, without a doubt, RA2. But C&C1's is just so.. Raw and rocking, uniquely so for an RTS. And TS' has some real bangers, too. RA1's is great, but the sheer volume means not everything is a classic... Then again, Hell March carries a lot of weight. A lot.
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# ? Apr 6, 2020 10:54 |
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No, I hear you, all the C&C soundtracks we've heard so far are absolutely loving rad. But Grinder and Hell March 2 are both among my favourite videogame tracks ever. They're up there with BFG Division and the Deus Ex main theme.
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# ? Apr 6, 2020 11:16 |
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And then there's In Deep. What an installation menu.
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# ? Apr 6, 2020 12:11 |
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The RA2 installer music alone is better than most RTS's entire soundtracks.
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# ? Apr 6, 2020 13:57 |
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THE BAR posted:Then again, Hell March carries a lot of weight. A lot. OG hell march was stunningly good then and remains to this day, that's true It's almost pointless picking 'a favorite' when every option to pick from is extremely good. Like at that point it's just "all of these are my favorites"
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# ? Apr 6, 2020 17:31 |
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I like hell march 2 better than the original. That might make me a heretic. That said, both of them are in my playlist, and the volume goes up for either. E: Speaking of OG hell march Groetgaffel fucked around with this message at 18:07 on Apr 6, 2020 |
# ? Apr 6, 2020 18:03 |
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I vaguely recall reading that Hell March predates RA1 itself
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# ? Apr 6, 2020 18:08 |
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Groetgaffel posted:I like hell march 2 better than the original. That might make me a heretic. I like HM2, but... Is it just me, or does it sound like it's in mono during the intro? The ingame track is fine, but the intro has always sounded weird to me. Chronojam posted:I vaguely recall reading that Hell March predates RA1 itself Yeah, Frank made the track for Covert Ops originally, but it was simply too good not to use for, at the time, in-development RA1. THE BAR fucked around with this message at 18:22 on Apr 6, 2020 |
# ? Apr 6, 2020 18:19 |
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# ? May 19, 2024 15:32 |
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THE BAR posted:I like HM2, but... Is it just me, or does it sound like it's in mono during the intro? The ingame track is fine, but the intro has always sounded weird to me.
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# ? Apr 6, 2020 18:21 |